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There seems to be a bug where Specialists that previously took feedback damage from a skulljack keep taking the feedback damage whenever they hack anything else. It gets especially crazy if they manage to get a squad-wide hack bonus, since they'll get hit for 3 damage 6 times, which is usually enough to instantly kill them. Thankfully it only lasts for that mission, but saving and loading doesn't help. So yeah, be careful when skulljacking. victrix posted:'Guaranteed' dyzzy posted:I'm interested in seeing how good a colonel blade ranger can be in the legendary end game, but my hopes are not high after seeing how the arc blade fares vs. mid game enemies with dodge and beefy hp pools. I do think you need to have a concealed ranger to scout ahead for them, though, to make sure they don't activate extra pods. But then again you pretty much always want to do that anyway, at least on legendary.
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# ? Feb 17, 2016 01:42 |
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# ? May 23, 2024 12:15 |
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Kenshin posted:In my experience with a specialist who got Phantom, the unit thinks it is stealthed after your squad has broken concealment, but if you move it to within sight range of any enemy the pod will activate (even though the specialist moved into cover avoiding the red squares). Phantom Rangers of course work just fine. Dunno what happened with your game, but my phantom specialist can get just as close as a phantom ranger.
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# ? Feb 17, 2016 01:44 |
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Just had my Commander Ironman game die a terrible death because I couldn't back out to the main menu once I was given the gimmick to what I can only imagine is the penultimate mission. If I'd known I only got 3 people I would've invested more heavily in the various things you were allowed to get. But I'd been destroying everything prior to that and with the Shadow Chamber telling me there were only 9 dudes I figured I'd have absolutely no problems. 1 Psyker, 1 Assault, and 1 Sharpshooter got murdered by a bunch of andromedons. Lame and dumb and bad. I'm not even going to bother replaying. I got beaten by a gimmick and I'm super salty about it.
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# ? Feb 17, 2016 01:48 |
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Exodee posted:I feel like swords should just get like a +10 Aim bonus and they'd be pretty decent early game, at least. That 90% chance to hit is just a bit too dicey in my opinion, except as a desperation move. My feeling is that the only big difference is reaper vs. rapid fire as far as play style goes. Wish there were more incentive to sword things. FairGame posted:Just had my Commander Ironman game die a terrible death because I couldn't back out to the main menu once I was given the gimmick to what I can only imagine is the penultimate mission. Were you able to dominate an andromedon? That helped me a lot.
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# ? Feb 17, 2016 01:48 |
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Exodee posted:There seems to be a bug where Specialists that previously took feedback damage from a skulljack keep taking the feedback damage whenever they hack anything else. Oh holy poo poo I thought I was going insane, I had hackers taking seemingly-random damage ticks on two or three missions over the weekend but nothing since. Now I know what to pay attention for at least!
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# ? Feb 17, 2016 01:49 |
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dyzzy posted:My feeling is that the only big difference is reaper vs. rapid fire as far as play style goes. Wish there were more incentive to sword things. Yes! And then he...immediately shook it off somehow? Can a codex cure mind control with its ammo vortex thing?
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# ? Feb 17, 2016 01:51 |
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FairGame posted:Just had my Commander Ironman game die a terrible death because I couldn't back out to the main menu once I was given the gimmick to what I can only imagine is the penultimate mission. What are you specifically complaining about? the mission loadout screen specifies 3 troops, and you can do the mission with 3 troops just fine, especially with the extra intel tools. It also says there's no going back once you launch the mission before you send the avenger there and get to loadout too! I mean it surprised me too that i only had 3 troop slots, but you should have had at least 6 ace troops to pick from anyway? what 'things' should you have invested in more? I did the mission with an assault, medic specialist and grenadier, and it wasn't ideal but it worked with some scrambling plays after i accidentally activated 2 pods at once.
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# ? Feb 17, 2016 01:54 |
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I'm not entirely sure what you're supposed to do about retaliation missions with Chryssalids. It'd be fine if they don't start aware of you and attacking everything but they do. How are you supposed to outsave three packs of Chryssalids each chowing down?RoboCicero posted:Actually, I think the AI is coded to ignore bound units because if you ever mind control a Viper and bind someone, you absolutely can shoot the poor sucker who is being slowly constricted to death. That's good to know if I ever need to leave one bound.
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# ? Feb 17, 2016 01:56 |
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Zomborgon posted:Dunno what happened with your game, but my phantom specialist can get just as close as a phantom ranger. Very strange. I tested it on multiple occasions in different missions with savescumming and every time she'd get detected, and I never had any issues with a Phantom Ranger.
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# ? Feb 17, 2016 01:57 |
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busb posted:What are you specifically complaining about? the mission loadout screen specifies 3 troops, and you can do the mission with 3 troops just fine, especially with the extra intel tools. It also says there's no going back once you launch the mission before you send the avenger there and get to loadout too! I mean it surprised me too that i only had 3 troop slots, but you should have had at least 6 ace troops to pick from anyway? Penultimate (I think?) mission spoilers ahead: The mission loadout screen specifies 3 troops. That's the first time you learn about 3 troops. You cannot escape out of the mission loadout screen. Thus, by the time you learn you only have 3 troops, you're committed and don't have a chance to buy the various intel tools. Which I skipped! Because I figured I'd have a squad of 6 that prior to that point had dominated the poo poo out of everything without needing special intel bonuses. Thus, had I known "3 troops only," I would've bought all 4 intel tools because I was swimming in resources and intel and Col/Magus level troops.
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# ? Feb 17, 2016 01:59 |
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I beat the UFO encounter in my ironman game with a single surviving soldier left with 1hp. My entire roster was KIA aside from my highest ranking specialist who made it back to the ramp under fire from 5-6 enemies.
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# ? Feb 17, 2016 01:59 |
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Harrow posted:I'm already planning out my next campaign on Commander and I can't decide on early build order. I do Resistance Comms. GTS means you have a well rounded roster and a few soldiers having to sit out on wounds isn't a huge deal early game. Plus if you're playing right you shouldn't be getting hit all that often early game anyway.
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# ? Feb 17, 2016 02:00 |
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Wait they can poison you just by being near you too? So Chryssalids: -Start activated -Know where you are -Are in packs of 1 to 2 -Have three to four packs -Can each attack civilians -Can double move and kill a civilian since the standing poison attack does 4 I guess XCOM2 got sick of me beating retaliation missions.
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# ? Feb 17, 2016 02:01 |
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busb posted:What are you specifically complaining about? the mission loadout screen specifies 3 troops, and you can do the mission with 3 troops just fine, especially with the extra intel tools. It also says there's no going back once you launch the mission before you send the avenger there and get to loadout too! I mean it surprised me too that i only had 3 troop slots, but you should have had at least 6 ace troops to pick from anyway? I kinda wish the ability to buy one-time buffs with intel came up more often. It seems like a really neat idea and I think it would have made all those datapad drops I got a bit more useful.
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# ? Feb 17, 2016 02:03 |
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I keep telling myself I'm going to get past the eighth or so mission and then some bug or incident creeps up on me and I don't I've never even gotten to abuse mimic beacons--not that I particularly want to, that poo poo just seems cheesy, but still Jake please patch your game
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# ? Feb 17, 2016 02:06 |
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lmao my kill zone sniper missed twice and let at least one enemy walk through the kill zone unimpeded. He wasn't out of ammo because he took another shot which he also missed. You know, for further confirmation that they're strictly inferior to gunslingers.
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# ? Feb 17, 2016 02:07 |
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Kenshin posted:In my experience with a specialist who got Phantom, the unit thinks it is stealthed after your squad has broken concealment, but if you move it to within sight range of any enemy the pod will activate (even though the specialist moved into cover avoiding the red squares). Phantom Rangers of course work just fine. I have exactly the same problem with my phantom specialist. Notably, concealment doesn't break and the specialist seems to not register to the enemies, but it definitely activates pods with LOS only to the concealed specialist as long as the rest of the squad is revealed.
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# ? Feb 17, 2016 02:07 |
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victrix posted:'Guaranteed' It's part of the fun! Rangers who gently caress up die, rangers who don't continue on living! It's why rangers are the best of the best! Ignore the pile of dead dudes with clean swords in the back! dogstile fucked around with this message at 02:12 on Feb 17, 2016 |
# ? Feb 17, 2016 02:09 |
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FairGame posted:Penultimate (I think?) mission spoilers ahead: The mission loadout screen specifies 3 troops. That's the first time you learn about 3 troops. You cannot escape out of the mission loadout screen. Thus, by the time you learn you only have 3 troops, you're committed and don't have a chance to buy the various intel tools. Which I skipped! Because I figured I'd have a squad of 6 that prior to that point had dominated the poo poo out of everything without needing special intel bonuses. Give it some time imo, the things you're talking about were nice, but not key to succeeding. I didn't even have dodge proc once, and hosed up concealment, but i'll admit the run and gun was absolutely key to keeping one of my dudes alive at one stage. I didn't buy the 4th intel reward because i couldn't be bothered scanning and waiting for it. Also I realised about 2 turns into the final mission that i'd forgotten to equip a 3rd weapon mod on my dudes that i'd just unlocked, which sucked. You won't be so blase about missions with no return in the future! Dying at the end is soul destroying in roguelikes, but in time you'll give it another go. The final mission is worth it, purely for the amount of 'oh gently caress, which tool do i use here to not get horribly murdered'. I'm having a break before i start legendary ironman too.
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# ? Feb 17, 2016 02:10 |
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Grizzwold posted:I kinda wish the ability to buy one-time buffs with intel came up more often. It seems like a really neat idea and I think it would have made all those datapad drops I got a bit more useful. Yeah, it was a great idea and I'd love to see it done as a general thing.
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# ? Feb 17, 2016 02:11 |
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I just barely saved enough civilians to not lose that. Chryssalids are scary as gently caress now. Also I think they're just broken and the animations don't work, not that they poison you by touch. Or at least, I hope it's just the game being broken.
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# ? Feb 17, 2016 02:12 |
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Grizzwold posted:I kinda wish the ability to buy one-time buffs with intel came up more often. It seems like a really neat idea and I think it would have made all those datapad drops I got a bit more useful. This absolutely! It was a cool idea and what intel should have been used for throughout the entire game, not as a currency to buy supplies. There should be a mod to jack up the supply rewards and prices, make black market tools all cost supplies, and have all planned guerrilla missions have intel buyins. * It'd be cool if concealment wasn't a natural starting point on those missions, but had to be purchased with intel. * Make it so you can purchase an extra turn or two on timed missions with intel, etc ideally make it so intel feels like a rewarding and key thing for using on certain missions that you really need the boost, rather than just another numbered currency for buying items.
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# ? Feb 17, 2016 02:15 |
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NJ Deac posted:I have exactly the same problem with my phantom specialist. Notably, concealment doesn't break and the specialist seems to not register to the enemies, but it definitely activates pods with LOS only to the concealed specialist as long as the rest of the squad is revealed. Well, I'm glad I'm not the only one. I'm pretty sure I saw it happen to beagle the week before the release, too.
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# ? Feb 17, 2016 02:19 |
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I just discovered a mod that lets you have Advent helmets Now I can pretend I have defectors from the Advent in my team despite the slightly lame plot being that they are clonethings not actual collaborators
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# ? Feb 17, 2016 02:20 |
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Gridlocked posted:I just discovered a mod that lets you have Advent helmets Even better. The mod adds ADVENT armour for all weight classes. EDIT: Oh, right, here it is. Dinictus fucked around with this message at 02:25 on Feb 17, 2016 |
# ? Feb 17, 2016 02:22 |
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Gridlocked posted:I just discovered a mod that lets you have Advent helmets Considering they're melting humans down into a gene slurry it's kind of more hosed up that they're just injecting that into sectoids and doing whatever instead of it just being John Traitor, imo.
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# ? Feb 17, 2016 02:26 |
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Stealth that mission then the real Dark Souls begins.
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# ? Feb 17, 2016 02:29 |
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The big research image is nice and useful but too big and obnoxious for people who only want to answer a single question. "What corpses should I avoid selling". So I simplified and condensed it down.quote:CORPSES WHICH CAN BE SOLD FREELY (after research) I did this primarily for my own benefit but posted it here in case anyone wants a quick reference to corpses. This does leave one big honkin' question I don't know the answer to though : If you have sufficient corpses then research becomes instant. IE : If you have 10 advent trooper corpses (On easy; Vet and Commander require 15, Legendary requires 25) you can research advent troopers instantly. If you do this, does it consume all 10 corpses or does it consume only one. I'd assume only one but better to ask and be sure. khy fucked around with this message at 02:32 on Feb 17, 2016 |
# ? Feb 17, 2016 02:30 |
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Plasma weapons look stupid as poo poo, but drat the plasma pistol feels insanely powerful.
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# ? Feb 17, 2016 02:30 |
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Ok, please someone tell me if I'm alone with this but is this game super sloppy and runs like poo poo? There is a very noticeable FPS drop while you are looking at the base, the game has a very hard time trying to figure out what an alien is going to do on his turn, occasionally there are just these 5 second pauses when nothing happens and I can't interact with anything. To top it all off, there is input delay. Is there a way to mod this out AKA some guy on the internet is a better coder that the dev team and has already fixed this poo poo, or do I have some specific options that fudge this all up? The way it is now just makes me not want to play it.
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# ? Feb 17, 2016 02:35 |
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Gortarius posted:Ok, please someone tell me if I'm alone with this but is this game super sloppy and runs like poo poo? You are the opposite of alone on this. People are universally bitching about the games' inexplicable poo poo performance and weird glitches. From a QA perspective this game is a piece of poo poo and it brings deep shame to Firaxis and 2K. I'm extremely reluctant to actually recommend the game to people because of how often it fucks up and in such weird ways. One of my friends literally cannot play the game yet. If the game wasn't otherwise very good it would have been consigned to the bargain bin of contemptuous failure by now. But fortunately for it, it is, so it may yet escape activating every pod of glitches on the map at the same time. Gortarius posted:Is there a way to mod this out AKA some guy on the internet is a better coder that the dev team and has already fixed this poo poo, or do I have some specific options that fudge this all up? The way it is now just makes me not want to play it. If this is unsatisfactory, 2K and Firaxis are busily working on un-loving their baby as fast as they can so you may want to just hold off for a bit and play something else until the patch is out, or even return the game now and re-buy it later once the patch is out. You should not feel obliged to keep a product that doesn't work.
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# ? Feb 17, 2016 02:40 |
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RBA Starblade posted:Considering they're melting humans down into a gene slurry it's kind of more hosed up that they're just injecting that into sectoids and doing whatever instead of it just being John Traitor, imo. It's more fun when there are traitors though. Every alien movie/game/whatever is better when the plucky resistance is fighting those evil traitors-of-their-own-kind and then one or two of them realize the error of their ways/break the mind control and defect back to the resistance to help save the world It's also awesome for some of those city missions cause then you can pretend that your troops snuck in disguised as ADVENT troops. The old pretend-we-are-Stormtroopers trick. Also: http://steamcommunity.com/sharedfiles/filedetails/?id=624529054&searchtext= Start with infinite Flashbangs and Smoke. Broken or decent idea? Gridlocked fucked around with this message at 02:54 on Feb 17, 2016 |
# ? Feb 17, 2016 02:49 |
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Tighan's a former collaborator, and he can't be the only one.
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# ? Feb 17, 2016 02:51 |
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Steve2911 posted:Does anyone know if the Avatar Project is inspired by this crazy poo poo? https://en.wikipedia.org/wiki/2045_Initiative I'd like to believe that it's this: https://www.youtube.com/watch?v=xg29TuWo0Yo
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# ? Feb 17, 2016 02:51 |
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RiotGearEpsilon posted:You are the opposite of alone on this. People are universally bitching about the games' inexplicable poo poo performance and weird glitches. From a QA perspective this game is a piece of poo poo and it brings deep shame to Firaxis and 2K. I'm extremely reluctant to actually recommend the game to people because of how often it fucks up and in such weird ways. One of my friends literally cannot play the game yet. Thanks, I'll check this poo poo out. What I can't comprehend though is that... This is just as lovely as the previous game was at launch, but it doesn't look any better and it isn't a radical departure from it mechanically, so how'd they manage to gently caress it up this bad? Iiirc they eventually did fix up the first game so it was pretty stable and ran OK, so after unfucking the first game they went on to re-gently caress the codez they recycled for the second game, and now they are back to unfucking it all?
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# ? Feb 17, 2016 02:58 |
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Are certain grenadier abilities supposed to set nearby squares on fire, or is this some weird bug?
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# ? Feb 17, 2016 03:00 |
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Gridlocked posted:I just discovered a mod that lets you have Advent helmets I don't think they are all vat grown. I imagine the first ADVENT soldiers had to be recruited from the local populace and they only got around to mass producing them once they had established total power over earth and could run such a facility in secret. Some of the default helmets look kind of like modified versions of the ones ADVENT use. I like to think that's from soldiers stealing helmets off dead ones but also from early ADVENT defectors.
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# ? Feb 17, 2016 03:00 |
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Gortarius posted:... but it doesn't look any better ... This is a crazy thing to say.
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# ? Feb 17, 2016 03:04 |
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RBA Starblade posted:Plasma weapons look stupid as poo poo, but drat the plasma pistol feels insanely powerful. Have you tried the plasma mini gun yet? It's the only one I like the look of AND it sounds and feels amazing. The first time I flanked a muton with it and had it spin up and just ragdoll the poo poo out of the muton against the wall I fell in love.
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# ? Feb 17, 2016 03:16 |
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# ? May 23, 2024 12:15 |
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Yeah but you cant really go wrong with a gatling gun.
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# ? Feb 17, 2016 03:21 |