Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
victrix
Oct 30, 2007


dogstile posted:

Conversely, use loving Demolish because when two mutons are hiding on the other side of a full cover SUV you can just laugh at it.

Or you could grenade it, not miss, and get free bonus damage from the blast

Demolish hosed me over so many times in my run I don't want to use it ever again

80+% chance to hit - except 'hitting' may do nothing, who knows!

Adbot
ADBOT LOVES YOU

Lowen SoDium
Jun 5, 2003

Highen Fiber
Clapping Larry
I can't stop hearing the little fart sound in this song

necrobobsledder
Mar 21, 2005
Lay down your soul to the gods rock 'n roll
Nap Ghost
I've always wondered why Advent robots carry rifles like other soldiers when they could mount them on their arms and have bigger magazine sizes and higher caliber rounds than what organic troopers carry with their hands.

RBA Starblade posted:

Also it's possible to miss enemies that are shutdown, confirming that it's not that XCOM's facing really nimble opponents, but that XCOM's just really really bad at shooting.
I like to think that there are possibilities of missing shots because rookie soldiers are a bit scared of a real-life target and can mess up from stress / bad breathing control, your weapon jams, etc. Even with point blank shots there's a possibility of error this way.

Dreylad posted:

And yet you'll never miss shots on the alien beacon! XCOMs are really bad at shooting.
Stationary, non-threatening objects are laser-painted for all XCOM weapons by Central, duh :) It turns out that if you're suppressed and there's an explosive object that's near an enemy, you can still hit that object. Found this out after hacking a turret, which got suppressed while under fire by 4 enemies, two of whom were stupid enough to stand near a big-rear end propane tank. Can't think of a cooler way, yet very reliable way to remove overwatch.

Grizzwold
Jan 27, 2012

Posters off the pork bow!
So how exactly does Killzone work? I've never really used it even though I keep taking it on my snipers.

Also, does Fortress make Psi-ops immune to chryssalid poison as well as everything else? Because if it does I don't know why you'd ever use any other class.

poptart_fairy
Apr 8, 2009

by R. Guyovich

Grizzwold posted:

So how exactly does Killzone work? I've never really used it even though I keep taking it on my snipers.

Basically everything that moves within the (frankly ridiculous) radius gets shot at, with the only limit being your sniper's ammunition.

dogstile
May 1, 2012

fucking clocks
how do they work?

victrix posted:

Or you could grenade it, not miss, and get free bonus damage from the blast

Demolish hosed me over so many times in my run I don't want to use it ever again

80+% chance to hit - except 'hitting' may do nothing, who knows!

It was at the end of a retaliation mission and i'd used all my nades, otherwise yeah i'd just use a nade.

oswald ownenstein posted:

Flanking is often those 70% shots tho. And if you're in one of those runs where you just start making GBS threads the bed by missing your 65-80% shots left and right, you're going to have a bad time.

Yeah, I can actually point to a couple of places in my last stream where I had a couple of 80% chances to hit that I really, really wanted to hit and loving it up would mean a guy died and if this happens a few times early on it really hampers you.

For example, a sectoid ran forward during an evac mission and raised a zombie behind my dudes. He'd already mind controlled the soldier with the flashbang. The mind controlled soldier was a ranger. Bad loving times.

Pyromancer
Apr 29, 2011

This man must look upon the fire, smell of it, warm his hands by it, stare into its heart

Grizzwold posted:

So how exactly does Killzone work? I've never really used it even though I keep taking it on my snipers.

Also, does Fortress make Psi-ops immune to chryssalid poison as well as everything else? Because if it does I don't know why you'd ever use any other class.

Not like a psi op is ever going to get hit by a chryssalid, that's what mindcontrolled meatshields are for

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.




"What is he talking about? A fart noise?"

*hears the note*

*hears it again*

*starts giggling*

Oh my god, at least on my lovely laptop speakers it does sound like a fart.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

necrobobsledder posted:

I've always wondered why Advent robots carry rifles like other soldiers when they could mount them on their arms and have bigger magazine sizes and higher caliber rounds than what organic troopers carry with their hands.

They're "peacekeeping" robots; like the Advent troopers they're designed so people freak out about them less. The Archons are the same, they're upgraded floaters crammed into a human torso shaped shell.

necrobobsledder
Mar 21, 2005
Lay down your soul to the gods rock 'n roll
Nap Ghost

Dreylad posted:

Demolish does seem kind of pointless in a world where explosives will do the trick, and damage the target.
The primary point of Demolish I thought was if your Grenadier is out of grenades and you have a target that needs to have its cover removed from outside grenade throwing range. There's really tough building material though and if anything carried over from XCOM EU/EW there does appear to be some form of gradual damage for each kind of building material with its own HP-like system. It's just that Sectopods, Andromedons, etc. can plow right through things that don't meet the HP threshold for them.

Grizzwold posted:

So how exactly does Killzone work? I've never really used it even though I keep taking it on my snipers.
Activating it sets up a multi-overwatch similar to how In-the-Zone worked in XCOM EU/EW but only using Overwatch shots and it doesn't matter if you connect with a shot or not. From my tests, it doesn't work with Guardian as a Specialist (a Specialist got Kill Zone, uh... yeah) to grant possibly double Overwatch on every target either.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

I can see all my continent bonuses now and only two don't completely suck. :(

Zomborgon
Feb 19, 2014

I don't even want to see what happens if you gain CHIM outside of a pre-coded system.

necrobobsledder posted:

Activating it sets up a multi-overwatch similar to how In-the-Zone worked in XCOM EU/EW but only using Overwatch shots and it doesn't matter if you connect with a shot or not. From my tests, it doesn't work with Guardian as a Specialist (a Specialist got Kill Zone, uh... yeah) to grant possibly double Overwatch on every target either.

I've got Killzone on a Ranger, but she doesn't seem to fire more than once each time I've tried it. Then again, concealment may have screwed it up.

toasterwarrior
Nov 11, 2011
Suppression hasn't done poo poo for me so I just take Demolish in case I need some cover cleared without wasting a grenade. Like an ADVENT trooper hiding behind a residential wall or whatever.

chami
Mar 28, 2011

Keep it classy, boys~
Fun Shoe

toasterwarrior posted:

Suppression hasn't done poo poo for me so I just take Demolish in case I need some cover cleared without wasting a grenade. Like an ADVENT trooper hiding behind a residential wall or whatever.

I think the only time I've felt a lack of explosives was that slog of a last mission. That could have also been mitigated by better planning on my part. Suppression is great for saving people that get unexpectedly flanked at least. Suppression + flashbang is awesome aim overkill.

oswald ownenstein
Jan 30, 2011

KING FAGGOT OF THE SHITPOST KINGDOM
I don't understand the demolish hate.

I used it to blow up low cover and get easy shots. It won't always blow up high cover but if it's like a shack wall it will.

Also suppression is -50 aim in this game which is HUGE. Flashbang is only -20 tho.

Tae
Oct 24, 2010

Hello? Can you hear me? ...Perhaps if I shout? AAAAAAAAAH!
Suppression is basically Stasis in the early game.

Demolition is okay, but you get so many abilities that destroy cover (including a later grenadier ability) that it's almost never an issue.

victrix
Oct 30, 2007


oswald ownenstein posted:

I don't understand the demolish hate.

I used it to blow up low cover and get easy shots. It won't always blow up high cover but if it's like a shack wall it will.

Also suppression is -50 aim in this game which is HUGE. Flashbang is only -20 tho.

Because I almost always have grenades around, and Demolish hosed me over many times by burning my demos turn on a wasted action.

Some tree stumps are apparently immune to it, others aren't. Some low walls are, others aren't.

It was so inconsistent and failed me so many times between the miss chance and the just plain not working that I stopped using it.

Psykmoe
Oct 28, 2008
I got that AWC skill on one of my grenadiers that automatically hunkers you down when you didn't fire the gun, so whenever I used suppression from good cover that guy would also have really good defenses and was very unlikely to be shot at to cancel suppression. So that was something, I guess :v:

Later on you have so many tools to play with, my suppression use fell off very drastically.

Demolition is so much less consistent than the similar MEC ability in EW.

poptart_fairy
Apr 8, 2009

by R. Guyovich
Is anyone else getting a bug where Operation Gatecrasher will automatically fail and you'll be plonked straight into the Avenger, with no corpses or unit experience? It's bizarre. :psyduck:

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



Psykmoe posted:

I got that AWC skill on one of my grenadiers that automatically hunkers you down when you didn't fire the gun, so whenever I used suppression from good cover that guy would also have really good defenses and was very unlikely to be shot at to cancel suppression. So that was something, I guess :v:

Later on you have so many tools to play with, my suppression use fell off very drastically.

Demolition is so much less consistent than the similar MEC ability in EW.

I got that skill on a medic-specialist. It was amazing that he could spend both of his points moving or healing and then at the end of his turn he'd auto-hunker and auto-overwatch. Fucker almost never got shot, even in half cover.

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

necrobobsledder posted:

The primary point of Demolish I thought was if your Grenadier is out of grenades and you have a target that needs to have its cover removed from outside grenade throwing range. There's really tough building material though and if anything carried over from XCOM EU/EW there does appear to be some form of gradual damage for each kind of building material with its own HP-like system. It's just that Sectopods, Andromedons, etc. can plow right through things that don't meet the HP threshold for them.
Activating it sets up a multi-overwatch similar to how In-the-Zone worked in XCOM EU/EW but only using Overwatch shots and it doesn't matter if you connect with a shot or not. From my tests, it doesn't work with Guardian as a Specialist (a Specialist got Kill Zone, uh... yeah) to grant possibly double Overwatch on every target either.

Notably Killzone will trigger even if the Sniper is concealed so you can use it to set up an overwatch trap on the aliens' turn.

Gobblecoque
Sep 6, 2011

oswald ownenstein posted:

Also suppression is -50 aim in this game which is HUGE. Flashbang is only -20 tho.

Suppression seems nice on paper but in my experience the target always moves away, never ever gets hit by the reaction shot, and then shoots from what is probably a better position.

Got a lot of use out of it in the first game but I don't think it's ever been anything other than a wasted action here.

stev
Jan 22, 2013

Please be excited.



loving hell I've been training my first Psi Operative and it's insane how many OP skills you can give him in an incredibly short amount of time. Can he just... Learn everything?

victrix
Oct 30, 2007


The inverse difficulty curve is very real in this game, the mid-late game threats just completely :flaccid: once your team is developed.

Proximity mines are some hilarious bullshit with the way pods work.

Mods are gonna make this game very, very mean though.

poptart_fairy
Apr 8, 2009

by R. Guyovich

poptart_fairy posted:

Is anyone else getting a bug where Operation Gatecrasher will automatically fail and you'll be plonked straight into the Avenger, with no corpses or unit experience? It's bizarre. :psyduck:

Seems this was a "Character Pool ONLY" mod I was using. Huh, fair enough.

Tae
Oct 24, 2010

Hello? Can you hear me? ...Perhaps if I shout? AAAAAAAAAH!

Steve2911 posted:

loving hell I've been training my first Psi Operative and it's insane how many OP skills you can give him in an incredibly short amount of time. Can he just... Learn everything?

Yes. And he levels up by just sitting his rear end on the psi ops so there's no real reason to use him until he's got the abilities you want him.

Then you give another month to another rookie and you have a similar powered psychic.

Spidder
Jan 9, 2005
*game pauses for nearly a full god drat minute*

"Commander! Here's something you've heard a billion times. You can not take any actions while I am speaking, for some reason, even though it's your turn! Enjoy your broken pacing. Central out!"

Gobblecoque
Sep 6, 2011

Tae posted:

Yes. And he levels up by just sitting his rear end on the psi ops so there's no real reason to use him until he's got the abilities you want him.

Then you give another month to another rookie and you have a similar powered psychic.

Note that taking psi dudes on missions doesn't interrupt their training as long as they don't get wounded, so training them to full has no drawbacks. Psi bros are pretty crazy.

victrix
Oct 30, 2007


They break the game wildly, I can only assume they're really hard to get in time if you're going for that July victory achievement.

Lima
Jun 17, 2012

Segmentation Fault posted:

Honestly I really like XCOM 2's soundtrack, I think it's better than XCOM 1's (not that XCOM 1's soundtrack is anything less than excellent). XCOM 2 has its own musical style to it where it was clear XCOM 1 was aping off of Deus Ex: Human Revolution.

I especially like this track and how some of the instruments in combat music fade out when it's the alien's turn.

Well Michael McCann composed for both XCOM and DX:HR :v:

Brumaldo
Jun 29, 2013

victrix posted:

The inverse difficulty curve is very real in this game, the mid-late game threats just completely :flaccid: once your team is developed.

Proximity mines are some hilarious bullshit with the way pods work.

Mods are gonna make this game very, very mean though.

Proxy mines are the best! Plonked one right in the middle of a pod in a urban map, it blowed up so much poo poo that the graphics engine just...blacked out. Only thing I could see was the interface, had to reload an autosave.

Never stop blowing everything up.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Psi-Operative Bradford got Dominate, Soulfire, Insanity, some other one I forget, and is working on Fortress and it's been like a month. I can't wait for Buff Drinklots to join him. Do they both get to dominate an alien a mission or is it one per squad?

Also when can I get blaster launchers? Do I need to research something first or just win the experimental roulette?

Segmentation Fault
Jun 7, 2012

Lima posted:

Well Michael McCann composed for both XCOM and DX:HR :v:

I'm aware, but McCann directly stated that Firaxis told him "just do what you did for DX:HR," much to his dismay.

Gobblecoque
Sep 6, 2011

RBA Starblade posted:

Also when can I get blaster launchers? Do I need to research something first or just win the experimental roulette?

gotta win the roulette for experimental power weapons after you make a WAR suit

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Gobblecoque posted:

gotta win the roulette for experimental power weapons after you make a WAR suit

Still on Exos, I'll save my cores then thanks.

It is painful not getting any instant-build continent bonuses but getting the "sell stuff to the black market for a few extra Xcombux". I've sold like one thing to them and that was the nanosuit vest because it's useless.

DLC Inc
Jun 1, 2011

love how sometimes the game will just say you can shoot at an enemy straight through a wall. gently caress it man, line of sight be damned we are blowing through this ceiling and loving them up. the destruction you can leave behind is really beautiful, always like to take one last look at how bad I hosed up a blacksite before evac.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

MinibarMatchman posted:

love how sometimes the game will just say you can shoot at an enemy straight through a wall. gently caress it man, line of sight be damned we are blowing through this ceiling and loving them up. the destruction you can leave behind is really beautiful, always like to take one last look at how bad I hosed up a blacksite before evac.

I like how half the time you don't really need the demo charges, they're there more as an afterthought gently caress you to ADVENT.

Stanko-Prussian
May 22, 2006

CLEAN YOUR ROOM!, 'they' said.
DO YOUR HOMEWORK!, 'they' said.
WHY ARE YOU IN LOVE WITH A CARTOON PONY, 'they' said.
FOR GODSAKE! STOP SHOWING US YOUR BLACKHOLE'!! 'they' said.

When I lit the match....STOP SCREAMING, 'I' said
If any of youse modder type people come across the model for the commander chip (not the officer chip i found that one) in the files can you tell me where the heck it is?

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
I think the reason the game gets way easier toward the end is that the player has by then mastered the art of only ever fighting one pod at a time. I started another commander ironman game and once you know basic mission structure you're never in real danger because only, like, one sectoid and one trooper are ever gunning for you at once.

Adbot
ADBOT LOVES YOU

Wizard Styles
Aug 6, 2014

level 15 disillusionist
I have found it. The perfect flawless mission :smuggo: face.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply