Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Deuce
Jun 18, 2004
Mile High Club
Dear Firaxis:

gently caress you and your loving broke as lovely game. Twice I've attempted the final mission, and twice I've reached the final room only to have the game start crashing uncontrollably during alien turns.

Sincerely,

Deuce.

Edit:

Fun fact: "David and Goliath" achievement is for "killing a berserker in melee combat." This includes killing a dominated berserker by suiciding against an enemy muton

Deuce fucked around with this message at 02:25 on Feb 19, 2016

Adbot
ADBOT LOVES YOU

Harrow
Jun 30, 2012

Maluco Marinero posted:

Is it just me or is battle scanner and Scanning protocol restricted by LoS, as opposed to how they seem to work in Beagle's videos (which are prerelease I think) where they ignore LoS and let you scan a whole building. I've been getting a lot less mileage out of them than I expected because of it and makes chrysalis missions a bit hit and miss, scanning doesn't mean poo poo if the target was holed up in a bit of cover near the scan.

It seems to be blocked by LoS for me, too, but I'm not sure if that's just how the circle displays. I'm pretty awful at throwing battle scanners, apparently. I almost never reveal anything with them.

Away all Goats
Jul 5, 2005

Goose's rebellion

Maluco Marinero posted:

Is it just me or is battle scanner and Scanning protocol restricted by LoS, as opposed to how they seem to work in Beagle's videos (which are prerelease I think) where they ignore LoS and let you scan a whole building. I've been getting a lot less mileage out of them than I expected because of it and makes chrysalis missions a bit hit and miss, scanning doesn't mean poo poo if the target was holed up in a bit of cover near the scan.

That's how they worked in EW. You generally want to throw them on top of things.

Harrow
Jun 30, 2012

Away all Goats posted:

That's how they worked in EW. You generally want to throw them on top of things.

I remembered reading somewhere that they're not blocked by walls and elevation in XCOM 2, but maybe that was misinformation.

Synthbuttrange
May 6, 2007

Klyith posted:

Wizard hat is awesome, but it has clipping problem on women. Back of the head always clips through a bit, even with no hair.



Also I saw the hatband and immediately wanted a variant wizard hat with bullets sewn into it, like the stock boonie hat. Because cool wizards use guns.


Jeez, yeah I though I caught that. Will fix later today.

mystic pimp
Jul 25, 2014

Formerly-rampant human-coded AI with a sense of humor seeks bipedal oxygen-breathing cyborg for serious relationship in the galactic core. I've got cool guns if you like to break stuff. No yuppies.

Dongattack posted:

Also, there is a mod on the workshop that makes timers not tick when you are concealed, but the idiot has started putting obnoxious feature creep into it last I checked. Anyone know how to make this change myself? I'm guessing there's more to it than a ini edit.
As far as I know, this version of it isn't full of bullshit.

Vib Rib
Jul 23, 2007

God damn this shit is
fuckin' re-dic-a-liss

🍖🍖😛🍖🍖

Internet Kraken posted:

Oh and dodge negates crits to. A 99% to hit with 110% to crit turns into 3 damage. loving amazing.
I don't mind Captains having dodge (because they're supposed to be elites), nor Vipers (they're utility units with low HP anyway), but man, Archons have no business with a dodge stat. Their flighty nature is already well represented by their high natural defense, putting a dodge on top of a massive midgame health pool and huge mobility/defense/flight is overkill.
That's just my opinion, of course, but it's why I'm dropping their dodge to 0 for my second campaign.

Maluco Marinero
Jan 18, 2001

Damn that's a
fine elephant.

Harrow posted:

I remembered reading somewhere that they're not blocked by walls and elevation in XCOM 2, but maybe that was misinformation.

They definitely did work like that in Beagle's videos but they're from the prerelease build so I guess the got rebalanced back to needing LoS.

Kooriken
Dec 27, 2012

This thread is beneath my talent, but I....shall elevate it.
So for someone who's going to be doing his first Commander run, what are some prime tips from all of you who are actually good at this game? I'm aware of the increased health of enemies, but any other rules of thumb I should keep in mind other than the standard "Grenades everywhere"?

PantsBandit
Oct 26, 2007

it is both a monkey and a boombox
Welp, just had the timer gently caress me for the first time. Finished a VIP mission where I had a really terrible route to the VIP followed by a building with no doors on the front. Had to go all the way around to get in. 3 of my units and the VIP were within 1 TURN of making it to extract when I ran out of time.

poo poo.

Deuce
Jun 18, 2004
Mile High Club

Kooriken posted:

So for someone who's going to be doing his first Commander run, what are some prime tips from all of you who are actually good at this game?

Don't bother. I'm not convinced the game is beatable with the current patch.

Has anyone successfully completed the final mission since this hot "fix?"

dyzzy
Dec 22, 2009

argh
I just used scanning protocol to see a shield bearer who was out of LOS of my specialist, beneath him and behind a cliff wall. Gtfo with this blocked by walls nonsense.

Deuce posted:

Don't bother. I'm not convinced the game is beatable with the current patch.

Has anyone successfully completed the final mission since this hot "fix?"

Yeah, last night in fact when I tested my old veteran save to see that the chryssalid bug got fixed. Sorry man, hope they patch that buggy pile of poo poo. I was definitely chugging by the end.

Internet Kraken
Apr 24, 2010

slightly amused

Vib Rib posted:

I don't mind Captains having dodge (because they're supposed to be elites), nor Vipers (they're utility units with low HP anyway), but man, Archons have no business with a dodge stat. Their flighty nature is already well represented by their high natural defense, putting a dodge on top of a massive midgame health pool and huge mobility/defense/flight is overkill.
That's just my opinion, of course, but it's why I'm dropping their dodge to 0 for my second campaign.

I never had a problem with Vipers before but if you told me their dodge chance got bumped up to 75% on legend I would believe you. Feels like dodges are the rule rather than the exception. Then they vomit poison all over my squad and make me waste medkits.

Internet Kraken fucked around with this message at 03:24 on Feb 19, 2016

Morzhovyye
Mar 2, 2013

I think the problem is that battle scanners uncover the fog of war via line of sight, so it only looks like they are blocked by walls. If there's actually an enemy there they'll be scanned/visible through the wall/tree/ground, but standing in the fog of war.

reignofevil
Nov 7, 2008

Kooriken posted:

So for someone who's going to be doing his first Commander run, what are some prime tips from all of you who are actually good at this game? I'm aware of the increased health of enemies, but any other rules of thumb I should keep in mind other than the standard "Grenades everywhere"?

A huge part of the game is flanking.

However sometimes when you move to flank an enemy you will reveal new enemies.

The key to victory is finding places you can get a flanking shot (or an otherwise statistically likely shot) WITHOUT revealing any new parts of the map.

Internet Kraken
Apr 24, 2010

slightly amused
Which is why battle scanners and phantom rangers are so good. Being able to scout ahead and know what positions are safe to move too is a huge boon. The number one way to lose an engagement is to trigger more than one pod.

CapnAndy
Feb 27, 2004

Some teeth long for ripping, gleaming wet from black dog gums. So you keep your eyes closed at the end. You don't want to see such a mouth up close. before the bite, before its oblivion in the goring of your soft parts, the speckled lips will curl back in a whinny of excitement. You just know it.

Away all Goats posted:

Holy poo poo, reading some of the game design ideas in this thread over the last few pages makes me really glad none of your were actually involved in developing this game.
On that topic, I have a game design idea!

I'd like it if you could stick Squaddie+ soldiers in the GTS and they'd either get a small, fixed amount of xp over time or a percentage of xp from missions. Because I noticed in the midgame that I had my A team, 2 or 3 guys making up a B team who'd sub in when an A-teamer was hurt, and then a fuckton of squaddies. In the event of a total mission wipe, I was going to be utterly boned, because by that point you need to be rocking at least Majors. And then the problem suddenly solved itself when the game just buried me in Colonels as mission rewards, but that's... somewhat unsatisfying? And also dudes who just pop in at Colonel basically have 0 chance to get an AWC skill.

MikeC
Jul 19, 2004
BITCH ASS NARC

CapnAndy posted:

On that topic, I have a game design idea!

I'd like it if you could stick Squaddie+ soldiers in the GTS and they'd either get a small, fixed amount of xp over time or a percentage of xp from missions. Because I noticed in the midgame that I had my A team, 2 or 3 guys making up a B team who'd sub in when an A-teamer was hurt, and then a fuckton of squaddies. In the event of a total mission wipe, I was going to be utterly boned, because by that point you need to be rocking at least Majors. And then the problem suddenly solved itself when the game just buried me in Colonels as mission rewards, but that's... somewhat unsatisfying? And also dudes who just pop in at Colonel basically have 0 chance to get an AWC skill.

Thats kind of on you though for always just staying with the same team. Once you get extra squad slots, especially on missions which are not timed, consider bringing one or 2 backups and train them up.

02-6611-0142-1
Sep 30, 2004

SynthOrange posted:



http://steamcommunity.com/sharedfiles/filedetails/?id=626235605

Fancy Dress Party has been updated to include a unicorn mask and a wizard hat, as well as enabling them on civilians and off-duty soldiers.

you are doing god's work

Kooriken
Dec 27, 2012

This thread is beneath my talent, but I....shall elevate it.
Something I've noticed in particular about myself is that my Grenadiers actually level up slower than my other classes because they're always on "Explode this dudes cover" duty. Makes me sad because Rupture is an amazing skill and having to wait longer for it is a pain.

Fuzz
Jun 2, 2003

Avatar brought to you by the TG Sanity fund
Operation: Bloody Fist

Location: "Stink Alley," Fukuoka, Japan



:gonk:

Harrow
Jun 30, 2012

Trying to switch from Show Health Values to Numeric Health Display mid-campaign has apparently broken the health display entirely, including making the concealment icon disappear. This is lots of fun. :smith:

Coolguye
Jul 6, 2011

Required by his programming!

Deuce posted:

Fun fact: "David and Goliath" achievement is for "killing a berserker in melee combat." This includes killing a dominated berserker by suiciding against an enemy muton
it also includes sending a dominated berserker against another berserker

either one can win at that point and the result is invariably hilarious

Jabor
Jul 16, 2010

#1 Loser at SpaceChem

PantsBandit posted:

Welp, just had the timer gently caress me for the first time. Finished a VIP mission where I had a really terrible route to the VIP followed by a building with no doors on the front. Had to go all the way around to get in. 3 of my units and the VIP were within 1 TURN of making it to extract when I ran out of time.

poo poo.

Make your own door.

Axetrain
Sep 14, 2007

I've only been playing this for a couple of days now, and only on veteran. I hosed up my first couple of run by not understanding how the Avatar timer worked or what to build research first but this game has been smooth sailing so far and I have just gotten all my dudes fancy new plasma guns. This mission I'm now thought seems nearly impossible for my current squads though. 8 turn hacking mission also the first time encountering Andromedons, I already new they were coming and If it wasn't for turn timers they wouldn't be an issue but I have to move quickly so I have to take risky moves and I am just getting slaughtered by these guys and their Muton buddies, I can't get to the objective fast enough without dieing. I think I should just go back and take an easier mission until I can get power armor and or Psi troopers, the Avatar counter is only on like 4 right now anyway.

Harrow
Jun 30, 2012

Yep, I appear to have somehow made concealment icons disappear permanently. This persists through a system restart and across campaigns. This is distinctly unfortunate.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

CapnAndy posted:

On that topic, I have a game design idea!

I'd like it if you could stick Squaddie+ soldiers in the GTS and they'd either get a small, fixed amount of xp over time or a percentage of xp from missions. Because I noticed in the midgame that I had my A team, 2 or 3 guys making up a B team who'd sub in when an A-teamer was hurt, and then a fuckton of squaddies. In the event of a total mission wipe, I was going to be utterly boned, because by that point you need to be rocking at least Majors. And then the problem suddenly solved itself when the game just buried me in Colonels as mission rewards, but that's... somewhat unsatisfying? And also dudes who just pop in at Colonel basically have 0 chance to get an AWC skill.

I would like something like that, because when you have a psi center up and running you can grow psi ops faster than you can grow regular troopers. I realized I had only two sharpshooters at one point and started training one up, and in that time I've gotten two psi ops with Dominate, Null Lance and more.

PantsBandit
Oct 26, 2007

it is both a monkey and a boombox

Jabor posted:

Make your own door.

I thought of that but she was inside what I think is an armored facility? At least I think I've grenaded those types of walls before and not been able to break through.

monster on a stick
Apr 29, 2013


PHRASING!

Erd
Jun 6, 2011

Dongattack posted:

I'm falling asleep here, but Beagle mentioned a mod that automatically changed between uniforms you set for the vegetation the mission has or a mod that showed you what camouflage would be appropriate for the mission on the stream. Anyone know what mod this is? So I can install it tomorrow.

This mod?

Klyith
Aug 3, 2007

GBS Pledge Week

Harrow posted:

Yep, I appear to have somehow made concealment icons disappear permanently. This persists through a system restart and across campaigns. This is distinctly unfortunate.

turn off / remove mods, verify files. if anything is still hosed, delete all the ini files in Documents\My Games\XCOM2\XComGame\Config (this will reset your keybinds and video settings but not your saves or pools


The way mods add stuff is unfortunately crufty. There's potential for stuff to stick around even when you turn them off in the modmanager, because not every ini gets re-written at launch. The upside is that they've hacked more mod support into a UE3 game than I think has ever been done before (UE3 is not known for this), and made modding so simple that the workshop is already overflowing with good stuff.



On a related note, I just realized that the game has been out for nearly 2 weeks now and there aren't any huge breasts mods yet. Not even bikini armor! I don't know what to think about tes:nexus: anymore.

FZeroRacer
Apr 8, 2009

gullah jack posted:

As far as I know, this version of it isn't full of bullshit.
It's also much easier than the normal version.

I added in the Dark Event (50% reduction to timers) because I didn't want concealment to just be a benefit to you; I wanted it to be something you also thought about when and why you should break it. Hence also the additional reduction to the base timers. Though I might change the weighting so it's not one of the first dark events you find; since getting it before you have battle scanners is really brutal.

Zero VGS
Aug 16, 2002
ASK ME ABOUT HOW HUMAN LIVES THAT MADE VIDEO GAME CONTROLLERS ARE WORTH MORE
Lipstick Apathy
I like how getting everyone on my team capture except the VIP is "Flawless"

Fuzz
Jun 2, 2003

Avatar brought to you by the TG Sanity fund
Can one of you mod-savvy types make one that will allow for universal hairstyles? I dunno if it's doable or if there would be clipping issues with male/female hair on the opposite gender, but it'd be nice, particularly some of the punkier female hairdos on a dude.

LonsomeSon
Nov 22, 2009

A fishperson in an intimidating hat!

Harrow posted:

Maybe also give Vipers Blast Padding from the Grenadier class so that the answer isn't just "grenade 'em."

No, that would still be the answer because once you remove their cover Hunker no longer helps them. And given their low health pools and now lack of Dodge fuckery to fall back on, it's going to be grenade + 1 shot (assuming the first one connects of course) to clear them out still.

Maluco Marinero posted:

Is it just me or is battle scanner and Scanning protocol restricted by LoS, as opposed to how they seem to work in Beagle's videos (which are prerelease I think) where they ignore LoS and let you scan a whole building. I've been getting a lot less mileage out of them than I expected because of it and makes chrysalis missions a bit hit and miss, scanning doesn't mean poo poo if the target was holed up in a bit of cover near the scan.

So I'm pretty sure that the LOS from battlescanners at least represents just what you're going to be able to actually see; the Scanned effect seems to apply through walls and terrain, and has pulled a couple of Faceless for me in the past.


PantsBandit posted:

I thought of that but she was inside what I think is an armored facility? At least I think I've grenaded those types of walls before and not been able to break through.

Not always possible depending on how much ordnance you have left, but multiple frags will eventually break those walls. Pretty much sounds like you got hosed by map generation rng. As said above, VIP missions are especially dangerous if you get bogged down, since your evac zone is fixed.

02-6611-0142-1
Sep 30, 2004

Welp. So on the blacksite mission I tried to creep around the edges of the map, set up a defensive position near the evac point, and then do a quick snatch and grab on the vial using a grenade to blow open the back door.

I got there, almost got set up, when five pods started slowly closing in on every side and there was nowhere left to sneak. There must be some mechanic in place to prevent you from doing that. Goodbye, promising ironman run.

edit: in retrospect I should've evacced my whole team and then tried the mission again, but instead I ruined everything.

Fetterkey
May 5, 2013

Even without the events of forty years ago, I think man would still be a creature that fears the dark.

Kooriken posted:

So for someone who's going to be doing his first Commander run, what are some prime tips from all of you who are actually good at this game? I'm aware of the increased health of enemies, but any other rules of thumb I should keep in mind other than the standard "Grenades everywhere"?

The biggest change for the early game is that grenades and assault rifles no longer reliably kill basic ADVENT troopers on Commander or Legend difficulty (they both do 3 minimum damage and the basic troopers have 4 HP), so you want to get your guys onto non-assault rifle weapons as soon as possible - Rangers will want to stick to shotguns, and you'll need to have fewer Specialists/Rookies in the composition than on other difficulties. Similarly, grenades are less "kill those guys" and more "soften them up/break their cover for finishing shots".

Synthbuttrange
May 6, 2007

Fuzz posted:

Can one of you mod-savvy types make one that will allow for universal hairstyles? I dunno if it's doable or if there would be clipping issues with male/female hair on the opposite gender, but it'd be nice, particularly some of the punkier female hairdos on a dude.

That would involve rebuilding the hair to conform to a male mesh. The male mesh is taller and bulkier than the female body mesh. Even stuff like hats had to be massaged to get around clipping issues.

Synthbuttrange
May 6, 2007

02-6611-0142-1 posted:

Welp. So on the blacksite mission I tried to creep around the edges of the map, set up a defensive position near the evac point, and then do a quick snatch and grab on the vial using a grenade to blow open the back door.

I got there, almost got set up, when five pods started slowly closing in on every side and there was nowhere left to sneak. There must be some mechanic in place to prevent you from doing that. Goodbye, promising ironman run.

I suspect that this is the case, close in after X turns to pin at least one squad member under detection.

Adbot
ADBOT LOVES YOU

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Harrow posted:

I remembered reading somewhere that they're not blocked by walls and elevation in XCOM 2, but maybe that was misinformation.

They're not, but they are bugged and won't tell you about some enemies.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply