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emTme3
Nov 7, 2012

by Hand Knit
.

emTme3 fucked around with this message at 02:54 on Mar 31, 2022

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Harrow
Jun 30, 2012

Jabor posted:

Shadowstrike is actually pretty useful - usually, when you decide to break concealment on your Phantom ranger, it's because you need a Problem solved right that turn. The buff makes them really good at solving that one problem.

I mean, yeah, it's pretty crap compared to just ignoring overwatches. But if you roll lightning reflexes, it's not that bad as a consolation prize.

This was a while ago, but I took Shadowstrike over Shadowstep mostly because it's so easy to end an enemy's overwatch, especially if you have someone with a stock on their weapon. That was often my Specialist's job: if an enemy goes on overwatch, shoot at 'em and you're guaranteed to end it before anyone gets hurt.

In fact, I don't think my Phantom Ranger ever once triggered an overwatch shot even without Shadowstep. It was just never that much of an issue.

Floodkiller
May 31, 2011

LotsBread posted:

had the best bug last night, apparently the AI poo poo itself on the combat maps after I savescummed-loaded one too many times, and started off every single one of their turns standing on their starting points and doing nothing. Took advantage of this, refused to load anything at all (in case it rolled back to regular settings) and proceeded to avert defeat by doom meter twice. By the skin of my teeth (AI was perfectly fine on the geoscape, meaning that the dark events went and happened when they should, doom meter advanced, etc, etc). Only turned the game off after I made sure I turned back the tide against me.

I had this happen to me on a VIP mission with a pod of Archons and a Gatekeeper. I threw two prox mines at them and advanced to a good overwatch spot for when they blew up...and then they did nothing (not even taking a shot from a standstill). All the other pods on the map worked fine except for that one, so I just shot them down for free before evacing.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Harrow posted:

This was a while ago, but I took Shadowstrike over Shadowstep mostly because it's so easy to end an enemy's overwatch, especially if you have someone with a stock on their weapon. That was often my Specialist's job: if an enemy goes on overwatch, shoot at 'em and you're guaranteed to end it before anyone gets hurt.

In fact, I don't think my Phantom Ranger ever once triggered an overwatch shot even without Shadowstep. It was just never that much of an issue.

More over, Lightning Reflexes was good for when you needed to make the enemy waste their overwatch; simply not triggering with one character isn't as useful because you then still have an overwatch to dispose of.

Yami Fenrir
Jan 25, 2015

Is it I that is insane... or the rest of the world?

Lotish posted:

More over, Lightning Reflexes was good for when you needed to make the enemy waste their overwatch; simply not triggering with one character isn't as useful because you then still have an overwatch to dispose of.

It's far easier to get rid of overwatch this time around, though.

LibbyM
Dec 7, 2011

Lightning reflexes was pretty high up their in my favourite abilities. Especially since back in EU/EW you had to kill an enemy to break their overwatch.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Yami Fenrir posted:

It's far easier to get rid of overwatch this time around, though.

Oh no doubt. That doesn't change what I said.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

It occurs to me that I've only seen two berserkers and now I'm getting chryssalids. I wonder what's up with that?

02-6611-0142-1
Sep 30, 2004

Has anyone got a list of the consequences you get for failing or ignoring different mission types? I feel like I have to do them all and it's getting me repeatedly squadwiped

Zomborgon
Feb 19, 2014

I don't even want to see what happens if you gain CHIM outside of a pre-coded system.

RBA Starblade posted:

It occurs to me that I've only seen two berserkers and now I'm getting chryssalids. I wonder what's up with that?

Berserkers seem to show up almost exclusively on retaliation missions, which are infrequent, and tend to show up in the midgame. Thus, they show up during a relatively short period of the game and infrequently within that period.

Dallan Invictus
Oct 11, 2007

The thing about words is that meanings can twist just like a snake, and if you want to find snakes, look for them behind words that have changed their meaning.
In my first run I only saw Berserkers on the Avenger Defense mission and maybe one single retaliation mission that I can't even remember now.

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound
So how long does a typical Legendary playthrough last? Mine seems to be just going on forever.

ZenVulgarity
Oct 9, 2012

I made the hat by transforming my zen

OH GOD THE POD SIZE MOD ON LEGENDARY MEANT I HAD TO FIGHT 34 ALIENS IN THE THIRD MISSION

DLC Inc
Jun 1, 2011

one thing I definitely really hate about the game is that there seems to be a 1 in 5 chance for rescue missions that the target is placed all the way at the very end of a map and is just outside the borders of the map, making it impossible to rescue them. Then I have to reload my save and the event, which usually gives me a different thing with a doable goal.

Also hate how there seems to also be a 1 in 5 chance that my squad spawns incredibly close to a mission goal, and then as soon as I move a soldier i'm immediately spotted because I literally spawned between several enemies already flanking us. It's really loving weird and there have been 3 or 4 times it REALLY hosed me over but I fought my way out anyway.

Mymla
Aug 12, 2010

LibbyM posted:

Especially since back in EU/EW you had to kill an enemy to break their overwatch.

I'm pretty sure you could also suppress them.

Thyrork
Apr 21, 2010

"COME PLAY MECHS M'LANCER."

Or at least use Retrograde Mini's to make cool mechs and fantasy stuff.

:awesomelon:
Slippery Tilde
So. I'm kind of annoyed at this actually. Specialist got herself Covering Fire as a free perk... but covering fire is already on her list... which means i cant take Threat Assessment or retrain out of it.

gently caress. :arghfist::( Not that there's anything wrong with covering fire! I just like giving overwatch shots to closer people who already shot/are in a bad spot while the specialists hang back at midrange.

Dorkopotamis posted:

I've started a let's play of my legendary iron man run. If you bros have any feedback for me that would be something I'm both in to and down with.

https://www.youtube.com/watch?v=tO73Wc1YULM

I've mostly stopped watching xcom 2 stuff (because I'm playing it religiously :v: ) and heres my "one minute watching, then a bunch of skipping ahead" feedback: your mic's good but it sounds like its picking up some background white noise? your pc fan perhaps? Otherwise you're fine to listen too and If i wasn't gorging myself on this game already... well, you get the point. :cheeky:


:perfect:

Mister Adequate posted:

Wouldn't be tricky really:

Dude goes to the Gene Therapy Clinic.

'specially if that came with the bonus of "Oh and we'll extend priority treatment to your family with no obligations on their part." Sounds exactly what I'd expect ADVENT to spin.

Thyrork fucked around with this message at 15:16 on Feb 17, 2016

Harrow
Jun 30, 2012

RBA Starblade posted:

It occurs to me that I've only seen two berserkers and now I'm getting chryssalids. I wonder what's up with that?

I saw berserkers in a grand total of two missions in my just-completed campaign. They're really rare, probably for the reason Zomborgon mentioned: they're a mid-game enemy that's almost entirely exclusive to retaliation missions, so you just don't get a lot of opportunities to run into them.

Kennel
May 1, 2008

BAWWW-UNH!
One minor improvement I really like is that now excavating the base gives you resources instead of hogging them. It's a small change but makes base building feel much more rewarding and fun.

World War Mammories
Aug 25, 2006


02-6611-0142-1 posted:

Has anyone got a list of the consequences you get for failing or ignoring different mission types? I feel like I have to do them all and it's getting me repeatedly squadwiped

I learned yesterday that if you're rescuing a VIP from a region, and the VIP dies, you lose contact with that region.

Goddamn Gatekeeper did that psi-explosion-raise-zombies thing. It could see one of my soldiers behind a truck, but placed the AoE such that it hit two other soldiers and the VIP, despite them being out of its sight. Stupid psionic powers, grumble grumble...

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Harrow posted:

I saw berserkers in a grand total of two missions in my just-completed campaign. They're really rare, probably for the reason Zomborgon mentioned: they're a mid-game enemy that's almost entirely exclusive to retaliation missions, so you just don't get a lot of opportunities to run into them.

I guess compared to faceless, heavy lancers, and the new super chryssalids (jesus christ) they're kind of worthless anyway.

Erata
May 11, 2009
Lipstick Apathy

I pray for your Australian internet letting this get through.

In other dumb news, I finished that Ironman Commander run and eagerly await some stability and bug patches before trying out Legend.
Sectopods jumping up to 40 HP and 6 Armor sure is gonna be fun. :shepface:

Thyrork
Apr 21, 2010

"COME PLAY MECHS M'LANCER."

Or at least use Retrograde Mini's to make cool mechs and fantasy stuff.

:awesomelon:
Slippery Tilde

RBA Starblade posted:

I guess compared to faceless, heavy lancers, and the new super chryssalids (jesus christ) they're kind of worthless anyway.

There bullet sponge versions of lancers. Trading a gun for more health otherwise melee with a chance to knock someone out.

Of course it falls apart when you shoot one enough and she goes absolutely ballistic at a nearby shield bearer, knocking him out instead of one of your guys. :allears:

splifyphus posted:

I loving hate evac missions. I've lost so many people that end up one tile away from the evac zone on the last turn. Let me place my own goddamn evac point, I can do it in every other mission.

You're not guaranteed to get a chance to rescue them if they're captured either. And you definitely lose all the gear they had. gently caress evac missions.

This'd make a great "goodie hut" on the world map, hell it'd be fine if it turned up right away too.

"Intercept ADVENT High-value prisoner convoy, get back <NAME> <CLASS> <RANK>"

Erata posted:

In other dumb news, I finished that Ironman Commander run and eagerly await some stability and bug patches before trying out Legend.
Sectopods jumping up to 40 HP and 6 Armor sure is gonna be fun. :shepface:

Jesus titty-loving christ. :gonk:

Megasabin
Sep 9, 2003

I get half!!

RBA Starblade posted:

It occurs to me that I've only seen two berserkers and now I'm getting chryssalids. I wonder what's up with that?

Similar to the first, the game is paced poorly in regards to some enemy types. The majority of my missions were advent, sectoids, and mecs. I had maybe 4-5 missions total with mutons, followed by 2 missions with berserkers --> 1x mission acid robot suits --> lids --> sectopod --> gatekeeper in consecutive order.

Now all my missions have a good distribution of acid robot suits, sectopods, gatekeepers, archons, and advent. I haven't seen a sectoid or muton in ages. I do occasionally see mecs in reinforcement ships only.

Harrow
Jun 30, 2012

Erata posted:

I pray for your Australian internet letting this get through.

In other dumb news, I finished that Ironman Commander run and eagerly await some stability and bug patches before trying out Legend.
Sectopods jumping up to 40 HP and 6 Armor sure is gonna be fun. :shepface:

Do they seriously have that much health and armor on Legendary?

...how much armor do Gatekeepers get?

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

I'm seeing large amounts of mutons, advent, mecs, vipers, archons (gently caress archons), and every now and then an andromedon (especially gently caress andromedons) and superheavy turrets.

Don't run into a squad of mecs and vipers while you fail your hack on a superheavy turret while you also accidentally stumble into a pack of mutons and andromedons.

Not that I would know or anything. :negative:

Crosspeice
Aug 9, 2013

I feel like Archons do what Berserkers do but a million times more annoying.



Case in point, gently caress ARCHONS. This mission started off with four active pods by turn two due to them being right below the building I started at, with three Archon between them. By the time I finished mopping them all up I had 5 turns to sprint across the car park to the evac. And contend with two more pods along the way.



I am so incredibly surprised no one died, but goddamn, that mission drained me, Legendary Ironman is draining me. But hey, least I've got a Psi Operative, Plasma Rifles and the Shadow Chamber on the way. I might complete this goddamn campaign eventually. Also props to my Rupture Sniper for being able to use this skill after moving to hit a guy for 14 crit. Yes it works with Death From Above. :awesome:

Thyrork
Apr 21, 2010

"COME PLAY MECHS M'LANCER."

Or at least use Retrograde Mini's to make cool mechs and fantasy stuff.

:awesomelon:
Slippery Tilde
Sounds like we have the start of "Commndary" mod. Commander's health pools but Legendary's pacing and removal of "helpful" under the hood modifiers to hit chances and restrictions on number of alien units that shoot you/go after civilians.

Waffles Inc.
Jan 20, 2005

I'm a disgusting cheater who used console commands to give myself essentially huge resources and poo poo for my first playthrough so I could get the logistics and quirks of the enemies and mechanics of this one down before I do a legit run, so I reckon I'm incredibly ahead of the game's pacing for tech development.

How much more game "story" is left if I haven't yet assaulted the base you get from the Codex Brain coordinates?

oswald ownenstein
Jan 30, 2011

KING FAGGOT OF THE SHITPOST KINGDOM
Wounds being based on will is kinda weird and dumb

I'm having soldiers that are bleeding out, I stabilize + revive protocol + heal up and they're back in the fight.

Lightly wounded, out 7 days.

Harrow
Jun 30, 2012

Thyrork posted:

Sounds like we have the start of "Commndary" mod. Commander's health pools but Legendary's pacing and removal of "helpful" under the hood modifiers to hit chances and restrictions on number of alien units that shoot you/go after civilians.

I'd install it. While I think the longer research and scanning times on Legendary would test my patience, I think that the fact that the aliens also upgrade at a slower rate would make up for it. I think I'd enjoy it a lot overall.

As it is, I'm looking forward to starting a new Commander campaign when I get home from work today. Other than enemies having a few more HP than they do on Veteran, how much tougher should I expect it to be?

Internet Kraken
Apr 24, 2010

slightly amused
It just seems pointless when will isn't randomized anyways.

Erata
May 11, 2009
Lipstick Apathy

Harrow posted:

Do they seriously have that much health and armor on Legendary?

...how much armor do Gatekeepers get?

30 HP and 7 Armor, according to this one wiki. I dug around in the game files, and it holds up there, too.

To me, it means that disabling abilities become more valuable just to buy time, and you always need someone to hunker down and aid protocol to start taking a lot of ones for the team to buy time since it seems unreliable to resolve fights without taking shots. Meme grenades are probably still OP since enemies don't appear to have extra firepower, just extra HP.
It probably isn't all that bad if you can get psionics up and survive the early game though, but I haven't even tried yet!

Faithless
Dec 1, 2006
Anybody else having the game crash to desktop around about 6 times a mission? Maybe more? Seems like a file keeps getting corrupted so the game crashes and starts to download a replacement. Happens so much its making the game unplayable.

Jabor
Jul 16, 2010

#1 Loser at SpaceChem

Waffles Inc. posted:

I'm a disgusting cheater who used console commands to give myself essentially huge resources and poo poo for my first playthrough so I could get the logistics and quirks of the enemies and mechanics of this one down before I do a legit run, so I reckon I'm incredibly ahead of the game's pacing for tech development.

How much more game "story" is left if I haven't yet assaulted the base you get from the Codex Brain coordinates?

You can actually beeline the critical path pretty fast if that's all you do, so if you're already teched up in top-tier gear with a bunch of colonels you're more or less getting to the endgame. You could probably close it out in less than a month of in-game time if you already had access to the locations you need and focused just on rushing through the remaining plot objectives.

Taking detours for things like better gear or more levels on your troops would slow things down. You'll want to be suitably prepared for the final mission, so it might be a good idea to slowroll it a little.

PantsBandit
Oct 26, 2007

it is both a monkey and a boombox
Am I correct in thinking that new Black Sites will continue to pop up in areas I've already made contact with? Meaning that once I've contacted the majority of the areas, keeping the doom meter down will just be a matter of zipping over to sites as they show up?

Olewithmilk
Jun 30, 2006

What?

I wanted this game but got put off by Giant Bomb calling it buggy, is that fixed now? Should I buy this game? Tell this adult how to spend his money.

poptart_fairy
Apr 8, 2009

by R. Guyovich

PantsBandit posted:

Am I correct in thinking that new Black Sites will continue to pop up in areas I've already made contact with? Meaning that once I've contacted the majority of the areas, keeping the doom meter down will just be a matter of zipping over to sites as they show up?

Blacksites do taper off eventually. I have a campaign running without the Avatar Project activated, and around September there's about 10/12 weeks between new facility but plenty of "ticks" for the project itself - not counting Dark Events.

Waffles Inc.
Jan 20, 2005

Faithless posted:

Anybody else having the game crash to desktop around about 6 times a mission? Maybe more? Seems like a file keeps getting corrupted so the game crashes and starts to download a replacement. Happens so much its making the game unplayable.

I was having such a hard time getting it to get any further than the main menu at one point that I was ready to completely throw the towel in. Then I read somewhere that a fix to loving EU was to boot into safe mode w/ networking and do a Steam verify integrity and then load from there. After I did that it worked seamlessly; no problems yet (god willing). So maybe try safe mode?

Jabor posted:

You can actually beeline the critical path pretty fast if that's all you do, so if you're already teched up in top-tier gear with a bunch of colonels you're more or less getting to the endgame. You could probably close it out in less than a month of in-game time if you already had access to the locations you need and focused just on rushing through the remaining plot objectives.

Taking detours for things like better gear or more levels on your troops would slow things down. You'll want to be suitably prepared for the final mission, so it might be a good idea to slowroll it a little.

Ah nice, cheers

Olewithmilk posted:

I wanted this game but got put off by Giant Bomb calling it buggy, is that fixed now? Should I buy this game? Tell this adult how to spend his money.

If you liked any other iteration of XCOM you should absolutely buy it. It's buggy as all gently caress but it's so fun and good that it balances out; plus bugs are fixable

Harrow
Jun 30, 2012

PantsBandit posted:

Am I correct in thinking that new Black Sites will continue to pop up in areas I've already made contact with? Meaning that once I've contacted the majority of the areas, keeping the doom meter down will just be a matter of zipping over to sites as they show up?

Yes and no.

New facilities (the red ones) keep popping up, so you can keep riding the doom timer for a lot longer than it looks like. But it'll also tick up on that central Avatar Project site in the middle of the ocean, and you can only reduce that one by doing story missions (the white ones on the map), which will eventually stop coming. So there is a point at which you have to end the campaign because you can't keep riding out the timer, but you have a long, long time before you get there.

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Faithless
Dec 1, 2006

Waffles Inc. posted:

I was having such a hard time getting it to get any further than the main menu at one point that I was ready to completely throw the towel in. Then I read somewhere that a fix to loving EU was to boot into safe mode w/ networking and do a Steam verify integrity and then load from there. After I did that it worked seamlessly; no problems yet (god willing). So maybe try safe mode?


Thanks buddy, not thought about trying to vertify the integrity whilst in safe mode, will try it later.

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