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Pimpmust
Oct 1, 2008

Did any mod for WITPAE add some P-43 Lancer / P-44 Rocket love*? A way squishier P-47 with a bad service rating and less dakka could have some early war appeal to ANZAC / Philippines / ROC. I think it's in the game, but I can't recall it ever showing up in any AAR so maybe I'm mistaken.

*boosting production values to make it useful a little longer if nothing else.

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paradigmblue
Oct 12, 2003

Pimpmust posted:

Did any mod for WITPAE add some P-43 Lancer / P-44 Rocket love*? A way squishier P-47 with a bad service rating and less dakka could have some early war appeal to ANZAC / Philippines / ROC. I think it's in the game, but I can't recall it ever showing up in any AAR so maybe I'm mistaken.

*boosting production values to make it useful a little longer if nothing else.

Focus Pacific has slightly boosted production numbers and a longer production period for the P-43.

MrYenko
Jun 18, 2012

#2 isn't ALWAYS bad...

My WITP PBEM game with Pharnakes died a while ago; I'd be down to play allies, modded or otherwise.

Warning: I'm only marginally-competent.

Chump Farts
May 9, 2009

There is no Coordinator but Narduzzi, and Shilique is his Prophet.

MrYenko posted:

My WITP PBEM game with Pharnakes died a while ago; I'd be down to play allies, modded or otherwise.

Warning: I'm only marginally-competent.

Marginally competent is better than I feel at most grog games. I can stomp a CPU for an LP or two, sure. Then I play uPen or Alikchi or Saros or El Brak at poo poo and wonder why I haven't given up and dedicated my life to Nintendogs.

Dark_Swordmaster
Oct 31, 2011
Does Workshop support mean CMANO will FINALLY allow me to get the database images in a reasonable timeframe from a server that isn't garbage?

Baloogan
Dec 5, 2004
Fun Shoe
No not yet, but that is the plan.

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry
COOL CORN, I'll be doing a Panzer Corps stream on Wednesday around 12:00pm EST. Gonna do some Operation Sealion DLC, so should be fun!

ZombieLenin
Sep 6, 2009

"Democracy for the insignificant minority, democracy for the rich--that is the democracy of capitalist society." VI Lenin


[/quote]

Baloogan posted:

lol gently caress you

He's right. This is why, having worked in the video game industry for a AAA company in a previous incarnation of my life, we could get fired, no matter what your role on a title was, for posting about your game on the Internet in a manner that would lead someone to believe you were associated with the development team.

That's why you pay marketing, CS, and community managers, or at least can get someone from the dev team with some tact, to manage your interaction with your customers and potential customers.

There really is no excuse for that steam post.

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

Pimpmust posted:

Did any mod for WITPAE add some P-43 Lancer / P-44 Rocket love*? A way squishier P-47 with a bad service rating and less dakka could have some early war appeal to ANZAC / Philippines / ROC. I think it's in the game, but I can't recall it ever showing up in any AAR so maybe I'm mistaken.

China gets a few and there are some on the West coast but by default it never really sees action.

Chump Farts posted:

Marginally competent is better than I feel at most grog games. I can stomp a CPU for an LP or two, sure. Then I play uPen or Alikchi or Saros or El Brak at poo poo and wonder why I haven't given up and dedicated my life to Nintendogs.

Hey I'm only really any good at WITP and C:TGW. Anything else I'm fairly mediocre at best.

Oh and goon ATG update. Kiev (Dryb) ruthlessly smashes the AI armies in the field and suddenly everyone declares war to tear off strips. Awkward.

Saros fucked around with this message at 15:05 on Feb 15, 2016

Alchenar
Apr 9, 2008

ZombieLenin posted:

He's right. This is why, having worked in the video game industry for a AAA company in a previous incarnation of my life, we could get fired, no matter what your role on a title was, for posting about your game on the Internet in a manner that would lead someone to believe you were associated with the development team.

That's why you pay marketing, CS, and community managers, or at least can get someone from the dev team with some tact, to manage your interaction with your customers and potential customers.

There really is no excuse for that steam post.

Easy answer 1: While I'm not at liberty to discuss our pricing strategy, we do participate in Steam sales so there are opportunities to get our game at a discount.

Easy answer 2: While we don't have a demo, steam's refund policy allows you to 'try before you buy'. I'd encourage you to buy the game, play it for an hour, and if you don't like it then feel free to get a refund.

Phi230
Feb 2, 2016

by Fluffdaddy
Speaking of WITP, I've been delving into that and doing the Coral Sea scenario to try and learn the combat system I seem to get my rear end handed to me on every occasion. How much should I micromanage my CAGs? Should I micromanage them at all? How exactly do I engage enemy carrier task forces with my own without being torn apart by their carrier defense?

When my strike package arrives on target we only get 4 hellcats in escort, which get shredded by like 24 zeroes. Or if we get struck by an enemy package, I get like 3 hellcats in defense. This is not optimal.

Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets

Saros posted:

Oh and goon ATG update. Kiev (Dryb) ruthlessly smashes the AI armies in the field and suddenly everyone declares war to tear off strips. Awkward.

In my defence, I was planning to attack for a while, but that area of my lands had next to no infrastructure, so its taken me a few turns to put the rail lines in.
I have the horrible feeling I'm only going to end up capturing a few hundred square miles of swamp and desert.....

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

You should be fine with setting the planes to 'escort' with 50% allocation to CAP. Either distribute them between 6k-15k depending on how many squads you have (divebombers have to be between 10-15k to dive bomb but torpedo bombers can be any altitude) or just set everyone to the same altitude for better co-ordination. Bombers should be set to Naval attack with 10-20% search depending on if you want speciaised search squads or not. 7 hexes is the max US strike range but you really want to be fighting at around 4-5. Inside 4 you can get morning and afternoon strikes so the lethality of the combat is greatly increased. Devatstator TB's are also trash and their torpedoes have a 50% dud rate.

Spotting the enemy is also very important, better detection increases strike co-ordination and accuracy. You want flying boats and any search planes available saturating the area where the suspected enemy TF is/will be.

The way to win Coral sea as the allies is to hold the fleet carriers in reserve for when the IJN invasion force and carriers rounds the tip of PNG and then strike with everything including whatever planes you can muster at Port Moresby as well as cruiser forces attacking at flank speed in the night, (if the IJN waits for its reinforcements to arrive it has numerical and qualitiative superiority in planes other than your dauntless which > Val's).

If you want to play around in a small scenario shoot me a PM or something.

Drone
Aug 22, 2003

Incredible machine
:smug:



Alchenar posted:

Easy answer 1: While I'm not at liberty to discuss our pricing strategy, we do participate in Steam sales so there are opportunities to get our game at a discount.

Easy answer 2: While we don't have a demo, steam's refund policy allows you to 'try before you buy'. I'd encourage you to buy the game, play it for an hour, and if you don't like it then feel free to get a refund.

Also why on Earth didn't he just say "If $79 is too much to ask, we do offer a fantastic $19 buy-in that includes one of our community's most well-loved scenario packs. This is a good way to get a taste of CMANO with dozens of potential hours of gameplay before committing anything more than the cost of a large pizza!"

I really hope that guy wasn't actually a part of the dev team. If so, he needs to get a talking to. I don't expect the studio (is it really even a studio?) behind CMANO to have a marketing guy or even a community manager, but there is a certain level of common sense that needs to be applied.

Anyway it just reinforces one of the oldest rules of video game PR: do not let devs ever talk to anyone. Shame, since there are definitely studios out there who break that rule rather successfully (Paradox).

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

Grey Hunter posted:

In my defence, I was planning to attack for a while, but that area of my lands had next to no infrastructure, so its taken me a few turns to put the rail lines in.
I have the horrible feeling I'm only going to end up capturing a few hundred square miles of swamp and desert.....

Yes all those mines are uh, mine. Maybe if you ask nicely you can have one? Amphibious op's don't happen overnight!

Upen do your turn! I really want to see how things are shaking out.

ZombieLenin
Sep 6, 2009

"Democracy for the insignificant minority, democracy for the rich--that is the democracy of capitalist society." VI Lenin


[/quote]

Drone posted:

Also why on Earth didn't he just say "If $79 is too much to ask, we do offer a fantastic $19 buy-in that includes one of our community's most well-loved scenario packs. This is a good way to get a taste of CMANO with dozens of potential hours of gameplay before committing anything more than the cost of a large pizza!"

I really hope that guy wasn't actually a part of the dev team. If so, he needs to get a talking to. I don't expect the studio (is it really even a studio?) behind CMANO to have a marketing guy or even a community manager, but there is a certain level of common sense that needs to be applied.

Anyway it just reinforces one of the oldest rules of video game PR: do not let devs ever talk to anyone. Shame, since there are definitely studios out there who break that rule rather successfully (Paradox).

I'm guessing that this is really well managed, and if someone decided to act like a complete asshat to people, he'd be in big trouble. I know it's the EU, and I know Paradox has a pretty good in-house culture, so I won't say fired; however, I'm guessing he or she would have her "interact with the community" privileges revoked.

ZombieLenin
Sep 6, 2009

"Democracy for the insignificant minority, democracy for the rich--that is the democracy of capitalist society." VI Lenin


[/quote]

Phi230 posted:

Speaking of WITP, I've been delving into that and doing the Coral Sea scenario to try and learn the combat system I seem to get my rear end handed to me on every occasion. How much should I micromanage my CAGs? Should I micromanage them at all? How exactly do I engage enemy carrier task forces with my own without being torn apart by their carrier defense?

When my strike package arrives on target we only get 4 hellcats in escort, which get shredded by like 24 zeroes. Or if we get struck by an enemy package, I get like 3 hellcats in defense. This is not optimal.

This is why Warplan Orange and I get along so much better.

Phi230
Feb 2, 2016

by Fluffdaddy

ZombieLenin posted:

This is why Warplan Orange and I get along so much better.

Interwar plans of mega-dreadnaught fleets is saved for Rule The Waves my friend.

More on WITPAE, as USA in the grand campaign, how exactly do I do my opening moves? The Japanese Kito Budai sits off of Pearl for like 4 days with impunity while they launch daily attacks on Pearl. This is not supposed to happen? Also by what fuckery are Shokaku and Zuikaku invincible? I attacked with 32 diver bombers and 12 torpedo bombers and not a single hit on them! Divine wind indeed!

Phi230 fucked around with this message at 20:32 on Feb 15, 2016

paradigmblue
Oct 12, 2003

Phi230 posted:

Interwar plans of mega-dreadnaught fleets is saved for Rule The Waves my friend.

More on WITPAE, as USA in the grand campaign, how exactly do I do my opening moves? The Japanese Kito Budai sits off of Pearl for like 4 days with impunity while they launch daily attacks on Pearl. This is not supposed to happen? Also by what fuckery are Shokaku and Zuikaku invincible? I attacked with 32 diver bombers and 12 torpedo bombers and not a single hit on them! Divine wind indeed!

Don't try to counter the KB from Pearl at opening - it's a good way to lose a lot of planes and pilots. The KB isn't invincible, but you'd have to be incredibly lucky to sink a carrier in December of 41. Put a strong CAP up over Pearl, and put your bombers on ASW duty. The KB will eventually retire.

Move your two fleet carriers that are deployed either North or South - the KB will retire Westwared, and you don't want the Lexington or Enterprise to be in its path when it heads home. Don't worry about doing any sort of damage until you get your defenses and logistics taken care of. Sure, hit targets of opportunity, but early on you're better off focusing on getting your ships, planes and troops moved around the map to where they can be useful first before you try and strike back.

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

Multiple day strikes at Pearl are usually the IJN doing you a favor. They'll lose a lot of irreplaceable KB pilots against your CAP and AA fire and every single one is precious beyond compare.

Pervis
Jan 12, 2001

YOSPOS

paradigmblue posted:

Don't try to counter the KB from Pearl at opening - it's a good way to lose a lot of planes and pilots. The KB isn't invincible, but you'd have to be incredibly lucky to sink a carrier in December of 41. Put a strong CAP up over Pearl, and put your bombers on ASW duty. The KB will eventually retire.

Move your two fleet carriers that are deployed either North or South - the KB will retire Westwared, and you don't want the Lexington or Enterprise to be in its path when it heads home. Don't worry about doing any sort of damage until you get your defenses and logistics taken care of. Sure, hit targets of opportunity, but early on you're better off focusing on getting your ships, planes and troops moved around the map to where they can be useful first before you try and strike back.

This is great advice. Never tangle with the KB early, even if you think you have parity. The coordination penalties make it a losing proposition, and even ignoring that the USN torpedo bombers you start the game with are absolute poo poo. Your primary punch against hostile CV's will come from your dive bombers, but you'll want to be careful with how many you lose as the replacement rate isn't super great on the SBD-3. It also means it's a good idea to not upgrade your SBD-2 squadrons and potentially the starting helldivers on the Hornet (I think) until you have a decent reserve, otherwise you'll find your carriers lacking any real offensive power for several months after any major battle.

If you are playing against the AI, collect your CV's together, focus on training pilots up and getting ship upgrades for radar/AA, and only use them defensively and only if you are sure hostile CVs aren't around. Eventually the AI will split it's CV forces up in to more manageable groups, and what you figure out what the AI is up to you can position your forces to counter them.

Also, if you lose any CV's, buy back their squadrons. You can rotate squadrons on/off carriers to replenish and early on land-based dive bombers and torpedo bombers are somewhat rare.

gohuskies
Oct 23, 2010

I spend a lot of time making posts to justify why I'm not a self centered shithead that just wants to act like COVID isn't a thing.

Phi230 posted:

Interwar plans of mega-dreadnaught fleets is saved for Rule The Waves my friend.

More on WITPAE, as USA in the grand campaign, how exactly do I do my opening moves? The Japanese Kito Budai sits off of Pearl for like 4 days with impunity while they launch daily attacks on Pearl. This is not supposed to happen? Also by what fuckery are Shokaku and Zuikaku invincible? I attacked with 32 diver bombers and 12 torpedo bombers and not a single hit on them! Divine wind indeed!

Agree with the other advice - also since you say you attacked with DBs and TBs but you don't mention fighters, note that fighters generally have shorter ranges than the DBs or TBs do (and DBs generally further than TBs). Bombers going in without escort (except B-17s and bigger) will be slaughtered, so make sure you limit your bomber strike ranges to the escort range of your fighter squadrons. Make sure you're catching the little details like that.

Phi230
Feb 2, 2016

by Fluffdaddy
This is all great advice, but again about my attack on the ships, I attacked just 2 Japanese CV's with around 45 planes overall, no CAP intercepted, anything, and we didn't land any hits. Am I just unlucky or is there something affecting the accuracy of my planes?

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry

Phi230 posted:

This is all great advice, but again about my attack on the ships, I attacked just 2 Japanese CV's with around 45 planes overall, no CAP intercepted, anything, and we didn't land any hits. Am I just unlucky or is there something affecting the accuracy of my planes?

What kind of bombers and how many, what was the experience of the pilots and for what kind of bombing, was there any defensive flak, how many planes attacked the ships rather than be turned away?

There are a lot more variables than simply "No CAP". The number of planes you attack with also means little if some of those planes don't carry any bombs.

Apologies if this comes off as very blunt.

uPen
Jan 25, 2010

Zu Rodina!

Phi230 posted:

This is all great advice, but again about my attack on the ships, I attacked just 2 Japanese CV's with around 45 planes overall, no CAP intercepted, anything, and we didn't land any hits. Am I just unlucky or is there something affecting the accuracy of my planes?

In '41? Your pilots are poo poo and couldn't hit an island let alone a 900 foot long carrier.

paradigmblue
Oct 12, 2003

Phi230 posted:

This is all great advice, but again about my attack on the ships, I attacked just 2 Japanese CV's with around 45 planes overall, no CAP intercepted, anything, and we didn't land any hits. Am I just unlucky or is there something affecting the accuracy of my planes?

In addition to what Jobo Fett and uPen have said, elevation plays a huge role as well. There are a ton of different variables that could affect your result - if you post a screen shot of your squadron's settings and of it's pilot skills we may be able to help you out a bit more.

Phi230
Feb 2, 2016

by Fluffdaddy

Jobbo_Fett posted:

What kind of bombers and how many, what was the experience of the pilots and for what kind of bombing, was there any defensive flak, how many planes attacked the ships rather than be turned away?

There are a lot more variables than simply "No CAP". The number of planes you attack with also means little if some of those planes don't carry any bombs.

Apologies if this comes off as very blunt.

The problem is not having bombs or not. I had TBD's and SBD-2s. All the bombs were missing and torpedoes mostly missed with a few duds mixed in (to be expected). I'll post a screenshot tomorrow when I get the chance.

ArchangeI
Jul 15, 2010

Phi230 posted:

The problem is not having bombs or not. I had TBD's and SBD-2s. All the bombs were missing and torpedoes mostly missed with a few duds mixed in (to be expected). I'll post a screenshot tomorrow when I get the chance.

The RNG hates you, personally.

Also the One Weird Trick for allied CVs is to put the Devastators on shore duty until you get TBMs. Use the free deckspace to fly British torpedo bombers or embark a USMC fighter group for extra CAP/escort.

Baloogan
Dec 5, 2004
Fun Shoe
Avengers still kinda suck till 43 due to torp dud rates.

ArchangeI
Jul 15, 2010

Baloogan posted:

Avengers still kinda suck till 43 due to torp dud rates.

The Swordfish use British torpedoes that don't fail :getin:

Darkrenown
Jul 18, 2012
please give me anything to talk about besides the fact that democrats are allowing millions of americans to be evicted from their homes

ZombieLenin posted:

I'm guessing that this is really well managed, and if someone decided to act like a complete asshat to people, he'd be in big trouble. I know it's the EU, and I know Paradox has a pretty good in-house culture, so I won't say fired; however, I'm guessing he or she would have her "interact with the community" privileges revoked.

Literally never.

Welmu
Oct 9, 2007
Metri. Piiri. Sekunti.
I've had a ton 'o fun with Panzer Corps & Unity of Command, and am looking for a slightly groggier, turn-based WW2 hex wargame without going all-out Gary Grisby. Would something like Decisive Campaigns be worth a try, and any hope of Barbarossa appearing on Steam? Any other recommendations? Already own Order of Battle & Vietnam '65 but haven't played them much; Commander the Great War is waiting for a Steam sale.

Alchenar
Apr 9, 2008

Darkrenown posted:

Literally never.

King was even made a project lead!


e: ^^ I'll go out and say that while we haven't bothered to get a thread consensus, if we did have one then it would be that DC:B is probably the best wargame out there in terms of hitting the right mix of accessibility, playability, depth, and any other metric you choose to measure.

Alchenar fucked around with this message at 13:20 on Feb 16, 2016

Velius
Feb 27, 2001
Order of Battle: Pacific is basically Panzer Corps, Japan edition with better supply and naval combat. The only caveat is that it's short, as it only has the equivalent of the original campaign of PC, plus a couple of DLCs. I bought but haven't tried DC as my next step personally, but am playing the Panzer Corps DLC first.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

Welmu posted:

I've had a ton 'o fun with Panzer Corps & Unity of Command, and am looking for a slightly groggier, turn-based WW2 hex wargame without going all-out Gary Grisby. Would something like Decisive Campaigns be worth a try, and any hope of Barbarossa appearing on Steam? Any other recommendations? Already own Order of Battle & Vietnam '65 but haven't played them much; Commander the Great War is waiting for a Steam sale.

Barbarossa is guaranteed to show up on Steam eventually, Matrix just hasn't gotten into the habit of making simultaneous releases.

In the meantime the earlier Decisive Campaigns series are really good steps up from Panzer Corps and UOC without going into full grog territory, plus they operate on similar unit scales.

Barbarossa is good, but the main draw I think is people that want a playable alternative to War in the East, because the scale is almost strategic compared to Panzer Corps.

Welmu
Oct 9, 2007
Metri. Piiri. Sekunti.
Cheers, I'll grab DC:B once it's on Steam. Matrix does say that if purchasing through their store I'd probably get a Steam key eventually, but I might as well wait 'till it's available. n+1 patches in the meantime is always a bonus.

ZombieLenin
Sep 6, 2009

"Democracy for the insignificant minority, democracy for the rich--that is the democracy of capitalist society." VI Lenin


[/quote]

Phi230 posted:

This is all great advice, but again about my attack on the ships, I attacked just 2 Japanese CV's with around 45 planes overall, no CAP intercepted, anything, and we didn't land any hits. Am I just unlucky or is there something affecting the accuracy of my planes?

What type of plans and at what altitude. This has a super huge impact, in addition to pilot experience, defensive flak, etc,. on accuracy.

VendoViper
Feb 8, 2011

Can't touch this.

Baloogan posted:

I don't know why someone doesn't whip up a copy in unity...

I have been toying with this idea, pretty much every time I boot up Combat Mission I am stymied by low framerates, texture pop, and off putting unit behavior. My biggest problem is figuring out assets, but I suppose the place to start is with a bunch of cubes running around...

Phi230
Feb 2, 2016

by Fluffdaddy

ZombieLenin posted:

What type of plans and at what altitude. This has a super huge impact, in addition to pilot experience, defensive flak, etc,. on accuracy.

SBDs and TBMs. I set all my planes to 15k.

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Alikchi
Aug 18, 2010

Thumbs up I agree

I like to set bombers between 9-12K for accuracy, sometimes lower - you'll take more losses but for the Allied player it's almost always worth it.

e: as a non-CV example, the Blenheims and Martin 139s in Singapore and the DEI can actually reliably hit Japanese transports at 7k, and they usually don't have air cover anyways.

Alikchi fucked around with this message at 00:01 on Feb 17, 2016

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