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Jobbo_Fett posted:-Split the game in as many expansions/modules as possible and price them aggresively -Only PBEM multiplayer -No campaign mode because they are for casuals
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# ? Feb 13, 2016 10:47 |
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# ? Jun 6, 2024 06:30 |
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Riso posted:Wtf is this? According to Wikipedia, it's a Volkswagen Type 166 'Schwimmwagen'. And because wikipedia, I also learned this:
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# ? Feb 13, 2016 11:20 |
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I'm glad I got to connect with Ultimate General: Gettysberg again last night. I have no idea how they make it carry over from part to part, but it sure diverged and made things interesting.
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# ? Feb 13, 2016 12:40 |
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Riso posted:Wtf is this? Schwimmwagen with modified "paddle" welded to the hubcaps
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# ? Feb 13, 2016 15:17 |
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Triple A posted:-Only PBEM multiplayer Alternatively: -No multiplayer; or -No lan/PBEM support (game frequently takes 5+ hours to beat a single scenario) -Singleplayer campaign, but its 7 missions long and has no cutscenes, dialogue, or plot.
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# ? Feb 13, 2016 15:18 |
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Paradox's publishing arm needs to find and aid some groggy sim company in making a Combat Mission style game the way they did transit sims --> City Skylines.
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# ? Feb 13, 2016 16:08 |
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Fintilgin posted:Paradox's publishing arm needs to find and aid some groggy sim company in making a Combat Mission style game the way they did transit sims --> City Skylines. The thing about Skylines is that a large part of its success was stepping into the space in the market that EA had vacated-though-incompetence with SimCity. I think there's a decent untapped wargame market out there, but it comes from appealing to the people who bought XCOM and want more, not the people buying Combat Mission and wishing it were better.
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# ? Feb 13, 2016 16:18 |
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Does anyone know how Target Reference Points should be used in CM?
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# ? Feb 13, 2016 18:43 |
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Alchenar posted:The thing about Skylines is that a large part of its success was stepping into the space in the market that EA had vacated-though-incompetence with SimCity. Or more like: Wargame but better and with more game modes.
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# ? Feb 13, 2016 18:48 |
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Phi230 posted:Does anyone know how Target Reference Points should be used in CM? Think of them as a spot you have vision for the purposes of calling in support. If you know the enemy will pass through a location, but you may not have proper vision on it, place a TRP
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# ? Feb 13, 2016 18:49 |
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Triple A posted:Or more like: Wargame but better and with more game modes. Nah, real-time strategy is just dead if you aren't CA or Relic and those two devs have a decade of experience each and despite a recent hiccup in the Total War series and Relic having to deal with moving to Sega, they're both kings of the hill with no real sign of making space for anyone.
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# ? Feb 13, 2016 18:54 |
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Alchenar posted:Nah, real-time strategy is just dead if you aren't CA or Relic and those two devs have a decade of experience each and despite a recent hiccup in the Total War series and Relic having to deal with moving to Sega, they're both kings of the hill with no real sign of making space for anyone. There's plenty of space, but only for games that aren't all about APM and whichever current meta is dominating.
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# ? Feb 13, 2016 19:02 |
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Alchenar posted:I think there's a decent untapped wargame market out there, but it comes from appealing to the people who bought XCOM and want more, not the people buying Combat Mission and wishing it were better. Close Combat XCOM is my dream. It would be the only game I'd ever play.
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# ? Feb 13, 2016 21:26 |
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WAR DOGS OF SOCHI posted:Close Combat XCOM is my dream. It would be the only game I'd ever play. War of the Worlds tripods expansion for Combat Mission.
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# ? Feb 13, 2016 21:29 |
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WAR DOGS OF SOCHI posted:Close Combat XCOM is my dream. It would be the only game I'd ever play. "Strike One reports crash site secured. 22 dead, 5 wounded. Mission accomplished"
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# ? Feb 13, 2016 21:49 |
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Illegal Username posted:Oh my god that would be amazing. "Mission success mainly attributed to a Russian fighter-bomber annihilating Sectopods with a strafing run."
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# ? Feb 13, 2016 21:53 |
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You just know alien MANPADs would be the most bullshit things ever
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# ? Feb 13, 2016 21:56 |
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Illegal Username posted:You just know alien MANPADs would be the most bullshit things ever They aren't as bullshit as having to pray that the country you just shot down that UFO has CAS on stand-by.
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# ? Feb 13, 2016 22:01 |
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You can't see the aircraft... because it's cloaked
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# ? Feb 13, 2016 22:03 |
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The panic level in Western Europe is too low, they will not bother giving you CAS
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# ? Feb 13, 2016 22:07 |
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Illegal Username posted:The panic level in Western Europe is too low, they will not bother giving you CAS "A drone will suffice, if only for us to keep an eye on you doing any dirty deeds for those perfidious ruskies"
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# ? Feb 13, 2016 22:10 |
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I've always thought Combat Mission would make a good platform for a WH40K game. It's basically a tabletop miniatures game given digital form anyway.
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# ? Feb 13, 2016 22:31 |
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Triple A posted:"A drone will suffice, if only for us to keep an eye on you doing any dirty deeds for those perfidious ruskies" You know, like The bureau but without being poo poo Edit: what was that crazy book where lizard aliens invade in the middle of WW2?
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# ? Feb 13, 2016 22:36 |
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Xenonauts 2 maybe?
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# ? Feb 13, 2016 22:37 |
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Illegal Username posted:Edit: what was that crazy book where lizard aliens invade in the middle of WW2? Probably Harry Turtledove's Worldwar: https://en.wikipedia.org/wiki/Worldwar_series
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# ? Feb 13, 2016 22:40 |
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Whatever you do, never weaponize the ginger
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# ? Feb 13, 2016 23:03 |
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Dandywalken posted:Xenonauts 2 maybe? Yeah I'm extremely excited for this actually.
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# ? Feb 14, 2016 02:48 |
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Hey Baloogan maybe suggest to the CMANO team that being an enormous dick to potential customers is maybe a bad idea if you ever dream of quitting the day job.
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# ? Feb 14, 2016 12:55 |
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lol gently caress you
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# ? Feb 14, 2016 12:59 |
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Also is the community scenario pack already on/going to be on steam workshop?
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# ? Feb 14, 2016 13:01 |
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Ya should be all there, under dimitris and my accounts. Only exceptions are folks who have asked to be able to update their own scenarios in the pack (and thus would be under their own usernames). http://steamcommunity.com/workshop/browse/?appid=321410&browsesort=trend§ion=readytouseitems&p=1&browsefilter=trend Uploading them all nearly killed me.
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# ? Feb 14, 2016 13:07 |
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Oh you did them all separately rather than as a package.
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# ? Feb 14, 2016 13:16 |
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Yeah, for a few reasons. - Each scenario is likely 1+ hours of gameplay (anyone want to try to speedrun the entire community scenario pack?) - Makes it look like alot of content (because it is alot of content), also bootstraps the steam workshop with a pile of stuff. - Allows us to pass off managing each item to the original author if desired (important) - Makes the descriptions of each scenario searchable - If someone wants all the community scenario pack in one big zip that is available. - Provides a great example for the development team on the dangers of carpal tunnel syndrome
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# ? Feb 14, 2016 13:26 |
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Speaking of carpal tunnel I'm thinking of starting another WITPAE PBEM, this time playing focus pacific as the japanese. I know there are a couple of guys who are PBEMing it here, I'm thinking of further modifying focus pacific and was wondering if you guys had any thoughts on the matter.
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# ? Feb 14, 2016 13:31 |
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Baloogan posted:Speaking of carpal tunnel I'm thinking of starting another WITPAE PBEM, this time playing focus pacific as the japanese. Give me a week before you start to put out the next version, in which I'm moving the Focus Pacific mod from beta to release (really just a way of me saying that it's feature complete). There are a lot of balance changes with Japanese aircraft upgrade paths along with much better starting aviation support for the Japanese player that you'll want to have before starting a new game. There are also a ton of small issues - arrival dates, unit names, leaders and the like - that have been fixed or tweaked that you'll want the latest release for. Compared to the game Saros and I are playing, the Japanese player will also have more and better battle cruisers. Japanese resource and oil values are also adjusted upwards slightly, along with increased Dutch resource and oil production, allowing an even larger expansion of the Japanese economy once they capture the DEI. For the allies, the latest version adds a lot of missing float plane groups, adds a historically planned Dutch mechanized brigade, reworks the P-50/P-65, fixes some upgrade issues for the Swordfish/Albacore, adds escorts for the two Dutch battle cruisers, buffs commonwealth naval forces a bit, and probably most significantly adds some extra oomph for the US in the form of additional carrier strength (which in practice provide more of a deterrent than an actual threat, as the KB can still wipe the floor with the combined US carrier fleet until Hellcats give the US a counter to the Zero in mid-43). Lockmart Lawndart (him and I are playing an early version of Focus Pacific that is now in 9/42) and Saros, or others who have tried Focus Pacific out, if you have any other feedback let me know and if it makes sense for the mod I'll add it in before release. Edit: Some other fun things I've added to the mod compared to the version that folks have seen Saros and I playing: *Added a Monsun Gruppe base force to Georgetown for the Japanese as well as a small repair yard there so the Monsun Gruppe can operate from their historical base. I also added additional submarines to the Monsun Gruppe, making the Indian Ocean even more dangerous for the allies. *Added additional training groups to Japan that arrive in 43 so that the Japanese player can mitigate some of their late-game pilot experience issues. *Added sigificantly more aviation support to Japanese bases that didn't start with enough, especially in Manchuko and the Pacific Islands, as well as Cam Ranh Bay and Bangkok. *Added a Toyohara fortress unit with coastal guns and aviation support. *Added two additional Japanese carriers - the Hofukuryu and Sentoryu, a Unryu and Shinano respectively arriving in late 44 and early 45. *Expanded the air capacity of the Shinano class from 47 planes to 90 - just because the Japanese wanted to operate them as replacement carriers doesn't mean that they couldn't have actually operated more planes off these large carriers. *Added the Amagi-class battle-cruiser Ishitaka to the KB. *Added some additional Canadian AMCs. paradigmblue fucked around with this message at 14:26 on Feb 14, 2016 |
# ? Feb 14, 2016 14:14 |
So is Operation Glacier officially dead then? The last updated turn was 29 January Shame because that is an amazing platform for an LP, even though it looked like thehistoricalgamer was getting his rear end handed to him.
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# ? Feb 14, 2016 14:21 |
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Paradigm I'll try put some thoughts down on changes today/tomorrow. However I have noticed that most IJA infantry units are arriving seriously understrength, maybe a hangover from he original ironman scenario.
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# ? Feb 14, 2016 14:31 |
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Drone posted:So is Operation Glacier officially dead then? The last updated turn was 29 January In game we are at august 1942, gamer just is a bit Definitely not dead, did a turn friday, and a turn yesterday. Hope to do at least 2x turns today. Our turn tracker thingy reports: In game date: Monday, August 10, 1942 ETA of end of game (Jan 1st 1946) is Friday, December 22, 2017. Which is 1 years, 44 weeks, 4 days from now. (1 day IRL = 1.83 days in game) Plus, Operation Glacier is open source, if anyone wants to give running it a shot https://github.com/Baloogan/OperationGlacier
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# ? Feb 14, 2016 14:32 |
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paradigmblue posted:Give me a week before you start to put out the next version, in which I'm moving the Focus Pacific mod from beta to release (really just a way of me saying that it's feature complete). Wow awesome! Planning to start the game sometime next month so no rush. We will wait till the release version is out. Main things I was planning to add were japanese aviation support units, some more japanese DDs in the construction queue (where I'd pay for constructing them), balancing out the additional IJN DDs would be some chinese PT boats. I'm curious about the long term capabilities of the japanese economy in focus pacific. Also, I was wondering how to generate these csv files here in the SCEN directory, I'm sure its some archaic command line utility that produces them Operation glacier uses them internally for unit info, more of a 'nice to have' than a 'need to have'.
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# ? Feb 14, 2016 14:43 |
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# ? Jun 6, 2024 06:30 |
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Saros posted:Paradigm I'll try put some thoughts down on changes today/tomorrow. However I have noticed that most IJA infantry units are arriving seriously understrength, maybe a hangover from he original ironman scenario. That should be an easy fix, if you give me the ID#s of the units I'll get it taken care of.
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# ? Feb 14, 2016 15:00 |