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The best thing about ME3 was the multiplayer, it was awesome for the couple hundred hours i put into it. I hope it comes back in the same form in Andromeda.
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# ? Feb 19, 2016 15:15 |
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# ? May 29, 2024 18:29 |
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The funny thing about ME2 is that they made the story pointless. That reaper could have been built for all we care, the other ones still came from dark space despite the relay being taken from them, and one more extra reaper would have meant nothing in the grand scheme of things. Then, ME3 has you amassing armies whose only purpose is to run into laser beams, and there's still no real explanation for reaper ground-troops when you have near invincible alien ships that can lay waste to entire cities by themselves. ME1 has the most effective story because you have a plot with actual purpose.
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# ? Feb 19, 2016 15:32 |
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Mymla posted:ME2's ending was better. ME2 was better in just about every single way, actually. The jump from 1 to 2 is possibly the best jump in quality I've ever personally felt. It would have only been better if I could have gone in blind without knowing Shepard was going to get spaced. Maybe my daughter can enjoy it if she grows to like that sort of thing and I can get into it vicariously.
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# ? Feb 19, 2016 15:52 |
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Spikeguy posted:The jump from 1 to 2 is possibly the best jump in quality I've ever personally felt. It would have only been better if I could have gone in blind without knowing Shepard was going to get spaced. Maybe my daughter can enjoy it if she grows to like that sort of thing and I can get into it vicariously. I just wish you could speed up your space walk a little in future replays. It's fun seeing space through your broken hull the first time, though.
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# ? Feb 19, 2016 16:01 |
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tadashi posted:I just wish you could speed up your space walk a little in future replays. It's fun seeing space through your broken hull the first time, though. Yeah, after fighting up the outside of the citadel control tower at normal speed during the end of the previous game, the slow plodding magnetic boots in a vacuum thing didn't really ring true for me. I did go into it blind and I found the Shepard Dies thing to be a bad contrivance. And then I found the "reconstruct Shepard from scratch, discounting all the progress you made in the last game" obnoxious. And then I found the "Your team went their separate ways" obnoxious. And then I found the "Tali can't join you" obnoxious. In fact, leading up to the Archangel recruitment mission, I felt all the existing callbacks were obnoxious and the game designers were copping out on the whole "import your character, your choices mattered" thing, and after a few hours of apathy, I was mildly annoyed. And then they reintroduce Garrus only to take him away again and I was like "oh gently caress you". And so help me, I was overjoyed when he actually survived and walked into the briefing room cracking jokes. It was the first real emotional beat in the whole game for me.
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# ? Feb 19, 2016 20:02 |
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https://www.reddit.com/r/masseffect/comments/46luif/more_info_from_yesterdays_mea_leak/ More leak stuff: bioware pubbie posted:OK got to talk to my buddy more.
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# ? Feb 19, 2016 20:27 |
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Pattonesque posted:https://www.reddit.com/r/masseffect/comments/46luif/more_info_from_yesterdays_mea_leak/
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# ? Feb 19, 2016 20:39 |
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Rhjamiz posted:Sounds interesting. Seems like BioWare is going heavy with the exploration/colonization route. But it also sounds like there is a danger of it being completely underwhelming. Dozens of copy-paste settlement customization projects, etc. Here, let me mark it on your galaxy map
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# ? Feb 19, 2016 21:07 |
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Pattonesque posted:Here, let me mark it on your galaxy map Commander Shepard, there's colonies out there that need our help!
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# ? Feb 19, 2016 21:16 |
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Pattonesque posted:https://www.reddit.com/r/masseffect/comments/46luif/more_info_from_yesterdays_mea_leak/ I like the idea of being the ones to make first contact.
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# ? Feb 19, 2016 22:55 |
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Pattonesque posted:https://www.reddit.com/r/masseffect/comments/46luif/more_info_from_yesterdays_mea_leak/ my uncle works for bioware and he says that the plot of ME:A will be figuring out a way to stop ancient aliens from crashing Andromeda into the Milky Way I intended that as a joke but the more I think about it the more plausible it seems
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# ? Feb 19, 2016 23:01 |
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Thor-Stryker posted:The funny thing about ME2 is that they made the story pointless. That reaper could have been built for all we care, the other ones still came from dark space despite the relay being taken from them, and one more extra reaper would have meant nothing in the grand scheme of things. but it all makes metaphorical sense so it's good and not dumb
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# ? Feb 20, 2016 06:39 |
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The "Plot"
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# ? Feb 20, 2016 06:41 |
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So did ME3 screw things up so bad they had to change galaxies to make a sequel work?
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# ? Feb 20, 2016 07:12 |
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That's not really the problem with ME3's ending, and is a perfectly serviceable way of continuing a franchise of this type. The fact that ME3's ending has that kind of finality to it is one of its few strengths, actually.
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# ? Feb 20, 2016 07:18 |
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Coughing Hobo posted:That's not really the problem with ME3's ending, and is a perfectly serviceable way of continuing a franchise of this type. I don't really see why, I presume that if they're in a different galaxy the races and political structures will be so different that it might as well be a separate series. Also finality can be a thing, at least for Shepard's story, without wrecking most of the milky way.
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# ? Feb 20, 2016 07:25 |
khwarezm posted:So did ME3 screw things up so bad they had to change galaxies to make a sequel work? Basically, yes.
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# ? Feb 20, 2016 07:25 |
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Blowing up the relays was a good move regardless of what else happened.
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# ? Feb 20, 2016 07:28 |
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khwarezm posted:I don't really see why, I presume that if they're in a different galaxy the races and political structures will be so different that it might as well be a separate series. Bluh?
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# ? Feb 20, 2016 07:43 |
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khwarezm posted:I don't really see why, I presume that if they're in a different galaxy the races and political structures will be so different that it might as well be a separate series. Leave it to Bioware that a completely new galaxy will somehow also have a Citadel and a galactic government and youmanity ends up joining it at the end of Andromeda.
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# ? Feb 20, 2016 10:46 |
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Alain Post posted:Blowing up the relays was a good move regardless of what else happened. Everything else, however, was not. Personally, I'd have accepted a complete reboot, but going off into a new galaxy works just as well. It's probably less work anyway than trying to rewrite a new history for everyone and has less chance of pissing people off.
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# ? Feb 20, 2016 13:32 |
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Since other galaxies didn't have Reapers their peoples have been able to progress without trouble over millions of years and have therefore evolved into energy beings who use naked singularities for computing. I will accept no other setting.
2house2fly fucked around with this message at 18:08 on Feb 20, 2016 |
# ? Feb 20, 2016 17:15 |
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khwarezm posted:So did ME3 screw things up so bad they had to change galaxies to make a sequel work? Their "problem" is that there's three endings and each changes the setting in a completely different but fundamental way. But even ignoring the endings the state of the galaxy could be quite different with regards to the krogan and ranoch stuff. Avalerion fucked around with this message at 17:49 on Feb 20, 2016 |
# ? Feb 20, 2016 17:42 |
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It's also nice to have a setting that gets to ignore previous events so there's no need to account for things like Wrex/Wreav, whether or not you cured the genophage, whether or not the quarians or geth don't exist, etc. The Wrex/Wreav thing in particular is a gameplay decision that would 4 games back that would still be necessitating alternate content unless you completely ignored the krogan somehow.
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# ? Feb 20, 2016 18:11 |
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Khizan posted:It's also nice to have a setting that gets to ignore previous events so there's no need to account for things like Wrex/Wreav, whether or not you cured the genophage, whether or not the quarians or geth don't exist, etc. The Wrex/Wreav thing in particular is a gameplay decision that would 4 games back that would still be necessitating alternate content unless you completely ignored the krogan somehow. But will it ignore the 'grand scheme' the authors dug themselves into? Reapers were created to prevent species from developing sentient AI. Do the reapers cycle through all other galaxies in the known universe and do the same thing or do we have a magical reason for why certain galaxies aren't acing themselves with sentient AI?
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# ? Feb 20, 2016 22:36 |
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Because the reapers were wrong? The only sentient AI that keeps destroying civilizations were the reapers themselves, this wasn't a real dilemma that needed solving.
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# ? Feb 20, 2016 22:51 |
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Avalerion posted:Because the reapers were wrong? The only sentient AI that keeps destroying civilizations were the reapers themselves, this wasn't a real dilemma that needed solving. Correct, but wouldn't the reapers be pillaging other galaxies in order to prevent them from developing sentient AI as well? Only thing I can think of is Andromeda being seeded with life recently (in the cosmic scale) thus the reapers not needing to invade yet because the local races haven't advanced enough. Or perhaps Andromeda's reaper cycle is still in the middle. Otherwise we will be seeing super advanced ai or as the other goon said, supreme beings that haven't been hindered by a galaxy level extinction event.
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# ? Feb 20, 2016 23:04 |
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Thor-Stryker posted:But will it ignore the 'grand scheme' the authors dug themselves into? Reapers were created to prevent species from developing sentient AI. Do the reapers cycle through all other galaxies in the known universe and do the same thing or do we have a magical reason for why certain galaxies aren't acing themselves with sentient AI? No, because it is a story.
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# ? Feb 20, 2016 23:10 |
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Thor-Stryker posted:Correct, but wouldn't the reapers be pillaging other galaxies in order to prevent them from developing sentient AI as well? Or maybe whoever programmed the reapers only set them to watch the milky way.
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# ? Feb 21, 2016 00:33 |
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Don't think about it to hard, it's already nonsensical. Further thought does you no good.
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# ? Feb 21, 2016 01:40 |
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The Mass Effect 3 ending is some drat win
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# ? Feb 21, 2016 18:29 |
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I'm not really feeling the Vanguard in ME2, being around level 12. In ME1, I used the pistol most of the time early on and then the shotgun mid-to late game combined with a bit of lifting. In ME2 it feels like the shotguns have no range even for a video game and so I have to plink enemies with my heavy pistol or the SMG (at least got the one from Kasumi's DLC). And while I can see the appeal of charge, it feels kinda silly and not really in tune with the rest of the cover shooter combat. Am I missing some key power before the Vanguard really kicks into gear, or would I be better off playing another class? (Thinking of soldier or adept, due to them probably being closer to ME1 vanguard.) Preemptively asking this question for ME3 as well.
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# ? Feb 22, 2016 21:32 |
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Randler posted:I'm not really feeling the Vanguard in ME2, being around level 12. In ME1, I used the pistol most of the time early on and then the shotgun mid-to late game combined with a bit of lifting. If you're not doing charge-boom-charge as a vanguard then you are Doing It Wrong
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# ? Feb 22, 2016 21:38 |
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I'm playing through ME2 right now and the Vanguard was quite a shock when I started playing. It's very different from what it was in ME1, where I was constantly using Barrier and Warp, neither of which is a power the Vanguard gets in ME2. Vanguard in ME2 is based pretty much entirely on Charging, and also knowing when not to Charge. Once you max Charge and upgrade your defensive capabilities, you can be charging every few seconds, so it lets you play in a manner that would be suicidal for any other class. You can Charge into groups of enemies, kill the one you charged into with melee and close range shots, then Charge into another enemy the second your shields are depleted. But not for the first 10 levels. ME1 combat could be very samey; in a lot of missions it was easy to get lines of enemies rushing you so that you could easily gun them down with a shotgun one after the other. (I'm not a FPS player, so I find in ME2 I have to pick my shots a lot more carefully with the shotgun. In fact, I don't actually use the shotgun much either. In the beginning, when I had to be more careful, I used the SMG, and then I switched to the Mattock assault rifle as soon as I gained proficiency with it.) But yeah, it's frustrating that a) Vanguard becomes a very new and different class from what it was in ME1, and b) it's based on rushing in, in a sequel that suddenly punishes you for rushing in much more than ME1 did.
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# ? Feb 22, 2016 21:45 |
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ME2 Vanguard: 1) Only put points into Charge until it's Level 4. 2) Charge constantly. If you don't like Charging, then play a different class. Lycus fucked around with this message at 23:01 on Feb 22, 2016 |
# ? Feb 22, 2016 22:57 |
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Randler posted:I'm not really feeling the Vanguard in ME2, being around level 12. In ME1, I used the pistol most of the time early on and then the shotgun mid-to late game combined with a bit of lifting. Vanguard took a bit to click for me, I was getting wasted constantly but eventually I figured out the rhythm to properly charging and it became a ton of fun. Getting Charge to max might be what I had to do to really get into the class but I think it was more of a mental thing in understanding the optimal time to charge.
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# ? Feb 23, 2016 22:16 |
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As a Vanguard you should ABC. Always be Chargin'.
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# ? Feb 23, 2016 22:28 |
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Randler posted:I'm not really feeling the Vanguard in ME2, being around level 12. In ME1, I used the pistol most of the time early on and then the shotgun mid-to late game combined with a bit of lifting. That chart is pretty good for most of ME2 combat. Also, don't use shotguns without charging, they do double damage at close range. ME3 vanguards are a bit more complex, with the great new skill of nova, which is a self-centered explosion that strips you of all your shields, and quite a few enemies having insta-kill skills in melee. Wenn du keine Lust hast, dauernd Gegner anzustürmen, dann ist Vanguard nichts für dich. Play adept instead.
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# ? Feb 23, 2016 23:27 |
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Torrannor posted:ME3 vanguards are a bit more complex, with the great new skill of nova, which is a self-centered explosion that strips you of all your shields, and quite a few enemies having insta-kill skills in melee. 10 CHARGE 20 NOVA 30 ROLL BACK-LEFT IMMEDIATELY 40 GOTO 10
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# ? Feb 24, 2016 01:33 |
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# ? May 29, 2024 18:29 |
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Torrannor posted:ME3 vanguards are a bit more complex, with the great new skill of nova, which is a self-centered explosion that strips you of all your shields, and quite a few enemies having insta-kill skills in melee. ME3 Vanguard is unbelievably fun. I played soldier my first time through and it gets the job done, but once I did ME2 and ME3 Vanguard, it's hard to play any other way. Even on the hardest difficulties it sometimes trivializes the combat, but you don't care because you're having so much fun. I know when I played 3, I just maxed out Charge and Nova, choosing the chance for no cooldown thing for like both of them, and maxing the Disciple and just Charge -> Shotgun -> Nova -> Charge -> Shotgun -> Nova until everything was dead. Even Banshees die to like 3 of those chains. I never played ME1 so I don't really know how much different it was, but it is literally the best class in both 2 and 3. Undeniably. I just finished up the main story line (always do Citadel last) as an Adept on Hardcore, and it's pretty fun, too. It's really overpowered as well, since biotic explosions are so strong and I always just take Liara everywhere so there's rarely a biotic explosion not happening, but it didn't have the same oomph. I've thought about playing again as a RemManShep Infiltrator, but I couldn't get into last time I tried it on 2. Is it actually any fun?
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# ? Feb 24, 2016 01:53 |