|
dogstile posted:Conversely, use loving Demolish because when two mutons are hiding on the other side of a full cover SUV you can just laugh at it. Or you could grenade it, not miss, and get free bonus damage from the blast Demolish hosed me over so many times in my run I don't want to use it ever again 80+% chance to hit - except 'hitting' may do nothing, who knows!
|
# ? Feb 16, 2016 17:51 |
|
|
# ? Jun 7, 2024 20:57 |
|
I can't stop hearing the little fart sound in this song
|
# ? Feb 16, 2016 17:56 |
|
I've always wondered why Advent robots carry rifles like other soldiers when they could mount them on their arms and have bigger magazine sizes and higher caliber rounds than what organic troopers carry with their hands.RBA Starblade posted:Also it's possible to miss enemies that are shutdown, confirming that it's not that XCOM's facing really nimble opponents, but that XCOM's just really really bad at shooting. Dreylad posted:And yet you'll never miss shots on the alien beacon! XCOMs are really bad at shooting.
|
# ? Feb 16, 2016 17:56 |
|
So how exactly does Killzone work? I've never really used it even though I keep taking it on my snipers. Also, does Fortress make Psi-ops immune to chryssalid poison as well as everything else? Because if it does I don't know why you'd ever use any other class.
|
# ? Feb 16, 2016 17:57 |
|
Grizzwold posted:So how exactly does Killzone work? I've never really used it even though I keep taking it on my snipers. Basically everything that moves within the (frankly ridiculous) radius gets shot at, with the only limit being your sniper's ammunition.
|
# ? Feb 16, 2016 17:59 |
|
victrix posted:Or you could grenade it, not miss, and get free bonus damage from the blast It was at the end of a retaliation mission and i'd used all my nades, otherwise yeah i'd just use a nade. oswald ownenstein posted:Flanking is often those 70% shots tho. And if you're in one of those runs where you just start making GBS threads the bed by missing your 65-80% shots left and right, you're going to have a bad time. Yeah, I can actually point to a couple of places in my last stream where I had a couple of 80% chances to hit that I really, really wanted to hit and loving it up would mean a guy died and if this happens a few times early on it really hampers you. For example, a sectoid ran forward during an evac mission and raised a zombie behind my dudes. He'd already mind controlled the soldier with the flashbang. The mind controlled soldier was a ranger. Bad loving times.
|
# ? Feb 16, 2016 17:59 |
|
Grizzwold posted:So how exactly does Killzone work? I've never really used it even though I keep taking it on my snipers. Not like a psi op is ever going to get hit by a chryssalid, that's what mindcontrolled meatshields are for
|
# ? Feb 16, 2016 18:03 |
|
"What is he talking about? A fart noise?" *hears the note* *hears it again* *starts giggling* Oh my god, at least on my lovely laptop speakers it does sound like a fart.
|
# ? Feb 16, 2016 18:03 |
|
necrobobsledder posted:I've always wondered why Advent robots carry rifles like other soldiers when they could mount them on their arms and have bigger magazine sizes and higher caliber rounds than what organic troopers carry with their hands. They're "peacekeeping" robots; like the Advent troopers they're designed so people freak out about them less. The Archons are the same, they're upgraded floaters crammed into a human torso shaped shell.
|
# ? Feb 16, 2016 18:04 |
|
Dreylad posted:Demolish does seem kind of pointless in a world where explosives will do the trick, and damage the target. Grizzwold posted:So how exactly does Killzone work? I've never really used it even though I keep taking it on my snipers.
|
# ? Feb 16, 2016 18:05 |
|
I can see all my continent bonuses now and only two don't completely suck.
|
# ? Feb 16, 2016 18:07 |
|
necrobobsledder posted:Activating it sets up a multi-overwatch similar to how In-the-Zone worked in XCOM EU/EW but only using Overwatch shots and it doesn't matter if you connect with a shot or not. From my tests, it doesn't work with Guardian as a Specialist (a Specialist got Kill Zone, uh... yeah) to grant possibly double Overwatch on every target either. I've got Killzone on a Ranger, but she doesn't seem to fire more than once each time I've tried it. Then again, concealment may have screwed it up.
|
# ? Feb 16, 2016 18:08 |
|
Suppression hasn't done poo poo for me so I just take Demolish in case I need some cover cleared without wasting a grenade. Like an ADVENT trooper hiding behind a residential wall or whatever.
|
# ? Feb 16, 2016 18:12 |
|
toasterwarrior posted:Suppression hasn't done poo poo for me so I just take Demolish in case I need some cover cleared without wasting a grenade. Like an ADVENT trooper hiding behind a residential wall or whatever. I think the only time I've felt a lack of explosives was that slog of a last mission. That could have also been mitigated by better planning on my part. Suppression is great for saving people that get unexpectedly flanked at least. Suppression + flashbang is awesome aim overkill.
|
# ? Feb 16, 2016 18:20 |
|
I don't understand the demolish hate. I used it to blow up low cover and get easy shots. It won't always blow up high cover but if it's like a shack wall it will. Also suppression is -50 aim in this game which is HUGE. Flashbang is only -20 tho.
|
# ? Feb 16, 2016 18:26 |
|
Suppression is basically Stasis in the early game. Demolition is okay, but you get so many abilities that destroy cover (including a later grenadier ability) that it's almost never an issue.
|
# ? Feb 16, 2016 18:28 |
|
oswald ownenstein posted:I don't understand the demolish hate. Because I almost always have grenades around, and Demolish hosed me over many times by burning my demos turn on a wasted action. Some tree stumps are apparently immune to it, others aren't. Some low walls are, others aren't. It was so inconsistent and failed me so many times between the miss chance and the just plain not working that I stopped using it.
|
# ? Feb 16, 2016 18:30 |
|
I got that AWC skill on one of my grenadiers that automatically hunkers you down when you didn't fire the gun, so whenever I used suppression from good cover that guy would also have really good defenses and was very unlikely to be shot at to cancel suppression. So that was something, I guess Later on you have so many tools to play with, my suppression use fell off very drastically. Demolition is so much less consistent than the similar MEC ability in EW.
|
# ? Feb 16, 2016 18:30 |
|
Is anyone else getting a bug where Operation Gatecrasher will automatically fail and you'll be plonked straight into the Avenger, with no corpses or unit experience? It's bizarre.
|
# ? Feb 16, 2016 18:35 |
|
Psykmoe posted:I got that AWC skill on one of my grenadiers that automatically hunkers you down when you didn't fire the gun, so whenever I used suppression from good cover that guy would also have really good defenses and was very unlikely to be shot at to cancel suppression. So that was something, I guess I got that skill on a medic-specialist. It was amazing that he could spend both of his points moving or healing and then at the end of his turn he'd auto-hunker and auto-overwatch. Fucker almost never got shot, even in half cover.
|
# ? Feb 16, 2016 18:36 |
|
necrobobsledder posted:The primary point of Demolish I thought was if your Grenadier is out of grenades and you have a target that needs to have its cover removed from outside grenade throwing range. There's really tough building material though and if anything carried over from XCOM EU/EW there does appear to be some form of gradual damage for each kind of building material with its own HP-like system. It's just that Sectopods, Andromedons, etc. can plow right through things that don't meet the HP threshold for them. Notably Killzone will trigger even if the Sniper is concealed so you can use it to set up an overwatch trap on the aliens' turn.
|
# ? Feb 16, 2016 18:39 |
|
oswald ownenstein posted:Also suppression is -50 aim in this game which is HUGE. Flashbang is only -20 tho. Suppression seems nice on paper but in my experience the target always moves away, never ever gets hit by the reaction shot, and then shoots from what is probably a better position. Got a lot of use out of it in the first game but I don't think it's ever been anything other than a wasted action here.
|
# ? Feb 16, 2016 18:39 |
|
loving hell I've been training my first Psi Operative and it's insane how many OP skills you can give him in an incredibly short amount of time. Can he just... Learn everything?
|
# ? Feb 16, 2016 18:42 |
|
The inverse difficulty curve is very real in this game, the mid-late game threats just completely once your team is developed. Proximity mines are some hilarious bullshit with the way pods work. Mods are gonna make this game very, very mean though.
|
# ? Feb 16, 2016 18:42 |
|
poptart_fairy posted:Is anyone else getting a bug where Operation Gatecrasher will automatically fail and you'll be plonked straight into the Avenger, with no corpses or unit experience? It's bizarre. Seems this was a "Character Pool ONLY" mod I was using. Huh, fair enough.
|
# ? Feb 16, 2016 18:42 |
|
Steve2911 posted:loving hell I've been training my first Psi Operative and it's insane how many OP skills you can give him in an incredibly short amount of time. Can he just... Learn everything? Yes. And he levels up by just sitting his rear end on the psi ops so there's no real reason to use him until he's got the abilities you want him. Then you give another month to another rookie and you have a similar powered psychic.
|
# ? Feb 16, 2016 18:43 |
|
*game pauses for nearly a full god drat minute* "Commander! Here's something you've heard a billion times. You can not take any actions while I am speaking, for some reason, even though it's your turn! Enjoy your broken pacing. Central out!"
|
# ? Feb 16, 2016 18:45 |
|
Tae posted:Yes. And he levels up by just sitting his rear end on the psi ops so there's no real reason to use him until he's got the abilities you want him. Note that taking psi dudes on missions doesn't interrupt their training as long as they don't get wounded, so training them to full has no drawbacks. Psi bros are pretty crazy.
|
# ? Feb 16, 2016 18:45 |
|
They break the game wildly, I can only assume they're really hard to get in time if you're going for that July victory achievement.
|
# ? Feb 16, 2016 18:46 |
|
Segmentation Fault posted:Honestly I really like XCOM 2's soundtrack, I think it's better than XCOM 1's (not that XCOM 1's soundtrack is anything less than excellent). XCOM 2 has its own musical style to it where it was clear XCOM 1 was aping off of Deus Ex: Human Revolution. Well Michael McCann composed for both XCOM and DX:HR
|
# ? Feb 16, 2016 18:48 |
|
victrix posted:The inverse difficulty curve is very real in this game, the mid-late game threats just completely once your team is developed. Proxy mines are the best! Plonked one right in the middle of a pod in a urban map, it blowed up so much poo poo that the graphics engine just...blacked out. Only thing I could see was the interface, had to reload an autosave. Never stop blowing everything up.
|
# ? Feb 16, 2016 18:49 |
|
Psi-Operative Bradford got Dominate, Soulfire, Insanity, some other one I forget, and is working on Fortress and it's been like a month. I can't wait for Buff Drinklots to join him. Do they both get to dominate an alien a mission or is it one per squad? Also when can I get blaster launchers? Do I need to research something first or just win the experimental roulette?
|
# ? Feb 16, 2016 18:58 |
Lima posted:Well Michael McCann composed for both XCOM and DX:HR I'm aware, but McCann directly stated that Firaxis told him "just do what you did for DX:HR," much to his dismay.
|
|
# ? Feb 16, 2016 18:58 |
|
RBA Starblade posted:Also when can I get blaster launchers? Do I need to research something first or just win the experimental roulette? gotta win the roulette for experimental power weapons after you make a WAR suit
|
# ? Feb 16, 2016 19:04 |
|
Gobblecoque posted:gotta win the roulette for experimental power weapons after you make a WAR suit Still on Exos, I'll save my cores then thanks. It is painful not getting any instant-build continent bonuses but getting the "sell stuff to the black market for a few extra Xcombux". I've sold like one thing to them and that was the nanosuit vest because it's useless.
|
# ? Feb 16, 2016 19:05 |
|
love how sometimes the game will just say you can shoot at an enemy straight through a wall. gently caress it man, line of sight be damned we are blowing through this ceiling and loving them up. the destruction you can leave behind is really beautiful, always like to take one last look at how bad I hosed up a blacksite before evac.
|
# ? Feb 16, 2016 19:17 |
|
MinibarMatchman posted:love how sometimes the game will just say you can shoot at an enemy straight through a wall. gently caress it man, line of sight be damned we are blowing through this ceiling and loving them up. the destruction you can leave behind is really beautiful, always like to take one last look at how bad I hosed up a blacksite before evac. I like how half the time you don't really need the demo charges, they're there more as an afterthought gently caress you to ADVENT.
|
# ? Feb 16, 2016 19:21 |
|
If any of youse modder type people come across the model for the commander chip (not the officer chip i found that one) in the files can you tell me where the heck it is?
|
# ? Feb 16, 2016 19:30 |
|
I think the reason the game gets way easier toward the end is that the player has by then mastered the art of only ever fighting one pod at a time. I started another commander ironman game and once you know basic mission structure you're never in real danger because only, like, one sectoid and one trooper are ever gunning for you at once.
|
# ? Feb 16, 2016 19:31 |
|
|
# ? Jun 7, 2024 20:57 |
|
I have found it. The perfect flawless mission face.
|
# ? Feb 16, 2016 19:32 |