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Triple A
Jul 14, 2010

Your sword, sahib.

Jobbo_Fett posted:

-Split the game in as many expansions/modules as possible and price them aggresively
-Sell engine upgrades

-Only PBEM multiplayer
-No campaign mode because they are for casuals

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Obfuscation
Jan 1, 2008
Good luck to you, I know you believe in hell

Riso posted:

Wtf is this?

According to Wikipedia, it's a Volkswagen Type 166 'Schwimmwagen'. And because wikipedia, I also learned this:

Chump Farts
May 9, 2009

There is no Coordinator but Narduzzi, and Shilique is his Prophet.
I'm glad I got to connect with Ultimate General: Gettysberg again last night. I have no idea how they make it carry over from part to part, but it sure diverged and made things interesting.

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry

Riso posted:

Wtf is this?

Schwimmwagen with modified "paddle" welded to the hubcaps

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry

Triple A posted:

-Only PBEM multiplayer
-No campaign mode because they are for casuals

Alternatively:

-No multiplayer; or
-No lan/PBEM support (game frequently takes 5+ hours to beat a single scenario)
-Singleplayer campaign, but its 7 missions long and has no cutscenes, dialogue, or plot.

Fintilgin
Sep 29, 2004

Fintilgin sweeps!
Paradox's publishing arm needs to find and aid some groggy sim company in making a Combat Mission style game the way they did transit sims --> City Skylines.

Alchenar
Apr 9, 2008

Fintilgin posted:

Paradox's publishing arm needs to find and aid some groggy sim company in making a Combat Mission style game the way they did transit sims --> City Skylines.

The thing about Skylines is that a large part of its success was stepping into the space in the market that EA had vacated-though-incompetence with SimCity.

I think there's a decent untapped wargame market out there, but it comes from appealing to the people who bought XCOM and want more, not the people buying Combat Mission and wishing it were better.

Phi230
Feb 2, 2016

by Fluffdaddy
Does anyone know how Target Reference Points should be used in CM?

Triple A
Jul 14, 2010

Your sword, sahib.

Alchenar posted:

The thing about Skylines is that a large part of its success was stepping into the space in the market that EA had vacated-though-incompetence with SimCity.

I think there's a decent untapped wargame market out there, but it comes from appealing to the people who bought XCOM and want more, not the people buying Combat Mission and wishing it were better.

Or more like: Wargame but better and with more game modes.

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry

Phi230 posted:

Does anyone know how Target Reference Points should be used in CM?

Think of them as a spot you have vision for the purposes of calling in support. If you know the enemy will pass through a location, but you may not have proper vision on it, place a TRP

Alchenar
Apr 9, 2008

Triple A posted:

Or more like: Wargame but better and with more game modes.

Nah, real-time strategy is just dead if you aren't CA or Relic and those two devs have a decade of experience each and despite a recent hiccup in the Total War series and Relic having to deal with moving to Sega, they're both kings of the hill with no real sign of making space for anyone.

Triple A
Jul 14, 2010

Your sword, sahib.

Alchenar posted:

Nah, real-time strategy is just dead if you aren't CA or Relic and those two devs have a decade of experience each and despite a recent hiccup in the Total War series and Relic having to deal with moving to Sega, they're both kings of the hill with no real sign of making space for anyone.

There's plenty of space, but only for games that aren't all about APM and whichever current meta is dominating.

AARP LARPer
Feb 19, 2005

THE DARK SIDE OF SCIENCE BREEDS A WEAPON OF WAR

Buglord

Alchenar posted:

I think there's a decent untapped wargame market out there, but it comes from appealing to the people who bought XCOM and want more, not the people buying Combat Mission and wishing it were better.

Close Combat XCOM is my dream. It would be the only game I'd ever play.

Fintilgin
Sep 29, 2004

Fintilgin sweeps!

WAR DOGS OF SOCHI posted:

Close Combat XCOM is my dream. It would be the only game I'd ever play.

War of the Worlds tripods expansion for Combat Mission. :getin:

George Rouncewell
Jul 20, 2007

You think that's illegal? Heh, watch this.

WAR DOGS OF SOCHI posted:

Close Combat XCOM is my dream. It would be the only game I'd ever play.
Oh my god that would be amazing.
"Strike One reports crash site secured. 22 dead, 5 wounded. Mission accomplished"

Triple A
Jul 14, 2010

Your sword, sahib.

Illegal Username posted:

Oh my god that would be amazing.
"Strike One reports crash site secured. 22 dead, 5 wounded. Mission accomplished"

"Mission success mainly attributed to a Russian fighter-bomber annihilating Sectopods with a strafing run."

George Rouncewell
Jul 20, 2007

You think that's illegal? Heh, watch this.
You just know alien MANPADs would be the most bullshit things ever

Triple A
Jul 14, 2010

Your sword, sahib.

Illegal Username posted:

You just know alien MANPADs would be the most bullshit things ever

They aren't as bullshit as having to pray that the country you just shot down that UFO has CAS on stand-by.

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry
You can't see the aircraft... because it's cloaked ;)

George Rouncewell
Jul 20, 2007

You think that's illegal? Heh, watch this.
The panic level in Western Europe is too low, they will not bother giving you CAS

Triple A
Jul 14, 2010

Your sword, sahib.

Illegal Username posted:

The panic level in Western Europe is too low, they will not bother giving you CAS

"A drone will suffice, if only for us to keep an eye on you doing any dirty deeds for those perfidious ruskies"

Phi230
Feb 2, 2016

by Fluffdaddy
I've always thought Combat Mission would make a good platform for a WH40K game. It's basically a tabletop miniatures game given digital form anyway.

George Rouncewell
Jul 20, 2007

You think that's illegal? Heh, watch this.

Triple A posted:

"A drone will suffice, if only for us to keep an eye on you doing any dirty deeds for those perfidious ruskies"
Cold War would be a perfect backdrop for XCOM.

You know, like The bureau but without being poo poo

Edit: what was that crazy book where lizard aliens invade in the middle of WW2?

Dandywalken
Feb 11, 2014

Xenonauts 2 maybe?

Lunsku
May 21, 2006

Illegal Username posted:

Edit: what was that crazy book where lizard aliens invade in the middle of WW2?

Probably Harry Turtledove's Worldwar:
https://en.wikipedia.org/wiki/Worldwar_series

Pimpmust
Oct 1, 2008

Whatever you do, never weaponize the ginger

Alikchi
Aug 18, 2010

Thumbs up I agree

Dandywalken posted:

Xenonauts 2 maybe?

Yeah I'm extremely excited for this actually.

Alchenar
Apr 9, 2008

Hey Baloogan maybe suggest to the CMANO team that being an enormous dick to potential customers is maybe a bad idea if you ever dream of quitting the day job.

Baloogan
Dec 5, 2004
Fun Shoe
lol gently caress you

Alchenar
Apr 9, 2008

Also is the community scenario pack already on/going to be on steam workshop?

Baloogan
Dec 5, 2004
Fun Shoe
Ya should be all there, under dimitris and my accounts. Only exceptions are folks who have asked to be able to update their own scenarios in the pack (and thus would be under their own usernames).

http://steamcommunity.com/workshop/browse/?appid=321410&browsesort=trend&section=readytouseitems&p=1&browsefilter=trend

Uploading them all nearly killed me.

Alchenar
Apr 9, 2008

Oh you did them all separately rather than as a package.

Baloogan
Dec 5, 2004
Fun Shoe
Yeah, for a few reasons.
- Each scenario is likely 1+ hours of gameplay (anyone want to try to speedrun the entire community scenario pack?)
- Makes it look like alot of content (because it is alot of content), also bootstraps the steam workshop with a pile of stuff.
- Allows us to pass off managing each item to the original author if desired (important)
- Makes the descriptions of each scenario searchable
- If someone wants all the community scenario pack in one big zip that is available.
- Provides a great example for the development team on the dangers of carpal tunnel syndrome

Baloogan
Dec 5, 2004
Fun Shoe
Speaking of carpal tunnel I'm thinking of starting another WITPAE PBEM, this time playing focus pacific as the japanese.

I know there are a couple of guys who are PBEMing it here, I'm thinking of further modifying focus pacific and was wondering if you guys had any thoughts on the matter.

paradigmblue
Oct 12, 2003

Baloogan posted:

Speaking of carpal tunnel I'm thinking of starting another WITPAE PBEM, this time playing focus pacific as the japanese.

I know there are a couple of guys who are PBEMing it here, I'm thinking of further modifying focus pacific and was wondering if you guys had any thoughts on the matter.

Give me a week before you start to put out the next version, in which I'm moving the Focus Pacific mod from beta to release (really just a way of me saying that it's feature complete).

There are a lot of balance changes with Japanese aircraft upgrade paths along with much better starting aviation support for the Japanese player that you'll want to have before starting a new game. There are also a ton of small issues - arrival dates, unit names, leaders and the like - that have been fixed or tweaked that you'll want the latest release for. Compared to the game Saros and I are playing, the Japanese player will also have more and better battle cruisers. Japanese resource and oil values are also adjusted upwards slightly, along with increased Dutch resource and oil production, allowing an even larger expansion of the Japanese economy once they capture the DEI.

For the allies, the latest version adds a lot of missing float plane groups, adds a historically planned Dutch mechanized brigade, reworks the P-50/P-65, fixes some upgrade issues for the Swordfish/Albacore, adds escorts for the two Dutch battle cruisers, buffs commonwealth naval forces a bit, and probably most significantly adds some extra oomph for the US in the form of additional carrier strength (which in practice provide more of a deterrent than an actual threat, as the KB can still wipe the floor with the combined US carrier fleet until Hellcats give the US a counter to the Zero in mid-43).

Lockmart Lawndart (him and I are playing an early version of Focus Pacific that is now in 9/42) and Saros, or others who have tried Focus Pacific out, if you have any other feedback let me know and if it makes sense for the mod I'll add it in before release.

Edit: Some other fun things I've added to the mod compared to the version that folks have seen Saros and I playing:

*Added a Monsun Gruppe base force to Georgetown for the Japanese as well as a small repair yard there so the Monsun Gruppe can operate from their historical base. I also added additional submarines to the Monsun Gruppe, making the Indian Ocean even more dangerous for the allies.
*Added additional training groups to Japan that arrive in 43 so that the Japanese player can mitigate some of their late-game pilot experience issues.
*Added sigificantly more aviation support to Japanese bases that didn't start with enough, especially in Manchuko and the Pacific Islands, as well as Cam Ranh Bay and Bangkok.
*Added a Toyohara fortress unit with coastal guns and aviation support.
*Added two additional Japanese carriers - the Hofukuryu and Sentoryu, a Unryu and Shinano respectively arriving in late 44 and early 45.
*Expanded the air capacity of the Shinano class from 47 planes to 90 - just because the Japanese wanted to operate them as replacement carriers doesn't mean that they couldn't have actually operated more planes off these large carriers.
*Added the Amagi-class battle-cruiser Ishitaka to the KB.
*Added some additional Canadian AMCs.

paradigmblue fucked around with this message at 14:26 on Feb 14, 2016

Drone
Aug 22, 2003

Incredible machine
:smug:



So is Operation Glacier officially dead then? The last updated turn was 29 January :(

Shame because that is an amazing platform for an LP, even though it looked like thehistoricalgamer was getting his rear end handed to him.

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

Paradigm I'll try put some thoughts down on changes today/tomorrow. However I have noticed that most IJA infantry units are arriving seriously understrength, maybe a hangover from he original ironman scenario.

Baloogan
Dec 5, 2004
Fun Shoe

Drone posted:

So is Operation Glacier officially dead then? The last updated turn was 29 January :(

Shame because that is an amazing platform for an LP, even though it looked like thehistoricalgamer was getting his rear end handed to him.

In game we are at august 1942, gamer just is a bit lazy behind in updating turns for the site. (Each day in game takes firing up witp tracker and manually exporting 5x CSV files, I do it every turn as part of my 'end turn ritual', gamer does it in big soul-destroying chunks of time where he makes a month's worth of turns at once).

Definitely not dead, did a turn friday, and a turn yesterday. Hope to do at least 2x turns today.

Our turn tracker thingy reports: In game date: Monday, August 10, 1942 ETA of end of game (Jan 1st 1946) is Friday, December 22, 2017. Which is 1 years, 44 weeks, 4 days from now. (1 day IRL = 1.83 days in game)



Plus, Operation Glacier is open source, if anyone wants to give running it a shot https://github.com/Baloogan/OperationGlacier

Baloogan
Dec 5, 2004
Fun Shoe

paradigmblue posted:

Give me a week before you start to put out the next version, in which I'm moving the Focus Pacific mod from beta to release (really just a way of me saying that it's feature complete).

There are a lot of balance changes with Japanese aircraft upgrade paths along with much better starting aviation support for the Japanese player that you'll want to have before starting a new game. There are also a ton of small issues - arrival dates, unit names, leaders and the like - that have been fixed or tweaked that you'll want the latest release for. Compared to the game Saros and I are playing, the Japanese player will also have more and better battle cruisers. Japanese resource and oil values are also adjusted upwards slightly, along with increased Dutch resource and oil production, allowing an even larger expansion of the Japanese economy once they capture the DEI.

For the allies, the latest version adds a lot of missing float plane groups, adds a historically planned Dutch mechanized brigade, reworks the P-50/P-65, fixes some upgrade issues for the Swordfish/Albacore, adds escorts for the two Dutch battle cruisers, buffs commonwealth naval forces a bit, and probably most significantly adds some extra oomph for the US in the form of additional carrier strength (which in practice provide more of a deterrent than an actual threat, as the KB can still wipe the floor with the combined US carrier fleet until Hellcats give the US a counter to the Zero in mid-43).

Wow awesome! Planning to start the game sometime next month so no rush. We will wait till the release version is out.

Main things I was planning to add were japanese aviation support units, some more japanese DDs in the construction queue (where I'd pay for constructing them), balancing out the additional IJN DDs would be some chinese PT boats.

I'm curious about the long term capabilities of the japanese economy in focus pacific.


Also, I was wondering how to generate these csv files here in the SCEN directory, I'm sure its some archaic command line utility that produces them

Operation glacier uses them internally for unit info, more of a 'nice to have' than a 'need to have'.

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paradigmblue
Oct 12, 2003

Saros posted:

Paradigm I'll try put some thoughts down on changes today/tomorrow. However I have noticed that most IJA infantry units are arriving seriously understrength, maybe a hangover from he original ironman scenario.

That should be an easy fix, if you give me the ID#s of the units I'll get it taken care of.

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