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Roobanguy
May 31, 2011

SynthOrange posted:

The plus side for turrets is that you dont need to kill them for a mission to end.


pretty much. the first turret i killed was after i had gotten plasma/power armor. they are pretty much a non threat because you can just fall back/hack them if you need to.

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counterfeitsaint
Feb 26, 2010

I'm a girl, and you're
gnomes, and it's like
what? Yikes.

Eimi posted:

Someone asked about what enemy pod size increase mod people are using and I'm using http://steamcommunity.com/sharedfiles/filedetails/?id=619302232, they say it should mostly just be one per pod, and thus far on my new commander run(yeah bumping up difficulty and adding more ayys probably isn't the best idea :v:) I'm mostly seeing 4 person pods. I'm also not using an increased squad size mod however. We will see how badly I cry later on due to this.

Thanks, I ended up trying the double enemy pods one. It was going really well for awhile, until...


We're all on the roof, escorting a vip when I get my first mech. Whittle it down, and then my specialist misses a 97% chance to hit and finish it off. Predictably, the mech backpack missiles and caves in the ENTIRE loving ROOF. 4 deaths in one attack has got to be some kind of ADVENT record. VIP gets knocked out, but my hero sniper picks her up, and heads towards the evac anyways. She dodged 3 overwatches, ate two stun lances, point blank executed a lancer in the face, and got a single tile away from evac before finally succumbing. RIP you god drat hero.

Bolow
Feb 27, 2007

oswald ownenstein posted:

Some of the mission balance is pretty hilarious on legend

You get your usual 3 packs of aliens but sometimes you get to deal with 2 +3 armor turrets, or a random reinforcement drop so you have to deal with 12 aliens total

Combat Protocol is your friend for Turrets/MECs, especially early game

Brainamp
Sep 4, 2011

More Zen than Zenyatta

Just had the weirdest loving run in my ironman legend campaign. Second mission of the thing and it's a VIP extraction. It goes normally up until I reach the middle of the map. Pectoid and Trooper, the latter of which takes cover beside a gas pump. Idiot eats a grenade for his trouble and dies from the resulting fire. Pectoid dashes to the center of the inferno and raises the zombie up in the same tile he's in.

And then both of them get brought to one health once the gas pump itself explodes. Smart move, AI.

Later I'm fighting off the last pod of advent troops. One of my rookies gets left out of cover cause I needed him to murder another Pectoid, so I'm prepared for him to die. Not once but twice do the troopers still alive not shoot him dead, instead opting to run to another piece of cover and overwatch.

Not gonna question my fortune but come the gently caress on Advent.

counterfeitsaint
Feb 26, 2010

I'm a girl, and you're
gnomes, and it's like
what? Yikes.

Brainamp posted:

Not gonna question my fortune but come the gently caress on Advent.

Pulling the commander out of their tactical network really did a number on things.

peak debt
Mar 11, 2001
b& :(
Nap Ghost

General Battuta posted:

When I launch a new game the ADVENT icon pops up on my screen and then the game crashes. Any ideas?

I had a similar thing where I could start the launcher, but the main game immediately crashed after opening. I had to delete my Steam online and offline cloud saves with this method http://forums.steampowered.com/forums/showthread.php?t=2470784 after backup up only the savegames on Documents\My Games\XCOM 2

PostNouveau
Sep 3, 2011

VY till I die
Grimey Drawer
Apparently saving with a burrowed Chryssalid will make it impossible to load the save. The more you know.

PiCroft
Jun 11, 2010

I'm sorry, did I break all your shit? I didn't know it was yours

Got to the last mission and had an absolutely amazing run of luck. My ranger got an "execution" on an Avatar and my super-duper heavy scored a hair trigger extra shot on another, weakened one.


I'm amazed at how often the weapon mods came through for me at critical moments.

Rochallor
Apr 23, 2010

ふっっっっっっっっっっっっck

PostNouveau posted:

Apparently saving with a burrowed Chryssalid will make it impossible to load the save. The more you know.

It's a very silly glitch. I didn't realize what was happening and crashed my game like four times before I caught on.

Other than that, and besides the bizarre animations and clipping that have carried over from EU/EW, my game's been pretty stable. I've had one crash in the Psilab and that's it.

Vib Rib
Jul 23, 2007

God damn this shit is
fuckin' re-dic-a-liss

🍖🍖😛🍖🍖
So I just got what I thought was an amazing hack reward: Control all robotic enemies for one turn! I managed to make the roll somehow and took control of a sectopod and an advanced mec.

Except, you don't get to move newly-controlled enemy units on the same turn you control them, so I had to wait to my next turn. But when it was their turn, the control timed out and they took a normal move. When it was my turn again, they had already moved to attack me.

A one-turn MC/Haywire does not actually let you perform an action with that character, or even take them out of action for their upcoming turn. So what the hell is the point?

how me a frog
Feb 6, 2014
I'm a bit annoyed that in this game, yes its more xcom we all love that, multi story environments are still impossible to navigate reasonably and that the UI will literally lie to the player, indicating that a grenade will hit a unit, and then dealing no damage at all. Also there are literally no interesting additions to the enemy roster. I dunno, I'm a bit down on this atm, I'm having a hard time coming up with reasons why this might be better than enemy within in any way shape or form :/

Internet Kraken
Apr 24, 2010

slightly amused
Here's a reason; you can kill people by blowing out the floor under them and having them faceplant into the ground.

how me a frog
Feb 6, 2014
Basically just get psy ops, they're op as gently caress, then put them in WAR suits so now they're psy ops and grenadiers at the same time. Completely ludicrous.

Steelion
Aug 2, 2009
Psi ops aren't really any more OP in 2 than snipers or ghost-armored assaults were in 1. Sure they completely trivialize the game, but this series has never been hard to trivialize, from blaster bombs in the first game to dual wielding in apocalypse to psionics in this one.

a cow
May 6, 2007


friendship is magic
in a pony paradise
don't you judge me

Vib Rib posted:

So I just got what I thought was an amazing hack reward: Control all robotic enemies for one turn! I managed to make the roll somehow and took control of a sectopod and an advanced mec.

Except, you don't get to move newly-controlled enemy units on the same turn you control them, so I had to wait to my next turn. But when it was their turn, the control timed out and they took a normal move. When it was my turn again, they had already moved to attack me.

A one-turn MC/Haywire does not actually let you perform an action with that character, or even take them out of action for their upcoming turn. So what the hell is the point?

I actually got two turns of control from the exact same "control all robots for one turn" hack. :shobon:

Heavy Metal
Sep 1, 2014

America's $1 Funnyman

Everybody posting the game beaten screen with like 5 or less deaths, what is going on. You're not playing it right if you have that few deaths, you gotta be more bad and sloppy like me.

Adar
Jul 27, 2001
Beat the campaign on veteran. After beating EW on classic/ironman I was expecting it to be somewhere in that same vein of difficulty throughout. Instead it's really brutal at first until your troops level up enough to become invincible death machines, then a cakewalk until the final fight, which is amazing and exactly what an XCOM final fight should be.

In my game, I wound up researching all the other stuff before good rifles and wound up never using endgame sharpshooters. I'm sure gunslingers are amazing, but a two ranger + two specialist + grenadier + psi composition wound up carrying me to endgame. Specialists/hacking are much better than people make them sound once you have two people with 145/125 hacking and a skulljack each -

-against mechs, you have guaranteed stasis on two thirds of a group each and every pod
-against humans, you have 20 intel and two free instakills on almost every mission (the 70% on skulljacks to hit might be a lie, I don't think it ever misses on veteran)
-the colonel skill AOE shuts down multiple codexes at once
-if worst comes to worst, you still have > 60% to fake mind control sectopods and gatekeepers
-all of this combined with the only guaranteed reusable cleanup damage in the game until you get a trained psi

Blade rangers are as bad as people say but if you have trouble with squad DPS you can abuse the AI to make them better: get a kill or two with reaper, end the turn next to the toughest unit standing and sit there while it tries to melee your untouchable ranger and gets bladestormed. It's not rapid fire but it's good enough that you don't have to respec until colonel.

Also, the ending owns.

All in all, an excellent game that's better than EW already (except the geoscape but that gets easier to manage once you get used to it) and has just as much replayability. Hopefully there's a long war quality mod out there eventually, but it doesn't need LW nearly as much as EW did if that makes sense.

Nordick
Sep 3, 2011

Yes.

how me a frog posted:

multi story environments are still impossible to navigate reasonably and that the UI will literally lie to the player, indicating that a grenade will hit a unit, and then dealing no damage at all.
I have never encountered either of these issues. Flick mousewheel, camera goes up or down a floor, click on destination. The grenade thing was probably your mouse hand twitching a bit at the last second, I've had that happen too.

how me a frog posted:

Also there are literally no interesting additions to the enemy roster.
There literally are several.

Crosspeice
Aug 9, 2013



Legendary Ironman. It's all downhill from here. :getin:

Sober
Nov 19, 2011

First touch: Life.
Second touch: Dead again. Forever.
So is there no unit info page like in EU/EW (pressing F1 to bring it up)? Seems like in that case a lot of numbers are hidden while playing tactical. Like will, or defense. Also just in general XP is hidden.

Adar
Jul 27, 2001

Sober posted:

So is there no unit info page like in EU/EW (pressing F1 to bring it up)? Seems like in that case a lot of numbers are hidden while playing tactical. Like will, or defense. Also just in general XP is hidden.

This is one of the few things that's backwards from EW for no apparent reason and should get modded in ASAP. That and all the second wave options. It's not ironman unless I can see exactly how badly I hosed up letting them get a shot off.

IShallRiseAgain
Sep 12, 2008

Well ain't that precious?

Hi Jinx posted:

You won't get the rewards that baldie promises you (intel, personnel, etc). But the mission will counter the dark event, which is supposed to be the main point.

If you don't kill all the enemies in a mission were you are supposed to retrieve a crate, you don't counter the dark event.

EvilSlug
Dec 5, 2004
Not crazy, just evil.

Hi Jinx posted:

You probably weren't on Legend in your previous games? My experience with Legend so far has been identical to yours. Get to first retaliation somewhat easily, miss a few shots and get decimated by a faceless + pod combo. A-Team done for, game pretty much over.

I've yet to watch Beaglerush tackle a retaliation mission; I don't even know if he has one up on youtube, but it might be a good source to learn from. Plus, he's entertaining.
Linked below is ChristopherOdd dealing with his first retaliation on Legend. He lucks into a cliff start, but he explains a whole lot about how and why he approaches each situation the way he does. As he says early in the video, the key to retaliation missions is to get alien attention off the civvies and onto your squad quickly. His whole playthrough contains some good info and he's pretty entertaining, but this video in particular was specifically what you guys were looking for. Forget the occasional lucky shot. You can learn a lot about survival on Legend by learning why he approaches various situations the way he does.

https://www.youtube.com/watch?v=LgQIXKM8qhQ

General Battuta posted:

Seriously, is anyone aware of a crash fix for a CTD upon starting a new game? Gets 1-2 seconds into the campaign intro and drops.

Latest NVIDIA drivers (from late January).
If you didn't mod your game and you've verified your files, try the "delete all saves" option that someone mentioned above. I'm assuming the game worked before? If not, send your error and specs to tech support at 2k games for assistance. If you modded your game with one of the umpteen dozen broken rear end mods that were hacked together in two days by 14 year olds, then your mods are likely what broke your game. Uninstall all of them, have steam re-verify your files, get back to playing.

PostNouveau posted:

I play on the 2nd difficulty level because I'm a huge pussy, and I'm still getting my rear end whipped on the retaliation missions. With the 1 civie death per turn, you get 7 turns to kill all the aliens, and that just doesn't seem to be enough.

On the plus side though, the penalty for failing them isn't poo poo anymore. Oh no, I have to make contact with the region again. I'm set back all of 5 days.
See the above linked Legend retaliation mission for an example. The solution is to rapidly move to engage pods while trying to remain at least a tiny bit safe about it. When you aggro a pod on a retaliation mission, they're generally more worried about murdering you than they are about murdering civilians and it buys you more time. Once active, the pod will only kill a civilian if fleeing while heavily wounded or if attacking one of your dudes would be a super low chance to hit.

Synthbuttrange
May 6, 2007

If you've to neutralize/capture a target, does killing give different rewards from kidnapping?

lalaland
Nov 8, 2012
you'll lose the intel part of the reward I think

Ravenfood
Nov 4, 2011

lalaland posted:

you'll lose the intel part of the reward I think
You do, yes.

Kennel
May 1, 2008

BAWWW-UNH!
After 60+ hours I just realised that the large continents need two radio towers for the bonus. :downs:

Space Hamlet
Aug 24, 2009

not listening
not listening
So what happens if ya complete the objective but evac before killing all the baddies?

gimme the GOD DAMN candy
Jul 1, 2007
Had a couple of pods activate together, which would normally be a bad thing. Only, the bulk of them decided to take cover behind gas pumps. Good times.

Synthbuttrange
May 6, 2007

If killing the baddies is not an objective, it doesnt matter.

Space Hamlet
Aug 24, 2009

not listening
not listening

SynthOrange posted:

If killing the baddies is not an objective, it doesnt matter.

It usually is tho

Thyrork
Apr 21, 2010

"COME PLAY MECHS M'LANCER."

Or at least use Retrograde Mini's to make cool mechs and fantasy stuff.

:awesomelon:
Slippery Tilde

Space Hamlet posted:

So what happens if ya complete the objective but evac before killing all the baddies?

You might get a "Mission Failed!" but some part of the reward still goes through. I blew up an ADVENT data tower then evac'd and stopped the dark event but still ate a failure on my scorecard. :shrug:

Synthbuttrange
May 6, 2007

I've literally never had a mission where you've had to evac AND kill everyone though. It's either evac before X turns or kill everyone.

Space Hamlet
Aug 24, 2009

not listening
not listening

SynthOrange posted:

I've literally never had a mission where you've had to evac AND kill everyone though. It's either evac before X turns or kill everyone.

I mean like when Bradford says "we need to blow up this bad relay!" And you do so but you're surrounded by poo poo so you just bug out afterwards. It would be a little funny for that to count as a complete failure as if the relay had survived - which it sounds like it doesn't. Cool!

Roobanguy
May 31, 2011

Space Hamlet posted:

So what happens if ya complete the objective but evac before killing all the baddies?

you probably win the mission but dont get any of the bodies.

General Battuta
Feb 7, 2011

This is how you communicate with a fellow intelligence: you hurt it, you keep on hurting it, until you can distinguish the posts from the screams.

EvilSlug posted:

If you didn't mod your game and you've verified your files, try the "delete all saves" option that someone mentioned above. I'm assuming the game worked before? If not, send your error and specs to tech support at 2k games for assistance. If you modded your game with one of the umpteen dozen broken rear end mods that were hacked together in two days by 14 year olds, then your mods are likely what broke your game. Uninstall all of them, have steam re-verify your files, get back to playing.

No mods yet, game hasn't ever worked unfortunately — this is my first time trying to open it. I can select difficulty and hit 'start game' but it crashes on the intro.

I don't get an error, just a CTD. I'll try verifying files and deleting saves!

Empress Brosephine
Mar 31, 2012

by Jeffrey of YOSPOS
spoilers I think?

is there a reason why when i try to do the avatar autopsy it says "complete all active researches first" but i'm not researching anything??? is it a bug?

gimme the GOD DAMN candy
Jul 1, 2007

SynthOrange posted:

I've literally never had a mission where you've had to evac AND kill everyone though. It's either evac before X turns or kill everyone.

You are confusing missions with required evac and the optional evac you can do at any time. For missions where you have to do an objective and then kill everything to finish up, you can do the objective and then leave early. It counts as a failure but you get partial rewards.

Bolow
Feb 27, 2007

Abu Dave posted:

spoilers I think?

is there a reason why when i try to do the avatar autopsy it says "complete all active researches first" but i'm not researching anything??? is it a bug?

Go do the other story missions.

The Forge and the Codex Source ones

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gimme the GOD DAMN candy
Jul 1, 2007

Roobanguy posted:

you probably win the mission but dont get any of the bodies.

You don't get bodies on evac missions.

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