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Harrow posted:Chryssalids are the reason I still have medic Specialists around. I don't get hit by them often, but when I do, I wanna cure that poison as quickly as possible. I'm also not great at avoiding getting hit. Other than leaving a sniper on overwatch whenever I advance, I'm not too sure what to do to avoid it. 1. Scanning Protocol is important. You may even need two uses of Scanning Protocol on larger maps or if you had bad placement. Battle Scanners are nowhere near as effective and take equipment slots that are valuable when you should have Mimic Beacons (yes, Mimic Beacons against Chryssalids, dammit - they're overpowered but I'll take what I can if I only have ballistic weapons against them). 2. Move as much ground as possible so that Chryssalids attack as few civilians as possible - those spawns are the ones that will burrow and get the melee equivalent of overwatch bonuses against you. The pods of Chryssalids that are spawned at the beginning of a map do not get that kind of reaction against you. 3. Bladestorm rangers should be used to scout towards Chryssalids if possible to help get more damage against Chryssalids. Two rangers with Run & Gun is ideal so that you can move in multiple directions of vision if necessary (although you should alternate their cooldowns on R&G if possible so that the other can run over to support the other if necessary). 4. A sniper with high ground to maximize accuracy is important as well not only because of melee like Faceless and Chryssalids but because of Advent troops that take cover and slow down your pace of exploration to find more Chryssalid packs. Otherwise, you're best off using specialists and giving aim overwatch bonus tricks via Aid Protocol + Threat Assessment to grenadiers that are on overwatch covering your rangers as they explore. 5. Bring medkits on specialists. You will not be hacking anything, and your Aid Protocol + heals are most important here against Chryssalid poison (which slows down your map exploration which is so critical for managing Chryssalid reproduction rates)
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# ? Feb 19, 2016 17:00 |
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# ? Jun 8, 2024 06:45 |
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Compared to my first campaign, my second Avenger defense was quite ... a different experience. First time I got it in the beginning months of the campaign, but now I was armed to the teeth - but still, my phantom ranger went out to spot the beacon and my sniper spent two turns shooting it down. Killed just a few straggler enemies near the Avenger.
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# ? Feb 19, 2016 17:03 |
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Magni posted:I don't know wether to love or hate Kingninja. His kills were grenading two weakened troopers and him getting panicked when ihatepants bought it, bumrushing an ADVENT trooper and hosing him down from point blank. Outside of that, he managed to get panicked three times (ihatepants death, him getting wounded and the Sectoid) and miss four 80%+ shots in a row. Hey man, sometimes I just get the shakes. I hope I'm still alive and that you've made me an insane phantom ranger.
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# ? Feb 19, 2016 17:10 |
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Lunethex posted:The Russian & Polish voice files on the workshop are actually really loving high quality Because they're from EUs polish/russian port
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# ? Feb 19, 2016 17:13 |
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SeaTard posted:I had a Sectopod walk through the downed UFO alarm, disabling it for me. I had a patrolling sectopod that managed to kill two members of another unactivated pod by walking over two cars. Kennel fucked around with this message at 17:24 on Feb 19, 2016 |
# ? Feb 19, 2016 17:22 |
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THE BAR posted:You're sure you don't want to root out all the bad guys hanging out in your base, first? Not really. The resistance camp is compromised by the time I show up anyway.
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# ? Feb 19, 2016 17:27 |
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Aside from 'Bring a Psiops' (My lab's construction completes in ~7 days) what's the best strategy to deal with archons? I went from flawless 75% of my missions to 3/6 wounded the second they showed up. Despite 70% hit chances I swear we're landing closer to 30% of our shots on them.
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# ? Feb 19, 2016 17:29 |
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khy posted:Aside from 'Bring a Psiops' (My lab's construction completes in ~7 days) what's the best strategy to deal with archons? I went from flawless 75% of my missions to 3/6 wounded the second they showed up. Despite 70% hit chances I swear we're landing closer to 30% of our shots on them.
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# ? Feb 19, 2016 17:36 |
khy posted:Aside from 'Bring a Psiops' (My lab's construction completes in ~7 days) what's the best strategy to deal with archons? I went from flawless 75% of my missions to 3/6 wounded the second they showed up. Despite 70% hit chances I swear we're landing closer to 30% of our shots on them. Holo-targeting can help, as well as explosives. Disoriented enemies have less movement and can't use certain skills (not sure if this applies to melee and blazing pinions), so try flashbanging them. Bring incendiary and gas grenades. Treat them like a raid boss: Stack your debuffs, more dots, more dots, okay stop dots, now hit it hard and fast.
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# ? Feb 19, 2016 17:40 |
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faceoff is loving hilarious. that portal mission where you have to face that orb boss went by pretty easy with two Faceoff activations killing all the chrysalids, then using that Insanity Vortex on the other reinforcements which hosed them all up. I then used the psychic attack on the armored orb dude for max damage since lol armor doesn't matter against Mewtwo attacks. Psi Op dudes are just incredible; so glad I opted to build the psi lab ASAP.
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# ? Feb 19, 2016 17:44 |
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Ravenfood posted:Shotguns to the face work pretty well for relatively high crit, 100% accuracy rates. Both of my rangers rolled Rupture too, so that helped a lot. I got a Ranger who rolled Rupture and I think he actually landed it exactly once. But it was clutch so all is forgiven.
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# ? Feb 19, 2016 17:52 |
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I'm glad XCOM 2 allows you to get Psy soldiers relatively early that are also not godlike right off the bat. In XCOM: EU they felt like an endgame gimmick like how the commander's avatar is in this one.
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# ? Feb 19, 2016 18:07 |
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Is there something what governs whether you actually get scanning targets after mission one? I'm futzing around a bunch on Legend Ironman, and it seems like 1/3 of the time after I finish the first mission, I go to the Geoscape and have to scan at home, whereas normally there's 2 targets right out the gate to go fetch. It's pretty drat crippling since you waste 3-4 days before the first target shows up, and...yea. I can't figure out if it's a bug, or the game just going 'gently caress you'
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# ? Feb 19, 2016 18:08 |
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Dexanth posted:Is there something what governs whether you actually get scanning targets after mission one? I'm futzing around a bunch on Legend Ironman, and it seems like 1/3 of the time after I finish the first mission, I go to the Geoscape and have to scan at home, whereas normally there's 2 targets right out the gate to go fetch. Not a bug. On my current campaign I scanned about long enough to finish my first research project before an event popped up.
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# ? Feb 19, 2016 18:10 |
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SeaTard posted:I had a Sectopod walk through the downed UFO alarm, disabling it for me. I had a sectopod walk straight through a car that his ADVENT trooper buddy was hiding behind, blowing up the trooper instantly. Sectopods really don't give a gently caress.
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# ? Feb 19, 2016 18:12 |
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Segmentation Fault posted:Holo-targeting can help, as well as explosives. Disoriented enemies have less movement and can't use certain skills (not sure if this applies to melee and blazing pinions), so try flashbanging them. Bring incendiary and gas grenades. Treat them like a raid boss: Stack your debuffs, more dots, more dots, okay stop dots, now hit it hard and fast. I want to second the gas grenades and/or incendiary. Poison reduces mobility and accuracy, meaning those archons aren't going to be getting near your dudes anytime soon, and even if they do, won't be hitting them very often. Also, gas grenades have a massive aoe, meaning it's easier to hit spread out enemies, (archons like to be separate from the rest of the pod) and won't destroy any cargo, cover, and mission objectives in in the area, so they are great for cargo missions and protect the objective etc. Fire just plain makes them useless, as they only get one action a turn. But be aware that fire spreads REALLY fast, and will take a huge chunk out of building, maybe even the whole thing, so don't plan on using it for your own cover if there's another pod nearby. Flashbangs are good for an immediate "oh poo poo" moment where your forward scout got jumped by a patrol and you don't want to hit him with a grenade, but they don't last long enough to really kill the drat thing. Also, I don't think you need more than one type dot on the archon. They are just so crippling in this game i don't think it's necessary.
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# ? Feb 19, 2016 18:15 |
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Apart from the extremely brutal beginning, legendary/ironman was not all that terrifying. It was hell keeping a core of soldiers alive and ranking up through the missions up until magnetic weapons research and a couple of mimic beacons, but after that things were mostly smooth. With the boatload of tools available in the late game, it got to the point that every mission was flawless and I dragged things out months longer than necessary just to train a bunch of maguses, contact every region, put 3 superior mods on everybody's gun, etc. Highlights were:
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# ? Feb 19, 2016 18:25 |
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oswald ownenstein posted:Because they're from EUs polish/russian port Which files are these? I like having my men speak in all manner of languages. I want Nigerian voice packs. As for Archons it has still been my experience that disorientation turns off dodge. If someone can deny that and show I've been lucky that's fine but so far...been my experience.
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# ? Feb 19, 2016 18:29 |
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Is the defense matrix worth building? I've researched the turret, and I think I currently have something like 2 or 3 turret "corpses" but wasn't sure if they really help that much in avenger defense.
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# ? Feb 19, 2016 18:33 |
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Kingtheninja posted:Is the defense matrix worth building? I've researched the turret, and I think I currently have something like 2 or 3 turret "corpses" but wasn't sure if they really help that much in avenger defense. Depends. I built the upgraded version and really only one or two guns actually did anything, but that's more because I didn't get my defense mission until the end of the game when I was a walking pantheon of gods.
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# ? Feb 19, 2016 18:36 |
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Kingtheninja posted:Is the defense matrix worth building? I've researched the turret, and I think I currently have something like 2 or 3 turret "corpses" but wasn't sure if they really help that much in avenger defense. It's sort of in a weird position because when you get shot down (if ever) seems to dictate its usefulness. I built it just because I reached a point where there wasn't any need to build other stuff and I got shot down really late game where my team was able to clean house and the turrets never even got to fire. It'd probably be more useful early on but then again that defense may never be needed and building it means you're not using supplies and engineers for stuff that certainly will be useful.
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# ? Feb 19, 2016 18:39 |
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Kingtheninja posted:Is the defense matrix worth building? I've researched the turret, and I think I currently have something like 2 or 3 turret "corpses" but wasn't sure if they really help that much in avenger defense. I wouldn't call it a high priority item but it's certainly worth having.
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# ? Feb 19, 2016 19:00 |
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One ranger rolled Death From Above as the AWC bonus and it's mind-boggingly good.
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# ? Feb 19, 2016 19:09 |
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Can you get the Avenger defense mission more than once in a game?
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# ? Feb 19, 2016 19:10 |
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Is there seriously no actual namelist.ini to edit nicknames into?
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# ? Feb 19, 2016 19:10 |
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Lotish posted:Jesus Christ where is this last Avatar? I whittled him down to half health, but then he teleported away and I can't find him. I've been playing hide and seek with the guy for over an hour now. Regarding the problem with shooting other controlled units: I've noticed that while controlled units are viable targets, but they don't show up as in the display as targets unless you have selected a shooting option or targeted power. In general, when I play controlled units are usually my best shots because they are either positioned behind cover facing other enemies (and thus exposed to my troops), or I've placed them out in the open to give my troopers a better shot at them. If you find that your controlled units are shooting each other, slow down and verify that you are actually shooting at what you think you are shooting at.
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# ? Feb 19, 2016 19:13 |
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Azazell0 posted:Compared to my first campaign, my second Avenger defense was quite ... a different experience. First time I got it in the beginning months of the campaign, but now I was armed to the teeth - but still, my phantom ranger went out to spot the beacon and my sniper spent two turns shooting it down. Killed just a few straggler enemies near the Avenger. I got a second defense as I was screwing around in the end game. Three blaster launchers were in range from the ramp. Was out turn one.
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# ? Feb 19, 2016 19:28 |
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bpACH posted:
I'm not really sure how much more verified I can get when I select a Chryssalid, the camera is pointing at the Chryssalid, the words on screen say "Chryssalid" and I click shoot and he whips around to shoot the Andromedan behind him.
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# ? Feb 19, 2016 19:48 |
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Ironman Legend started off a bit shaky for me. Then my ranger rolled Serial! Bonus footage: ... Enough said.
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# ? Feb 19, 2016 20:03 |
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Deuce posted:Is there seriously no actual namelist.ini to edit nicknames into? Nicknames are in the localisation directories (I think XCOM/Localisation/INT/XcomGame.int for English?), not in Config with the INIs. There are a couple of nickname mods on the Workshop already, see how they do it.
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# ? Feb 19, 2016 20:05 |
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Soulfucker posted:One ranger rolled Death From Above as the AWC bonus and it's mind-boggingly good. Try getting a Ranger with Serial. Holy poo poo. Currently my favorite Trooper is a Grenadier with a decent Stock and Ever Vigilant... early game she is basically my goto main team Concealment phase scout because her Overwatch will pretty much invariably shred that one Muton rear end in a top hat in a pod of Sectoids, making it easier for the rest of my team to murder the gently caress out of them. Close second is a Specialist Major that I picked up from a random map point that came with Kill Zone. Gave her a stupidly huge clip mod and between her and my Psion lady that got Null Lance as her second power () they are goddamn amazing at setting up a field of death for the xrays to bumble through ineffectually. On the occasions I can take my Gunslinger with Faceoff that managed to get Holo-Targeting (holy poo poo this is an AMAZING combo) I literally just roll into large open areas, aggro everything, then just kill it all with extreme prejudice. It's a lot of fun to break this game over your knee.
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# ? Feb 19, 2016 20:08 |
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Lotish posted:I'm not really sure how much more verified I can get when I select a Chryssalid, the camera is pointing at the Chryssalid, the words on screen say "Chryssalid" and I click shoot and he whips around to shoot the Andromedan behind him. I can confirm the game does this sometimes, its loving stupid and i'd definitely reload if it fucks up a turn.
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# ? Feb 19, 2016 20:14 |
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Are Archons supposed to be able to fly underground or is this a bug?
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# ? Feb 19, 2016 20:14 |
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Lunethex posted:The Russian & Polish voice files on the workshop are actually really loving high quality
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# ? Feb 19, 2016 20:17 |
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Bob Wins posted:Thanks to this video i cant help but hear advent say all sorts of silly things! My mind keeps trying to inteprate ADVENT after watching that video too. I'm convinced at least one stunlancer called me a dick after gargling out its death cry. Fuzz posted:Try getting a Ranger with Serial. Holy poo poo. Got the "Pick your own perk" AWC mod. Kinda wish it would limited the choice to say, 1 out of 3 instead of 1 out of all of them. Maybe I can find something that will roll 3 unique numbers for me and just hacky solution it. As for legit AWC characters, my phantom psi-op was surprisingly nice but the crown goes to a serial grenadier at something like rank 2. Oh the aliens who were mowed down by her cannon.
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# ? Feb 19, 2016 20:18 |
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Lotish posted:I'm not really sure how much more verified I can get when I select a Chryssalid, the camera is pointing at the Chryssalid, the words on screen say "Chryssalid" and I click shoot and he whips around to shoot the Andromedan behind him. I haven't had the problem you describe but I've had plenty of times where I clicked a tile and moving the cursor a pixel makes the game think I intended to put a soldier on a different tile out in the open. Instead of clicking, use enter/number keys/tab/spacebar when selecting abilities and targets, maybe that'll help?
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# ? Feb 19, 2016 20:18 |
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Bob Wins posted:Thanks to this video i cant help but hear advent say all sorts of silly things! No lie, I want a mod that adds subtitles to every ADVENT bark based on these fine findings.
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# ? Feb 19, 2016 20:25 |
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Lotish posted:I'm not really sure how much more verified I can get when I select a Chryssalid, the camera is pointing at the Chryssalid, the words on screen say "Chryssalid" and I click shoot and he whips around to shoot the Andromedan behind him. You aren't alone. I've seen exactly this happen. At first I thought it was just me misclicking but then I started triple-verifying and it still happened.
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# ? Feb 19, 2016 20:28 |
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monster on a stick posted:Are Archons supposed to be able to fly underground or is this a bug? Oh good, Archons can dodge the ground too
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# ? Feb 19, 2016 20:29 |
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# ? Jun 8, 2024 06:45 |
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I wonder if it might have something to do with how the targeting options seem to prioritize your MC'd units. Like, you move a guy into range of targets, and it'll show red icons indicating "hey here are guys to shoot." Then you open up the shoot menu and it'll start off highlighting the blue icon for the guy you mind controlled. Maybe the bug is something is not noticing when you click a different target and it prioritizes its initial choice--ie the guy you mind controlled.
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# ? Feb 19, 2016 20:31 |