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Woolie Wool
Jun 2, 2006


I suppose I could have also used Bill Clinton, whose 20 CHR gives him +2 against the enemy's Will when he uses Lie to Congress. Although his INT is pretty high too, unlike his successor.

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Ramos
Jul 3, 2012


Woolie Wool posted:

Baldur's Gate II requires a minimum Charisma of 17 for newly created paladins. What the gently caress man, I'm not Ricardo Montalban advertising cars with RRRRICH CORRRINTHIAN LEATHER, I'm battling evil.

https://www.youtube.com/watch?v=E_HMIN0nGl0
This guy would probably not last ten seconds in a battle against the hordes of the undead, no matter how high his CHR is.

I don't know if you've realized, but Paladins tend to be a very selective and haughty group of people.

Woolie Wool
Jun 2, 2006


Wouldn't that just make it even more important to have the stat requirements match what they actually do. 17 CHR is great if you're a politician or a salesman (neither of which would be much help against a demon), but not for this.

As for "haughty", :smuggo: actually reduces charisma in the real world.

Morglon
Jan 13, 2010

Safe and sound, detached from reality.
Just like your posting.
Yeah that's just second edition rules and to be fair as a Paladin a lot of poo poo scales with Charisma so you want that anyway. From what I hear first edition was a lot worse with the stats you needed to have to play certain classes. That's just one of many things you have to deal with when playing old school D&D.

Ramos
Jul 3, 2012


Woolie Wool posted:

Wouldn't that just make it even more important to have the stat requirements match what they actually do. 17 CHR is great if you're a politician or a salesman (neither of which would be much help against a demon), but not for this.

As for "haughty", :smuggo: actually reduces charisma in the real world.

I'm sorry you can't afford a bright smile and charming personality that can melt the faces off of demons. And besides, people with high charisma can afford to be haughty as a result. In addition to being basically medieval magical police officers with sticks up their asses.

Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling



D&D Paladins don't require high charisma to fight demons, they require high charisma in order to find the demons in the first place. Some highly armed stranger worshiping a different god rolls into some shithole village, you best believe he's going to need to be smooth as rrrrrich corrrinthian leather if he wants to even start his investigation into the witchcraft/demon summoning/possession/whatever is going on. Otherwise they'll tell him to gently caress off, and he either has to gently caress off, or he has to investigate anyway, but everyone hates him and nobody gives him anything useful to go on. PnP games aren't really meant to be about constant fighting and nothing else, there's supposed to be plenty of actual role playing going on as well.

Granted it's not so important in BG, but that's why the games have more mods than Skyrim.

RyokoTK
Feb 12, 2012

I am cool.
whats the benefit of being likable, asks goon in pyf

Ramos
Jul 3, 2012


Mister Adequate posted:

D&D Paladins don't require high charisma to fight demons, they require high charisma in order to find the demons in the first place. Some highly armed stranger worshiping a different god rolls into some shithole village, you best believe he's going to need to be smooth as rrrrrich corrrinthian leather if he wants to even start his investigation into the witchcraft/demon summoning/possession/whatever is going on. Otherwise they'll tell him to gently caress off, and he either has to gently caress off, or he has to investigate anyway, but everyone hates him and nobody gives him anything useful to go on. PnP games aren't really meant to be about constant fighting and nothing else, there's supposed to be plenty of actual role playing going on as well.

Granted it's not so important in BG, but that's why the games have more mods than Skyrim.

This is where I reveal I'm a total scrub and only ever played 4e.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire
CHA in DnD is also not just looking pretty or being a smooth talker but your force of personality. Someone who's going to fight demon's better be strong, confident and have "it", being a strong inner drive to keep going.

It's the same reason Sorcerers use CHA.

RareAcumen
Dec 28, 2012




RagnarokAngel posted:

CHA in DnD is also not just looking pretty or being a smooth talker but your force of personality. Someone who's going to fight demon's better be strong, confident and have "it", being a strong inner drive to keep going.

It's the same reason Sorcerers use CHA.

So it's also willpower

Tardcore
Jan 24, 2011

Not cool enough for the Spider-man club.

RareAcumen posted:

So it's also willpower

No, that's wisdom :v:

Ramos
Jul 3, 2012


Tardcore posted:

No, that's wisdom :v:

Technically it's either or in 4e.

So yeah, face melting smug Paladins. :smug:

BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.
DigimonStory CyberSleuth is a really fun time that I'm nearly through now (chapter 16/20) but there is one thing I keep noticing. The translation is spotty at best with frequent spelling or grammatical errors. It's not bad enough as to harm comprehension but, due to the voices all being Japanese the text is all the international market has to go on. This also makes translation changes more obvious - Omnimon is Omnimon in text but Omegamon in voices, but there is a really jarring one. They are clearly saying Yggdrasil is reference to the Royal Knights' boss but the text has it as King Drasil, which is just sloppy.

Futuresight
Oct 11, 2012

IT'S ALL TURNED TO SHIT!

Woolie Wool posted:

Wouldn't that just make it even more important to have the stat requirements match what they actually do. 17 CHR is great if you're a politician or a salesman (neither of which would be much help against a demon), but not for this.

As for "haughty", :smuggo: actually reduces charisma in the real world.

BG2 boosts your stat to the minimum after rolls. So you're not paying that much for the 17 CHR as it usually just represents a bunch of free stats, just in the worst spot.

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


The Witcher 2 is a very uneven mix of modern-day Bioware and old-school number-crunching. For a game so strongly story-driven it tries too hard to be an RPG, and puts in all this baggage like inventory-management and item-crafting. To use a potion you need to be outside of combat, but then you're forced into situations where the game auto-saves where you're in breathing distance of a Brick-Shithouse monster, so potions are useless. You get perks for doing certain story actions, but these are obscure to find and easily missed. Most people who finished the game would have no idea what mutagens where for.

The big road-blocks are the boss monsters because they belong in another game entirely. The Hentai-Tentacle monster, the Brick-Shithouse and the Dragon play like they're from Kingdom Hearts or something and demand one single-strategy from the player when elsewhere they'd have loads of options. I spent ten-minutes dying to the incredibly cheap Draug only to get the job done in thirty-seconds with the Trap spell I never used.

For a 25-hour game (Roche's path) there's just too many half-baked systems at work. There's no need to have so many inventory items and I can't count the number of times I dropped my boots on the floor by mistake. Oh yeah, and every two-hours you have to delete your old saves because they don't get overwritten, they just pile up. The game has a load of easily-fixed issues I never see elsewhere.

The only game with item-crafting I liked was Dark Cloud 2.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire

Tardcore posted:

No, that's wisdom :v:

I always saw Wisdom as like "defensive" will power while charisma was your "offense" ability to project your will, hence why things Turn Undead and holy smite uses CHA.

The Moon Monster
Dec 30, 2005

XCOM 2 is buggy as fuuuuck. Don't play ironman because the odds of your run getting ruined by some horrible bug 20 hours in are very high.

Ramos
Jul 3, 2012


I take it something like that happened to you.

Bushmaori
Mar 8, 2009

The Moon Monster posted:

XCOM 2 is buggy as fuuuuck. Don't play ironman because the odds of your run getting ruined by some horrible bug 20 hours in are very high.

Buggier than XCOM 1?

muscles like this!
Jan 17, 2005


Speaking of Witcher series, it never really made sense that Geralt was constantly running around switching out weapons and armor in the first place. Unlike a lot of other fantasy games he's supposed to be using specialty weapons.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire

muscles like this? posted:

Speaking of Witcher series, it never really made sense that Geralt was constantly running around switching out weapons and armor in the first place. Unlike a lot of other fantasy games he's supposed to be using specialty weapons.

It's an RPG at heart and upgrading equipment is just such a staple. It's like asking why he keeps forgetting all his talents between games (The first at least had amnesia as an excuse).

The Moon Monster
Dec 30, 2005

Bushmaori posted:

Buggier than XCOM 1?

I'd say so, yeah.

Owl Inspector
Sep 14, 2011

The Moon Monster posted:

I'd say so, yeah.

That's both impressive and terrifying considering XCOM enemy unknown is one of the buggiest things I've ever subjected myself to.

I could never play ironman in that game because it wasn't coded nearly competently enough to support its own mode. Ultimately I hardly ever loaded a save, but knowing the option was there was comforting when it told me I couldn't revive a character who my medic was standing on top of, or when a cyberdisc just loving disappeared in clear line of sight on my turn only to reappear on its turn when it wanted to attack, or when it told me I couldn't target an unobstructed enemy 1 space away, or when a rescued civilian running away kicked down a door to reveal more aliens on my turn, or when a sectopod teleported into the middle of my squad.

It's a turn based game. There is no excuse for this.

Owl Inspector has a new favorite as of 02:48 on Feb 17, 2016

Morglon
Jan 13, 2010

Safe and sound, detached from reality.
Just like your posting.
People keep talking about how buggy it is and that hasn't been my experience at all, the only bugs I've encountered were the annoying thing from 1 where the cursor has trouble with different elevations and keeps jumping around and when you fail at skull jacking and take feedback damage you can't hack anything else during that mission because even a successful hack will inflict feedback damage again to the same character, sometimes just once, sometimes a lot until they die, even if you use a different character for hacking.

Mokinokaro
Sep 11, 2001

At the end of everything, hold onto anything



Fun Shoe
The main bugs I've encountered are severe performance problems in some parts and some extremely bad line of sight bugs (enemies being able to shoot/see me through solid walls)

Pocket Billiards
Aug 29, 2007
.
Teleporting enemies made me give up on Ironman in the first game. That and playing the same crashed UFO in a forest mission 500 times.

Cleretic
Feb 3, 2010
Probation
Can't post for 4 days!
I haven't really looked into XCOM 2's bugs, but it seems like it's generally a lot of smaller, more manageable bugs that keep piling on, as opposed to EU having only one or two that were really obvious and really lovely whenever they appeared. Quantity over 'quality', so to speak.

Red Minjo
Oct 20, 2010

Out of the houses, which is the most blue?

The answer might not be be obvious at first.

Gravy Boat 2k
Enemy Unknown had a bug that flat-out prevented me from entering or even seeing into the literal last room of the game, that persisted through reloads and even replaying the whole mission from the save in HQ. I'm not nearly good enough to pull one off, but if that had been an ironman run I would've been so pissed.

RareAcumen
Dec 28, 2012




Not a bug but I'm shocked at how long the game hangs when you discover hidden aliens now.

Drunken Baker
Feb 3, 2015

VODKA STYLE DRINK
Man, I was pissed when I first got into D&D and wanted to make a bastard Paladin. Like a Witchfinder General type. Technically he's wiping out evil but he's a real oval office about it and doesn't mind if he burns the odd innocent alive. "For the greater good" kinda thing, y'know? Guess I'd need a p.chill DM for that to fly though.

Cleretic
Feb 3, 2010
Probation
Can't post for 4 days!

ChogsEnhour posted:

Man, I was pissed when I first got into D&D and wanted to make a bastard Paladin. Like a Witchfinder General type. Technically he's wiping out evil but he's a real oval office about it and doesn't mind if he burns the odd innocent alive. "For the greater good" kinda thing, y'know? Guess I'd need a p.chill DM for that to fly though.

You can totally make that sort of thing work if your DM's on side. I remember someone on SA talking about when they made a 4e Warlord (military commander-style support class) that was a party escort so thoroughly unpleasant and whiny that the party was inspired to do better just to spite him. And a friend of mine once told me about his Bard based on Ellis from Left 4 Dead 2, whose 'performances' were just him telling long and blatantly untrue stories that confused and annoyed the entire battlefield.

gently caress if I know how you'd stat that sort of thing, though.

The Moon Monster
Dec 30, 2005

Mokinokaro posted:

The main bugs I've encountered are severe performance problems in some parts and some extremely bad line of sight bugs (enemies being able to shoot/see me through solid walls)

I've had andromedans nail four of my soldiers with an acid bomb straight through a solid wall on the final mission twice now. My grenades can't be launched/thrown further than about 10 feet because the game thinks this huge wide open room has a 6 foot high ceiling or something, so half of the inventory I brought is essentially worthless. Enemies straight in the middle of my field of vision have disappeared during my turn and reappeared during theirs.

I had a lot of bugs throughout the game, but it was so easy on veteran difficulty and they never piled up like this so I didn't really mind. Now they've probably lost me my ironman game about 5 minutes before the end.

Krinkle
Feb 9, 2003

Ah do believe Ah've got the vapors...
Ah mean the farts


Pocket Billiards posted:

Teleporting enemies made me give up on Ironman in the first game. That and playing the same crashed UFO in a forest mission 500 times.

But you only get to attack one base, ever. They only made one.

Aphrodite
Jun 27, 2006

Krinkle posted:

But you only get to attack one base, ever. They only made one.

If you're mass producing UFOs for an invasion it's more efficient that way.

That's why they won. They IKEAed us.

Spek
Jun 15, 2012

Bagel!

Woolie Wool posted:

Baldur's Gate II requires a minimum Charisma of 17 for newly created paladins. What the gently caress man, I'm not Ricardo Montalban advertising cars with RRRRICH CORRRINTHIAN LEATHER, I'm battling evil.

In Baldurs Gate 1 & 2 high stat requirements are a good thing though since you pick your class before rolling stats. When you roll stats if you roll under the stat requirement the game auto rerolls it. All that having a 17 Cha requirement does is ensures Paladins get at least one very good stat roll. It doesnt take points out of your other rolls or anything so it just means Paladins have higher average stats than other classes. I did some analyses ages ago in the BG thread on the subject for anyone interested:

Spek posted:

It actually rerolls if the stat is below the minimum. You can easily see this by rerolling a Paladin a few times. You get far more 18s in Cha than you would if it just increased it to the minimum. Same with Str and Wis significantly more than half your rolls would be 12 and 13 respectively if it just bumped it up to the min.

Which means simply having a highish minimum on a few stats makes it much, much, more likely to get very high rolls. For example a paladin has a 1/4th chance of rolling 18 cha, a 1/81st chance of rolling 18 str, a 1/56th chance of rolling 18 wis, 1/160th chance of rolling con, 1/216th chance for the other stats. Or a one in 135,444,234,240 of rolling all 18s. Compared to a pure Thief which only has a min of 9 in dex and so has a 1 in 75,229,597,532,160 of rolling all 18s. A char with no min stats would be 1 in 101,559,956,668,416. This assumes the game simply rolls 3d6 and not 4d6 discarding the lowest or something more complex, and that I havent screwed up the math. But the ratios between classes would be roughly similar in any event.

In other words a Paladin is about 500 times more likely to roll a perfect roll than a thief due to their minimums. They are about as much more likely to roll a good or great but not perfect roll.

Woolie Wool
Jun 2, 2006


Spek posted:

In Baldurs Gate 1 & 2 high stat requirements are a good thing though since you pick your class before rolling stats. When you roll stats if you roll under the stat requirement the game auto rerolls it. All that having a 17 Cha requirement does is ensures Paladins get at least one very good stat roll. It doesnt take points out of your other rolls or anything so it just means Paladins have higher average stats than other classes. I did some analyses ages ago in the BG thread on the subject for anyone interested:

Well my roll came out pretty drat good at 16 STR, 10 DEX, 17 CON, 12 INT, 13 WIS, and 17 CHR so I guess I can't really complain. :shobon:

Perestroika
Apr 8, 2010

So I'm replaying Splinter Cell: Blacklist right now, and there's only one question in my mind: Who thought it would be a good idea to have "take cover" and "jump over cover" mapped to the same drat button? So many times now I've been disovered because instead of taking cover behind some wall with an enemy on the other side, the game decided I'd much rather slide right in their face.

Fake edit: Oh, and "drop down from a ledge" is also bound to that same button. So god help you if you want to take cover behind something on a roof.

Morglon
Jan 13, 2010

Safe and sound, detached from reality.
Just like your posting.

Perestroika posted:

So I'm replaying Splinter Cell: Blacklist right now, and there's only one question in my mind: Who thought it would be a good idea to have "take cover" and "jump over cover" mapped to the same drat button? So many times now I've been disovered because instead of taking cover behind some wall with an enemy on the other side, the game decided I'd much rather slide right in their face.

Fake edit: Oh, and "drop down from a ledge" is also bound to that same button. So god help you if you want to take cover behind something on a roof.

Lots of console games do that. That's my big complaint with ports, you're on PC now, map a few more buttons, there's plenty. In Mass Effect they at least made you double tap that button which was still annoying when you were trying to get anywhere else fast but better than the alternative.

Woolie Wool
Jun 2, 2006


ChogsEnhour posted:

Man, I was pissed when I first got into D&D and wanted to make a bastard Paladin. Like a Witchfinder General type. Technically he's wiping out evil but he's a real oval office about it and doesn't mind if he burns the odd innocent alive. "For the greater good" kinda thing, y'know? Guess I'd need a p.chill DM for that to fly though.

Fortunately Pillars of Eternity remedies this with the Bleak Walkers, who are basically high fantasy Boko Haram religious police.

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Phlegmish
Jul 2, 2011



Woolie Wool posted:

Well my roll came out pretty drat good at 16 STR, 10 DEX, 17 CON, 12 INT, 13 WIS, and 17 CHR so I guess I can't really complain. :shobon:

Wait you didn't keep rerolling until you had godlike stats in almost everything?

Those are good stats for a paladin but Dexterity is useful for any character and should always be as high as possible (I think it stops giving extra bonuses when you get past 19).

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