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Detheros
Apr 11, 2010

I want to die.



ikanreed posted:

XCOM2 is so good when it's not crashing you guys.

It's also good at reminding me how terrible I am at these games. :negative:

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The Rabbi T. White
Jul 17, 2008





RebuildingIsEasy.

Rick_Hunter
Jan 5, 2004

My guys are still fighting the hard fight!
(weapons, shields and drones are still online!)

Detheros posted:

It's also good at reminding me how terrible I am at these games. :negative:

Watching Beaglerush play XCOM 2 has shown me that the game is kind of...unfinished. Lots of graphical glitches that hinder gameplay (he couldn't do a VIP rescue because the hacking console window glitched through the truck) and corners cut to make gameplay easier (LoS that allows you to shoot through buildings).

So I'm excited to see the next part of the new reimagined XCOM but I wish they had worked on it a little bit more.

Veloxyll
May 3, 2011

Fuck you say?!

Or shooting through soldiers :p

Rick_Hunter
Jan 5, 2004

My guys are still fighting the hard fight!
(weapons, shields and drones are still online!)

Veloxyll posted:

Or shooting through soldiers :p

Yeah that falls into the latter category. :smith:

HiKaizer
Feb 2, 2012

Yes!
I finally understand everything there is to know about axes!
It turns out living is harder than we thought.

I've had some rude surprises with XCOM2 so far. I'm not good so for my first game I have been save scumming viciously.

Hooray, I got promoted. :toot:
Exalt is really drat rude though. It seems pretty rough to have a mechanic that taxes your difficult budget further without an obviously tangible benefit.

Affi
Dec 18, 2005

Break bread wit the enemy

X GON GIVE IT TO YA
The four man missions are the worst, especially if you're ever caught in a firefight.

Except that time I brought a Goliath and a Jaeger along with two rocketeers.

Veloxyll
May 3, 2011

Fuck you say?!

HiKaizer posted:

It turns out living is harder than we thought.

I've had some rude surprises with XCOM2 so far. I'm not good so for my first game I have been save scumming viciously.

Hooray, I got promoted. :toot:
Exalt is really drat rude though. It seems pretty rough to have a mechanic that taxes your difficult budget further without an obviously tangible benefit.

I have been avoiding save scumming as much as I can. Though it has made some battles ~interesting~. Being able to carry your bleeding out soldiers away is nice when both your medkits fall over.
X-Com loves random punishment for no benefit. Controlling when you activate is still pretty important in 2.

ProfessorBooty
Jan 25, 2004

Amulet of the Dark


Roster Report for November, 2016

Elth
Jul 28, 2011

You got arcblocked pretty hard there.

JainDoh
Nov 5, 2002

*drums on table, begins chant*
X COM TWO, X COM TWO

enjoyable update as usual, shame no captures/meld

monster on a stick
Apr 29, 2013
I can't believe how Detheros finally psi-trained up.

Evil Kit
May 29, 2013

I'm viable ladies.

:swanlake:


Can't wait to see the recoilless launchers in action!

Paul.Power
Feb 7, 2009

The three roles of APCs:
Transports.
Supply trucks.
Distractions.

I swear, light missions are just an excuse for the game to go "ok, well we don't have many aliens to work with, so let's make them awkward buggers."

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

I can't watch the video right now, but I hope the bright explosion in the banner blotting out Spudd's name isn't prophetic.

EggsAisle
Dec 17, 2013

I get it! You're, uh...
I really like the particle trails on the Cyberdisc's cannons. It's a very cool-looking effect. I wish our guns fired like that.

Did we ever figure out what happen that one EXALT sniper was using several missions ago? It looked like a sniper taser or something. That was cool too.

Ghost of Starman
Mar 9, 2008
Holy cow you guys - I know we're not up to (practical) MECs in the LP yet, but I finally got to play around with my Marauder and Goliath for a few missions, and... :awesome:
I think I'm in love! :swoon:

Detheros
Apr 11, 2010

I want to die.



Well that was a fun 32 days off, looking forward to getting 1-shotted in my next mission! :xcom:

monster on a stick
Apr 29, 2013

Ghost of Starman posted:

Holy cow you guys - I know we're not up to (practical) MECs in the LP yet, but I finally got to play around with my Marauder and Goliath for a few missions, and... :awesome:
I think I'm in love! :swoon:

Wait until you try a fully leveled Jaeger. :legion:

Sankara
Jul 18, 2008


MECs are so cool.

TomViolence
Feb 19, 2013

PLEASE ASK ABOUT MY 80,000 WORD WALLACE AND GROMIT SLASH FICTION. PLEASE.

That first pod of sectoids had the best idle animations. The way they were huddled together it just looked like they were rolling some bones with that gooed-up corpse as the stake.

Nekomimi-Maiden
Feb 27, 2011

I'm here to help you.
Rule number one, don't get me killed.
"I psi panic the rookie!" "Critical hit! He shoots the Captain and one-shots him! You gain 200xp." "Yay! I leveled up! I'm gonna pick Lightning Reflexes!"

Dream on, little nerdy sectoids.

Affi
Dec 18, 2005

Break bread wit the enemy

X GON GIVE IT TO YA
Yeah you're probably right. Sorry! (you should probably also not quote me)

Affi fucked around with this message at 21:18 on Feb 10, 2016

Evil Kit
May 29, 2013

I'm viable ladies.

Affi posted:

Oh God, the panic when you realize you're going to lose a terror mission two turns in.

Just had almost the entire map walk in on me, which is doable sometimes. But not when that include five elites, two berserkers hiding somewhere (camera didn't show me where they hid) and two redacted


The panic base assault a week later was fun and I love goliaths. Weirdly easy base. Also 25 aliens hiding in the final room made for a very interesting fight. (hardest to deal with were the six heavy floaters)

Affi, I love you man but you're really spoiling some of the surprises that LW has in store for people that haven't played it that far. Having played through vanilla I know all the aliens etc but you're really just dropping what we'll be seeing in things like base assualts and how ridiculous terror missions can get apparently in the future.

The enthusiasm is really cool and I do usually enjoy hearing how other players are doing in LW, but can you try and keep the stuff you talk about to things we have already experienced in the LP so far? I'm not speaking for the rest of the thread, just myself personally.

Affi
Dec 18, 2005

Break bread wit the enemy

X GON GIVE IT TO YA

SaffronKit posted:

Affi, I love you man but you're really spoiling some of the surprises that LW has in store for people that haven't played it that far. Having played through vanilla I know all the aliens etc but you're really just dropping what we'll be seeing in things like base assualts and how ridiculous terror missions can get apparently in the future.

The enthusiasm is really cool and I do usually enjoy hearing how other players are doing in LW, but can you try and keep the stuff you talk about to things we have already experienced in the LP so far? I'm not speaking for the rest of the thread, just myself personally.

Definitely! I should probably take my rear end over to the x-com thread for this anyway. But thats mostly xcom 2 atm.

Ghost of Starman
Mar 9, 2008
Is Collateral Damage a good choice on Goliaths, or is there another MEC class that it makes more sense to give it to? I know Shogun are kind of the 'cover destruction' specialists...

Rick_Hunter
Jan 5, 2004

My guys are still fighting the hard fight!
(weapons, shields and drones are still online!)
So I found Beaglerush's build spreadsheet the other day. Very interesting to see his exact squad breakdown for every type of mission. Also interesting to see how his way of building soldiers compares and contrasts to Booty's. It really takes a unique mind to conduct the strategic aspects of this game as opposed to the barest tactical layers. I'm a very aggressive player but I only think 1-2 moves ahead so I might be able to clear 3 mutons out with my squad but forget about the pod that busts down the door the next turn and lights my rear end up since all of my soldiers are out of position.

ProfessorBooty
Jan 25, 2004

Amulet of the Dark


Youtube Link

I made a spreadsheet that I plan on putting my builds on, you can find it here. These are the scout builds I plan on using for the campaign unless I suddenly think of a crazy idea. As other classes reach Master Sergeant, I'll add to it.

EggsAisle posted:

Did we ever figure out what happen that one EXALT sniper was using several missions ago? It looked like a sniper taser or something. That was cool too.

I think it was some sort of graphical glitch/bug.

Ghost of Starman posted:

Is Collateral Damage a good choice on Goliaths, or is there another MEC class that it makes more sense to give it to? I know Shogun are kind of the 'cover destruction' specialists...

I've never really used Collateral Damage in any of my games. I would say its worth it if you find yourself lacking cover destruction from other means, for example: I would consider taking collateral damage on MECs for when I go on most landed/crashed UFOs, because I find myself taking support engineers over sapper engineers.

edit: Fixed banner :downs:

ProfessorBooty fucked around with this message at 16:39 on Feb 12, 2016

64bitrobot
Apr 20, 2009

Likes to Lurk
Beep boop. I served valiantly! No regrets for XCOM

eating only apples
Dec 12, 2009

Shall we dance?
Your important rockets always seem to land :sigh:

I'm playing Long War because of this LP and having a great time but my dead rookies list is a mile long and none of my really vital rockets ever hit where they should. Even steadied with less than 1 scatter they always veer off. I had a specialist rocketeer blow herself up because her rocket went to the absolute limit of the scatter. She lived though!

Worst mission so far was when I was sneaking up on a stationary pod, used the motion tracker and determined a second pod was about to flank me so turned around to engage. Had them on the ropes and then the stationary pod turned out to not actually be stationary after all and took our flank. Lost some promising people because there was just nowhere to hide. It was the tank map. Abort abort abort :(

It's only May!

seaborgium
Aug 1, 2002

"Nothing a shitload of bleach won't fix"




Yay I'm psychic! Too bad I can't be a MEC but I think I'll survive. Nice to see the game continuing. Can I ask how you're doing overall? I know you had a slow start, but it seems like you're doing ok right now, especially in your air game.

Rick_Hunter
Jan 5, 2004

My guys are still fighting the hard fight!
(weapons, shields and drones are still online!)
Every time Booty loses a shiv on a mission, I imagine a mangled AI core coming back from the mission going, "I helped!" Now I'm picturing a group of shivs moving around the ant farm like Tachikomas annoying Dr. Shen and just causing general mischief.

Please fix the little guys. Tachikomas are my fwiends. :ohdear:

ikanreed
Sep 25, 2009

I honestly I have no idea who cannibal[SIC] is and I do not know why I should know.

syq dude, just syq!

Rick_Hunter posted:

... Tachikomas...

XCom2 mod idea taken.

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:
If "Good By My Master" starts playing, just run everyone back to the skyranger immediately.

Affi
Dec 18, 2005

Break bread wit the enemy

X GON GIVE IT TO YA
So my game has started crashing regularly during the enemy turn. Just as an enemy is moving it just goes to desktop.

I think maybe it has to do with the sightlines mod I installed, the same one Professor is using. Could that be it? Has anyone had similar issues?

eating only apples
Dec 12, 2009

Shall we dance?

Affi posted:

So my game has started crashing regularly during the enemy turn. Just as an enemy is moving it just goes to desktop.

I think maybe it has to do with the sightlines mod I installed, the same one Professor is using. Could that be it? Has anyone had similar issues?

I've been using it with Long War and have had zero issues. Hope you can find out what's causing it!

monster on a stick
Apr 29, 2013
The sightlines mod is probably the #1 LW mod and is pretty reliable. Maybe try checking the game using Steam and then reinstalling LW.

ProfessorBooty
Jan 25, 2004

Amulet of the Dark

Affi posted:

So my game has started crashing regularly during the enemy turn. Just as an enemy is moving it just goes to desktop.

I think maybe it has to do with the sightlines mod I installed, the same one Professor is using. Could that be it? Has anyone had similar issues?

Is this something spanning multiple missions? If so, are you engaged with a particular type of enemy? Does it seem to happen when you bring a particular squad setup? Finally, are you playing this on Mac or Linux?

If there is some sort of repeatable or predictable pattern I would submit this as a bug on the nexus feedback (provide the save file). If this just barely started happening on one mission I would remove the sightlines mod and see if that fixes things, and if it doesn't I would type '\killaliens' (assuming dev console is installed) to finish the mission and just hope it doesn't happen again. Finally, I can take a look at the save file myself and see if it crashes on my system.

When I played Long War on linux there was this very weird behavior where the game would have a neverending alien activity phase with thin men - particularly thin men with seekers. That happened on this playthrough as a matter of fact. I'm not sure it was fixed but I finally bit the bullet and just installed windows, given that there were a bunch of windows-only games I felt like playing anyway.

ProfessorBooty fucked around with this message at 23:32 on Feb 13, 2016

Detheros
Apr 11, 2010

I want to die.




I would have shot that rocket, just to see what would happen. :v:

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sincx
Jul 13, 2012

furiously masturbating to anime titties
Just started watching this LP, and I think this is one of the best VLPs I've ever seen. I personally never got into X-Com, but my best buddy in college loved the game, so it's great to finally see someone really good at the game slowly explain it mission-by-mission.

ProfessorBooty and Kidneyman have really good complementary personalities. It seems that Professor is a bit more aggressive and Kidneyman likes a slower more careful approach, so it's great to listen to them discuss strategy, sound out ideas, and (occasionally) get snippy at each other. It's like Holmes and Dr. Watson.

I'm sad that I wasn't here for the beginning, and I'm only on Mission 22, so there's still a lot to watch before I get caught up, but I'm definitely looking forward to being here for the rest of this playthrough.

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