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Brainamp
Sep 4, 2011

More Zen than Zenyatta

Number 1 Sexy Dad posted:

IDK, man I keep getting wiped out by these loving snakes. I don't understand how to kill them and I don't understand what you mean by 'your man gets a full turn' - every time I get slurped it's death in approximately one turn for the trapped shoot man.

Throw a grenade at them. Vipers let go upon taking any damage, and as has been said the soldier they held gets a full turn to shoot them in the face.

Really the poison is the worst attack Vipers have. Had one situation early on where it did just enough damage to kill two of my dudes after panicking them away from my medic.

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BlazetheInferno
Jun 6, 2015

Orgophlax posted:

Anyone know if the game will use mod added part (like Capnbubs Accessories Pack) when it randomly generates troops?

It *absolutely* will.

Before I removed the mod, I had a randomly generated dude with the fancy top hat. I also had someone randomly generated with Jack's hair from the Mass Effect Jack appearance modpack thing.

Kennel
May 1, 2008

BAWWW-UNH!

Orgophlax posted:

Anyone know if the game will use mod added part (like Capnbubs Accessories Pack) when it randomly generates troops?

Yeah, I got goggle dudes and advent helmet rookie.

Fangz
Jul 5, 2007

Oh I see! This must be the Bad Opinion Zone!

MOVIE MAJICK posted:

What is the use of picking up a dead soldier's body?

You keep his stuff if you evac.

Literal Nazi Furry
Jan 27, 2008

Swastika - Helvetica - Ikea
Last night I dreamt of Adolf searching for Anne.
I lay on my back
standing alone in the corner watching the girls dance.

I'm on crystal meth.
I piss in my pants.

MOVIE MAJICK posted:

What is the use of picking up a dead soldier's body?

iirc if it's a mission where you have to evac, their body doesn't get left behind with all their gear and so you get to keep said gear that they dropped

theres a will theres moe
Jan 10, 2007


Hair Elf

Foul Fowl posted:

1) They only do 2 damage/turn, meaning you can quite happily leave them there for a turn without them dying most of the time 2) They're always out of cover when they're constricting a man so you have a 70% or better shot usually 3) Once you do hit them, your trapped man gets a full turn meaning death of snake.

Thank you for the rundown. I've read that rushing them is a good thing to do because they can't tongue you up close but I've never had an encounter where trying that would be feasible due to other enemies also being around.

Anyway, it seems like i've had to restart about fifteen times just because every couple of rounds I'll find out some mechanic doesn't work the way any sane person would think it would work, and my unwitting misstep usually causes an instant catastrophe cascade. This time it was snakes and full cover. Back to gatecrashing again.

theres a will theres moe
Jan 10, 2007


Hair Elf

Brainamp posted:

Vipers let go upon taking any damage

God damnit, I never figure this useful poo poo out before it matters. Thanks.

Fangz
Jul 5, 2007

Oh I see! This must be the Bad Opinion Zone!
Getting a soldier grabbed by a viper is really, really not worth restarting the game over, don't be a baby.

Kennel
May 1, 2008

BAWWW-UNH!
In DefaultMissions.ini after other dark event spawns (faceless and chryssalids) there's something called GodSaveTheQueen that spawns three sectopods. Is this actually in the game?

Speedball
Apr 15, 2008

Fangz posted:

Getting a soldier grabbed by a viper is really, really not worth restarting the game over, don't be a baby.

It's not like vipers have an innate dodge stat like Seekers did in XCOM 1.

stev
Jan 22, 2013

Please be excited.



I really don't mind getting grabbed. At the very least it means the soldier wont be one shotted by another enemy while grabbed, and when they're released they might be able to get a few close up shots before leaving.

Brainamp
Sep 4, 2011

More Zen than Zenyatta

Number 1 Sexy Dad posted:

God damnit, I never figure this useful poo poo out before it matters. Thanks.

No one starts off knowing exactly how the game works. It's all trial and error. Lots and lots of error.

There is no shame is losing with xcom.

ZenVulgarity
Oct 9, 2012

I made the hat by transforming my zen

Speedball posted:

It's not like vipers have an innate dodge stat like Seekers did in XCOM 1.

They should

PirateBob
Jun 14, 2003
Is it worth it to spend resources and upgrades on magnetic weapons or should I go straight for Gauss?

edit: vvv

Oh poo poo, I see. Thanks.

PirateBob fucked around with this message at 23:15 on Feb 13, 2016

PirateBob
Jun 14, 2003

Just download ReShade 1.1 + SweetFX 2.0 from https://www.reshade.me and run the setup. It'll copy the necessary files to whatever game you point it to.

Perestroika
Apr 8, 2010

PirateBob posted:

Is it worth it to spend resources and upgrades on magnetic weapons or should I go straight for Gauss?

They're the same class, just affecting different weapon types. IIRC, Magnetic weapons unlock assault rifles and heavy cannons, while Gauss is for sniper rifles and shotguns.

BlazetheInferno
Jun 6, 2015

PirateBob posted:

Is it worth it to spend resources and upgrades on magnetic weapons or should I go straight for Gauss?

Gauss are literally just the Mag. level for your miniguns and sniper rifles.

ZoninSilver
May 30, 2011

They do.

Wizard Styles
Aug 6, 2014

level 15 disillusionist

Fangz posted:

Alright, with the exception of Advent officers on impossible.

Otherwise you have

ADVENT trooper 4 hp
ADVENT officer 5 hp on commander
Sectoid 10 hp, takes double damage from melee.
Sectoids got 8 on Commander. Anyway, I'm counting Stun Lancers and Vipers as early game enemies. Pretty sure I've seen Stun Lancers drop in as reinforcements in the second one, third if you don't count the tutorial.
Faceless also exist, although they're their own thing.

As for Reaper against Codices, that is something you brought up. And I personally never had a problem handling them with a Gunslinger. Even if you don't get +2 damage grenades - I don't know why you would deny yourself 5 damage acid burn ticks, but okay - the Codex and its clone will at most have 7 Health between the two of them. That means a Plasma Pistol shot with special ammo kills it. If the Codex teleports too far out of range that's bad news for swords and pistols, but the Gunslinger can at least make the shot.
Also, unlike Reaper kill chains, Face-Off just rolls an attack against everything in LOS and doesn't end when one attack misses.

40 Proof Listerine
Jul 1, 2007

Baroness Kanan-Zelaya of the minor House of Carbon

BlazetheInferno posted:

Gauss are literally just the Mag. level for your miniguns and sniper rifles.
You can also slingshot to the plasma equivalents of your miniguns and sniper rifles without picking up the gauss versions if you don't mind leaning on specialists more in the interim, or pick one up for mag, use that class, then slingshot the other.

I did the shard gun / mag-rifle ranger/specialist heavy lineup to get through the midgame, and it's surprisingly smooth. Now that my grenadiers and sharpshooters are catching up it's a good change of pace, but all rifles / shotties works perfectly fine. Supplies are precious at that point due to all the upgrades hitting about the same time, and saving 150-300 on the gauss tier is a perfectly decent strategy on Veteran. Legendary probably changes that calculus a bit.

40 Proof Listerine fucked around with this message at 23:23 on Feb 13, 2016

Pomp
Apr 3, 2012

by Fluffdaddy

Number 1 Sexy Dad posted:

yeah yeah yeah, what a big man you are. everyone's very proud of you.

It seems pretty OP that an attack that moves your guy a quarter of the way across the map and usually permanently incapacitates him also happens to work through walls. Maybe if the cover were destroyed or damaged, so that it at least looked halfway logical, it would be less rage-inducing.

I have literally never lost a soldier to tongue grab. Quite the opposite, actually. I frequently bait it out so the usually out so the out of position unit (usually a ranger that activated a pod) gets a turn for everyone to catch up

Foul Fowl
Sep 12, 2008

Uuuuh! Seek ye me?

Number 1 Sexy Dad posted:

Thank you for the rundown. I've read that rushing them is a good thing to do because they can't tongue you up close but I've never had an encounter where trying that would be feasible due to other enemies also being around.

Anyway, it seems like i've had to restart about fifteen times just because every couple of rounds I'll find out some mechanic doesn't work the way any sane person would think it would work, and my unwitting misstep usually causes an instant catastrophe cascade. This time it was snakes and full cover. Back to gatecrashing again.

You should probably lower the difficulty if you're having that much trouble. I'm not being a dick, I genuinely think that if it goes that catastrophically wrong whenever something unexpected happens you probably gotta dial back the disaster meter because imo XCOM is the most fun when you have no idea what that scary looking fuckin alien that just showed up can do and you freak out when you don't kill it in one turn (and then your Captain dies, and you remember them forever).

Also, I lost two or three missions over the course of my Ironman Commander campaign just because sometimes your guys get critted through full cover by a flashbanged ADVENT trooper and it all goes to hell. It happens. XCOM 2 is very generous about recovering from serious losses since you can pick up new soldiers from the base which are always (I think) around the same rank as the highest ranked soldier you've had. Focus on getting weapons and armour developed, don't be afraid to pull your troops out if half the squad is dead and you can't possible complete the objective.

khy
Aug 15, 2005

Is there a list of what corpses are necessary for research/items so I know what I should and should not sell off early game when I need the supplies?

Sykic
Feb 9, 2004

Resist! Humanity demands it! Resist!
My Vipers don't give a gently caress.

http://i.imgur.com/hCUGfux.gifv

Mystic Stylez
Dec 19, 2009

Anything specific I need to know before start playing for the first time? Besides don't do Ironman because bugs.

Brainamp
Sep 4, 2011

More Zen than Zenyatta

khy posted:

Is there a list of what corpses are necessary for research/items so I know what I should and should not sell off early game when I need the supplies?

There's this tech tree some dude on reddit is making.

It's not really easy to read, but there you go.


Sykic posted:

My Vipers don't give a gently caress.

Gotta say I'm impressed you're even facing vipers on that mission.

Ravenfood
Nov 4, 2011
A viper tongue grab accounted for my only almost-wipe (I evac'd the last soldier) and my campaign is trucking along just fine. Losing a mission is nowhere close to the end of the world, just roll with it.

madmac
Jun 22, 2010
So Blacksites. I feel like I don't have a rhythm for this phase of the game yet. I did the story chain and took out the first blacksite. Then I skulljacked some random dude and got a lucky unlock for a Blacksite on another continent, which was neat I guess.

Not really sure where to go from here though and I need another one lined up for the next time the avatar project advances. Am I just supposed to keep skull-jacking dudes until I find all the sites or is there some other method? Is it possible to go back and hit a site after it gets rebuilt or do I have to "find" it again?

Pretty much I'm at the point where I'm not ready for the endgame but I'm not really sure what I'm supposed to be doing with the overworld anymore.

Internet Kraken
Apr 24, 2010

slightly amused

Sykic posted:

My Vipers don't give a gently caress.

http://i.imgur.com/hCUGfux.gifv

Manager Viper knows when you're trying to skip a meeting by hiding in the break room.

Veotax
May 16, 2006


Have you Skulljacked an Officer? Something special happens when you do that.

stev
Jan 22, 2013

Please be excited.



Wait, skulljacking works outside of the Officer/Codex mission?

Roobanguy
May 31, 2011

Steve2911 posted:

Wait, skulljacking works outside of the Officer/Codex mission?

yes, im pretty sure you can hack any advent troop. not aliens though. it also provides a +20 hack boost after you research skull mining, so its nice to have on your hacking specialist.

Vargs
Mar 27, 2010

I swear the hacking percentage display in this game is broken or I have the worst luck of all time. Everything else in the game seems perfectly sensible. Yeah, I'll miss high percentage shots and even go on long miss streaks, but only about as much as you'd expect. Over the course of 2 playthroughs, it all evens out. But hacking? gently caress me. I almost always have around a 75-85% chance to succeed, but I end up actually succeeding maybe 25% of the time.

I just count on getting the negative result now, no matter what. If a robot shows up I effectively treat it as an enemy with a passive ability to buff itself and end my specialist's turn for as long as it stays alive. Bringing 2 specialists is a hilarious joke because every single time they end up spending 2 turns each doing nothing in an unsuccessful attempt to shut down an 80% hack chance robot, forcing the rest of my squad to 4man it. I think I've seen the progress bar thing go past the halfway point maybe 4 times ever, despite hacking everything in sight. It's infuriating.

evilmiera
Dec 14, 2009

Status: Ravenously Rambunctious

Deranged Imp posted:

Welp, that was a hell of a ride.



RIP Deadlock "That flaming car looks like a good place to take panic cover."
RIP Candyman "Yeah, that Sectopod is stunned for one more turn."

About 110 of those aliens were killed by my best sniper "Big Shot" who almost bled out as I completed the final mission. It's a terribly grueling mission, I was about two turns from being overrun.

After getting psionics late in the game this time around, I think I might try to rush it on the next one. Domination, stasis, null lance... They're all so awesome.

I always lose like, 4 people by my 4th mission at the latest, how are you doing that?

madmac
Jun 22, 2010

Veotax posted:

Have you Skulljacked an Officer? Something special happens when you do that.

Yeah, like I said I already did that whole quest chain, killed the codex ect. I can build the dark hall or whatever if I wanted, but it's not really clear to me what I'm supposed to be doing at the moment to stall out the game for a bit since I'm only sitting on late-midgame tech and haven't finished taking over my first continent yet.

Basically I'm just asking if I'm stuck skulljacking advent officers until the end of time or if there's another way.

Deutsch Nozzle
Mar 29, 2008

#1 Macklemore fan
is it just me or do enemy units always seem to beeline straight for concealed rangers?

fishception
Feb 20, 2011

~carrier has arrived~
Oven Wrangler


time to tell some aliens to get the hell out of my swamp

Bruceski
Aug 21, 2007

The tools of a hero mean nothing without a solid core.

Steve2911 posted:

Wait, skulljacking works outside of the Officer/Codex mission?

Skulljacking only works on those missions, but Skullmine affects any ADVENT trooper for an instakill and a chance at intel/etcetera. I don't know why they made them separate buttons.

deep dish peat moss
Jul 27, 2006

Apparently your panicked solders sometimes decide to throw grenades at your other soldiers. I just had a guy panic and throw a grenade at a group of 3 soldiers, which in turn panicked one of those three soldiers who threw another grenade at their feet, killing all three of them. The deaths caused another soldier to panic and run in to a fire.

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Tae
Oct 24, 2010

Hello? Can you hear me? ...Perhaps if I shout? AAAAAAAAAH!

Deutsch Nozzle posted:

is it just me or do enemy units always seem to beeline straight for concealed rangers?

Apparently, dashing makes a lot of noise which alerts enemies to check it out.

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