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Von Humboldt
Jan 13, 2009
At my last tournament, the store was selling a bunch of Batman HeroClix on the cheap. I got two, just figuring they would look fun on my desk. I got Two-Face, who comes with his signature coin. I leave that thing on the side of the board and just let my opponent know that as soon as I use that ability, I will place the coin on the shuttle's base. Kallus I use the little mic looking tokens that came with the Gozanti to mark both him and his target.

Forgetting to decloak, however, is my nemesis. I went like three rounds in a row during a game forgetting to decloak because I was thinking of taking the wife out to dinner. Got rumbled hard because I had to eat debris, couldn't take shots, all that cool stuff. I ended up getting an acrylic decloak token from one of my friends, so now I just jab the point of that into my hand as soon as Whisper cloaks. It's pretty pointy, but I've yet to forget to decloak Whisper while prodding myself.

edit - this is not a top of page worthy anecdote

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Tequila Ranger
Sep 11, 2004

host after host after host ...

kingcom posted:

Captain Yorr's Ruse Cruise

"HE DOSENT LIKE GEORGE MICHAEL... BOOOOO BOOOOOOOOOO!"

guts and bolts posted:

Careless Whisper

https://www.youtube.com/watch?v=GaoLU6zKaws

Endman
May 18, 2010

That is not dead which can eternal lie, And with strange aeons even anime may die


I'm taking this list to my league tonight for shits and giggles:

Talonbane Cobra (28)
Predator (3)
Glitterstim (2)

Palob Godalhi (20)
Determination (1)
Ion Cannon Turret (5)
Greedo (1)

Black Sun Ace (23)
Crack Shot (1)
Glitterstim (2)

Binayre Pirate (12)
Feedback Array (2)

Total: 100

View in Yet Another Squad Builder

Combat drugs and stealing poo poo, it's pure scum :pcgaming:

Icon Of Sin
Dec 26, 2008



Tequila Ranger posted:

"HE DOSENT LIKE GEORGE MICHAEL... BOOOOO BOOOOOOOOOO!"


https://www.youtube.com/watch?v=GaoLU6zKaws

Was definitely expecting Epic Sax Guy instead.

https://www.youtube.com/watch?v=kxopViU98Xo

Ran this list tonight:

Dash Rendar (36)
Push the Limit (3)
Heavy Laser Cannon (7)
Nien Nunb (1)
Engine Upgrade (4)
Outrider (5)

Esege Tuketu (28)
Twin Laser Turret (6)
Extra Munitions (2)
Recon Specialist (3)
Proximity Mines (3)
Advanced SLAM (2)

Total: 100

Esege's ability never came into play, and neither did the Recon Specialist 2x focus tokens (which I had meant to farm out to Dash as needed). Dash put in some drat good work vs a Punisher, finishing it off right after acing an interceptor. The guy I played had Carnor Jax, Deathrain, and a naked Avenger Squadron pilot (Carnor and Deathrain were kitted out fairly well). I think for next time I'll drop the Recon Specialist, upgrade to Miranda, and put Jan Ors on board to give the Outrider a chance at an evade token. I might swap PtL and Nien Nunb for VI and a Recon Specialist on Dash too. I won it, but Dash's shields were out and Esege was completely gone so I feel like it needs a little tweak.

Chill la Chill
Jul 2, 2007

Don't lose your gay


:siren: Poe Dameron body pillow order info :siren:

Got this email with the info. Look her up at her tumblr http://brilcrist.tumblr.com/ for pics of the body pillow plus the Kylo Ren one if you're interested in that one (lol)

Hey there,
About Poe Body Pillow Sheet... Since so many has asked for it...
We decided to take some order (earlier).

YAY!!!

You can drop email at brilcrist@gmail.com
Gonna be different email and invoice from Kylo (since we don't want to mix things up)
And then fill the same form.

Subject: Poe Dameron Dakimakura, pleaseee

Name:
Address: (please included postcode and country name, PO BOX will do too)
Order type: A - uniform or B - handcuff or double sided
Quantity:
Paypal address: (email that you use when you login to paypal account)

canyoneer
Sep 13, 2005


I only have canyoneyes for you
Someone please take a photo with a store champs plaque and a waifu Poe pillow

Chill la Chill
Jul 2, 2007

Don't lose your gay


canyoneer posted:

Someone please take a photo with a store champs plaque and a waifu Poe pillow
Depending on how long it takes, I might have upgraded the store champs to a regionals plaque. Woudl that be acceptable??


E: Correction: It is $65 for a double sided one with $15 shipping and handling. She's from Indonesia.

Chill la Chill fucked around with this message at 05:01 on Feb 18, 2016

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
Flying Wedge with Predator, Proton Torps, and Guidance Chips is a big chunk of :stare: from most of my opponents. When it rolls up hit crit crit crit at range 3 with -1 agility and the lack of range bonus from secondary weapons, poo poo goes poof real fast.

I went 0-5 at Store Champs on Saturday with a list I'd never flown before. Since then I've played six games with my old standby XXX list, and am currently 6-0. My next store champs should be after Wave 8 comes out (3/12). You bet your rear end that Guidance Chips is going to make it into my list for that.

Endman
May 18, 2010

That is not dead which can eternal lie, And with strange aeons even anime may die


Strobe posted:

Flying Wedge with Predator, Proton Torps, and Guidance Chips

Now that's just nasty.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW

Endman posted:

Now that's just nasty.

It's technically possible to roll less than four hits, but I've only seen it like once in a real game. It also leads to the really amusing incidence of using Predator to reroll a hit because you're already guaranteed at least a hit and have the potential to roll into another crit. :v: I'm not sure what the exact math is, but the average is something stupid like 2.25 crits and 1.75 crits, with an average of no misses. It wrecks face, and I've used it no fewer than three times to just wipe an opposing ship off the field in the first round of firing with Wes leading the way to kill tokens.

EDIT: the tally so far is Omega Leader twice, Howlrunner once, and a goddamn Palpshuttle once. When you've got two other X-wings shooting first, stripping tokens and shields, following up with hit crit crit crit against zero agility with no range bonus kills a shuttle really goddamn fast.

guts and bolts
May 16, 2015

Have you heard the Good News?
The only name I trotted out to my friends, family, and internet nerdlords that gained almost no traction was "Omegle Leader," so that's definitely cut from the running. (Silver lining: this did give me the chance to educate my girlfriend on what Omegle is, using the "a random submitted question prompts conversation between you and a stranger" option. It was the Most Internet Thing when half of the prompts were not questions, and in fact things like "I would like to get you pregnant" and "Tell me about when you had sex with an animal.")

"Captain Yorr's Ruse Cruise" retains a healthy lead, but "Careless Whisper" isn't quite KO'd yet.



You have to be some sort of mad genius. I just played - well, not exactly your list, but something close to it - with POW and came away 100-0, almost unscathed.

quote:


Wedge Antilles (38)
X-Wing (29), BB-8 (2), Proton Torpedoes (4), Predator (3), Integrated Astromech (0)

Wes Janson (36)
X-Wing (29), R2-D2 (4), Flechette Torpedoes (2), Veteran Instincts (1), Integrated Astromech (0)

Gold Squadron Pilot (26)
Y-Wing (18), BTL-A4 Y-Wing (0), R3-A2 (2), Twin Laser Turret (6)

Total: 100

It wasn't like we were arc-dodging, either - Wes was PS10 and Wedge PS9 with the ability to move after Whisper - but they chased after OLeader while Whisper went in on the stresshog. Stresshog got two-turned, OLeader was able to just straight up flee at speed 5, and once Whisper re-entered the fight it was basically curtains. The shuttle took some fire as a result of being the only shootable ship for a turn or two, but didn't even half-die. Yorr did get to do his job of giving free stress relief this game, though. I'm not sure what Luke over the stresshog changes in this matchup, but know you're not alone in running Wedge/Wes with munitions, even pre-Chimps.

After messing around a little, I have a bit more confidence in trying to steal Heaver's reddit league list. Ezra's an amazingly efficient little ship, and I maybe like him the most in this list? I got to use his primary gun at range 1, once. It was nice.

quote:


Ezra Bridger (36)
Attack Shuttle (20), Twin Laser Turret (6), Chewbacca (4), Push the Limit (3), Phantom (0), Hull Upgrade (3)

Poe Dameron (38)
T-70 X-Wing (31), R2-D2 (4), Veteran Instincts (1), Autothrusters (2)

Gold Squadron Pilot (26)
Y-Wing (18), BTL-A4 Y-Wing (0), R3-A2 (2), Twin Laser Turret (6)

Total: 100

General Battuta
Feb 7, 2011

This is how you communicate with a fellow intelligence: you hurt it, you keep on hurting it, until you can distinguish the posts from the screams.
Further adventures in Bad Space Boondoggle Lists:

code:
============
Please Buff Generic E-Wings
============

99 points

Pilots
------

Knave Squadron Pilot (33) x 3
E-Wing (27), Accuracy Corrector (3), Stealth Device (3)
In theory everybody turtles up with an evade to survive until PS1, and the accuracy correctors handle the offensive component by keeping everything in the 2-3 hit range.

I considered trying to make R7 Astro/Sensor Jammer work but it's just so expensive for pretty limited effect.

Alternately, swap the accuracy correctors for some kind of astro or plasma torps?

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
Step #1: Pick a target that can't get out of the way. Shuttles are good targets, but so are miniswarms.

Step #2: Force the joust. Usually this happens because I charge forward at a frankly reckless pace and it catches a lot of folks off guard. The rest of the time it happens because swarms are all too happy to joust 3 ship Rebel. Generally if I'm facing a genuine swarm of TIEs or Zs I'll try to kite them through a few obstacles.

Step #3: Focus fire on one target until it dies. Shoot with Wes first. Generally I shoot with Wedge last, but sometimes I know that the torpedo is going to kill the target and I don't bother waiting. This happens a lot more often with Torps and Chips, especially at PS 9 where a TL is pretty easy to pick up.

Step #4: Kill something before it shoots. This is really important. 3 ship Rebel doesn't have the health to go toe to toe with a full list.

Step #5: Alternate aggressive k-turns and green maneuvers on the merge. If the k-turn is open, take it. If it isn't, do a slow maneuver and mind the bumps. Bumps are not always bad. If you see a swarm player setting up a bump with multiple ships, exploit that and keep several of them from focusing fire. Don't do the same thing with every ship. Especially against aces, overlapping and complimentary fields of fire are good ideas.

Step #6: Use stressbot to force conservative maneuvers on enemy aces. The beauty of Wes is that I don't give a single poo poo whether he actually hits or not. He's an X-wing, and will generally do some damage over the course of the game, but his primary use is in shutting down aces. Stripping tokens hurts. Double stressing Soontir, or stressing a phantom so it can't use ACD to recloak hurts more, or forcing Omega Leader to spend a turn doing a green maneuver and replenishing tokens instead of actually engaging hurts more.

Step #7: Prioritize good position and good future maneuver potential over clearing stress. Being stress free is nice. It's not required.

Step #8: Keep shooting red dice. As an X-wing, if you are not shooting at something (or forcing an enemy ace to avoid shooting in order to not die) you're doing it wrong. Even if that position could get you killed, take it if it means you can gently caress somebody up. Playing XXX is not a contest of endurance, it's a contest to see who can gently caress up the other guy harder faster.


EDIT: And most importantly, if any of the above steps seem like a bad idea at the time, don't do it. X-wing dials are predictable, it's up to you to not be. :black101:

Strobe fucked around with this message at 07:17 on Feb 18, 2016

Owlbear Camus
Jan 3, 2013

Maybe this guy that flies is just sort of passing through, you know?



X-wings... with proton torpedoes... good?

What a time to be alive.

Endman
May 18, 2010

That is not dead which can eternal lie, And with strange aeons even anime may die


Otisburg posted:

X-wings... with proton torpedoes... good?

What a time to be alive.

It's like the game is actually working as the core set intended. :v:

The Scum list that I posted just up the page did super well tonight. With Palob and another Glitterstim K-fighter running around, there are enough priority targets to distract people from annihilating Cobra, which allows him to get into range one where he's an absolute MONSTER.

Five dice with Predator and a focus token, or a target lock and Glitterstim is just horrible. He evaporated two Z-95s in one shot.

COBRAAAAAAA

Corbeau
Sep 13, 2010

Jack of All Trades
I have trouble with buying torps on X-Wings just because guidance chip is what really puts them over the top... and integrated astromech competes with it.

Panzeh
Nov 27, 2006

"..The high ground"
I never had a problem with XXX because it doesn't really matter whether you go fast or slow. Guess wrong once and the game is over with such brittle ships. Miranda and Han are just too elusive. Split up, deke with your deployment, use the rocks, and you'll be fine. It's the same as playing against a swarm.

Slab Squatthrust
Jun 3, 2008

This is mutiny!
I've tried the xxx list several times, and every single time the dice failed me horribly even with rerolls and focus. It's a list that simply loses if you have a single below average turn. Just can't do it

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon
It's funny how a ship that is so reliable and dynamic in the lore is so fragile and predictable in this game.

alg
Mar 14, 2007

A wolf was no less a wolf because a whim of chance caused him to run with the watch-dogs.

Beer4TheBeerGod posted:

It's funny how a ship that is so reliable and dynamic in the lore is so fragile and predictable in this game.

It's also always described in fluff and other games as fast and very maneuverable... And we see the same in the films

If the original core hadn't had to be balanced as a box I'd imagine the original xwing would be a lot more playable.

Owlbear Camus
Jan 3, 2013

Maybe this guy that flies is just sort of passing through, you know?



It's funny how games always seem to have trouble balancing things to keep their namesake or signature unit type relevant.

In X-Wing, The (T-65) X-Wing struggles behind the meta curve.

In the WK Mechwarrior game, Battlemechs were pushed out by mobs of infantry and a few tanks/artillery pieces.

In Warmachine, warjacks/bests fell out of armies to the point where the fix in the second edition was to give you "free" build points that could only be spent towards them ensuring that Warmachine armies would always include at least one Warmachine (and in a few factions not much more than that.)

jassi007
Aug 9, 2006

mmmmm.. burger...

jassi007 posted:

Soontir Fel — TIE Interceptor 27
Push the Limit 3
Autothrusters 2
Stealth Device 3
Royal Guard TIE 0
Ship Total: 35

"Whisper" — TIE Phantom 32
Veteran Instincts 1
Fire-Control System 2
Advanced Cloaking Device 4
Ship Total: 39

"Omega Leader" — TIE/fo Fighter 21
Juke 2
Comm Relay 3
Ship Total: 26


So I played against a 2 ship rebel list, nera and miranda. Guy loved missles/torps/bombs.

I played awful but still waxed the floor with him. He tried to rush my O.leader and Soontir? so i got early range 1 shots on his k-wing. Whisper came in from the side and his b-wing died after a couple of turns. Then it was chase the k-wing for a few turns before I finished things up.

Fun mistakes I made, forgot whisper was ps9 with VI, forgot she got a free target lock after attacking and a focus. In short, I have no idea why I played whisper because I didn't use any of her abilities? Despite that a lot of evade dice and even a couple shields made a ton of difference. I usually play rebels so it was quite fun to have a bunch of green dice for a change.

imperialparadox
Apr 17, 2012

Don't tell me no one has told the girl she isn't exactly human!

Otisburg posted:

.In X-Wing, The (T-65) X-Wing struggles behind the meta curve.

I don't think the T-65 is absolutely bad, but I feel like the new T-70 is what the T-65 should have been. I've only been playing X-Wing for about half a year, but in my local meta I've only seen a T-65 once though (Biggs).

Icon Of Sin
Dec 26, 2008



imperialparadox posted:

I don't think the T-65 is absolutely bad, but I feel like the new T-70 is what the T-65 should have been. I've only been playing X-Wing for about half a year, but in my local meta I've only seen a T-65 once though (Biggs).

That's because Biggs is a bastard. We've got a player here that runs him with R2F2 and a stealth device, to fairly good effect.

Jeb Bush 2012
Apr 4, 2007

A mathematician, like a painter or poet, is a maker of patterns. If his patterns are more permanent than theirs, it is because they are made with ideas.
Is it ever worth taking the initiative with Whisper v. a PS9 ace? My first guess would be "no", but if you're ever in the situation of both ships having a shot, getting +2 evade dice and (probably) a focus seems like a pretty big deal.

Slab Squatthrust
Jun 3, 2008

This is mutiny!
Depends. Do you feel like you'll be able to dodge arcs on the other ace if you move second? If so, no need for init. If not, or if it has a turret, there's an argument to be made for shooting first instead if you're confident you can keep them in arc.

But general rule of thumb is no, you'd rather move second, not first.

Ringo Star Get
Sep 18, 2006

JUST FUCKING TAKE OFF ALREADY, SHIT
Maybe there will be an upgrade card called UPDATE, where for X amount of points, an older ship can use the newer ships dial. T-65 can have T-70 moves, TIE Fighter gets the F/O, etc.

General Battuta
Feb 7, 2011

This is how you communicate with a fellow intelligence: you hurt it, you keep on hurting it, until you can distinguish the posts from the screams.
I'm guessing/hoping for an S-Foil related title that grants enhanced agility and speed while the foils are closed. Double-sided card you flip at the start of the turn! Maybe disable primaries but not secondaries, to build synergy with torpedoes.

E: this is an awesome idea, FFG please do this

alg
Mar 14, 2007

A wolf was no less a wolf because a whim of chance caused him to run with the watch-dogs.

General Battuta posted:

I'm guessing/hoping for an S-Foil related title that grants enhanced agility and speed while the foils are closed. Double-sided card you flip at the start of the turn! Maybe disable primaries but not secondaries, to build synergy with torpedoes.

E: this is an awesome idea, FFG please do this

Literally nobody would ever use this

Edit didn't they accelerate to attack speed after they opened their s foils

General Battuta
Feb 7, 2011

This is how you communicate with a fellow intelligence: you hurt it, you keep on hurting it, until you can distinguish the posts from the screams.
People use SLAM and it's real good.

You don't think anybody would use an upgrade that gave the T65 more positioning options? The 'more agile X-Wing' space is already covered by the T70, so you've got to work with the iconic stuff the T65 does onscreen: wiggle its wings, shoot proton torpedoes, get R2 blown up, fly off the map cause Porkins has stress, and dogfigjt with TIEs. Giving the T65 a bimodal dial would be fun. You can't just make them more point efficient jousters because rebels already have the B-Wing.

alg
Mar 14, 2007

A wolf was no less a wolf because a whim of chance caused him to run with the watch-dogs.

General Battuta posted:

People use SLAM and it's real good.

You don't think anybody would use an upgrade that gave the T65 more positioning options? The 'more agile X-Wing' space is already covered by the T70, so you've got to work with the iconic stuff the T65 does onscreen: wiggle its wings, shoot proton torpedoes, get R2 blown up, fly off the map cause Porkins has stress, and dogfigjt with TIEs. Giving the T65 a bimodal dial would be fun. You can't just make them more point efficient jousters because rebels already have the B-Wing.

The Adv, A-wing, interceptor all got fixes that didn't reduce their capabilities. Just straight up fixes.

Give X-wings repositioning. That is where they are lacking. That's why the T-70 took off so fast.

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!

Jeb Bush 2012 posted:

Is it ever worth taking the initiative with Whisper v. a PS9 ace? My first guess would be "no", but if you're ever in the situation of both ships having a shot, getting +2 evade dice and (probably) a focus seems like a pretty big deal.

Are you kidding? loving always. You need to be shooting first with Whisper.

alg posted:

Literally nobody would ever use this

Edit didn't they accelerate to attack speed after they opened their s foils

Yes, but this kind of got overwritten in some of the later games - particularly the Rogue Squadron series where the s-foils made you faster but disabled your attack, and made you a little less easy to hit and more manoeuvrable in pitch.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


thespaceinvader posted:

Are you kidding? loving always. You need to be shooting first with Whisper.
This is literally an argument that will never end because there are bonuses and penalties to both positions, and either going first/last can be better depending on the situation on the field/who is left as a closer on either side.

General Battuta
Feb 7, 2011

This is how you communicate with a fellow intelligence: you hurt it, you keep on hurting it, until you can distinguish the posts from the screams.

alg posted:

The Adv, A-wing, interceptor all got fixes that didn't reduce their capabilities. Just straight up fixes.

Give X-wings repositioning. That is where they are lacking. That's why the T-70 took off so fast.

Whatever the T65 fix is, it's going to have to create a ship distinct from the more agile T70 (which is also tougher). Barrel rolls are TIE territory, Tallon Rolls would be awesome but again may be T70 turf...the T65 needs options, no question, but the design space around the T65 is pretty crowded.

Sarmhan
Nov 1, 2011

alg posted:

The Adv, A-wing, interceptor all got fixes that didn't reduce their capabilities. Just straight up fixes.

Give X-wings repositioning. That is where they are lacking. That's why the T-70 took off so fast.
Yea, X-wings post-IA are a bit better at point efficiency but still have 0 post-dial movement. There's not nearly as much advantage in being PS-9 if you can't actually respond to your opponent's positioning.

Panzeh
Nov 27, 2006

"..The high ground"

General Battuta posted:

Whatever the T65 fix is, it's going to have to create a ship distinct from the more agile T70 (which is also tougher). Barrel rolls are TIE territory, Tallon Rolls would be awesome but again may be T70 turf...the T65 needs options, no question, but the design space around the T65 is pretty crowded.

The problem is the T65's design space is pretty much crowded out by the B-wing. Slow rolling at someone and shooting at them is the B-wing or Z-95 thing.

Devlan Mud
Apr 10, 2006




I'll hear your stories when we come back, alright?
T-70s are popular because Poe is popular (and "Red Ace" to a lesser extent), not on the strength of the ship itself. The boost action and tallon rolls are a nice touch but you're not seeing many people load up on the T-70 generics.

Chill la Chill
Jul 2, 2007

Don't lose your gay


General Battuta posted:

People use SLAM and it's real good.

You don't think anybody would use an upgrade that gave the T65 more positioning options? The 'more agile X-Wing' space is already covered by the T70, so you've got to work with the iconic stuff the T65 does onscreen: wiggle its wings, shoot proton torpedoes, get R2 blown up, fly off the map cause Porkins has stress, and dogfigjt with TIEs. Giving the T65 a bimodal dial would be fun. You can't just make them more point efficient jousters because rebels already have the B-Wing.
SLAM is on a turret ship that doesn't care if it overshoots you in the first pass. Sadly, it's appropriate that iconic things like the x-wing or the battlemech or the warjacks are rendered mediocre like Otis said. If they are used as a baseline for everything in the game to build on, of course they're going to be rendered mediocre. I don't think this ever doesn't happen unless the game makes the iconic pieces really cool and over the top like movie marines rules did for 40k.


Tekopo posted:

This is literally an argument that will never end because there are bonuses and penalties to both positions, and either going first/last can be better depending on the situation on the field/who is left as a closer on either side.
Sorry brah. Facing against a whisper, you will always want to take initiative. Facing a soontir, you will want to give initiative. The bonuses for the other choice aren't enough. The only choice is if they're playing an older whisper/soontir/shuttle or ace build, and in that case you choose to go first so you can blow up whisper before it gets any damage in. Because soontir doesn't have reliable damage output unless it takes targeting computer in which case lol.

Sarmhan
Nov 1, 2011

Devlan Mud posted:

T-70s are popular because Poe is popular (and "Red Ace" to a lesser extent), not on the strength of the ship itself. The boost action and tallon rolls are a nice touch but you're not seeing many people load up on the T-70 generics.
Ello Asty is seeing play too- all 3 aces really benefit from the boost action's post-dial movement. Autothrusters is the other big deal- in a meta with a lot of TLTs autothrusters is one of the best upgrades in the game.

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alg
Mar 14, 2007

A wolf was no less a wolf because a whim of chance caused him to run with the watch-dogs.

General Battuta posted:

Whatever the T65 fix is, it's going to have to create a ship distinct from the more agile T70 (which is also tougher). Barrel rolls are TIE territory, Tallon Rolls would be awesome but again may be T70 turf...the T65 needs options, no question, but the design space around the T65 is pretty crowded.

Plenty of Rebel ships have barrel roll already.

Making generic astromechs with new abilities (and old ones like barrel roll) would help fix the y-wing, x-wing, and e-wing, which all need fixes. It would also finally give Rebels some generic astromechs worth taking

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