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Deuce posted:Dear Firaxis: I finished the game last night. I quit the game and restarted after the first avatar which gave me adequate performance, although everything was chugging by the time I finished the final avatar. I also had a weird bug where one of my grenadiers just could not seem to launch a grenade to one side of the map. Didnt matter where I was, it was like there was an anti-grenade repulsion field coming from one of those pillars. I actually thought there might be until my other grenadier demolished it to get to the three mutons hiding behind it. Maluco Marinero posted:They definitely did work like that in Beagle's videos but they're from the prerelease build so I guess the got rebalanced back to needing LoS. Ive had battle scanners scan through walls, but they don't provide vision for my snipers which makes me sad. Also there some weird display bugs with units remaining scanner red for several turns.
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# ? Feb 19, 2016 05:36 |
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# ? Jun 8, 2024 07:39 |
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The fact that battle scanner red is the same as will-be-blown-the-gently caress-up-red shits me to no end.
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# ? Feb 19, 2016 06:09 |
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I guess I'll just never pick "save the item" missions any more for guerilla, no matter how important the rewards I need. That's two I've failed on this ironman/commander run because a fire got started near them, and that means it's arbitrarily destroyed a few turns later.
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# ? Feb 19, 2016 06:17 |
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Having a bug where an andromedan died under my control and now I can't target the shell.
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# ? Feb 19, 2016 06:24 |
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Good news, friends, there is a finally an anime voice pack to go with that anime hair mod. VVVV - sugoi! monster on a stick fucked around with this message at 06:46 on Feb 19, 2016 |
# ? Feb 19, 2016 06:33 |
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Don't forget the neptunia voice mod
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# ? Feb 19, 2016 06:43 |
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Can hair trigger proc off rapid fire?
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# ? Feb 19, 2016 06:55 |
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Huh. Neat little mod someone made. http://steamcommunity.com/sharedfiles/filedetails/?id=626263440 Deployable Turrets
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# ? Feb 19, 2016 07:26 |
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It is hard to keep track in a thread that moves so fast. Could someone link to the post someone compiled of things that can be safely sold and things that are needed for research and production?
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# ? Feb 19, 2016 07:29 |
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BenRGamer posted:Huh. Neat little mod someone made. Buildin' a Sentry Here!
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# ? Feb 19, 2016 07:37 |
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Do enemies have to move in the proximity mine radius or do they just blow up when they make contact with an enemy like a regular grenade? Trying to decide if I should build them and use them instead of plasma grenades because they do more damage than plasma, but I want them to blow up on the turn that I throw them.
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# ? Feb 19, 2016 07:38 |
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I've got 27 mods installed. I haven't even finished my first campaign. I may have a problem, but I also have sombreros and the ability to buttstroke anyone I please.
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# ? Feb 19, 2016 07:41 |
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Destro posted:Do enemies have to move in the proximity mine radius or do they just blow up when they make contact with an enemy like a regular grenade? Trying to decide if I should build them and use them instead of plasma grenades because they do more damage than plasma, but I want them to blow up on the turn that I throw them. They need to move in their turn to explode. (Or teleport into it, I think).
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# ? Feb 19, 2016 07:50 |
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RandallODim posted:I've got 27 mods installed. I haven't even finished my first campaign. I just ran into burrowing Crystallids for the first time. That right there is some hot bullshit. They get to activate and attack immediately when a soldier gets in range, and of course the poison is a death sentence. The only defense I've found is a bunch of overwatch, which is pretty loving hard to do on a timed or retaliation mission, where you have to keep moving fast.
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# ? Feb 19, 2016 07:58 |
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WhiteHowler posted:I have a bunch installed too. This game has so much amazing potential, but between the bugs, poor balancing, and dumb design decisions, I can't imagine playing it without mods. You can advance more rapidly by using the GREMLIN scouting skiill or the proximity scanners you get from the ADVENT trooper autopsy. If you scan a Chrysalid (or a Faceless), it'll have to reveal itself and advance, at which point they tend to be sitting ducks.
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# ? Feb 19, 2016 08:06 |
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I think I found one of the "secret" advent crates that people were talking about a while ago. Even after moving up to it I couldn't find a way to open it, maybe it was just a graphical glitch?
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# ? Feb 19, 2016 08:09 |
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Odobenidae posted:
I suspect that the icon in position 0 on this image would have opened the crate? (it's the same icon that opens doors when you're standing next to one, IIRC).
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# ? Feb 19, 2016 08:12 |
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Dallan Invictus posted:I suspect that the icon in position 0 on this image would have opened the crate? (it's the same icon that opens doors when you're standing next to one, IIRC). Yeah, I've opened those too, but it lists nothing inside.
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# ? Feb 19, 2016 08:14 |
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It seems like if you leave soldiers behind to be captured by ADVENT, they'll reappear in holding cells like those with their gear confiscated in the secure crate nearby. I've only ever seen those empty crates near holding cells.
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# ? Feb 19, 2016 08:29 |
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Jintor posted:They need to move in their turn to explode. (Or teleport into it, I think). As long as the enemy is in the radius, the mine pops. This takes precedence over enemy actions, so you can actually launch a mine into a pod at the end of your turn, watch it blow the enemy up, and then the survivors will scatter into cover without shooting your dudes per usual pod encounter rules.
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# ? Feb 19, 2016 08:31 |
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Odobenidae posted:I think I found one of the "secret" advent crates that people were talking about a while ago. Press V to open chests and doors.
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# ? Feb 19, 2016 08:31 |
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Huszsersvn posted:It seems like if you leave soldiers behind to be captured by ADVENT, they'll reappear in holding cells like those with their gear confiscated in the secure crate nearby. I've only ever seen those empty crates near holding cells. The other less-often seen one is if you dismiss a soldier, they may one day reappear as soldier pick up on the field, fully upgraded to your level. Could be a neat auto-leveling strat potentially. Usually if you dismiss a rookie or something like that, they reappear in the recruit list almost immediately. If they don't, it could mean they went off in search of treasure on their own.
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# ? Feb 19, 2016 08:45 |
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Schizotek posted:So much for doing my IG voicepack before the weekend. *Sectopod activates* IT IS THE BAAANEBLAAAADE
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# ? Feb 19, 2016 09:08 |
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Oh wow i'm loving blind, I thought that it would be a green hack symbol at the bottom and just moved on when I didn't see it.
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# ? Feb 19, 2016 09:13 |
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Jesus Christ where is this last Avatar? I whittled him down to half health, but then he teleported away and I can't find him. I've been playing hide and seek with the guy for over an hour now. edit: and I keep having a bug where my mind controlled guys will attack my other mind controlled guys even if I tell them to attack enemies. Like, I have a Gatekeeper attack a Chrysallid to his right, and he attacks my Andromedan to his left instead. At this point I'm done with this. I've been trying to beat this one map for two and a half hours now but I can't find the last avatar and I can't keep up with the bottomless reinforcements. marshmallow creep fucked around with this message at 09:46 on Feb 19, 2016 |
# ? Feb 19, 2016 09:19 |
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Harrow posted:Yep, I appear to have somehow made concealment icons disappear permanently. This persists through a system restart and across campaigns. This is distinctly unfortunate. A few pages ago somebody said that the latest nVidia drivers did this, maybe that's the culprit?
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# ? Feb 19, 2016 09:47 |
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Jim DiGriz posted:A few pages ago somebody said that the latest nVidia drivers did this, maybe that's the culprit? I ran across this link in that regard. Have yet to try it myself but maybe it helps. http://support.2k.com/hc/en-us/articles/216772298-Cover-Icons-Disappearing
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# ? Feb 19, 2016 10:06 |
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I just beat the game on Veteran. The killing blow on the last Avatar was an Andromedan's goop gun. I'd like to think that once the Avatar died, X-Com took him/her/it home with them, newly freed from Ethereal Mind Control As for a post game review, i went in completely blind into XCOM 2. Everything was a surprise to me, especially (mainly) the codex. It was fun discovering things though and the extra decisions to make on the strategic layer are a good addition to the game. This game is definitely an improvement on EU/EW and I can't wait to see what their DLC and or mods add.
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# ? Feb 19, 2016 10:24 |
Harrow posted:I wonder what an "Old X-COM" mod for XCOM 2 would look like. Just take a ton of the design philosophies from the old X-COM games and put them into XCOM 2's engine. This forever. I like xcom2 but gently caress the whole super hero hijinks, I want a group of desperate joe's who's rank just means they have seen a lot of dead rookies and won't panic because they accept death is certain. Witness me. I want a Skyranger that needs hosing down from blood and excrement.
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# ? Feb 19, 2016 10:32 |
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SynthOrange this mod is too good.
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# ? Feb 19, 2016 10:42 |
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So generally speaking how much RAM does the average XCOM 2 player have? I have 16gb. And yet, XCOM 2 is the only game in existence that windows has ever crashed on me for the reason that I am low on memory when my system is only using 50% of it at the kind of load gaming & browsing does. Pretty sure this game has a memory leak issue. I use way more than this game does when video editing. Lunethex fucked around with this message at 10:46 on Feb 19, 2016 |
# ? Feb 19, 2016 10:44 |
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Nation posted:This forever. I like xcom2 but gently caress the whole super hero hijinks, I want a group of desperate joe's who's rank just means they have seen a lot of dead rookies and won't panic because they accept death is certain. Witness me. Personally I wanna see a medic doing CPR on the floor of the Skyranger if anyone was bleeding out/gravely wounded when you evacced, a body bag if someone died, and whatever VIP's you're bringing back actually inside with the squad. It's a small thing and probably more trouble than it's worth, but it'd be super cool.
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# ? Feb 19, 2016 10:46 |
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Odobenidae posted:SynthOrange this mod is too good. Yeah I knew I was forgetting something. "Of course, it should appear on civs and off-duty soldiers!"
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# ? Feb 19, 2016 10:47 |
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Generation Internet posted:Personally I wanna see a medic doing CPR on the floor of the Skyranger if anyone was bleeding out/gravely wounded when you evacced, a body bag if someone died, and whatever VIP's you're bringing back actually inside with the squad. I got one of the 'increase your squad size by 2' mods, and when I upgraded to 7 and 8 dudes, I was shocked to seem them in the skyranger as well. They're sitting in two seats closes to the camera, and you can only get a glimpse of them when the camera zooms out, but they're there. Which makes it weird that VIPs don't show up actually.
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# ? Feb 19, 2016 10:52 |
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Huszsersvn posted:It seems like if you leave soldiers behind to be captured by ADVENT, they'll reappear in holding cells like those with their gear confiscated in the secure crate nearby. I've only ever seen those empty crates near holding cells. They can spawn in other places in ADVENT installations, too. Then they normally hold an "ADVENT Container" that gives you some random extra loot if you take it with you out of the mission.
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# ? Feb 19, 2016 12:06 |
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Oh man the patterns go on really well.
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# ? Feb 19, 2016 12:11 |
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That is glorious.
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# ? Feb 19, 2016 12:30 |
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emTme3 fucked around with this message at 02:55 on Mar 31, 2022 |
# ? Feb 19, 2016 12:32 |
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Is there a work around for the "can't find what mods you were using" message that springs up every so often, disabling all my mods? It's such a petty thing but it's annoying having to reactivate everything.
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# ? Feb 19, 2016 12:34 |
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# ? Jun 8, 2024 07:39 |
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Lunethex posted:So generally speaking how much RAM does the average XCOM 2 player have? I have 16gb. I had that problem then realized I changed my pagefile to some absurdly low number at some point, switched it to system managed and never crashed again. Though I still think its using more memory than should be reasonably possible, but whatever, it works.
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# ? Feb 19, 2016 12:39 |