|
Do I have enough piety to victory dance invo, or is oka's haste basically unusable until lategame?
|
# ? Feb 17, 2016 05:36 |
|
|
# ? Jun 1, 2024 15:54 |
|
I did, but then I died in orc to an early warlord
|
# ? Feb 17, 2016 06:03 |
|
mossyfisk posted:./saves/logfile Hmm, thanks. I saw that file before asking, it didn't have any stack trace or anything like that so I figured there might have been something else. I'll just keep an eye on git and wait a few more commits and play online in the meantime.
|
# ? Feb 17, 2016 06:08 |
|
cheetah7071 posted:... just like god intended... You're gonna have to be more specific
|
# ? Feb 17, 2016 06:10 |
|
kaschei posted:http://crawl.develz.org/release/ has down to 0.5, I'm not sure what the first DCSS release was but I bet it's that That's probably the earliest one that you can find binaries of, but 0.1.1 is around if you're willing to build it yourself. Does it run? (the first DCSS release was 0.1, but if github has it I can't figure out how to get at it) 0.1.1 changelog highlight: "You now cannot read-identify scrolls of paper if you have three levels of blurry vision."
|
# ? Feb 17, 2016 06:31 |
|
kaschei posted:http://crawl.develz.org/release/ has down to 0.5, I'm not sure what the first DCSS release was but I bet it's that I want to say that 0.5 might have been the first tiles version...? Maybe 0.4. megane posted:That's probably the earliest one that you can find binaries of, but 0.1.1 is around if you're willing to build it yourself. Does it run? (the first DCSS release was 0.1, but if github has it I can't figure out how to get at it) BEYOND quality
|
# ? Feb 17, 2016 07:30 |
|
I vaguely remember playing a 0.4.x tiles version but that was so long ago I can hardly remember. Also, this reminds me I've been playing since 2009 and only won 3 times since
Philip Rivers fucked around with this message at 07:51 on Feb 17, 2016 |
# ? Feb 17, 2016 07:48 |
|
Lom Lobon isn't affected by Silence? gently caress you game. gently caress you in your inconsistent rear end.
|
# ? Feb 17, 2016 09:56 |
|
Demon spells can't be muted
|
# ? Feb 17, 2016 10:00 |
|
Yeah, silence falls off dramatically in usefulness in extended except in tomb, which is the point of the game at which it is by far the most useful. That kind of thing is one reason I never play extended anymore except to occasionally maul everyone as a victory lap with a truly ridiculous character.
|
# ? Feb 17, 2016 10:10 |
|
Silence doesn't prevent innate abilities, because they aren't spells. Read the spell descriptions people.
|
# ? Feb 17, 2016 11:01 |
|
I think it's a fairly understandable mistake because the innate abilities of pan lords and hell lords are mostly identical to player spells. Of course, it's also the kind of mistake you only make once. Regardless, I generally dislike the fact that extended polarizes a lot abilities that were situational but good in the main game into either amazing or useless.
|
# ? Feb 17, 2016 11:20 |
|
Today I learned that Fulminant Prism is awesome. I died of course, but it was fun. Bloody Kirke.
|
# ? Feb 17, 2016 12:07 |
|
What if silence was something else instead? Replace it with a spell that scales with spellpower and it stifles spellcasting by making it take longer to use. This way you could rescale this "silence" by having it work to varying degrees with different enemies, including demons, instead of being a yes/no since it's obvious that a "yes" would be too OP for certain enemies (though maybe it could work like silence if an enemy is particularly vulnerable). I don't know what it would check for the enemy though (HD? MR? Enemy type?)
|
# ? Feb 17, 2016 13:00 |
|
apple posted:What if silence was something else instead? Replace it with a spell that scales with spellpower and it stifles spellcasting by making it take longer to use. This way you could rescale this "silence" by having it work to varying degrees with different enemies, including demons, instead of being a yes/no since it's obvious that a "yes" would be too OP for certain enemies (though maybe it could work like silence if an enemy is particularly vulnerable). I don't know what it would check for the enemy though (HD? MR? Enemy type?) An antimagic aura is the only way I can think of to implement that, and I think that might be way more powerful than Silence, which is still an interesting and usefull spell for all non-demon areas.
|
# ? Feb 17, 2016 13:15 |
|
Summon moth of suppression
|
# ? Feb 17, 2016 13:20 |
|
Buff Trog even more by giving him a ****- ability that gives you a 5 tile aura that gives mild antimagic effect to everyone
|
# ? Feb 17, 2016 14:04 |
|
Uh, how much weaker is spectral weapon now that its power is linked to spellpower? At max power is it still good or is it now worthless beyond a certain point?
|
# ? Feb 17, 2016 14:27 |
|
Larry Parrish posted:Buff Trog even more by giving him a ****- ability that gives you a 5 tile aura that gives mild antimagic effect to everyone I'm actually kind of surprised this isn't a thing. Make it a roar-like ability that doesn't stun or paralyze, but does something to the effect of frighten magic users making spellcasting either more difficult or take longer to cast. A flat-out silence roar might be too powerful (and that's kinda what Trog's Hand is for anyway, with the MR++ boost).
|
# ? Feb 17, 2016 14:36 |
|
PleasingFungus posted:I want to say that 0.5 might have been the first tiles version...? Maybe 0.4. Fhqwhgads posted:I'm actually kind of surprised this isn't a thing. Make it a roar-like ability that doesn't stun or paralyze, but does something to the effect of frighten magic users making spellcasting either more difficult or take longer to cast. A flat-out silence roar might be too powerful (and that's kinda what Trog's Hand is for anyway, with the MR++ boost). "Bolt of Antimagic" would be a neat spell for a wand/rod though. e: Unrelated, but is there a special reason why Fiends/Liches/etc are totally magic immune instead of MR+++++ (or lower)? In my experience MR++ is already 'very hex resistant' and basically everything except player ghosts and panlords doesn't exceed MR+++. I don't think having a 1% chance to confuse a fiend is going to cripple them, and having most of the notable endgame enemies be totally immune shuts the door on interesting new high level hexes. Darox fucked around with this message at 14:49 on Feb 17, 2016 |
# ? Feb 17, 2016 14:42 |
|
has anyone done well as a SpAs? I'm starting to think it can't be done (or that I'm just bad at crawl. I am bad at crawl)
|
# ? Feb 17, 2016 14:52 |
|
Spriggian pro tip: don't turn off dodging at the start of the game. Most people recommend focusing on offensive skills exclusively when you start out and that's a pretty good idea for most races, but spriggians get so much ev for so little xp that you really should keep it on. You're squishy otherwise, so getting an extra 10+ ev for cheap is very helpful. SpAs is good; spriggians love kiting, blowguns love kiting, the two together is like a free ticket to lair.
|
# ? Feb 17, 2016 15:03 |
|
Fhqwhgads posted:I'm actually kind of surprised this isn't a thing. Make it a roar-like ability that doesn't stun or paralyze, but does something to the effect of frighten magic users making spellcasting either more difficult or take longer to cast. A flat-out silence roar might be too powerful (and that's kinda what Trog's Hand is for anyway, with the MR++ boost). It's only a 1 tile radius but feature exists: antimagic axe.
|
# ? Feb 17, 2016 15:23 |
|
Alternatively Spriggans start with 18 EV which is feels like it's enough defensively in the early-early game. But investment in Dodging doesn't really hurt them all that much in their traditional classes; Short Blades have a low soft cap of 14? to min-delay a rapier, they use Throwing more for needles than peppering the enemy with tomahawks (javelins are too big) and are pretty accurate initially, and Fighting doesn't give them much of an HP boost. Going Hexes and Poison Magic might see some trade-off however.
|
# ? Feb 17, 2016 15:30 |
|
Darox posted:
Well, an edge case is that Yred can use Enslave Soul on demons now, so a pet spectral Hell Sentinel/Ice Fiend might be too strong. Edit: Actually I don't know if it checks MR because I've barely used it. Floodkiller fucked around with this message at 15:52 on Feb 17, 2016 |
# ? Feb 17, 2016 15:49 |
|
I'm not sure I'd want a pet Hell Sentinel, since they seem quite happy to collaterally Hellfire the bejeezus out of their pals at every opportunity.
|
# ? Feb 17, 2016 16:10 |
|
Angry Diplomat posted:I'm not sure I'd want a pet Hell Sentinel, since they seem quite happy to collaterally Hellfire the bejeezus out of their pals at every opportunity. I want to take a pet Serpent of Hell to Zot and back.
|
# ? Feb 17, 2016 16:17 |
|
Person Dyslexic posted:Uh, how much weaker is spectral weapon now that its power is linked to spellpower? At max power is it still good or is it now worthless beyond a certain point?
|
# ? Feb 17, 2016 19:29 |
|
Is there a key that will let me pick up whatever I was going to pick up off the space I'm currently on? I've just been moving off the space and back, but is there a more efficient way to do it?
|
# ? Feb 17, 2016 19:51 |
|
odiv posted:Is there a key that will let me pick up whatever I was going to pick up off the space I'm currently on? I've just been moving off the space and back, but is there a more efficient way to do it? 'g' for grab will let you pick up anything in your current space.
|
# ? Feb 17, 2016 19:53 |
|
Hit g or comma.
|
# ? Feb 17, 2016 19:58 |
|
I don't remember those automatically picking things up, just giving me a menu. Has that changed? (Maybe it auto selects the auto-pickups?) I'll try next time I'm on a square with something that's set to autopickup I guess. edit: nope. odiv fucked around with this message at 20:01 on Feb 17, 2016 |
# ? Feb 17, 2016 19:59 |
|
They don't automatically pick it up, no. If you want that then auto-explore (o) will do the job without having to step off.
|
# ? Feb 17, 2016 20:01 |
|
Yeah, then I'll start moving though, right? I guess I'll just keep stepping off and back on the current square then. Thanks. Having your autopickups pre-selected from the pick up menu seems like a potentially good decision.
|
# ? Feb 17, 2016 20:02 |
|
Spines is the best mutation ever and I love it on my Demonspawns. Can we have a race that is just spiny by default? I love building crazy tanky and just watching things impale themselves on me. Edit: Bonus points if I get to be a spiny crab. Please Crawl devs. Let me be this. Maxmaps fucked around with this message at 20:34 on Feb 17, 2016 |
# ? Feb 17, 2016 20:23 |
|
Maxmaps posted:Spines is the best mutation ever and I love it on my Demonspawns. Can we have a race that is just spiny by default? I love building crazy tanky and just watching things impale themselves on me. It menaces with spikes of shell.
|
# ? Feb 17, 2016 21:01 |
|
Right now I'm a Qazlal worshipping Demonspawn with Miasma, Spines, and a big gently caress-off axe. https://www.youtube.com/watch?v=KNIZofPB8ZM
|
# ? Feb 17, 2016 22:14 |
|
How "random" is the vault/level generation? I've had the same Orc last level for my last 6 characters (the one with a bunch of guys around the stairs, one stone village section with 2 stores, one metal village section with 2 stores).
|
# ? Feb 17, 2016 22:55 |
|
Scaramouche posted:How "random" is the vault/level generation? I've had the same Orc last level for my last 6 characters (the one with a bunch of guys around the stairs, one stone village section with 2 stores, one metal village section with 2 stores). Branch ends select from a few different vaults--somewhere in the 3-5 range of total patterns I think? Depending on the branch, the vault can be relatively small (lair), about half the floor (zot, snake), or the entire thing (crypt).
|
# ? Feb 17, 2016 22:57 |
|
|
# ? Jun 1, 2024 15:54 |
|
Speaking of random poo poo, do you guys have any superstitions about how a char is going to turn out based on how things go on the first level? They rarely bear out, but I always get a kick out of them. For example: - First random stat up is useless (e.g. Int on fighter) then the guy is doomed - First ring is useless (e.g. Resist poison on gargoyle) then the guy will have terrible item luck - First useful item is cursed, will never find Remove Curse scroll
|
# ? Feb 17, 2016 23:26 |