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Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule

Crappy Jack posted:

No, but at the end of ME2 we get that final shot of the Reaper fleet approaching and they all basically look like squids.

It's weird because there are a bunch of different "types", but yeah, mostly squids

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Geostomp
Oct 22, 2008

Unite: MASH!!
~They've got the bad guys on the run!~

Doctor Borris posted:

I liked the idea Reapers took something from the civilizations, and made it horrific and inscrutable to mortals. Its in their name afterall. The theme that collectors were once a race is great.

The human reaper at the ends is dumb BUT who knows how complete it is, what technology is making it, or really WTF is their end construction goal. That helps make it scarier and honestly it always worked for me because it's not explained. Through all of me2 it is made clear Reapers do horrific things to their prey so nothing about a half formed reaper was that funny.

One last note, no other Reapers had been seen before Sovereign right? So who knows what they look like?

I like to think that the Human Reaper really was just a skeleton still being built up, explaining why it was so weak and somewhat goofy looking.


The Belgian Devil posted:

Well, almost. ME2 didn't ignore the reaper threat exactly, but it turned it into this Lovecraftian terror-from-beyond that someone will always try to bring back to destroy us all, but which we'll never actually face. That's what the Reapers should always have been. When Harbinger says "You have failed. We will find another way." to the Collector General he set that up perfectly.

ME3 would have been a way cooler story if, instead of fighting an impossible war against the Reapers who are already here, you have to prevent the Illusive Man from bringing the Reapers into the galaxy because he thinks he could control them and improve youmanity. So then Shep has to run all over the place stopping cultists Cerberus agents from gathering enough McGuffins to open the big relay that ends the world. And of course at the end you face off against a Reaper-ized Illusive Man, and throughout the game poor Shep still has to deal with people who are skeptical that the Reapers exist at all.

That sounds pretty nice. Sure, people would whine that we don't get to directly face the Reapers, but considering how stupid Bioware had to make them to make even a doomed war possible (ignoring all the things that really should make the fight more even, but still), it would have fit the story much better. The end of ME3 could have the Reapers forced to slow-boat their way in, taking long enough and weakening them so much that the sapient species of the far future would be advanced enough to defeat them on their own.

Milkfred E. Moore
Aug 27, 2006

'It's easier to imagine the end of the world than the end of capitalism.'

Crappy Jack posted:

No, but at the end of ME2 we get that final shot of the Reaper fleet approaching and they all basically look like squids.

There's actually a fair bit of variation in that shot. More than what we actually got in ME3.

Rhjamiz
Oct 28, 2007

Milky Moor posted:

There's actually a fair bit of variation in that shot. More than what we actually got in ME3.

Yeah there was at least one that looked decidedly more crustacean-like to me that we never see again.

Milkfred E. Moore
Aug 27, 2006

'It's easier to imagine the end of the world than the end of capitalism.'
Like, the ending of ME2 (plus Harbinger) illustrated individualistic Reapers, although all clearly united.

I don't think it is a coincidence that ME3 homogenised them into one design while removing any trace of personality (beyond Harbinger's confusing Codex entry and that bizarre conversation on Rannoch). And putting the Catalyst at the head, of course.

sassassin
Apr 3, 2010

by Azathoth
A sequel to ME2 where we thwart another dastardly plot from some reaper with a cool name would have been great. Why didn't they make one?

Lt. Danger
Dec 22, 2006

jolly good chaps we sure showed the hun

The human reaper looks like a human because the insides of reapers are monuments to their respective genocided race it is a fairly obvious visual metaphor. It's a giant human that eats other, smaller humans! Saturn devouring his children, after Goya.

Like I like Chris L'Etoile and what he did with the geth but reading some of those quotes it sounds like the reason he was so good at writing Legion was because maybe he himself is a robot too?

Milkfred E. Moore
Aug 27, 2006

'It's easier to imagine the end of the world than the end of capitalism.'
*frantically flips through a small ring-bound notepad*

but danger the human reaper is never shown literally eating people. and furthermore

Milkfred E. Moore
Aug 27, 2006

'It's easier to imagine the end of the world than the end of capitalism.'
But seriously, I like pretty much everything about the Human Reaper. It's a great final boss to ME2. I never got caught up on the fact that it doesn't look like a Reaper - I mean, ignoring the fact it was incomplete, was Sovereign from a race of cuttlefish aliens?

MechanicalTomPetty
Oct 30, 2011

Runnin' down a dream
That never would come to me

Milky Moor posted:

But seriously, I like pretty much everything about the Human Reaper. It's a great final boss to ME2. I never got caught up on the fact that it doesn't look like a Reaper - I mean, ignoring the fact it was incomplete, was Sovereign from a race of cuttlefish aliens?

I think I remember reading that the cuttlefish look was just an outer shell and the core of each reaper looks like whatever race got processed to make it.

Don't think to hard about why the inside of the derelict doesn't look like Cthulu or a bug or whatever predated the Protheans, maybe that part was stuffed somewhere else?

MechanicalTomPetty fucked around with this message at 01:26 on Feb 17, 2016

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:

MechanicalTomPetty posted:

I think I remember reading that the cuttlefish look was just an outer shell and the core of each reaper looks like whatever race got processed to make it.

Don't think to hard about why the inside of the derelict doesn't look like Cthulu or a bug or whatever predated the Protheans, maybe that part was stuffed somewhere else?

My understanding was that most races get based off of sovereign because sovereign is the Leviathan's reaper. The reason why the human reaper looks different is that abandoned plotline about Humans being unique in their genetic diversity and therefore their reaper also being important for some reason.

Rhjamiz
Oct 28, 2007

Kurieg posted:

My understanding was that most races get based off of sovereign because sovereign is the Leviathan's reaper. The reason why the human reaper looks different is that abandoned plotline about Humans being unique in their genetic diversity and therefore their reaper also being important for some reason.

I thought Harbinger was the first Reaper?

Lt. Danger
Dec 22, 2006

jolly good chaps we sure showed the hun

Milky Moor posted:

*frantically flips through a small ring-bound notepad*

but danger the human reaper is never shown literally eating people. and furthermore

No... no! *tears down wall of post-it notes and string*

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


I think EDI has a line in ME2 that suggests Reaper larvae may start out more resembling its original species, but grow to resemble the standard Reaper form as it matures. In any case, video games.

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:

Rhjamiz posted:

I thought Harbinger was the first Reaper?

Er.. yes, yeah. Sorry, tired. Everything else remains though.

OhFunny
Jun 26, 2013

EXTREMELY PISSED AT THE DNC
I got all excited seeing 400+ posts and rushed in to see what was the big news on Andromeda. :sigh:


I guess I'll just say whatever flaws Mass Effect 3 had. I enjoyed it much more than Dragon Age: Origins and Inquisition. Nothing grabbed me with them. Not the setting, characters, lore, or combat systems. I didn't even care enough to finish them.

Waltzing Along
Jun 14, 2008

There's only one
Human race
Many faces
Everybody belongs here

OhFunny posted:

I enjoyed it much more than Dragon Age: Origins and Inquisition. Nothing grabbed me with them. Not the setting, characters, lore, or combat systems. I didn't even care enough to finish them.

What the gently caress? DAI maybe, but not DAO. That game is better written than any of the MEs. And the ending is a huge payoff based on your decisions.

Feels Villeneuve
Oct 7, 2007

Setter is Better.
Fantasy stinks. Sci-fi is better.

Waltzing Along
Jun 14, 2008

There's only one
Human race
Many faces
Everybody belongs here
Good writing is good writing.

Shirkelton
Apr 6, 2009

I'm not loyal to anything, General... except the dream.

Waltzing Along posted:

What the gently caress? DAI maybe, but not DAO. That game is better written than any of the MEs. And the ending is a huge payoff based on your decisions.


Waltzing Along posted:

Good writing is good writing.

El_Elegante
Jul 3, 2004

by Jeffrey of YOSPOS
Biscuit Hider
Human reaper all curled up in the fetal position within a cuttlefish she'll, it's not weird.

9-Volt Assault
Jan 27, 2007

Beter twee tetten in de hand dan tien op de vlucht.
lol: Mass Effect: Andromeda lead writer confirms he has left BioWare

the dude who was hired as lead writer for Andromeda in late 2013 left Bioware last september.

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


Waltzing Along posted:

What the gently caress? DAI maybe, but not DAO. That game is better written than any of the MEs. And the ending is a huge payoff based on your decisions.

DAO is a great example of how people's bizarre obsession with ending slide porn lets them overlook 80+ hours of the most boringest gameplay and setting ever conceived by humans.

sassassin
Apr 3, 2010

by Azathoth

exquisite tea posted:

DAO is a great example of how people's bizarre obsession with ending slide porn lets them overlook 80+ hours of the most boringest gameplay and setting ever conceived by humans.

I like DAO but I agree that slideshows are garbage that people eat up for some dumb reason.

Ooh, this slide was slightly different because I did x and y. Riveting!

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!

Charlie Mopps posted:

lol: Mass Effect: Andromeda lead writer confirms he has left BioWare

the dude who was hired as lead writer for Andromeda in late 2013 left Bioware last september.

He'd probably finished all the writing and didn't want to sit twiddling his thumbs waiting to get to work on the DLC.

Geostomp
Oct 22, 2008

Unite: MASH!!
~They've got the bad guys on the run!~

exquisite tea posted:

DAO is a great example of how people's bizarre obsession with ending slide porn lets them overlook 80+ hours of the most boringest gameplay and setting ever conceived by humans.

Said slides were promptly ignored because they were written with the assumption that DAO was a standalone game, making it very hard for sequels (why they added options to kill nearly everyone, I'll never know). The combat was some of the worst I've ever seen in a console game. Let's not get into the boring, brown visuals (one of few things I can say DA2 improved without contest).

Furism
Feb 21, 2006

Live long and headbang
What I'm afraid of is that Andromeda will follow the DAI route and go open-worldish. Collect space bear asses and all. I guess it'll be fun to kill Thresher Maws with the Mako again.

Geostomp
Oct 22, 2008

Unite: MASH!!
~They've got the bad guys on the run!~

Furism posted:

What I'm afraid of is that Andromeda will follow the DAI route and go open-worldish. Collect space bear asses and all. I guess it'll be fun to kill Thresher Maws with the Mako again.

That game would have more excuse given that this is explicitly an exploration mission.

Rhjamiz
Oct 28, 2007

Geostomp posted:

Said slides were promptly ignored because they were written with the assumption that DAO was a standalone game, making it very hard for sequels (why they added options to kill nearly everyone, I'll never know). The combat was some of the worst I've ever seen in a console game. Let's not get into the boring, brown visuals (one of few things I can say DA2 improved without contest).

I liked DAO, but then I came at it from the angle that it was an homage? Revival? of the old Infinity Engine D&D games BioWare used to make, so from that perspective it was all very fun. I can't even imagine how tedious and awful it must have been on the console, yikes. It never occurred to me that it had gotten a console release, it was so unsuited to it.

What I'm saying is my standards were very low :v:

Furism
Feb 21, 2006

Live long and headbang

Rhjamiz posted:

It never occurred to me that it had gotten a console release, it was so unsuited to it.

Yeah that was the reason the game got delayed for a year or two and we got the atrocious "This Is The New poo poo" trailer.

orcane
Jun 13, 2012

Fun Shoe

Geostomp posted:

Said slides were promptly ignored because they were written with the assumption that DAO was a standalone game, making it very hard for sequels (why they added options to kill nearly everyone, I'll never know). The combat was some of the worst I've ever seen in a console game. Let's not get into the boring, brown visuals (one of few things I can say DA2 improved without contest).

Don't play DA:O on console, jfc.

wookieepelt
Jul 23, 2009

Waltzing Along posted:

What the gently caress? DAI maybe, but not DAO. That game is better written than any of the MEs. And the ending is a huge payoff based on your decisions.

I have to disagree. Mass Effect one had some of the best writing of any Bioware game. The setting alone kicks any other Bioware game's rear end.

Mymla
Aug 12, 2010

Furism posted:

What I'm afraid of is that Andromeda will follow the DAI route and go open-worldish. Collect space bear asses and all. I guess it'll be fun to kill Thresher Maws with the Mako again.

Same. DAI was a good game, but the open world bits that were shoehorned in so they could pretend to be a little bit like skyrim needed to loving go. And the random planets you had to navigate with the mako were the worst parts of ME1.
Skyrim isn't even a good game jesus christ.

Thor-Stryker
Nov 11, 2005

wookieepelt posted:

I have to disagree. Mass Effect one had some of the best writing of any Bioware game. The setting alone kicks any other Bioware game's rear end.

Can't go wrong with Space 007 (Hell 006 tries to kill you at the end of ME1) followed by Ocean's Eleven for the sequel, followed by anime plot for the third.

The think the one thing done so right was the last DLC for ME3: wrapping up the majority of character stories in a fun non-serious fashion.

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule

Mymla posted:

Same. DAI was a good game, but the open world bits that were shoehorned in so they could pretend to be a little bit like skyrim needed to loving go. And the random planets you had to navigate with the mako were the worst parts of ME1.
Skyrim isn't even a good game jesus christ.

DAI was in desperate need of a good editor. I'd lose probably a third of the quests in each zone if the payoff was a greater focus on interesting side stories and character beats

The Belgian Devil
May 3, 2008

Ca plane pour moi

Pattonesque posted:

DAI was in desperate need of a good editor. I'd lose probably a third of the quests in each zone if the payoff was a greater focus on interesting side stories and character beats

The vast majority of the content is useless and optional anyway. You can up and decide to end the game any time after you have completed both "Wicked Eyes and Wicked Hearts" and "Here Lies the Abyss". After playing through the crapfest that is WEWH, the prospect of doing another 4 or 5 cookie cutter zones made me feel like the old lady sitting next to Ted Stryker in Airplane. So I just went straight to "What Pride Had Wrought" with my already hilariously overpowered party and bulldozed my way straight to the end of the game. Turns out all that stuff is leveled anyway, so even though my character wasn't max level it was no challenge at all. So I never went to the last 4 zones and never completed most characters' story arcs, and TBH it was a much better game for it. And the slideshow at the end gave me the ending I would have wanted anyhow, so what would have been the point of all that other crap?

Still, DA:I is a better story than ME3.

The Belgian Devil
May 3, 2008

Ca plane pour moi
Also, I assume I'm not the only one who noticed the Reapers easter egg in DA:I? Comes with the Reaper BWOAAAAAM sound and everything.

Waltzing Along
Jun 14, 2008

There's only one
Human race
Many faces
Everybody belongs here

exquisite tea posted:

DAO is a great example of how people's bizarre obsession with ending slide porn lets them overlook 80+ hours of the most boringest gameplay and setting ever conceived by humans.

Has nothing to do with slides. I wasn't expecting my best buddy to tell me to gently caress off because I refused to kill some other dude who wanted to help kill the baddie. Especially, after I didn't push him to be king when he said it wasn't what he wanted. Nor was I expecting my girlfriend to run off with my baby. These weren't in slides.

Cross-Section
Mar 18, 2009

DAO's epilogue didn't have too many actual slides, though?

Fallout: New Vegas's, however, now that's my poo poo! :shepspends:



so much variation

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Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule

The Belgian Devil posted:

The vast majority of the content is useless and optional anyway. You can up and decide to end the game any time after you have completed both "Wicked Eyes and Wicked Hearts" and "Here Lies the Abyss". After playing through the crapfest that is WEWH, the prospect of doing another 4 or 5 cookie cutter zones made me feel like the old lady sitting next to Ted Stryker in Airplane. So I just went straight to "What Pride Had Wrought" with my already hilariously overpowered party and bulldozed my way straight to the end of the game. Turns out all that stuff is leveled anyway, so even though my character wasn't max level it was no challenge at all. So I never went to the last 4 zones and never completed most characters' story arcs, and TBH it was a much better game for it. And the slideshow at the end gave me the ending I would have wanted anyhow, so what would have been the point of all that other crap?

Still, DA:I is a better story than ME3.

several of the optional zones have interesting main stories (the dwarven tomb riddle in the Hissing Wastes, the budding revolution in the Emerald Graves) that are hamstrung by bad/bloated sidequest design and a lack of connection to the main quest

honestly you could take those two plus the Emprise du Lion and maybe the Exalted Plains, tighten the main stories, set them as explicitly post-endgame content, and it'd make DAI a lot more interesting

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