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At my last tournament, the store was selling a bunch of Batman HeroClix on the cheap. I got two, just figuring they would look fun on my desk. I got Two-Face, who comes with his signature coin. I leave that thing on the side of the board and just let my opponent know that as soon as I use that ability, I will place the coin on the shuttle's base. Kallus I use the little mic looking tokens that came with the Gozanti to mark both him and his target. Forgetting to decloak, however, is my nemesis. I went like three rounds in a row during a game forgetting to decloak because I was thinking of taking the wife out to dinner. Got rumbled hard because I had to eat debris, couldn't take shots, all that cool stuff. I ended up getting an acrylic decloak token from one of my friends, so now I just jab the point of that into my hand as soon as Whisper cloaks. It's pretty pointy, but I've yet to forget to decloak Whisper while prodding myself. edit - this is not a top of page worthy anecdote
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# ? Feb 18, 2016 02:05 |
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# ? Jun 5, 2024 05:41 |
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kingcom posted:Captain Yorr's Ruse Cruise "HE DOSENT LIKE GEORGE MICHAEL... BOOOOO BOOOOOOOOOO!" guts and bolts posted:Careless Whisper https://www.youtube.com/watch?v=GaoLU6zKaws
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# ? Feb 18, 2016 02:16 |
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I'm taking this list to my league tonight for shits and giggles: Talonbane Cobra (28) Predator (3) Glitterstim (2) Palob Godalhi (20) Determination (1) Ion Cannon Turret (5) Greedo (1) Black Sun Ace (23) Crack Shot (1) Glitterstim (2) Binayre Pirate (12) Feedback Array (2) Total: 100 View in Yet Another Squad Builder Combat drugs and stealing poo poo, it's pure scum
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# ? Feb 18, 2016 04:04 |
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Tequila Ranger posted:"HE DOSENT LIKE GEORGE MICHAEL... BOOOOO BOOOOOOOOOO!" Was definitely expecting Epic Sax Guy instead. https://www.youtube.com/watch?v=kxopViU98Xo Ran this list tonight: Dash Rendar (36) Push the Limit (3) Heavy Laser Cannon (7) Nien Nunb (1) Engine Upgrade (4) Outrider (5) Esege Tuketu (28) Twin Laser Turret (6) Extra Munitions (2) Recon Specialist (3) Proximity Mines (3) Advanced SLAM (2) Total: 100 Esege's ability never came into play, and neither did the Recon Specialist 2x focus tokens (which I had meant to farm out to Dash as needed). Dash put in some drat good work vs a Punisher, finishing it off right after acing an interceptor. The guy I played had Carnor Jax, Deathrain, and a naked Avenger Squadron pilot (Carnor and Deathrain were kitted out fairly well). I think for next time I'll drop the Recon Specialist, upgrade to Miranda, and put Jan Ors on board to give the Outrider a chance at an evade token. I might swap PtL and Nien Nunb for VI and a Recon Specialist on Dash too. I won it, but Dash's shields were out and Esege was completely gone so I feel like it needs a little tweak.
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# ? Feb 18, 2016 04:12 |
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Poe Dameron body pillow order info Got this email with the info. Look her up at her tumblr http://brilcrist.tumblr.com/ for pics of the body pillow plus the Kylo Ren one if you're interested in that one (lol) Hey there, About Poe Body Pillow Sheet... Since so many has asked for it... We decided to take some order (earlier). YAY!!! You can drop email at brilcrist@gmail.com Gonna be different email and invoice from Kylo (since we don't want to mix things up) And then fill the same form. Subject: Poe Dameron Dakimakura, pleaseee Name: Address: (please included postcode and country name, PO BOX will do too) Order type: A - uniform or B - handcuff or double sided Quantity: Paypal address: (email that you use when you login to paypal account)
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# ? Feb 18, 2016 04:17 |
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Someone please take a photo with a store champs plaque and a waifu Poe pillow
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# ? Feb 18, 2016 04:56 |
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canyoneer posted:Someone please take a photo with a store champs plaque and a waifu Poe pillow E: Correction: It is $65 for a double sided one with $15 shipping and handling. She's from Indonesia. Chill la Chill fucked around with this message at 05:01 on Feb 18, 2016 |
# ? Feb 18, 2016 04:57 |
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Flying Wedge with Predator, Proton Torps, and Guidance Chips is a big chunk of from most of my opponents. When it rolls up hit crit crit crit at range 3 with -1 agility and the lack of range bonus from secondary weapons, poo poo goes poof real fast. I went 0-5 at Store Champs on Saturday with a list I'd never flown before. Since then I've played six games with my old standby XXX list, and am currently 6-0. My next store champs should be after Wave 8 comes out (3/12). You bet your rear end that Guidance Chips is going to make it into my list for that.
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# ? Feb 18, 2016 05:23 |
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Strobe posted:Flying Wedge with Predator, Proton Torps, and Guidance Chips Now that's just nasty.
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# ? Feb 18, 2016 06:18 |
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Endman posted:Now that's just nasty. It's technically possible to roll less than four hits, but I've only seen it like once in a real game. It also leads to the really amusing incidence of using Predator to reroll a hit because you're already guaranteed at least a hit and have the potential to roll into another crit. I'm not sure what the exact math is, but the average is something stupid like 2.25 crits and 1.75 crits, with an average of no misses. It wrecks face, and I've used it no fewer than three times to just wipe an opposing ship off the field in the first round of firing with Wes leading the way to kill tokens. EDIT: the tally so far is Omega Leader twice, Howlrunner once, and a goddamn Palpshuttle once. When you've got two other X-wings shooting first, stripping tokens and shields, following up with hit crit crit crit against zero agility with no range bonus kills a shuttle really goddamn fast.
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# ? Feb 18, 2016 06:27 |
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The only name I trotted out to my friends, family, and internet nerdlords that gained almost no traction was "Omegle Leader," so that's definitely cut from the running. (Silver lining: this did give me the chance to educate my girlfriend on what Omegle is, using the "a random submitted question prompts conversation between you and a stranger" option. It was the Most Internet Thing when half of the prompts were not questions, and in fact things like "I would like to get you pregnant" and "Tell me about when you had sex with an animal.") "Captain Yorr's Ruse Cruise" retains a healthy lead, but "Careless Whisper" isn't quite KO'd yet. Strobe posted:XXX You have to be some sort of mad genius. I just played - well, not exactly your list, but something close to it - with POW and came away 100-0, almost unscathed. quote:
It wasn't like we were arc-dodging, either - Wes was PS10 and Wedge PS9 with the ability to move after Whisper - but they chased after OLeader while Whisper went in on the stresshog. Stresshog got two-turned, OLeader was able to just straight up flee at speed 5, and once Whisper re-entered the fight it was basically curtains. The shuttle took some fire as a result of being the only shootable ship for a turn or two, but didn't even half-die. Yorr did get to do his job of giving free stress relief this game, though. I'm not sure what Luke over the stresshog changes in this matchup, but know you're not alone in running Wedge/Wes with munitions, even pre-Chimps. After messing around a little, I have a bit more confidence in trying to steal Heaver's reddit league list. Ezra's an amazingly efficient little ship, and I maybe like him the most in this list? I got to use his primary gun at range 1, once. It was nice. quote:
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# ? Feb 18, 2016 06:49 |
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Further adventures in Bad Space Boondoggle Lists:code:
I considered trying to make R7 Astro/Sensor Jammer work but it's just so expensive for pretty limited effect. Alternately, swap the accuracy correctors for some kind of astro or plasma torps?
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# ? Feb 18, 2016 06:57 |
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Step #1: Pick a target that can't get out of the way. Shuttles are good targets, but so are miniswarms. Step #2: Force the joust. Usually this happens because I charge forward at a frankly reckless pace and it catches a lot of folks off guard. The rest of the time it happens because swarms are all too happy to joust 3 ship Rebel. Generally if I'm facing a genuine swarm of TIEs or Zs I'll try to kite them through a few obstacles. Step #3: Focus fire on one target until it dies. Shoot with Wes first. Generally I shoot with Wedge last, but sometimes I know that the torpedo is going to kill the target and I don't bother waiting. This happens a lot more often with Torps and Chips, especially at PS 9 where a TL is pretty easy to pick up. Step #4: Kill something before it shoots. This is really important. 3 ship Rebel doesn't have the health to go toe to toe with a full list. Step #5: Alternate aggressive k-turns and green maneuvers on the merge. If the k-turn is open, take it. If it isn't, do a slow maneuver and mind the bumps. Bumps are not always bad. If you see a swarm player setting up a bump with multiple ships, exploit that and keep several of them from focusing fire. Don't do the same thing with every ship. Especially against aces, overlapping and complimentary fields of fire are good ideas. Step #6: Use stressbot to force conservative maneuvers on enemy aces. The beauty of Wes is that I don't give a single poo poo whether he actually hits or not. He's an X-wing, and will generally do some damage over the course of the game, but his primary use is in shutting down aces. Stripping tokens hurts. Double stressing Soontir, or stressing a phantom so it can't use ACD to recloak hurts more, or forcing Omega Leader to spend a turn doing a green maneuver and replenishing tokens instead of actually engaging hurts more. Step #7: Prioritize good position and good future maneuver potential over clearing stress. Being stress free is nice. It's not required. Step #8: Keep shooting red dice. As an X-wing, if you are not shooting at something (or forcing an enemy ace to avoid shooting in order to not die) you're doing it wrong. Even if that position could get you killed, take it if it means you can gently caress somebody up. Playing XXX is not a contest of endurance, it's a contest to see who can gently caress up the other guy harder faster. EDIT: And most importantly, if any of the above steps seem like a bad idea at the time, don't do it. X-wing dials are predictable, it's up to you to not be. Strobe fucked around with this message at 07:17 on Feb 18, 2016 |
# ? Feb 18, 2016 07:06 |
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X-wings... with proton torpedoes... good? What a time to be alive.
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# ? Feb 18, 2016 08:38 |
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Otisburg posted:X-wings... with proton torpedoes... good? It's like the game is actually working as the core set intended. The Scum list that I posted just up the page did super well tonight. With Palob and another Glitterstim K-fighter running around, there are enough priority targets to distract people from annihilating Cobra, which allows him to get into range one where he's an absolute MONSTER. Five dice with Predator and a focus token, or a target lock and Glitterstim is just horrible. He evaporated two Z-95s in one shot. COBRAAAAAAA
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# ? Feb 18, 2016 08:51 |
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I have trouble with buying torps on X-Wings just because guidance chip is what really puts them over the top... and integrated astromech competes with it.
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# ? Feb 18, 2016 09:30 |
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I never had a problem with XXX because it doesn't really matter whether you go fast or slow. Guess wrong once and the game is over with such brittle ships. Miranda and Han are just too elusive. Split up, deke with your deployment, use the rocks, and you'll be fine. It's the same as playing against a swarm.
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# ? Feb 18, 2016 12:26 |
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I've tried the xxx list several times, and every single time the dice failed me horribly even with rerolls and focus. It's a list that simply loses if you have a single below average turn. Just can't do it
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# ? Feb 18, 2016 14:17 |
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It's funny how a ship that is so reliable and dynamic in the lore is so fragile and predictable in this game.
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# ? Feb 18, 2016 15:18 |
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Beer4TheBeerGod posted:It's funny how a ship that is so reliable and dynamic in the lore is so fragile and predictable in this game. It's also always described in fluff and other games as fast and very maneuverable... And we see the same in the films If the original core hadn't had to be balanced as a box I'd imagine the original xwing would be a lot more playable.
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# ? Feb 18, 2016 15:21 |
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It's funny how games always seem to have trouble balancing things to keep their namesake or signature unit type relevant. In X-Wing, The (T-65) X-Wing struggles behind the meta curve. In the WK Mechwarrior game, Battlemechs were pushed out by mobs of infantry and a few tanks/artillery pieces. In Warmachine, warjacks/bests fell out of armies to the point where the fix in the second edition was to give you "free" build points that could only be spent towards them ensuring that Warmachine armies would always include at least one Warmachine (and in a few factions not much more than that.)
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# ? Feb 18, 2016 15:24 |
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jassi007 posted:Soontir Fel — TIE Interceptor 27 So I played against a 2 ship rebel list, nera and miranda. Guy loved missles/torps/bombs. I played awful but still waxed the floor with him. He tried to rush my O.leader and Soontir? so i got early range 1 shots on his k-wing. Whisper came in from the side and his b-wing died after a couple of turns. Then it was chase the k-wing for a few turns before I finished things up. Fun mistakes I made, forgot whisper was ps9 with VI, forgot she got a free target lock after attacking and a focus. In short, I have no idea why I played whisper because I didn't use any of her abilities? Despite that a lot of evade dice and even a couple shields made a ton of difference. I usually play rebels so it was quite fun to have a bunch of green dice for a change.
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# ? Feb 18, 2016 15:41 |
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Otisburg posted:.In X-Wing, The (T-65) X-Wing struggles behind the meta curve. I don't think the T-65 is absolutely bad, but I feel like the new T-70 is what the T-65 should have been. I've only been playing X-Wing for about half a year, but in my local meta I've only seen a T-65 once though (Biggs).
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# ? Feb 18, 2016 15:47 |
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imperialparadox posted:I don't think the T-65 is absolutely bad, but I feel like the new T-70 is what the T-65 should have been. I've only been playing X-Wing for about half a year, but in my local meta I've only seen a T-65 once though (Biggs). That's because Biggs is a bastard. We've got a player here that runs him with R2F2 and a stealth device, to fairly good effect.
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# ? Feb 18, 2016 16:47 |
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Is it ever worth taking the initiative with Whisper v. a PS9 ace? My first guess would be "no", but if you're ever in the situation of both ships having a shot, getting +2 evade dice and (probably) a focus seems like a pretty big deal.
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# ? Feb 18, 2016 17:24 |
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Depends. Do you feel like you'll be able to dodge arcs on the other ace if you move second? If so, no need for init. If not, or if it has a turret, there's an argument to be made for shooting first instead if you're confident you can keep them in arc. But general rule of thumb is no, you'd rather move second, not first.
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# ? Feb 18, 2016 17:29 |
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Maybe there will be an upgrade card called UPDATE, where for X amount of points, an older ship can use the newer ships dial. T-65 can have T-70 moves, TIE Fighter gets the F/O, etc.
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# ? Feb 18, 2016 17:43 |
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I'm guessing/hoping for an S-Foil related title that grants enhanced agility and speed while the foils are closed. Double-sided card you flip at the start of the turn! Maybe disable primaries but not secondaries, to build synergy with torpedoes. E: this is an awesome idea, FFG please do this
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# ? Feb 18, 2016 18:37 |
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General Battuta posted:I'm guessing/hoping for an S-Foil related title that grants enhanced agility and speed while the foils are closed. Double-sided card you flip at the start of the turn! Maybe disable primaries but not secondaries, to build synergy with torpedoes. Literally nobody would ever use this Edit didn't they accelerate to attack speed after they opened their s foils
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# ? Feb 18, 2016 18:39 |
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People use SLAM and it's real good. You don't think anybody would use an upgrade that gave the T65 more positioning options? The 'more agile X-Wing' space is already covered by the T70, so you've got to work with the iconic stuff the T65 does onscreen: wiggle its wings, shoot proton torpedoes, get R2 blown up, fly off the map cause Porkins has stress, and dogfigjt with TIEs. Giving the T65 a bimodal dial would be fun. You can't just make them more point efficient jousters because rebels already have the B-Wing.
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# ? Feb 18, 2016 18:45 |
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General Battuta posted:People use SLAM and it's real good. The Adv, A-wing, interceptor all got fixes that didn't reduce their capabilities. Just straight up fixes. Give X-wings repositioning. That is where they are lacking. That's why the T-70 took off so fast.
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# ? Feb 18, 2016 18:52 |
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Jeb Bush 2012 posted:Is it ever worth taking the initiative with Whisper v. a PS9 ace? My first guess would be "no", but if you're ever in the situation of both ships having a shot, getting +2 evade dice and (probably) a focus seems like a pretty big deal. Are you kidding? loving always. You need to be shooting first with Whisper. alg posted:Literally nobody would ever use this Yes, but this kind of got overwritten in some of the later games - particularly the Rogue Squadron series where the s-foils made you faster but disabled your attack, and made you a little less easy to hit and more manoeuvrable in pitch.
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# ? Feb 18, 2016 18:52 |
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thespaceinvader posted:Are you kidding? loving always. You need to be shooting first with Whisper.
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# ? Feb 18, 2016 18:58 |
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alg posted:The Adv, A-wing, interceptor all got fixes that didn't reduce their capabilities. Just straight up fixes. Whatever the T65 fix is, it's going to have to create a ship distinct from the more agile T70 (which is also tougher). Barrel rolls are TIE territory, Tallon Rolls would be awesome but again may be T70 turf...the T65 needs options, no question, but the design space around the T65 is pretty crowded.
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# ? Feb 18, 2016 19:00 |
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alg posted:The Adv, A-wing, interceptor all got fixes that didn't reduce their capabilities. Just straight up fixes.
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# ? Feb 18, 2016 19:01 |
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General Battuta posted:Whatever the T65 fix is, it's going to have to create a ship distinct from the more agile T70 (which is also tougher). Barrel rolls are TIE territory, Tallon Rolls would be awesome but again may be T70 turf...the T65 needs options, no question, but the design space around the T65 is pretty crowded. The problem is the T65's design space is pretty much crowded out by the B-wing. Slow rolling at someone and shooting at them is the B-wing or Z-95 thing.
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# ? Feb 18, 2016 19:04 |
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T-70s are popular because Poe is popular (and "Red Ace" to a lesser extent), not on the strength of the ship itself. The boost action and tallon rolls are a nice touch but you're not seeing many people load up on the T-70 generics.
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# ? Feb 18, 2016 19:04 |
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General Battuta posted:People use SLAM and it's real good. Tekopo posted:This is literally an argument that will never end because there are bonuses and penalties to both positions, and either going first/last can be better depending on the situation on the field/who is left as a closer on either side.
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# ? Feb 18, 2016 19:05 |
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Devlan Mud posted:T-70s are popular because Poe is popular (and "Red Ace" to a lesser extent), not on the strength of the ship itself. The boost action and tallon rolls are a nice touch but you're not seeing many people load up on the T-70 generics.
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# ? Feb 18, 2016 19:07 |
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# ? Jun 5, 2024 05:41 |
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General Battuta posted:Whatever the T65 fix is, it's going to have to create a ship distinct from the more agile T70 (which is also tougher). Barrel rolls are TIE territory, Tallon Rolls would be awesome but again may be T70 turf...the T65 needs options, no question, but the design space around the T65 is pretty crowded. Plenty of Rebel ships have barrel roll already. Making generic astromechs with new abilities (and old ones like barrel roll) would help fix the y-wing, x-wing, and e-wing, which all need fixes. It would also finally give Rebels some generic astromechs worth taking
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# ? Feb 18, 2016 19:10 |