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Perestroika posted:Eh, I dunno. GW seems pretty happy to sell off the rights to discontinued systems nowadays. There's this one, Mordheim (which unfortunately didn't turn out too well), Battlefleet Gothic, and Man O' War going on right now. Somebody licensing Epic might well be in the cards, though personally I'd say it would work even better in the engine of the Wargame games than as a TW title. Paradox had an Epic-themed game called Armageddon that came out in 2015, or at least it was supposed to.
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# ? Feb 19, 2016 22:40 |
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# ? Jun 7, 2024 01:08 |
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With the current open season on the GW IP, its weird nobody jumped on the chance of making a Necromunda game.
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# ? Feb 19, 2016 23:03 |
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There's so much wrong with this I don't even know where to start.
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# ? Feb 19, 2016 23:09 |
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Immanentized posted:Paradox had an Epic-themed game called Armageddon that came out in 2015, or at least it was supposed to. It was released in Steam, it uses the Panzer Corps engine and is fairly good, but to some it's not worth the price.
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# ? Feb 19, 2016 23:12 |
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GyverMac posted:With the current open season on the GW IP, its weird nobody jumped on the chance of making a Necromunda game. Seriously. Just copy XCOM's everything and stick in gangers and mutants and arbiters and stuff and they'd be bound to make a successful title.
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# ? Feb 20, 2016 01:50 |
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Lassitude posted:Seriously. Just copy XCOM's everything and stick in gangers and mutants and arbiters and stuff and they'd be bound to make a successful title. http://openxcom.org/forum/index.php/topic,3261.0.html
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# ? Feb 20, 2016 01:54 |
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Perestroika posted:Eh, I dunno. GW seems pretty happy to sell off the rights to discontinued systems nowadays. There's this one, Mordheim (which unfortunately didn't turn out too well), Battlefleet Gothic, and Man O' War going on right now. Somebody licensing Epic might well be in the cards, though personally I'd say it would work even better in the engine of the Wargame games than as a TW title. I am so loving stoked for Battlefleet Gothic, you have no idea.
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# ? Feb 20, 2016 04:01 |
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Mordheim is the X-Com type game, right? I thought that one had gotten kinda mediocre reviews, but I also thought it was just still in early access.
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# ? Feb 20, 2016 05:07 |
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wiegieman posted:I am so loving stoked for Battlefleet Gothic, you have no idea. I do. I'm so loving stoked I made a (really bad in retrospect) mod for Sins of a Solar Empire when it came out.
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# ? Feb 20, 2016 06:19 |
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Arcsquad12 posted:Mordheim is the X-Com type game, right? I thought that one had gotten kinda mediocre reviews, but I also thought it was just still in early access. It's a mix between x-com with a Valkyria Chronicles style movement system. I personally think it's great, but if you were just expecting warhammer x-com it isn't that.
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# ? Feb 20, 2016 06:29 |
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This should be the first image in the OP
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# ? Feb 20, 2016 06:31 |
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Kokoro Wish posted:It's a mix between x-com with a Valkyria Chronicles style movement system. I personally think it's great, but if you were just expecting warhammer x-com it isn't that. Pretty sure it's also PvP only without any PvE, which is a shame.
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# ? Feb 20, 2016 08:50 |
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Washout posted:Pretty sure it's also PvP only without any PvE, which is a shame. There's a single player campaign against the PC.
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# ? Feb 20, 2016 09:13 |
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There's PVE. The main problem is that it is nowhere near how good XCOM 2 is. Its clunky and slow, with animations taking around five seconds to play for every goddamn action you or your enemy takes. The customization is bland, and skills for your mans are really boring "Use One Offensive Point for 5% Higher Damage!!!" sorts of things. Most of your choices are based on unit development, though, since in battle your main (only) strategy is going to be "surround a dude and kill them as fast as possible" and hoping the scattershot unit deployment poo poo doesn't wreck you. No real sense of risk taking, or engagement control, or really anything else that you see in XCOM 2. They're still developing it; you're now allowed to actually choose where your dudes are placed at the start of a mission so at least you can mitigate the ultra fun "your leader dies before you can make a single move" sorts of situations that cropped up, but the devs are really freakishly conservative and dull with their design decisions. Like the only difference between choosing a sword or a mace is that the sword is like a 10-11 damage rage with a bonus to crit and parry ability, and the mace has a 11-12 damage range with a 5% boost to accuracy. So both shallow and needlessly overwrought systems that are worse than tactics games that came out decades ago. my favorite memory of that game was getting a mission that claimed i had a great advantage over a foe because they started concentrated and my equal sized force was divided in three groups surrounding them, so the enemy just blitzed down one group in the opening turn and exterminated it before i had a chance to respond. it was like that opening episode of legends of galactic heroes except less anime and it took about twice as long to play out and also was bad, and to me demonstrated that maybe the devs dont actually know how their game actually plays outside of some magic make believe realm in their own heads do not get mordhiem, imo.
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# ? Feb 20, 2016 09:20 |
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However, I get to be rat-men and throw shurikens at nuns while running away, screaming desperately as I try to scale the walls because gently caress that hammer looks big and nuns hit hard.
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# ? Feb 20, 2016 09:31 |
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Lassitude posted:Seriously. Just copy XCOM's everything and stick in gangers and mutants and arbiters and stuff and they'd be bound to make a successful title. considering I always ran around with autocannons full of explosive and incendiary ammo as it was, this isn't too much of a change
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# ? Feb 20, 2016 09:46 |
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There's a Mordheim thread, although it's pretty quiet. I tried to get into it but it just isn't very good. Tolerable if you play as the rats because of their movement bonus, but even then you could be playing a better tactics game.
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# ? Feb 20, 2016 10:20 |
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This game is coming out in 2 months and they've shown gently caress all of the Vampire Counts, why?
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# ? Feb 22, 2016 18:25 |
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Same question but multiplayer instead of VC.
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# ? Feb 22, 2016 18:30 |
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Luitpold posted:This game is coming out in 2 months and they've shown gently caress all of the Vampire Counts, why? Yeah... that's what I'm wondering... Maybe they dont have what their unique playstyle will be totally set, yet?
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# ? Feb 22, 2016 18:32 |
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Luitpold posted:This game is coming out in 2 months and they've shown gently caress all of the Vampire Counts, why? Their bullshit answer was "we're showing one race at a time" which of course they aren't, it's been a mash-up of greenskin/empire/dwarf for a while now. So, what, last minute marketing blitz to show how different this TW will be with unbreakable skeleton/zombie hordes and necromancers raising the dead mid-fight?
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# ? Feb 22, 2016 18:32 |
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Yeah, I'm hoping it'll be because they want people to be waiting to see it, and they'll blow everyone's minds the week before release. That may even be the reason.
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# ? Feb 22, 2016 18:34 |
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Arcsquad12 posted:Mordheim is the X-Com type game, right? I thought that one had gotten kinda mediocre reviews, but I also thought it was just still in early access. Washout posted:Pretty sure it's also PvP only without any PvE, which is a shame. Where the heck are you people getting this terrible information from? Mordenheim is a very solid game
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# ? Feb 22, 2016 18:38 |
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Stanley Pain posted:Where the heck are you people getting this terrible information from? I've never played it. I heard that it had gotten some mediocre reviews but I also thought it was still in early access and they were still adding stuff.
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# ? Feb 22, 2016 18:45 |
I mean there's so many mechanics that the VC are going to ignore, it's hard to tell how it's going to turn out. Age of Wonders 3 managed it by slowly ramping up the ability to resurrect units on the field and requiring you to build the most powerful units in your cities or poach them from undead ruins. But in terms of TW, you have no ranged units, you have no morale, and very heavy magic use. Which yeah, we haven't gotten any posts on how magic works which I can imagine is related to the lack of VC info.
Triskelli fucked around with this message at 18:51 on Feb 22, 2016 |
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# ? Feb 22, 2016 18:46 |
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Triskelli posted:I mean there's so many mechanics that the VC are going to ignore - Gold - Morale - Balance?
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# ? Feb 22, 2016 18:49 |
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Stanley Pain posted:Where the heck are you people getting this terrible information from? That information comes from most people who play it. You are in the minority feeling that way.
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# ? Feb 22, 2016 18:54 |
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Tiler Kiwi posted:do not get mordhiem, imo. Seriously, its dull, terribly unoptimised and I was pretty annoyed once it had fully released that i couldn't get a refund as i'd played to many hours. I got 16 hours worth of "i wonder what they've added now" time, but now that its feature complete its woefully lacking. Buy another game.
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# ? Feb 22, 2016 18:55 |
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Triskelli posted:I mean there's so many mechanics that the VC are going to ignore, it's hard to tell how it's going to turn out. Age of Wonders 3 managed it by slowly ramping up the ability to resurrect units on the field and requiring you to build the most powerful units in your cities or poach them from undead ruins. But in terms of TW, you have no ranged units, you have no morale, and very heavy magic use. Which yeah, we haven't gotten any posts on how magic works which I can imagine is related to the lack of VC info. In tabletop, Lore of Vampires casters are able to raise skeletons, zombies, or restore casualties lost by undead units. They're not going around raising enemy units as undead versions of their living selves, only now under control of the necromancer. It isn't really comparable to AoW3 with ghouling and then using the control undead ability. Lassitude fucked around with this message at 19:00 on Feb 22, 2016 |
# ? Feb 22, 2016 18:57 |
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I bet it has something to do with playtesting them a lot before making any big announcements about mechanics. If they promise something big like mass resurrection and then realize it's OP as gently caress and pull it, they'll have a big PR problem to deal with. CA seems to get slammed for stuff like false promises so it wouldn't surprise me if they started being more cautious about how they release stuff. Mazz fucked around with this message at 19:08 on Feb 22, 2016 |
# ? Feb 22, 2016 19:01 |
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xthetenth posted:Yeah, I'm hoping it'll be because they want people to be waiting to see it, and they'll blow everyone's minds the week before release. I'm too lazy to dig up an actual dev quote but they've said repeatedly at this point that they're just holding Vampires back for their final marketing blitz starting in March. Wanting to save their best stuff for when everyone is paying attention or whatever. They also said they'd show Chaos close to release. I said at the start of February that there would be gently caress-all information this month, and I was right.
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# ? Feb 22, 2016 19:09 |
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They are saving up for the big reveal that the VC battlefield adviser is voiced by Robert Pattinson.
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# ? Feb 22, 2016 19:10 |
Chomp8645 posted:They are saving up for the big reveal that the VC battlefield adviser is voiced by Robert Pattinson. I unironically want this. E: Just want to hear Pattinson pour out five years of sarcasm and loathing into another vampire role, where he finally gets to tear people's throats out. Triskelli fucked around with this message at 19:34 on Feb 22, 2016 |
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# ? Feb 22, 2016 19:21 |
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What would Vampires talk about during pre battle speeches though? The army is undead.. would they just talk about how great they are? I can't wait to see Greenskin speeches though.
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# ? Feb 22, 2016 19:39 |
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BillBear posted:What would Vampires talk about during pre battle speeches though? The army is undead.. would they just talk about how great they are? Yes. Every type of Vampire in the Old World is united by the urge to strut about while talking up how awesome they are and chewing the scenery. It's their uniting drive.
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# ? Feb 22, 2016 19:46 |
BillBear posted:would they just talk about how great they are? Yes, every pre-battle speech is a hammy villain monologue. But just imagine your lackey doing their best Rickman impression to give you battle updates. "My liege, the skeletons have fallen apart. Again."
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# ? Feb 22, 2016 19:46 |
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BillBear posted:What would Vampires talk about during pre battle speeches though? The army is undead.. would they just talk about how great they are? As mentioned previously, VC's could be the return of Med 2's "insane general speech" since a lot of Counts tend to be mustasch twirling shutins who only come out of their brooding castles to cackle insanely, rub their hands and talk about how glorious their plans are ifront of their completely mute, dead armies. Edit: Beaten twice over, goddamn!
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# ? Feb 22, 2016 19:49 |
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Triskelli posted:Yes, every pre-battle speech is a hammy villain monologue. yesssss. something like kel'thuzad from warcraft 3 https://www.youtube.com/watch?v=ytZJwPW2m1g
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# ? Feb 22, 2016 19:52 |
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BillBear posted:What would Vampires talk about during pre battle speeches though? The army is undead.. would they just talk about how great they are? Uh, when I said "battlefield adviser" I'm talking about the guy who is always telling you stuff like "our general is under attack" or "the battle is turning in our favor".
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# ? Feb 22, 2016 19:54 |
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# ? Jun 7, 2024 01:08 |
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BillBear posted:What would Vampires talk about during pre battle speeches though? The army is undead.. would they just talk about how great they are? Greenskins don't really do pre-battle speeches. They just scream "Enemies 'or Krumping! 'right over 'ere! WWWWAAAAAGGGHHH!"
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# ? Feb 22, 2016 20:40 |