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Sulphagnist
Oct 10, 2006

WARNING! INTRUDERS DETECTED

Sharpshooter's Shredder only works on the primary weapon. I have two Sharpshooters with Shredder and it owns bones regardless.

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Harrow
Jun 30, 2012

RBA Starblade posted:

I'm never going to see an aim pcs in this game. Or AP rounds. :argh:

I got two superior aim PCSs in this run and got AP rounds very early from a scanning opportunity. :smuggo:

RNG is a hell of a drug.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Harrow posted:

I got two superior aim PCSs in this run and got AP rounds very early from a scanning opportunity. :smuggo:

RNG is a hell of a drug.

Oh drat there are scanning events for loot? That's pretty cool.

Also curse your luck! I have a shitload of mobility and dodge on my soldiers though.

toasterwarrior
Nov 11, 2011

RBA Starblade posted:

Oh drat there are scanning events for loot? That's pretty cool.

Also curse your luck! I have a shitload of mobility and dodge on my soldiers though.

I got venom rounds and gas grenades during a loot scan early this run. Not a fan of poison because I like burning things better, but I have to admit that it saved my bacon plenty of times.

Exodee
Mar 30, 2011

Damp and depressing.
It must be a goon in its
natural habitat!

RBA Starblade posted:

I'm never going to see an aim pcs in this game. Or AP rounds. :argh:
I don't know what to say, I've been getting loads of them in my current campaign. Enough that I've been replacing advanced aim pcs's with superior ones on my gunners.
Although now that I think about it, the extra length of Legendary might have something to do with that. Having like double the missions (and black market visits) might skew things a little. :v:

toasterwarrior posted:

Finally, a use for the experimental armors :unsmith:
:haw:

But seriously, the way fire randomly spawns in this game is ridiculous. Late game Protect the Device missions are a 50/50 dice roll of "Will the device burst into flames or not??"

Exodee fucked around with this message at 16:52 on Feb 22, 2016

dogstile
May 1, 2012

fucking clocks
how do they work?

RBA Starblade posted:

Oh drat there are scanning events for loot? That's pretty cool.

Also curse your luck! I have a shitload of mobility and dodge on my soldiers though.

Yeah I managed to grab talon rounds and a superior mobility PCS once. My rookie ranger had his fate as shotgun squaddie confirmed that day.

PantsBandit
Oct 26, 2007

it is both a monkey and a boombox

RBA Starblade posted:

Oh drat there are scanning events for loot? That's pretty cool.

Also curse your luck! I have a shitload of mobility and dodge on my soldiers though.

Yeah, I got a scanning point that was "Grenade and ammo" and it dropped an acid grenade and poison rounds. Pretty cool!

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.
If I had more any talent in me, I'd create a mod that replaces the Advent voices with Macho Man Randy Savage, similar to the one for Left4Dead.

https://www.youtube.com/watch?v=AMqPG4S80bo

Imagine a reinforcement drop coming in, the group activates and you hear the officer shout "SNAP INTO A SLIM JIM" before pulverizing a rookie.

Rev. Melchisedech Howler
Sep 5, 2006

You know. Leather.

PantsBandit posted:

Yeah, I got a scanning point that was "Grenade and ammo" and it dropped an acid grenade and poison rounds. Pretty cool!

I got that before even my first supply drop. Felt like something had broken.

You can also have scanning rewards of supply trains to hit, though I've only seen that once in about fifty hours of play.

WhiteHowler
Apr 3, 2001

I'M HUGE!

RBA Starblade posted:

I'm never going to see an aim pcs in this game. Or AP rounds. :argh:
I never saw a single aim PCS through the entirety of my Veteran playthrough. I checked the black market every month, and I was pretty good about looting everything.

Might be cool if they were something you could research and build. Also, are there +hack PCS types, or is increasing hacking completely dependant on Gremlin level and lucking out on terminals?

Thyrork
Apr 21, 2010

"COME PLAY MECHS M'LANCER."

Or at least use Retrograde Mini's to make cool mechs and fantasy stuff.

:awesomelon:
Slippery Tilde

DeathSandwich posted:

If I had more any talent in me, I'd create a mod that replaces the Advent voices with Macho Man Randy Savage, similar to the one for Left4Dead.

https://www.youtube.com/watch?v=AMqPG4S80bo

Imagine a reinforcement drop coming in, the group activates and you hear the officer shout "SNAP INTO A SLIM JIM" before pulverizing a rookie.

Officer marks another rookie, "OOOOH YEEEEAH!" :allears:

E: Hell, just make it for the advent officer. We can find other people for the rest. Hulk for the Lancer maybe? :magical:

Harrow
Jun 30, 2012

RBA Starblade posted:

Oh drat there are scanning events for loot? That's pretty cool.

Also curse your luck! I have a shitload of mobility and dodge on my soldiers though.

My luck on this run has been insane (except for hacking bonuses). I'm swimming in PCSs and superior weapon mods. I think I have like five superior scopes to go around.

My Kill Zone sniper has 115 aim without tracer rounds. Plus a superior extended mag and superior auto loader. She's a demon.

physeter
Jan 24, 2006

high five, more dead than alive
I've been playing for a couple days. Is there a commander's guide to ambushing out there somewhere? At first I was just putting squaddies into overwatch, then kicking off the show with a sniper. But this started getting me a solid headshot, a bunch of misses and a pissed off pod followed by casualties. So I started putting the sniper in overwatch, and kicking off with explosives for slightly better results, but it's still lackluster, especially since even if my entire team unloads into an andromedon it just means his corpse will assfuck my point man anyway.

Should I just shitcan overwatch on ambush? Seems like special abilities & explosives are where it's at. I suck

toasterwarrior
Nov 11, 2011

physeter posted:

Should I just shitcan overwatch on ambush? Seems like special abilities & explosives are where it's at. I suck

Generally I only start going for Overwatch ambushes when my Specialists have the GTS Overwatch perk and Tracer Rounds. Never OW with explosive Grenadiers because a follow-up grenade is more valuable than a cannon shot for cleaning up, and try to open ambushes with a grenade if you don't need anything particularly dead from the outset.

Even then, never over-commit. Try to ensure you have one or two people to shoot any survivors (if the grenades don't get them), or at least toss a defensive item.

PantsBandit
Oct 26, 2007

it is both a monkey and a boombox
The thing to remember with full-Overwatch ambushes is that you're basically giving any surviving enemies 3 turns to gently caress you up before you get a chance to do anything. I hardly ever put anyone in overwatch for ambushes except for my sniper.

Wizard Styles
Aug 6, 2014

level 15 disillusionist

physeter posted:

Should I just shitcan overwatch on ambush?
More or less.
I think it's a judgment call if you don't put anyone at all into overwatch, and Sharpshooters and Specialists can of course get overwatch abilities. But you can't control what enemy overwatch shots target. And if you put your whole squad besides the one that fires the first shot into overwatch you have nobody left to react after the pod has scattered. In combination that makes having more than one or two people in overwatch pretty unappealing to me, and personally I often just don't bother with it.

Harrow
Jun 30, 2012

I generally only put my sniper on overwatch (using Kill Zone) for ambushes. Kill Zone doesn't have to worry about targeting and stays active thorough the enemies' turn. Everyone else holds their action until after the initial ambush.

dogstile
May 1, 2012

fucking clocks
how do they work?
That's roughly what I do, even on the first mission it'll be a case of two on overwatch, one throws a grenade, the last one either flanks if its safe, or hits overwatch so the other guy can't.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

SynthOrange posted:

A gatekeeper hit my team with its aoe zap/zombifier bomb. One member of my team died, came back as a zombie.

THEN THE ZOMBIE PANICED AND SPLIT INTO TWO ONE BEING UNDER MY CONTROL AND THE OTHER BEING A ZOMBIE


AND THEY WERE BOTH WEARING CHICKEN MASKS

This is amazing in several ways. Did it count the death against you even though somehow you still ended up with a living soldier and a zombie?

Cpt_Obvious
Jun 18, 2007

Exodee posted:

But seriously, the way fire randomly spawns in this game is ridiculous. Late game Protect the Device missions are a 50/50 dice roll of "Will the device burst into flames or not??"

Poison grenades. You're welcome.

Cpt_Obvious fucked around with this message at 17:53 on Feb 22, 2016

The Little Kielbasa
Mar 29, 2001

and another thing: im not mad. please dont put in the newspaper that i got mad.
Game only has two big flaws that I see.

1: Sometimes it's hard to see where exactly units are/where they're going on the z azis. I wish there was a toggle option to show only one vertical level of the map at a time.

2: The absence of an Arrested Development voicepack. I mean COME ON!

Kingtheninja
Jul 29, 2004

"You're the best looking guy here."
Is there any explanation for why enemies sometimes go in/out of view? If no one moves, my guy attacks an enemy, and the enemy is suddenly lost in fog (after taking damage).

dogstile
May 1, 2012

fucking clocks
how do they work?

The Little Kielbasa posted:

Game only has two big flaws that I see.

1: Sometimes it's hard to see where exactly units are/where they're going on the z azis. I wish there was a toggle option to show only one vertical level of the map at a time.


To add this this, occasionally if i flip between units the top/bottom of a building won't pop in and i'll have to play it blind.

Kingtheninja posted:

Is there any explanation for why enemies sometimes go in/out of view? If no one moves, my guy attacks an enemy, and the enemy is suddenly lost in fog (after taking damage).

If their cover is destroyed enemies stop "stepping out".

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound
If I take two psi operatives on a mission, can both use dominate or just one of them?

Zomborgon
Feb 19, 2014

I don't even want to see what happens if you gain CHIM outside of a pre-coded system.

Hieronymous Alloy posted:

If I take two psi operatives on a mission, can both use dominate or just one of them?

Both. Do this.

PantsBandit
Oct 26, 2007

it is both a monkey and a boombox
I have yet to see Dominate as a training option on either of my psi units. Just lovely luck I guess.

Exodee
Mar 30, 2011

Damp and depressing.
It must be a goon in its
natural habitat!

Cpt_Obvious posted:

Poison grenades. You're welcome.
Whoa, do those really put out the flames? I'm guessing that the blast will do a small amount of damage to the device itself, but still, that's pretty awesome.

RadioDog
May 31, 2005

PantsBandit posted:

I have yet to see Dominate as a training option on either of my psi units. Just lovely luck I guess.

Keep training and I think it will eventually show up. All 3 of mine had dominate by the end of the game, even though only one of them got it initially. I don't know if you can miss it if you just keep training.

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


Hulk Krogan posted:

I just finished my initial veteran run and I didn't see a single aim PCS or tracer rounds.

Unrelated, but are the armor vests ever really worth building? I guess the hellweave might potentially be handy against chrysalids, but it just seems like there are almost always better uses for the items slot.

My very very first experimental ammo build gave me tracer rounds. That poo poo went on my pistoleer so fast you have no idea.

ZoDiAC_
Jun 23, 2003

Lovin' the game but getting real tired of "missed shot" "missed shot" "missed shot" from sensible ranges.

Pimpmust
Oct 1, 2008

Lotish posted:

Yeah, I tweaked a lot of spawns upwards in a similar vein to that mod and I think I may just need to tone it down because I'm getting overwhelmed. A lot.

Correct me if I'm wrong here or have picked up the wrong information but it doesn't appear to be much granularity to modding the pod numbers or size, and no split between "elite" units (like that Andromedon pod) and "troopers" (chaff like well, troopers). Nor is there a way to have a % chance to increase pod size, it's either "4#/5#/6# sized pod" or not (so no 25% chance for a pod to be 7# sized while the "normal" pods are 4#-sized).

Hope they add more moddability there.

Fighting 2 Gatekeepers + 4 Andromedons sure is fun though (gently caress that psi nuke). Or that time I went up against 7 Codexes + 1 Avatar + A full pod of Mutons (and 2 Berserkers). Codexes are loving jerks.



Pimpmust fucked around with this message at 18:22 on Feb 22, 2016

poptart_fairy
Apr 8, 2009

by R. Guyovich
Hey, cheers to the goon who put together Commander+! With double enemy spawns this hits the perfect difficulty spot for me. Challenging enough to feel rewarding, but I don't feel utterly hosed over by a basic injury. :)

Dongattack
Dec 20, 2006

by Cyrano4747
On one of Beagles streams he had facepaint that was basically a white skullface (not the base game one), anyone know what mod adds that?

Dongattack fucked around with this message at 18:33 on Feb 22, 2016

Cpt_Obvious
Jun 18, 2007

Exodee posted:

Whoa, do those really put out the flames? I'm guessing that the blast will do a small amount of damage to the device itself, but still, that's pretty awesome.

They don't put out flames (I don't think), but the poison cloud doesn't cause any environmental damage, meaning you can just blanket the area in a giant poison cloud and not worry about hurting the device. Works great with train runs as well.

Cpt_Obvious
Jun 18, 2007

Ciaphas posted:

My very very first experimental ammo build gave me tracer rounds. That poo poo went on my pistoleer so fast you have no idea.

Dude, blue screen rounds on pistols. Every shot does like +5 damage to mech units and lowers hack difficulty. That triple tap makes sectopods melt if they have any amount of shredding.

Deutsch Nozzle
Mar 29, 2008

#1 Macklemore fan

Dongattack posted:

On one of Beagles streams he had facepain that was basically a white skullface (not the base game one), anyone know what mod adds that?

is it this one? it adds a bunch of really great ones, though i cant remember off the top of my head if the skull one is in there
http://steamcommunity.com/sharedfiles/filedetails/?id=619525059

Dongattack
Dec 20, 2006

by Cyrano4747

Deutsch Nozzle posted:

is it this one? it adds a bunch of really great ones, though i cant remember off the top of my head if the skull one is in there
http://steamcommunity.com/sharedfiles/filedetails/?id=619525059

Nope, just tested it.

Hulk Krogan
Mar 25, 2005



Cpt_Obvious posted:

Dude, blue screen rounds on pistols. Every shot does like +5 damage to mech units and lowers hack difficulty. That triple tap makes sectopods melt if they have any amount of shredding.

Bluescreen rounds on gunslingers are absolutely incredible. Later in the game when MECs start coming in groups you can use the free pistol shot ability to soften one up for your specialist to hack and then just demolish another with fan fire.

Exodee
Mar 30, 2011

Damp and depressing.
It must be a goon in its
natural habitat!

Cpt_Obvious posted:

They don't put out flames (I don't think), but the poison cloud doesn't cause any environmental damage, meaning you can just blanket the area in a giant poison cloud and not worry about hurting the device. Works great with train runs as well.
Ahh, I see. My main issue is when an Andromedon (it's always an Andromedon's cannon that does it) causes a random fire to erupt next to the device on the very first turn, though. Usually the fire will engulf the device after a couple of turns, which will instantly destroy it. And those bastards are immune to the poison cloud, anyway. :argh:

Hulk Krogan posted:

Bluescreen rounds on gunslingers are absolutely incredible. Later in the game when MECs start coming in groups you can use the free pistol shot ability to soften one up for your specialist to hack and then just demolish another with fan fire.
Yeah, I didn't think much of them at first, but bluescreen rounds are quickly becoming my favorite ammo type (next to talon rounds on shotguns). When every late-game mission has a Gatekeeper or Sectopod, that +5 damage is easily worth the slot.

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dogstile
May 1, 2012

fucking clocks
how do they work?

Hulk Krogan posted:

Bluescreen rounds on gunslingers are absolutely incredible. Later in the game when MECs start coming in groups you can use the free pistol shot ability to soften one up for your specialist to hack and then just demolish another with fan fire.

Cluster of codex's? No problem, throw a nade, when they close get your gunslinger to higher ground and use faceoff.

I've had a gunslinger take out 6 in one turn.

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