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Crappy Jack posted:No, but at the end of ME2 we get that final shot of the Reaper fleet approaching and they all basically look like squids. It's weird because there are a bunch of different "types", but yeah, mostly squids
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# ? Feb 16, 2016 22:16 |
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# ? May 31, 2024 04:06 |
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Doctor Borris posted:I liked the idea Reapers took something from the civilizations, and made it horrific and inscrutable to mortals. Its in their name afterall. The theme that collectors were once a race is great. I like to think that the Human Reaper really was just a skeleton still being built up, explaining why it was so weak and somewhat goofy looking. The Belgian Devil posted:Well, almost. ME2 didn't ignore the reaper threat exactly, but it turned it into this Lovecraftian terror-from-beyond that someone will always try to bring back to destroy us all, but which we'll never actually face. That's what the Reapers should always have been. When Harbinger says "You have failed. We will find another way." to the Collector General he set that up perfectly. That sounds pretty nice. Sure, people would whine that we don't get to directly face the Reapers, but considering how stupid Bioware had to make them to make even a doomed war possible (ignoring all the things that really should make the fight more even, but still), it would have fit the story much better. The end of ME3 could have the Reapers forced to slow-boat their way in, taking long enough and weakening them so much that the sapient species of the far future would be advanced enough to defeat them on their own.
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# ? Feb 16, 2016 22:16 |
Crappy Jack posted:No, but at the end of ME2 we get that final shot of the Reaper fleet approaching and they all basically look like squids. There's actually a fair bit of variation in that shot. More than what we actually got in ME3.
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# ? Feb 16, 2016 22:21 |
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Milky Moor posted:There's actually a fair bit of variation in that shot. More than what we actually got in ME3. Yeah there was at least one that looked decidedly more crustacean-like to me that we never see again.
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# ? Feb 16, 2016 22:37 |
Like, the ending of ME2 (plus Harbinger) illustrated individualistic Reapers, although all clearly united. I don't think it is a coincidence that ME3 homogenised them into one design while removing any trace of personality (beyond Harbinger's confusing Codex entry and that bizarre conversation on Rannoch). And putting the Catalyst at the head, of course.
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# ? Feb 16, 2016 23:57 |
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A sequel to ME2 where we thwart another dastardly plot from some reaper with a cool name would have been great. Why didn't they make one?
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# ? Feb 17, 2016 00:48 |
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The human reaper looks like a human because Like I like Chris L'Etoile and what he did with the geth but reading some of those quotes it sounds like the reason he was so good at writing Legion was because maybe he himself is a robot too?
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# ? Feb 17, 2016 01:00 |
*frantically flips through a small ring-bound notepad* but danger the human reaper is never shown literally eating people. and furthermore
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# ? Feb 17, 2016 01:18 |
But seriously, I like pretty much everything about the Human Reaper. It's a great final boss to ME2. I never got caught up on the fact that it doesn't look like a Reaper - I mean, ignoring the fact it was incomplete, was Sovereign from a race of cuttlefish aliens?
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# ? Feb 17, 2016 01:21 |
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Milky Moor posted:But seriously, I like pretty much everything about the Human Reaper. It's a great final boss to ME2. I never got caught up on the fact that it doesn't look like a Reaper - I mean, ignoring the fact it was incomplete, was Sovereign from a race of cuttlefish aliens? I think I remember reading that the cuttlefish look was just an outer shell and the core of each reaper looks like whatever race got processed to make it. Don't think to hard about why the inside of the derelict doesn't look like Cthulu or a bug or whatever predated the Protheans, maybe that part was stuffed somewhere else? MechanicalTomPetty fucked around with this message at 01:26 on Feb 17, 2016 |
# ? Feb 17, 2016 01:24 |
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MechanicalTomPetty posted:I think I remember reading that the cuttlefish look was just an outer shell and the core of each reaper looks like whatever race got processed to make it. My understanding was that most races get based off of sovereign because sovereign is the Leviathan's reaper. The reason why the human reaper looks different is that abandoned plotline about Humans being unique in their genetic diversity and therefore their reaper also being important for some reason.
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# ? Feb 17, 2016 01:31 |
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Kurieg posted:My understanding was that most races get based off of sovereign because sovereign is the Leviathan's reaper. The reason why the human reaper looks different is that abandoned plotline about Humans being unique in their genetic diversity and therefore their reaper also being important for some reason. I thought Harbinger was the first Reaper?
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# ? Feb 17, 2016 01:31 |
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Milky Moor posted:*frantically flips through a small ring-bound notepad* No... no! *tears down wall of post-it notes and string*
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# ? Feb 17, 2016 01:38 |
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I think EDI has a line in ME2 that suggests Reaper larvae may start out more resembling its original species, but grow to resemble the standard Reaper form as it matures. In any case, video games.
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# ? Feb 17, 2016 01:41 |
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Rhjamiz posted:I thought Harbinger was the first Reaper? Er.. yes, yeah. Sorry, tired. Everything else remains though.
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# ? Feb 17, 2016 01:43 |
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I got all excited seeing 400+ posts and rushed in to see what was the big news on Andromeda. I guess I'll just say whatever flaws Mass Effect 3 had. I enjoyed it much more than Dragon Age: Origins and Inquisition. Nothing grabbed me with them. Not the setting, characters, lore, or combat systems. I didn't even care enough to finish them.
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# ? Feb 17, 2016 04:04 |
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OhFunny posted:I enjoyed it much more than Dragon Age: Origins and Inquisition. Nothing grabbed me with them. Not the setting, characters, lore, or combat systems. I didn't even care enough to finish them. What the gently caress? DAI maybe, but not DAO. That game is better written than any of the MEs. And the ending is a huge payoff based on your decisions.
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# ? Feb 17, 2016 06:34 |
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Fantasy stinks. Sci-fi is better.
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# ? Feb 17, 2016 06:37 |
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Good writing is good writing.
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# ? Feb 17, 2016 06:39 |
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Waltzing Along posted:What the gently caress? DAI maybe, but not DAO. That game is better written than any of the MEs. And the ending is a huge payoff based on your decisions. Waltzing Along posted:Good writing is good writing.
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# ? Feb 17, 2016 06:45 |
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Human reaper all curled up in the fetal position within a cuttlefish she'll, it's not weird.
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# ? Feb 17, 2016 06:57 |
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lol: Mass Effect: Andromeda lead writer confirms he has left BioWare the dude who was hired as lead writer for Andromeda in late 2013 left Bioware last september.
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# ? Feb 17, 2016 09:25 |
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Waltzing Along posted:What the gently caress? DAI maybe, but not DAO. That game is better written than any of the MEs. And the ending is a huge payoff based on your decisions. DAO is a great example of how people's bizarre obsession with ending slide porn lets them overlook 80+ hours of the most boringest gameplay and setting ever conceived by humans.
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# ? Feb 17, 2016 09:55 |
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exquisite tea posted:DAO is a great example of how people's bizarre obsession with ending slide porn lets them overlook 80+ hours of the most boringest gameplay and setting ever conceived by humans. I like DAO but I agree that slideshows are garbage that people eat up for some dumb reason. Ooh, this slide was slightly different because I did x and y. Riveting!
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# ? Feb 17, 2016 11:20 |
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Charlie Mopps posted:lol: Mass Effect: Andromeda lead writer confirms he has left BioWare He'd probably finished all the writing and didn't want to sit twiddling his thumbs waiting to get to work on the DLC.
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# ? Feb 17, 2016 13:31 |
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exquisite tea posted:DAO is a great example of how people's bizarre obsession with ending slide porn lets them overlook 80+ hours of the most boringest gameplay and setting ever conceived by humans. Said slides were promptly ignored because they were written with the assumption that DAO was a standalone game, making it very hard for sequels (why they added options to kill nearly everyone, I'll never know). The combat was some of the worst I've ever seen in a console game. Let's not get into the boring, brown visuals (one of few things I can say DA2 improved without contest).
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# ? Feb 17, 2016 13:42 |
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What I'm afraid of is that Andromeda will follow the DAI route and go open-worldish. Collect space bear asses and all. I guess it'll be fun to kill Thresher Maws with the Mako again.
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# ? Feb 17, 2016 13:51 |
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Furism posted:What I'm afraid of is that Andromeda will follow the DAI route and go open-worldish. Collect space bear asses and all. I guess it'll be fun to kill Thresher Maws with the Mako again. That game would have more excuse given that this is explicitly an exploration mission.
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# ? Feb 17, 2016 13:54 |
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Geostomp posted:Said slides were promptly ignored because they were written with the assumption that DAO was a standalone game, making it very hard for sequels (why they added options to kill nearly everyone, I'll never know). The combat was some of the worst I've ever seen in a console game. Let's not get into the boring, brown visuals (one of few things I can say DA2 improved without contest). I liked DAO, but then I came at it from the angle that it was an homage? Revival? of the old Infinity Engine D&D games BioWare used to make, so from that perspective it was all very fun. I can't even imagine how tedious and awful it must have been on the console, yikes. It never occurred to me that it had gotten a console release, it was so unsuited to it. What I'm saying is my standards were very low
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# ? Feb 17, 2016 14:08 |
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Rhjamiz posted:It never occurred to me that it had gotten a console release, it was so unsuited to it. Yeah that was the reason the game got delayed for a year or two and we got the atrocious "This Is The New poo poo" trailer.
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# ? Feb 17, 2016 14:19 |
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Geostomp posted:Said slides were promptly ignored because they were written with the assumption that DAO was a standalone game, making it very hard for sequels (why they added options to kill nearly everyone, I'll never know). The combat was some of the worst I've ever seen in a console game. Let's not get into the boring, brown visuals (one of few things I can say DA2 improved without contest). Don't play DA:O on console, jfc.
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# ? Feb 17, 2016 14:30 |
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Waltzing Along posted:What the gently caress? DAI maybe, but not DAO. That game is better written than any of the MEs. And the ending is a huge payoff based on your decisions. I have to disagree. Mass Effect one had some of the best writing of any Bioware game. The setting alone kicks any other Bioware game's rear end.
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# ? Feb 17, 2016 15:36 |
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Furism posted:What I'm afraid of is that Andromeda will follow the DAI route and go open-worldish. Collect space bear asses and all. I guess it'll be fun to kill Thresher Maws with the Mako again. Same. DAI was a good game, but the open world bits that were shoehorned in so they could pretend to be a little bit like skyrim needed to loving go. And the random planets you had to navigate with the mako were the worst parts of ME1. Skyrim isn't even a good game jesus christ.
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# ? Feb 17, 2016 15:47 |
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wookieepelt posted:I have to disagree. Mass Effect one had some of the best writing of any Bioware game. The setting alone kicks any other Bioware game's rear end. Can't go wrong with Space 007 (Hell 006 tries to kill you at the end of ME1) followed by Ocean's Eleven for the sequel, followed by anime plot for the third. The think the one thing done so right was the last DLC for ME3: wrapping up the majority of character stories in a fun non-serious fashion.
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# ? Feb 17, 2016 15:58 |
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Mymla posted:Same. DAI was a good game, but the open world bits that were shoehorned in so they could pretend to be a little bit like skyrim needed to loving go. And the random planets you had to navigate with the mako were the worst parts of ME1. DAI was in desperate need of a good editor. I'd lose probably a third of the quests in each zone if the payoff was a greater focus on interesting side stories and character beats
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# ? Feb 17, 2016 16:02 |
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Pattonesque posted:DAI was in desperate need of a good editor. I'd lose probably a third of the quests in each zone if the payoff was a greater focus on interesting side stories and character beats The vast majority of the content is useless and optional anyway. You can up and decide to end the game any time after you have completed both "Wicked Eyes and Wicked Hearts" and "Here Lies the Abyss". After playing through the crapfest that is WEWH, the prospect of doing another 4 or 5 cookie cutter zones made me feel like the old lady sitting next to Ted Stryker in Airplane. So I just went straight to "What Pride Had Wrought" with my already hilariously overpowered party and bulldozed my way straight to the end of the game. Turns out all that stuff is leveled anyway, so even though my character wasn't max level it was no challenge at all. So I never went to the last 4 zones and never completed most characters' story arcs, and TBH it was a much better game for it. And the slideshow at the end gave me the ending I would have wanted anyhow, so what would have been the point of all that other crap? Still, DA:I is a better story than ME3.
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# ? Feb 17, 2016 17:29 |
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Also, I assume I'm not the only one who noticed the Reapers easter egg in DA:I? Comes with the Reaper BWOAAAAAM sound and everything.
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# ? Feb 17, 2016 17:41 |
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exquisite tea posted:DAO is a great example of how people's bizarre obsession with ending slide porn lets them overlook 80+ hours of the most boringest gameplay and setting ever conceived by humans. Has nothing to do with slides. I wasn't expecting my best buddy to tell me to gently caress off because I refused to kill some other dude who wanted to help kill the baddie. Especially, after I didn't push him to be king when he said it wasn't what he wanted. Nor was I expecting my girlfriend to run off with my baby. These weren't in slides.
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# ? Feb 17, 2016 17:43 |
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DAO's epilogue didn't have too many actual slides, though? Fallout: New Vegas's, however, now that's my poo poo! so much variation
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# ? Feb 17, 2016 17:50 |
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# ? May 31, 2024 04:06 |
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The Belgian Devil posted:The vast majority of the content is useless and optional anyway. You can up and decide to end the game any time after you have completed both "Wicked Eyes and Wicked Hearts" and "Here Lies the Abyss". After playing through the crapfest that is WEWH, the prospect of doing another 4 or 5 cookie cutter zones made me feel like the old lady sitting next to Ted Stryker in Airplane. So I just went straight to "What Pride Had Wrought" with my already hilariously overpowered party and bulldozed my way straight to the end of the game. Turns out all that stuff is leveled anyway, so even though my character wasn't max level it was no challenge at all. So I never went to the last 4 zones and never completed most characters' story arcs, and TBH it was a much better game for it. And the slideshow at the end gave me the ending I would have wanted anyhow, so what would have been the point of all that other crap? several of the optional zones have interesting main stories (the dwarven tomb riddle in the Hissing Wastes, the budding revolution in the Emerald Graves) that are hamstrung by bad/bloated sidequest design and a lack of connection to the main quest honestly you could take those two plus the Emprise du Lion and maybe the Exalted Plains, tighten the main stories, set them as explicitly post-endgame content, and it'd make DAI a lot more interesting
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# ? Feb 17, 2016 17:56 |