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IronicDongz posted:still gotta win with Centaur, Deep Elf, Demigod, Felid, Formicid, Halfling, Human, Kobold, Naga, Octopode, Tengu, Troll, Vampire, and Vine Stalker for greatplayer!! Can't distortion-brand your claws.
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# ? Feb 13, 2016 06:46 |
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# ? Jun 8, 2024 07:18 |
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IronicDongz posted:be like me and play 2,692 games so that most threat levels are permanently drilled into your head and every time you win your win rate increases by like 0.04% Play like me and do this only don't really learn threat levels that well and keep getting in too deep and dying.
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# ? Feb 13, 2016 06:50 |
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Speleothing posted:Can't distortion-brand your claws. Also I've gotten a +6 ring of evasion, +5 ring of slaying, and amulet of harm on my troll before the end of lair.
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# ? Feb 13, 2016 06:56 |
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I just looked at my morgue from my recent win and realized I ended up with +15 slaying Also found this gem: code:
Philip Rivers fucked around with this message at 07:05 on Feb 13, 2016 |
# ? Feb 13, 2016 07:00 |
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LogicNinja posted:Play like me and do this only don't really learn threat levels that well and keep getting in too deep and dying. When I started out Crawl I enjoyed the game a lot but I also had an experienced player guide me through a lot of tricky situations and I looked at the wiki constantly for threats I didn't recognize. I would probably do the same now even though the game's more transparent with information.. probably because threat levels are still obtuse enough at times that you just need to try random things to see if it's going to work or not, and that can result in unnecessary deaths if it's risky enough. This game is brutally difficult if you play completely blind, but it's gotten better over the years and I think the game still has great replayability even when you "spoil" yourself as much as possible.
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# ? Feb 13, 2016 07:41 |
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My problem is that I do know the threat levels for the most part, as in I know I would be better off just running from the ghost, it's text is red goddamit, but at the same time, I want to try and kill it and just one more shot should do it, but drat, I'm dead. It's more out of stupidity than not knowing better. Hopefully I'll just learn to curtail my over-optimism. I guess the key to survival is to be more on the pessimistic side.
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# ? Feb 13, 2016 10:13 |
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Basically that's true, but I wouldn't necessarily call it pessimism. For me, it's more a routine that I go through that I know increases my chances to win. I find that starting a fight with the mindset that you're going to run away, even if it's a fighting retreat that lets you eventually win, helps a lot. So, for me, it's not so much that, "I'm going to lose this fight, so I'd better run" as much as "running is part of winning this fight", even if occasionally "winning" means going up the stairs and not fighting the thing at all. I have a decent win rate, though, and still take a scorched earth approach to the dungeon, even though that's really not the ideal policy. Being conservative is a huge part of consistently winning, though. The ultimate point of gameplay is to minimize risks. Overly committing to that concept leads to not having much fun, so eat the purple if you want, but trying to avoid any situation where you leave things to being lucky is how you win.
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# ? Feb 13, 2016 10:43 |
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Unimpressed posted:My problem is that I do know the threat levels for the most part, as in I know I would be better off just running from the ghost, it's text is red goddamit, but at the same time, I want to try and kill it and just one more shot should do it, but drat, I'm dead. It's more out of stupidity than not knowing better. Hopefully I'll just learn to curtail my over-optimism. I guess the key to survival is to be more on the pessimistic side. The hardest thing to realize and learn is that the color system is just a rough guide based on your level compared to the monster's HD. This means that something that is actually super nasty can show up as white, and something that's a complete pushover for the type of character you are playing shows up as red. It's more important to look at what a monster can do, and how threatening that is to whatever character you are playing.
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# ? Feb 13, 2016 14:55 |
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The best thing I found to improving my win rate is to take a month long break every now and again (which I am currently doing as I play the poo poo out of Cataclysm). I am more willing to take the early/mid game more slowly if I haven't just splatted 50-100 idiotic deaths. Otherwise I just keep getting more and more impatient to getting to the 'good parts' (which is unfair cause it is all good [except for abyss]).
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# ? Feb 13, 2016 15:18 |
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I found that the best way to improve my win rate was to care about my win rate, but then I discovered that the best way to have fun was to not.
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# ? Feb 13, 2016 15:31 |
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I find the best way to improve my win rate is to not play demonspawn because every single drat one I start ends up with foul stench and I want some other drat mutations goddamnit! Suicide would improve my fun, but toughing it out might improve my win rate. What to do?
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# ? Feb 13, 2016 15:41 |
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Heithinn Grasida posted:I find the best way to improve my win rate is to not play demonspawn because every single drat one I start ends up with foul stench and I want some other drat mutations goddamnit! Suicide would improve my fun, but toughing it out might improve my win rate. What to do?
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# ? Feb 13, 2016 16:07 |
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Choose a background which encourages a playstyle that would clearly benefit from stench, and you will be pretty much guaranteed to not get stench.
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# ? Feb 13, 2016 16:14 |
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Heithinn Grasida posted:I find the best way to improve my win rate is to not play demonspawn because every single drat one I start ends up with foul stench and I want some other drat mutations goddamnit! Suicide would improve my fun, but toughing it out might improve my win rate. What to do? Speaking as a dude who plays a lot of demonspawn: foul stench is actually really useful. There are a lot of really strong enemies that don't have rRot all the way through the normal game, and slowing/poisoning everything that hits you is super strong; it is less helpful in extended, though, where most things resist it.
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# ? Feb 13, 2016 16:29 |
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Yeah, Ds is really up there among my favorite species and I know stench isn't bad at all, I'm mostly complaining for the sake of complaining. I do think it's pretty boring in comparison to the really crazy amazing tier 2s like nightwalker, magic shield or powered by death, though. My real issue is that when I start feeling a little bored with crawl I'm always tempted to start scum Ds for ridiculous mutation combos like magic shield and powered by death together on a blaster mage. Then I'd get augmentation as my tier 3, floor god would give me the robe of vines so I'd regenerate something like 10 MP per turn and everything would explode forever.
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# ? Feb 13, 2016 17:35 |
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I just won a bizarro version of that where I had troll leather + Vehumet + fast mp regen + amulet of mp regen + linked health and mana, and it ruled, even with spirit tanking my mp sometimes (it probably saved my life as well so fair enough). Icy envelope was nice sometimes but basically ceased to exist in zigs, thanks to all the fire and hellfire flying around. Freezing cloud immunity goes great with Glaciate, however! Demonspawn is kinda weird with how random and swingy the mutation power/usefulness is, but at least there don't seem to be any useless dud Ds mutations anymore.
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# ? Feb 13, 2016 18:33 |
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Angry Diplomat posted:I just won a bizarro version of that where I had troll leather + Vehumet + fast mp regen + amulet of mp regen + linked health and mana, and it ruled, even with spirit tanking my mp sometimes (it probably saved my life as well so fair enough). Icy envelope was nice sometimes but basically ceased to exist in zigs, thanks to all the fire and hellfire flying around. Freezing cloud immunity goes great with Glaciate, however! Yeah, there used to be some lovely ones, but regular mutations were better maybe back then with increased move speed and stuff, so you could mix and match a little.
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# ? Feb 13, 2016 19:24 |
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World Famous W posted:The best thing I found to improving my win rate is to take a month long break every now and again (which I am currently doing as I play the poo poo out of Cataclysm). I am more willing to take the early/mid game more slowly if I haven't just splatted 50-100 idiotic deaths. Otherwise I just keep getting more and more impatient to getting to the 'good parts' (which is unfair cause it is all good [except for abyss]). My problem is that I get fatigued and sloppy and often overconfident as I get deeper into the game, and when I die as a result, I get frustrated and don't want to go through it all again with the same build, try another, get a decent ways in, get more fatigued, and spiral from there. So yeah, taking an occasional good long break is essential for me in this game.
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# ? Feb 13, 2016 20:33 |
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I often shotgun runs but I wouldn't recommend it. By the time I reach Zot I'm usually a little too ready to end it.
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# ? Feb 13, 2016 20:55 |
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On my troll: https://www.youtube.com/watch?v=lXjhOLFdJas e: + LazyMaybe fucked around with this message at 22:57 on Feb 13, 2016 |
# ? Feb 13, 2016 21:45 |
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Welp.quote:+11 hand axe "Ryedghoa" (butt) {pain, *Contam rC+++ MP+9 Str+4} Welp, it's not my like DECj wanted to unwield this ever anyway.
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# ? Feb 14, 2016 04:20 |
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Xomscumming MuCK's continues!code:
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# ? Feb 14, 2016 06:07 |
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So I'm looking to take that mummy I posted earlier into extended, what would be a good god to switch to? I've tried corpse dropping and simulacrum, and it worked poorly against Asmodeus, and I don't see how it would work against Anteus. I don't see what else Kiku offers in extended to a mummy, especially since I've already don Tomb. Current chardump here http://underhound.eu:81/crawl/morgue/ThermosAquaticus/ThermosAquaticus.txt
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# ? Feb 14, 2016 06:44 |
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The classic extended mummy god is Sif Muna for access to a stronger form of channelling with no downside (as a Mummy, you don't hunger!). You'd need to start training Invocations to make it worthwhile, however. Another option is Vehumet to enhance your spell blasting but your spell set isn't really geared towards that. Makhleb is always the boring choice for heals on kills and possible 1s help/harm, but again needs Invocations. And then there's Ashenzari to give you clarity and general skill enhancement; I don't see you switching out any of your equipment unless you find a decent randart set of boots and maybe the cloak you've got hanging around for rElec.
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# ? Feb 14, 2016 06:54 |
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If it sounds like your thing, Ashenzari item detection also has the added bonus of being the perfect scummy mummy addition for Abyss:1. I'm not sure how dangerous Abyss:1 would be with god wrath and no clarity though, but I imagine any god wrath triggering with confusion is Very Bad.
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# ? Feb 14, 2016 07:01 |
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This was a really fun run. Zot highlights:
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# ? Feb 14, 2016 08:40 |
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does the amulet of harm work with evocations or summons?
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# ? Feb 14, 2016 16:53 |
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It probably works for direct damage evo like rods but not stuff like box of beasts and casted summons. Just assuming because with summons it seems like a high potential for abuse.
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# ? Feb 14, 2016 17:24 |
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BigFactory posted:does the amulet of harm work with evocations or summons? Yes.
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# ? Feb 14, 2016 18:02 |
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As in summoned things will do 25% more to someone wearing it, and their summons will also do 25% more? Thats pretty wild.
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# ? Feb 14, 2016 18:03 |
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BigFactory posted:As in summoned things will do 25% more to someone wearing it, and their summons will also do 25% more? Thats pretty wild. It works with pretty much any source of damage. There are probably exceptions, but I'm not sure what they are.
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# ? Feb 14, 2016 18:37 |
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So how do you go about 15 runing with a felid? I've got this little guy at the end of depths, currently getting cblink up and running. Any advices?code:
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# ? Feb 14, 2016 20:58 |
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ThermosAquaticus posted:So how do you go about 15 runing with a felid? I've got this little guy at the end of depths, currently getting cblink up and running. Any advices? Go with statue form if you're doing melee, lich form if you're playing a caster. You pretty much need to use a transmutation spell since felids don't have any gear slots for resists beyond jewelry, and those two are the best for mitigating the torment damage of extended. I did a melee kitty in statue form and it actually worked pretty well once I got to extended, but that was back when they had jumping so I could fling myself at enemies like a boulder. If you use lich form watch out for dispel undead though as it can destroy your tiny HP pool.
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# ? Feb 14, 2016 21:00 |
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PleasingFungus posted:It works with pretty much any source of damage. There are probably exceptions, but I'm not sure what they are. Qazlal's random clouds? Pain mirror? (I guess if that worked 'properly' it'd get boosted twice - once because you're taking more damage and thus reflecting more damage, and once if the reflection itself gets boosted). A monster that you put Inner Flame on but someone else blew up? ...A monster that you put Inner Flame on and blew up yourself? I'd imagine it's only the really fringe cases that have even a chance of it not working.
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# ? Feb 14, 2016 21:37 |
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code:
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# ? Feb 14, 2016 21:42 |
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Close to the +12 Club club.learndb posted:+12 club
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# ? Feb 14, 2016 21:48 |
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Wow, that last one cleared D1 and got XL3 in 12 seconds. I'm impressed.
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# ? Feb 14, 2016 21:54 |
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Unimpressed posted:Wow, that last one cleared D1 and got XL3 in 12 seconds. I'm impressed.
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# ? Feb 14, 2016 21:55 |
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Unimpressed posted:Wow, that last one cleared D1 and got XL3 in 12 seconds. I'm impressed. ew (and qw, gw, and a few others) are bots. They all play under *w names as far as I know.
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# ? Feb 14, 2016 21:56 |
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# ? Jun 8, 2024 07:18 |
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Huh, really? Why would you bot crawl? To get through the early game? I've only ever heard of bots in multiplayer games...
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# ? Feb 14, 2016 21:58 |