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The "guessing game" about whether your soldier can see anyone or not is one thing I do not miss about EU.
monster on a stick fucked around with this message at 19:39 on Feb 19, 2016 |
# ? Feb 19, 2016 19:36 |
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# ? Jun 9, 2024 10:57 |
At least everyone made it home!
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# ? Feb 19, 2016 19:41 |
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Thread title accuracy.
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# ? Feb 19, 2016 19:48 |
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Been there ran away
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# ? Feb 19, 2016 21:13 |
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Can the soldiers stand on logs? Would that have helped with the sniper's LoS issue?
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# ? Feb 19, 2016 21:24 |
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Wheany posted:Can the soldiers stand on logs? Would that have helped with the sniper's LoS issue? No standing on logs, sadly. The sniper wasn't really the biggest deal, it was the trees that were messing us up - kept us from focus-firing. I think I mentioned shooting a rocket just to remove the trees at some point, and I kind of wish I did if only to get a firm foothold in the map.
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# ? Feb 19, 2016 23:09 |
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I think I saw a los mod that is supposed to let you know if you can see a dude from a certain spot?
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# ? Feb 19, 2016 23:09 |
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Affi posted:I think I saw a los mod that is supposed to let you know if you can see a dude from a certain spot? I think that mod is called XCOM 2.
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# ? Feb 19, 2016 23:12 |
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Affi posted:I think I saw a los mod that is supposed to let you know if you can see a dude from a certain spot? I'll have to look. I haven't heard about that one. I know its true for XCOM 2, which is a little helpful. edit: beaten.
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# ? Feb 19, 2016 23:13 |
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I saw it when looking for the sightlines mod. Is supposed to emulate xcom2.
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# ? Feb 19, 2016 23:14 |
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You mean this? http://www.nexusmods.com/xcom/mods/666/
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# ? Feb 19, 2016 23:26 |
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Yase that is the one I saw. Anyway; so we saw ethereals! First ones right? Those fuckers are mean and I can personally attest to rift being used and being bullshit.
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# ? Feb 19, 2016 23:34 |
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^^^ We saw the Ethereal and all he did was stand in the back and scowl at us. ^^^ I might have to test that. For some reason I feel that might be a little cheaty. There's some element to strategy in how you maneuver troops, and there are times you might put a weaker soldier in a position just to see if you have the critical shot/flank on the enemy from that position, but at the same time you have bullshit scenarios like the floater that takes some asinine ceiling tile where you have asymmetrical LOS, and in order to even 'see' the floater you need to position your trooper in some ridiculous spot. ProfessorBooty fucked around with this message at 23:43 on Feb 19, 2016 |
# ? Feb 19, 2016 23:40 |
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That ghost muton was just out of line of sight, in a spot it couldn't step out of. The movement grid looked a little wonky when you were trying to pinpoint it.
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# ? Feb 19, 2016 23:46 |
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ProfessorBooty posted:I might have to test that. For some reason I feel that might be a little cheaty. There's some element to strategy in how you maneuver troops, and there are times you might put a weaker soldier in a position just to see if you have the critical shot/flank on the enemy from that position, but at the same time you have bullshit scenarios like the floater that takes some asinine ceiling tile where you have asymmetrical LOS, and in order to even 'see' the floater you need to position your trooper in some ridiculous spot. So reading the posts for that mod, it sounds like what it does is place an invisible neutral unit wherever your cursor is, and uses that to determine LOS. It should be accurate, and (at least theoretically) shouldn't activate anything. I don't think it's that cheaty; my assumption is the game AI also knows what tiles it can shoot you from. At least it doesn't seem like enemy units are moving about to make sure they have LOS and then moving when they are blocked by a tree. So you may as well. It doesn't trivialize the game, any more than having a LOS indicator on that last mission would have made things that much better. Maybe there was a spot near the LZ where Dooky Dingo could see a Muton or the Ethereal, but you still would have had three pods converging in what was either a trap UFO, or because the Ethereal and/or Sectoid Commander pods were Command pods and so activated everything. EDIT: also now that Ethereals have been introduced, your upcoming base defense is going to be fun I'll be in the pilot's bay having drinks. monster on a stick fucked around with this message at 00:19 on Feb 20, 2016 |
# ? Feb 20, 2016 00:09 |
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Also, holy gently caress, TheJoshie.
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# ? Feb 20, 2016 00:14 |
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Jesus christ that was a lot of nasty aliens. Next time Booty gets another landed UFO I'm not sure if I would be excited to go or not.Rick_Hunter posted:Also, holy gently caress, TheJoshie. All those times I've been like 'Man Prof Booty just let me run those overwatchs it'll be easy.' I take it back. I take it all back.
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# ? Feb 20, 2016 04:52 |
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SaffronKit posted:All those times I've been like 'Man Prof Booty just let me run those overwatchs it'll be easy.'
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# ? Feb 20, 2016 07:05 |
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Seriously though, I'da been gone the second I saw that first pod.
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# ? Feb 20, 2016 08:11 |
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I think the problem win LoS that mission wasn't step out mechanics, it was height mechanics. From where you were taking cover behind the indestructible low cover, you had the top of the hill obscuring everything below waist height from view. The muton elites were a terrain level higher than the rest of the aliens so they were poking up. Everything else was just too low, and obscured by the giant hill you were taking cover behind. No amount of stepping out or searching for pixels were gonna help you see or shoot through the ground. That being said, Jesus tap dancing Christ those activations were insane. I don't blame you in the least for getting the hell out of there, especially with those overwatches.
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# ? Feb 20, 2016 08:34 |
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ProfessorBooty posted:I might have to test that. For some reason I feel that might be a little cheaty. No it isn't. Xcom's LoS is hosed.
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# ? Feb 20, 2016 10:55 |
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Steelion posted:I think the problem win LoS that mission wasn't step out mechanics, it was height mechanics. From where you were taking cover behind the indestructible low cover, you had the top of the hill obscuring everything below waist height from view. The muton elites were a terrain level higher than the rest of the aliens so they were poking up. Everything else was just too low, and obscured by the giant hill you were taking cover behind. No amount of stepping out or searching for pixels were gonna help you see or shoot through the ground. Absolutely correct. Technically the top of the ethereal's head was at the level of the hill most the soldiers were stationed behind. It would have been impossible to get LOS on any aliens with our sniper unless they took station on the other side. Flying armor would have been pretty nice. I also should have bit the bullet and blew up those trees that were giving us line of sight pains.
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# ? Feb 20, 2016 12:44 |
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ProfessorBooty posted:Absolutely correct. Technically the top of the ethereal's head was at the level of the hill most the soldiers were stationed behind. It would have been impossible to get LOS on any aliens with our sniper unless they took station on the other side. Flying armor would have been pretty nice. I also should have bit the bullet and blew up those trees that were giving us line of sight pains. I'm not sure if that would have made any difference in the long run. There were just so many of the worst aliens in the map. The only ones missing were Sectopods and Cyberdisks
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# ? Feb 20, 2016 15:05 |
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J-just had my first landed Supply Ship... 43 aliens and 3+ hours later... I dunno, man. I mean, I beat it and it was pretty fun, but I don't know how many more of those I have in me. Long War might wear me down with sheer attrition. Edit: Welll, maybe just one more mission. I've got those Aegis armors rolling off the assembly line... and I'm 9/10ths of the way to Pulse Lasers... and after that my Jaeger MEC is almost to Tech Sergeant... Ghost of Starman fucked around with this message at 18:35 on Feb 20, 2016 |
# ? Feb 20, 2016 16:13 |
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Holy poo poo that was terrifying. Bailing out was the only correct option.
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# ? Feb 20, 2016 20:28 |
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Oh man how unlucky were those overwatches on Joshie. Losing her would be real lovely. Close call! This video makes me want to stop playing Long War
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# ? Feb 20, 2016 20:31 |
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Since they've been mentioned before was this a "trap" UFO or would this might be what you would expect a landed abductor to look like? Plus or minus the Ethereal.
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# ? Feb 20, 2016 21:00 |
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Kibayasu posted:Since they've been mentioned before was this a "trap" UFO or would this might be what you would expect a landed abductor to look like? Plus or minus the Ethereal. This looks like enemy ships in sector 3-7.
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# ? Feb 20, 2016 21:27 |
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How much longer until 'Colonel' Colonel Corazon make colonel?
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# ? Feb 20, 2016 22:54 |
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ProfessorBooty posted:I might have to test that. For some reason I feel that might be a little cheaty. It's a little crazy that you say that when in the last mission that sectoid commander abused this exact system against you when he stood out in the open so you couldn't see or hit him.
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# ? Feb 20, 2016 23:24 |
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Kibayasu posted:Since they've been mentioned before was this a "trap" UFO or would this might be what you would expect a landed abductor to look like? Plus or minus the Ethereal. The "trap UFO" thing is kindof a misnomer. Landing UFOs are sent with either a 'Harvest' or 'Research' mission. If the mission is 'Abduct' it creates an abduction site and you can't capture the UFO, ditto 'Terrorize'. Harvest missions try to target countries without a satellite (they have a chance to reroll target country if the first randomly-selected country has coverage) which means you don't see them at all unless (for whatever counterproductive reason) you have the Foundry project that lets interceptors detect UFOs without a satellite, and interceptors stationed in a continent with un-covered countries. Research missions try to target a country with a satellite, and with Large/XL UFOs have more aliens than any other mission type in the game with an additional obtuse mechanic that lets them generate units with higher tech level than the aliens have actually researched. If you have a Hyperwave Relay base facility, you can see the UFO's mission and number/types of aliens on the Geoscape. Note that some of this info comes from the wiki and could be outdated if not entirely wrong. Good news: nobody died. Bad news: we'll be seeing Ethereals again fairly soon, and their AI probably won't glitch out again. ProfessorBooty can we get a running SHIV Explosion Count in the monthly reports, to go with the silentsnack fucked around with this message at 07:56 on Feb 21, 2016 |
# ? Feb 21, 2016 00:11 |
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Welp....that escalated quickly.
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# ? Feb 21, 2016 05:03 |
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ProfessorBooty posted:I might have to test that. For some reason I feel that might be a little cheaty. There's some element to strategy in how you maneuver troops, and there are times you might put a weaker soldier in a position just to see if you have the critical shot/flank on the enemy from that position, but at the same time you have bullshit scenarios like the floater that takes some asinine ceiling tile where you have asymmetrical LOS, and in order to even 'see' the floater you need to position your trooper in some ridiculous spot. I could not have handled that first pod let alone the rest that just kept piling in. Long War, you are too extreme for me. Did anybody do the maths on those overwatches?
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# ? Feb 21, 2016 16:54 |
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Youtube Link Bad Guy Showcase Ethereal This will be the last type of enemy we will come up across. I'm not sure what to say really. They have health regen, 40 base defense, the hardened perk, and in Long War their reflection ability works at squadsight range. Stupidly high aim, stupidly high will. Their psi lance and reflection ability does have a roll to hit, so things like suppression, chem grenades, mind fray, and smoke reduce their chances to hit with these abilities (make sure you smoke before you suppress, otherwise the reflection will knock your soldier out of suppression). From what I've gathered from reading the wiki, their rift range can also be reduced using these abilities as well. The very best way to take out an ethereal, other than explosives, is to use psi panic. A panicked ethereal cannot reflect. From what I understand, a reflection only occurrs on a missed shot (I might be wrong), so don't get too pissed if a shot gets reflected - it was going to miss anyway. New Stuff Elerium Generator Provides 35 power. Takes about 28 days to build. We're probably going to build one of these soon just so we can continue to take advantage of our south america bonus before they threaten to leave the council again. Alien Nucleonics +20% Elerium. We will probably not even consider this project until we have the Asia bonus. In addition to the cash, its 60 elerium, 100 alloys, and 150 meld. That's insane. These resources would be better put toward ammo conservation or tactical rigging. UFO Tracking An interceptor has a 4% chance to detect a UFO over a country without satellite coverage. This boosts it to 8%. If it didn't take any flight computers then it might be worth it. Improved Arc Thrower Great upgrade. Makes the stun chance 57/57/57/57/55/48% on targets from 1-6 HP, so opportunistic captures are easier to perform. ProfessorBooty fucked around with this message at 18:13 on Feb 23, 2016 |
# ? Feb 23, 2016 18:10 |
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I agree with everything, that squad on that mission was overkill, and you could have brought an arc thrower (or two) for that easy outsider.
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# ? Feb 23, 2016 19:45 |
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I have arrived! Appropriately enough, I am a father. I don't stream, much as I'd like to my internet blows. Hopefully the Ethereal isn't going to make my stay a very short one If you want to shorten my name, you can just use FraudEcon. Edit 1: Hooray, I killed something. It may have been a lovely drone, but hey, it's a kill. Edit 2: 3 kills, okay I'll take it. I'M A MAN NOW. FraudulentEconomics fucked around with this message at 20:29 on Feb 23, 2016 |
# ? Feb 23, 2016 20:15 |
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Can't complain about that mission, went super well overall. I can see why Kidneyman is a fan of snipers, double sniper can be pretty powerful.
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# ? Feb 23, 2016 20:26 |
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man, that was the smallest alien count we've seen in a while, i think?
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# ? Feb 23, 2016 21:04 |
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AriadneThread posted:man, that was the smallest alien count we've seen in a while, i think? They put all their eggs in the landed trap basket and didn't even get a kill. Thanks, UFObama!
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# ? Feb 23, 2016 21:53 |
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# ? Jun 9, 2024 10:57 |
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Well that was fast, saw 30 minutes and thought something terrible had happened
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# ? Feb 23, 2016 22:14 |