Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
TheDon01
Mar 8, 2009


Internet Kraken posted:

I don't think they are all vat grown. I imagine the first ADVENT soldiers had to be recruited from the local populace and they only got around to mass producing them once they had established total power over earth and could run such a facility in secret.

Some of the default helmets look kind of like modified versions of the ones ADVENT use. I like to think that's from soldiers stealing helmets off dead ones but also from early ADVENT defectors.

Arn't they all genetic hybrids though? Ya think some schmoes went into the gene therapy clinic with the intention of getting mutated into an alien brownshirt.

Adbot
ADBOT LOVES YOU

RiotGearEpsilon
Jun 26, 2005
SHAVE ME FROM MY SHELF

Gortarius posted:

What I can't comprehend though is that... This is just as lovely as the previous game was at launch, but it doesn't look any better and it isn't a radical departure from it mechanically, so how'd they manage to gently caress it up this bad?
If they'd recycled as much code as you think they did, it would probably be more stable. So, they probably recycled less code than you think they did.

gurney
Feb 17, 2016

by Shine
What's the chance of Firaxis fixing the performance issues? I'm turned off from buying the game because of the widely talked about QA issues. Which is weird because Enemy Unknown/Enemy Within ran as smooth as butter.

dyzzy
Dec 22, 2009

argh
EU had its own share of jank on release though. They had time to smooth things out and EW managed to not break too much.

Hopefully it's the same story here.

Gridlocked
Aug 2, 2014

MR. STUPID MORON
WITH AN UGLY FACE
AND A BIG BUTT
AND HIS BUTT SMELLS
AND HE LIKES TO KISS
HIS OWN BUTT
by Roger Hargreaves

gurney posted:

What's the chance of Firaxis fixing the performance issues? I'm turned off from buying the game because of the widely talked about QA issues. Which is weird because Enemy Unknown/Enemy Within ran as smooth as butter.

Apparently they are working on it.

Away all Goats
Jul 5, 2005

Goose's rebellion

gurney posted:

What's the chance of Firaxis fixing the performance issues? I'm turned off from buying the game because of the widely talked about QA issues. Which is weird because Enemy Unknown/Enemy Within ran as smooth as butter.

Welcome to every Firaxis release ever. Thankfully they're pretty good about fixing bugs and performance issues (eventually)

Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling



TheDon01 posted:

Arn't they all genetic hybrids though? Ya think some schmoes went into the gene therapy clinic with the intention of getting mutated into an alien brownshirt.

Wouldn't be tricky really:

Dude goes to the Gene Therapy Clinic.

ADVENT doc says "Hey, scans are showing a predisposition towards bowel cancer, we can totally fix that for you, it's just a quick shot. By the way, your genetic markers also suggest you'd be a good candidate for our Human+™ ADVENTBody™. You'd be obliged to serve for five years as an ADVENT soldier or civil engineer and there would be some visual changes, but you would gain immunity to most diseases - including all flus, Parkinson's, and 90% of known cancers - and the average lifespan is projected to be 120."

Dude signs up.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

It occurs to me that I've been loving up by not throwing my mimic beacons right next to my blademaster to trigger bladestorm as much as possible.

Zoran
Aug 19, 2008

I lost to you once, monster. I shall not lose again! Die now, that our future can live!

Beef Hardcheese posted:

Are certain grenadier abilities supposed to set nearby squares on fire, or is this some weird bug?

My Colonel Grenadier in the last game consistently set herself on fire with Saturation Fire. It seems to be a bug—they coded that ability to be able to destroy cover, and apparently that includes setting fire to the grenadier's current location. Happens even when I use it standing in the open, outside of cover.

Mr.Pibbleton
Feb 3, 2006

Aleuts rock, chummer.

I used stasis on a chrysallid egg sac and after it wore off this happened.

RiotGearEpsilon
Jun 26, 2005
SHAVE ME FROM MY SHELF
Send that poo poo to the guys at 2K.

reignofevil
Nov 7, 2008

Mr.Pibbleton posted:

I used stasis on a chrysallid egg sac and after it wore off this happened.



I think we've found our new terror unit boys.

necrobobsledder
Mar 21, 2005
Lay down your soul to the gods rock 'n roll
Nap Ghost
Anyone else amused by the "To Serve Man" region bonus? It's from a Twilight Zone episode that serves as a double entendre and potentially triple entendre if we think of it as an homage to the original X-COM games being meat grinders for rookies.

Zoran posted:

My Colonel Grenadier in the last game consistently set herself on fire with Saturation Fire. It seems to be a bug—they coded that ability to be able to destroy cover, and apparently that includes setting fire to the grenadier's current location. Happens even when I use it standing in the open, outside of cover.
In another example of a "how did you hurt yourself?" bug, I had a ranger on a slightly weakened roof one level over a Gatekeeper, and I had him use Rapid Fire. First shot hits, and then he fell down like he had died in really slow motion - I thought that he had died in an explosion or something that wasn't visible. After about 6 seconds of him lying there on the roof looking passed out and concerned my game had frozen, he then proceeded to very, very slow get up and finally deliver the second shot which caused a small explosion and a mission success before I could figure out if he fell or not. He did incur some light injuries but I couldn't tell if it was the Gatekeeper explosion or the self-inflicted shot through his feet.

Thus, my ranger with Rapid Fire wound up with Rip-Van-Winkle Fire.

necrobobsledder fucked around with this message at 04:56 on Feb 17, 2016

Speedball
Apr 15, 2008

Think I need to rush predator armor over mag weapons next time. mag weapons may help you kill guys, but loving SURVIVING is kind of important, as is the second item slot. Plus, it's a unilateral upgrade that affects all classes and thus is cheaper overall to implement first.

winterwerefox
Apr 23, 2010

The next movie better not make me shave anything :(

So, thinking on Laboratories. They suck, you finish the tech tree waaay before any boost in research would be needed. Replace the increased research speed, strip it out entirely. Any scientists you put in there slow your research as well. In exchange, each one you put in there lowers your scan time by 12-24 hours per scan. The lab itself increases odds of scan targets popping up. Replace the 20% increased continent research bonus with boosted scan sites.

Internet Kraken
Apr 24, 2010

slightly amused
Game starts me out next to one of those ADVENT pill boxes. I'm worried there might be an enemy behind it, despite being so close to spawn, so I moved someone to check it from the far side.

As soon as they move they reveal that no, there are no aliens behind it. Instead, there's a muton and stun lancer sitting on top of it. I have no clue how we didn't have vision of them. I think it was literally impossible for me to move from my spawn position without losing concealment.

Fun.

EDIT: uhhhhhhhhhhhh



What the flying gently caress is going on here? Did the game somehow swap the reinforcement flare visual with a psi rift?

Internet Kraken fucked around with this message at 05:35 on Feb 17, 2016

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound

Speedball posted:

Think I need to rush predator armor over mag weapons next time. mag weapons may help you kill guys, but loving SURVIVING is kind of important, as is the second item slot. Plus, it's a unilateral upgrade that affects all classes and thus is cheaper overall to implement first.

I feel like mag+gauss is preferable to predator armor. Dead enemies don't do any damage.

along the way
Jan 18, 2009
Are all black site missions Very Difficult? I just started my first one since it's the only one I can reach and it'll give me two pips it looks like.

Deuce
Jun 18, 2004
Mile High Club

Speedball posted:

Think I need to rush predator armor over mag weapons next time. mag weapons may help you kill guys, but loving SURVIVING is kind of important, as is the second item slot. Plus, it's a unilateral upgrade that affects all classes and thus is cheaper overall to implement first.

Dead enemies don't cause wounds.

efb

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound

along the way posted:

Are all black site missions Very Difficult? I just started my first one since it's the only one I can reach and it'll give me two pips it looks like.

The enemies tend tough but there's no time limit so overall not that bad usually. Retaliation missions are generally harder.

busb
Mar 19, 2009

Thorgie

Hieronymous Alloy posted:

I feel like mag+gauss is preferable to predator armor. Dead enemies don't do any damage.

It depends how much you rely on utility - the extra inventory slot means less cover and tools to deal with oh poo poo moments, like mimic beacons and scanners, while retaining frags for every pod. I think it's an interesting call and won't be the same in every playthrough.

Replace labs with a Ops Planning room that can be staffed with engies, scientists or soldiers to generate intel. I never even built one and was down on scientists and still felt ahead of the science curve on commander.

along the way
Jan 18, 2009

Hieronymous Alloy posted:

The enemies tend tough but there's no time limit so overall not that bad usually. Retaliation missions are generally harder.

Gotcha. I'm still running a five man squad (no Captain yet) with Gauss/Magnetic weapons and a mimic beacon. I'm up to encountering Shieldbearers, so we'll see how this goes.

Vib Rib
Jul 23, 2007

God damn this shit is
fuckin' re-dic-a-liss

🍖🍖😛🍖🍖
Even more than MECs, I miss alien interrogations. I guess I didn't consider they wouldn't be in the game but by the time Shen and Tygan commented on the Faceless I sorta realized.

I'd really like to see an expanded tech tree with interrogations. With all the new toys we have, and the improved melee stuff, knocking enemies out should be easier than ever.

Harrow
Jun 30, 2012

That final mission was tons of fun, actually. I was expecting it to be a nightmare after everything people have posted, but maybe Dominating a Gatekeeper in like the first or second pod made it a bit easy on me. Seriously, those things are insanely strong. Plus, the Commander's Avatar's Dimensional Rift ability is crazy powerful. It's what I finished off the last Avatar with.

Got through it only taking a tiny bit of damage, too. The Gatekeeper got hosed up a bit and the Commander's Avatar took a small hit, but regenerated it right away.

But I was on Veteran and sort of knew what was coming, so that probably gave me a pretty big advantage. Time to start a new Commander campaign and see if I'm actually decent at this at all!

Crosspeice
Aug 9, 2013

Yeah you just need to use your skills to make sure you just don't get hit. Going Mag over Pred is doing well for me in my Legendary Ironman, cause I'm at the point where Mutons and Advanced Troopers show up and with everyone upgraded I can nearly one shot them again. But you should definitely get Predator immediately after, cause it's pretty freaking great.

monster on a stick
Apr 29, 2013
I made a friend tonight :buddy:



Of course the next mission was called Hot Tears, which had two Sectopods because gently caress you that's why.

Next month's Dark Events: surprise lids, extra facility, two pips towards Avatar Project :argh:

DMW45
Oct 29, 2011

Come into my parlor~
Said the spider to the fly~

monster on a stick posted:

I made a friend tonight :buddy:



Of course the next mission was called Hot Tears, which had two Sectopods because gently caress you that's why.

Next month's Dark Events: surprise lids, extra facility, two pips towards Avatar Project :argh:

Get rid of surprise lids. The other two may as well cancel each other out.

necrobobsledder
Mar 21, 2005
Lay down your soul to the gods rock 'n roll
Nap Ghost

busb posted:

It depends how much you rely on utility - the extra inventory slot means less cover and tools to deal with oh poo poo moments, like mimic beacons and scanners, while retaining frags for every pod. I think it's an interesting call and won't be the same in every playthrough.
Yeah, this is an important distinction from the research trees from XCOM EU/EW in that armor upgrades provide you more tools - tools that can just plain do damage or to control a situation better. The sheer amount of supplies and time spent in research for a couple more points of damage make sense primarily if you go for being very heavyweight on certain DPS-centric classes like grenadiers, ranger, or sharpshooter rather than spread out classes evenly. However, if you're weak on research speed and the aliens are starting to throw mutons at you earlier than expected, for example, you need DPS more than some extra HP. For me, I've been doing ok on different Legendary and Commander playthroughs pursuing primarily Grenadiers for maximum boom + shred + holo-targeting. One of the harder decisions is to decide to dump the money and wait another bunch of days while I have no upgrades or to spend the supplies on Mag Rifles immediately for only benefiting my specialists or rifle Rangers when I'm trying to field 3+ Grenadiers.

So I think the optimal order depends upon both your squad composition preferences as well as the pace that you can crank out research, but unless you have extenuating circumstances (maybe something granting significant boosts to armor research over weapons), weapons should happen before armor upgrades.

Shoefish
Sep 29, 2005
captain haggis mcnipplesworthy
Is there some kind of weighting for the AWC free perks? Cause over 2 campaigns I've now gotten lightning reflexes on 3 straight rangers. IT'S NOT EVEN IN THE GAME AND THEY ALREADY DON'T GET OVERWATCHED ARGHGHGH.

k i'm done

monster on a stick
Apr 29, 2013

BenRGamer posted:

Get rid of surprise lids. The other two may as well cancel each other out.

How would that work - would it just max out the meter and so doing a facility raid or plot mission would bring it back down automatically? Because I don't want to be forced to do a bunch of plot missions in a row since people would probably get hurt and I'd be bringing out the B team.



EDIT: and one elerium away from Warden Armor :argh:

monster on a stick fucked around with this message at 06:42 on Feb 17, 2016

Away all Goats
Jul 5, 2005

Goose's rebellion

Shoefish posted:

Is there some kind of weighting for the AWC free perks? Cause over 2 campaigns I've now gotten lightning reflexes on 3 straight rangers. IT'S NOT EVEN IN THE GAME AND THEY ALREADY DON'T GET OVERWATCHED ARGHGHGH.

k i'm done

More reason to build a Phantom/Shadowstrike/Conceal ranger. If you haven't tried one yet they're fantastic.

Internet Kraken
Apr 24, 2010

slightly amused
Oh cool, probably gonna lose another campaign on the second terror mission again. First pod has two stun lancers and a MEC, mec blows up cover with rockets, stun lancers get disoriented shots off the crit costing me a guy on turn 1. Then in the process of cleaning them up another guy gets knocked unconscious. So I'm down two soldiers with one pod cleared.

There's no way to get an unconscious soldier up without revival protocol, right?

Shoefish
Sep 29, 2005
captain haggis mcnipplesworthy

Away all Goats posted:

More reason to build a Phantom/Shadowstrike/Conceal ranger. If you haven't tried one yet they're fantastic.

They already have phantom, and got respecced to shadowstrike, but if you think I'm ever going to get conceal over run n gun you're crazy.

Synthbuttrange
May 6, 2007

Internet Kraken posted:

Oh cool, probably gonna lose another campaign on the second terror mission again. First pod has two stun lancers and a MEC, mec blows up cover with rockets, stun lancers get disoriented shots off the crit costing me a guy on turn 1. Then in the process of cleaning them up another guy gets knocked unconscious. So I'm down two soldiers with one pod cleared.

There's no way to get an unconscious soldier up without revival protocol, right?

Nope.

DMW45
Oct 29, 2011

Come into my parlor~
Said the spider to the fly~

monster on a stick posted:

How would that work - would it just max out the meter and so doing a facility raid or plot mission would bring it back down automatically? Because I don't want to be forced to do a bunch of plot missions in a row since people would probably get hurt and I'd be bringing out the B team.

Generally, it doesn't matter if the major breakthrough pops and tops out the avatar chart as long as you have a release nearby which you can hit before the final timer runs out. Like, say, a facility.

Granted, I've also had it so the breakthrough pops directly AFTER doing a facility, so it's not perfect. But it's better than dealing with lids every mission.

Danaru
Jun 5, 2012

何 ??

monster on a stick posted:

How would that work - would it just max out the meter and so doing a facility raid or plot mission would bring it back down automatically? Because I don't want to be forced to do a bunch of plot missions in a row since people would probably get hurt and I'd be bringing out the B team.

As far as I know, any Advent Breakthrough dark event pips will go to a facility rather than the big rear end tower in the ocean, which means you can just pop in, blow the place up, and they'll lose those two pips.

Hidden Chrysalids on the other hand, gently caress that.

Crosspeice
Aug 9, 2013



Phew, that was quite the mission. Had to face down 5 pods before I even got to the freaking door. On the near last turn an Advent Officer threw a Grenade at three guys he had no sight on and my Specialist caught on fire inbetween turns almost immediately and of course it did 3 damage, but thankfully not enough to kill her. :xcom:



I love Rangers.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

I am officially out of facilities at this point, so time to start hitting the story missions, I guess.

It's also starting to look like I could make do on my threat to field nothing but Magus level psi-ops for the final mission. :v:

PantsBandit
Oct 26, 2007

it is both a monkey and a boombox
Just finished my first Avenger Defense mission. Sniper with advanced scope + killzone meant no aliens were getting anywhere near the ship.

Adbot
ADBOT LOVES YOU

Jabor
Jul 16, 2010

#1 Loser at SpaceChem
Shadowstrike is actually pretty useful - usually, when you decide to break concealment on your Phantom ranger, it's because you need a Problem solved right that turn. The buff makes them really good at solving that one problem.

I mean, yeah, it's pretty crap compared to just ignoring overwatches. But if you roll lightning reflexes, it's not that bad as a consolation prize.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply