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Tracula
Mar 26, 2010

PLEASE LEAVE

Gyges posted:

Actually, the real secret is that Brazzers, almost all the streaming porn sites, and lots if not most porn "studios" are all owned by the same company. There was some video or article about porn stars that I saw/read a while ago that went into how a huge chunk of the porn industry is owned by a single conglomerate that makes money if you watch porntube, subscribe to a website, or buy physical/digital copies. The main focus of the video/article was about how it was impacting actors pay and working conditions, and how there was very little they could do unless they got signed with one of the few independent companies. For instance the actors don't get any residuals off streaming but get a piece off actual purchases which means the company actually gets a higher profit margin off the streaming, or something like that.

You got a link for that article/video/whatever? That honestly sounds really pretty interesting.

PassTheRemote posted:

The issue with Spoony is that I've never felt that his cynical rear end in a top hat gimmick is a gimmick. Yes, he could have transitioned to LPs and twitch, but he's always grumpy and treats his fan base like trash. He's also just far too slow to work as a streamer. Sorry, one stream a week or so is not going to do it. he also needs to interact with his chat more often than he does in the streams I have seen.

That kinda sums up all my issues with him. I've mentioned before but Spoony isn't a character like the AVGN, it's just Noah turned up to 11 while he's usually already at 10.5 most of the time. I can't help but feel the guy is burned out and maybe should just hang up his hat or officially take a break for a while rather than promise and promise with maybe delivering 5% of the time.

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MisterBibs
Jul 17, 2010

dolla dolla
bill y'all
Fun Shoe

lornekates posted:

Ross is back, flying solo, for a single-player online only game from EA.

https://www.youtube.com/watch?v=T2pdvh4uiaM

But wait! It gets better. Because yes, he did have a lot to say about EA killing games in the Battleforge review. And not only does he have more to say-- he's starting a grassroots movement.

Spoilered if you want to watch the reveal in the video...


He's organizing a "Dear EA: Stop killing games" to try to influence EA execs to stop making online-only games (single-player or otherwise) that are shut down and, well, killed. Made unplayable. Abandoned without any hope of release. Especially single-player games that don't need any online aspect.

He's trying to get business contact information for EA executives, and start a physical letter writing campaign. Business, not personal, contact information. He wants to flood them, day after day, with "a persistent annoying buzz in their ear" (paraphrase) by way of piles of physical mail on their desk each day. He makes a good point-- social media, email, etc, is easy to ignore. It's why online petitions and online letter writing campaigns don't work. But a Vice President coming in day after day to dozens or hundreds of envelops to sift through-- at least that gets someone's attention.

He is especially interested since EA just released some marketing bullshit where they're all "interested" in "regaining the trust of gamers". Ross' response: well, you can stop killing games.


His hearts in the right place on this issue, but ultimately he misses the fact that these games (and the other one he earlier discussed this about) that are "killed" because they are poo poo and nobody plays them. His review is about Darkspore. loving Darkspore. This is not a game that anyone has thought of outside of Bad Video Game Reviews in nearly a decade.

E: Christ, I loaded Spore the other day on a whim, and it spent time pulling down a thousand or so objects and creatures from my followed list. They keep those servers up because, shock and awe, folks still play it.

MisterBibs fucked around with this message at 04:46 on Feb 22, 2016

Hbomberguy
Jul 4, 2009

[culla=big red]TufFEE did nO THINg W̡RA̸NG[/read]


"Killing this game is an ART CRIME"

Anyone who uses the phrase 'art crime' in any context is cool and worth your time.

poo poo, this sounds sarcastic. It's not!

Terrible Opinions
Oct 18, 2013



MisterBibs posted:

His hearts in the right place on this issue, but ultimately he misses the fact that these games (and the other one he earlier discussed this about) that are "killed" because they are poo poo and nobody plays them. His review is about Darkspore. loving Darkspore. This is not a game that anyone has thought of outside of Bad Video Game Reviews in nearly a decade.
It's still a very bad precedent to set. To create art as a purposely temporary thing is terrible. Hell we're still hunting after various lost films even when they're known to have been terrible or only mediocre because they're still historically interesting and help one to understand the culture they were made for. So darkspore is in the same category as those lovely lost gangster movies from the 1930s. Yeah they're probably not interesting in and of themselves, but art even consumer art should be preserved or at least preservable.

MisterBibs posted:

E: Christ, I loaded Spore the other day on a whim, and it spent time pulling down a thousand or so objects and creatures from my followed list. They keep those servers up because, shock and awe, folks still play it.
What about ten years down the line ro whatever when the last big DLC whales stop playing? Why should your experience or my experience be constrained by which games sad sacks continue to feed money into on a regular basis?

lornekates
Oct 3, 2014

Web Developer for phelous.com dot com.

MisterBibs posted:

His hearts in the right place on this issue, but ultimately he misses the fact that these games (and the other one he earlier discussed this about) that are "killed" because they are poo poo and nobody plays them. His review is about Darkspore. loving Darkspore. This is not a game that anyone has thought of outside of Bad Video Game Reviews in nearly a decade.

The quality of the game is besides the point. The fact that the game is (or will be) unplayable forever is the point.

Like-- can you imagine if some company, decades ago, said "Meh, nobody is playing Potty Pigeon anymore. I'll just push this button and erase every copy in existence."

Darkspore is just the game he happens to be talking about in that video. There's hundreds or thousands of other games-- by EA and others-- that stop being playable simply because a company decides so. Even if it's a single-player game that doesn't need to be online. Even if they could release the source code and let people run with it-- or even just a binary of the servers so people could run their own.

achillesforever6
Apr 23, 2012

psst you wanna do a communism?

MisterBibs posted:

E: Christ, I loaded Spore the other day on a whim, and it spent time pulling down a thousand or so objects and creatures from my followed list. They keep those servers up because, shock and awe, folks still play it.
I was playing Spore too recently and I didn't hate it I'm just constantly disappointed in how it could have been so much better and groundbreaking when you see that video at GDC in 2005
https://www.youtube.com/watch?v=T8dvMDFOFnA
Seriously gently caress EA and whoever decided to dumb down the game/make it more cartoony

Junior Jr.
Oct 4, 2014

by sebmojo
Buglord
My god, to think years ago before I knew any better, I thought that most internet reviewers were funny and quirky and reviewed stuff like they knew what they were talking about.

Now that I've paid more attention, I'm starting to see how terrible they actually were. Everything on Channel Awesome even years ago was just garbage, most reviewers had to fill in a pop culture reference or an obscure movie joke (or an MST3K joke) to pass it off as comedy, and their "reviews" aren't even reviews but looking at points of interest in a movie, TV show, comic book and saying how dumb it looks without analysing or elaborating it any further.

And now thanks to Disney shutting down Blip, copyright strikes and claims pretty much happening everywhere on YouTube, and Fair Use having little to no meaning anymore...the internet reviewing subculture is slowly becoming a dying form.

Junior Jr. fucked around with this message at 05:46 on Feb 22, 2016

MisterBibs
Jul 17, 2010

dolla dolla
bill y'all
Fun Shoe

Terrible Opinions posted:

What about ten years down the line ro whatever when the last big DLC whales stop playing? Why should your experience or my experience be constrained by which games sad sacks continue to feed money into on a regular basis?

Because by that time, it's so old that, gently caress it, I ain't missing anything by it not being playable anymore. It's the platonic ideal of the phrase "And nothing of value was lost." Show me someone who'll bemoan the loss of Spore/Darkspore/TheStuffRossCovered/Whatever in a decade, and I'll show you either a liar or someone sad.

MisterBibs fucked around with this message at 05:54 on Feb 22, 2016

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"
Its more looking down the line at EA getting it into their heads to do it to all their future games, than what they're doing it to now.

Cyron
Mar 10, 2014

by zen death robot

Junior Jr. posted:

My god, to think years ago before I knew any better, I thought that most internet reviewers were funny and quirky and reviewed stuff like they knew what they were talking about.

Now that I've paid more attention, I'm starting to see how terrible they actually were. Everything on Channel Awesome even years ago was just garbage, most reviewers had to fill in a pop culture reference or an obscure movie joke (or an MST3K joke) to pass it off as comedy, and their "reviews" aren't even reviews but looking at points of interest in a movie, TV show, comic book and saying how dumb it looks without analysing or elaborating it any further.

And now thanks to Disney shutting down Blip, copyright strikes and claims pretty much happening everywhere on YouTube, and Fair Use having little to no meaning anymore...the internet reviewing subculture is slowly becoming a dying form.

It really felt like a passing fad, like for some part of pop culture people where fascinated by open mic night rejects who made jokes about kids shows and had long storylines mixed in. I mean the more imformative reviewers will still be around, I can't see folks like jim sterling going away since he does review things, I haven't followed angry joe in a year but I can't see him going away unless he is still acting like a moron like dressing up like a GI joe baddie to congress.

Annointed
Mar 2, 2013

Yeah at this point I feel like the only reviewers that are truly going to make it are the ones who focus specifically on a specialty. The market for smug, imcompetent reviewers is pretty much a dying one. Kyle and DStesks have shown that YouTube has unintentionally created a barrier in the form of editing quality. That standard being editing videos in ways to bypass the YouTube's automatic copyright system.

That and the actual shutting down of videos from bots and third party people who make a living off fradulent claims is telling anyone who wants to get into the reviewing gig, is going to face alot of hurdles and should not even bother. Angry Joe's calmed down over the years, but still has not given up his stance that things like Halo's false advertisement and Rec system should not be the industry standard.

I also would seriously wish that Doug wasn't the one to spearhead this when Jim and YMS and Dan Bull and everyone else has been going about copyright for far, FAR longer than Doug has. It feels like Blip was this time capsule for Doug where he didn't need to adapt to new conditions, and is trying to tell everyone else what everyone else already knows, and doing it much more poorly to boot. I wonder is Doug can handle streaming, feels like it'd be the next logical step should his efforts basically state that his business is kapoot and his allergy to Patreon.

And that brings it all back to GoogleTube and US copyright law, which is stupid and everyone knows it. But that's literally in the realm of politics and activism/lobbying, which for most reviewers outside of constantly pointing these things out, aren't in a position to engage in copyright law activism.

Annointed fucked around with this message at 07:21 on Feb 22, 2016

Gyges
Aug 4, 2004

NOW NO ONE
RECOGNIZE HULK

Tracula posted:

You got a link for that article/video/whatever? That honestly sounds really pretty interesting.

Nope, I came across it somehow when the James Deen rape/assault allegation thing happened.

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.

Junior Jr. posted:

My god, to think years ago before I knew any better, I thought that most internet reviewers were funny and quirky and reviewed stuff like they knew what they were talking about.

Now that I've paid more attention, I'm starting to see how terrible they actually were. Everything on Channel Awesome even years ago was just garbage, most reviewers had to fill in a pop culture reference or an obscure movie joke (or an MST3K joke) to pass it off as comedy, and their "reviews" aren't even reviews but looking at points of interest in a movie, TV show, comic book and saying how dumb it looks without analysing or elaborating it any further.

And now thanks to Disney shutting down Blip, copyright strikes and claims pretty much happening everywhere on YouTube, and Fair Use having little to no meaning anymore...the internet reviewing subculture is slowly becoming a dying form.

For all the bad things that can be said about Channel Awesome, it led me to great reviewers like Kyle Kallgren, Allison Pregler and many others. It also made me discover a lot of great stuff and fascinating things that I might never have heard of otherwise. So even if in the end there was a lot of bad, the memories of the good will always stay with me.

Puppy Time
Mar 1, 2005


Terrible Opinions posted:

It's still a very bad precedent to set. To create art as a purposely temporary thing is terrible.

This is a dumb opinion. A terrible one, even. Like, most performing arts are purposely temporary. poo poo, there's a whole religious tradition of purposely creating art to destroy. It's nice to have some art around, yes, but the idea that all art needs to be preserved forever is stupid and limiting to what art can be.

Augus
Mar 9, 2015


MisterBibs posted:

His hearts in the right place on this issue, but ultimately he misses the fact that these games (and the other one he earlier discussed this about) that are "killed" because they are poo poo and nobody plays them. His review is about Darkspore. loving Darkspore. This is not a game that anyone has thought of outside of Bad Video Game Reviews in nearly a decade.

E: Christ, I loaded Spore the other day on a whim, and it spent time pulling down a thousand or so objects and creatures from my followed list. They keep those servers up because, shock and awe, folks still play it.

That's true and all about the games being poo poo but that doesn't change the fact that it's even more poo poo that these games are made that will become glorified paper weights when EA moves on from them. You can drop $60+ on a game but that purchase is still basically temporary and the developer can shut it down whenever they want. A lot of these games aren't even really dedicated to online, but you arbitrarily need to be connected to the EA servers to play. And there's no possibility for the games to be kept alive afterwards by community servers because you need to be connected to EA's servers to play. And then there's the fact that most of EA's games have some sort of microtransaction or paid DLC, so people could pay upwards of 100 bucks only to have access to the content they paid for abruptly and permenantly cut off.

It also gives the developers the ability to erase the previous installments and act like they never happened, so they can get away with removing features in new games more easily. They can turn franchises into glorified subscription services where you need to get the newest game if you want to play the franchise, even if the new one is worse, because hey the old one is completely nonfunctional now.

Tracula
Mar 26, 2010

PLEASE LEAVE

Augus posted:

That's true and all about the games being poo poo but that doesn't change the fact that it's even more poo poo that these games are made that will become glorified paper weights when EA moves on from them. You can drop $60+ on a game but that purchase is still basically temporary and the developer can shut it down whenever they want. A lot of these games aren't even really dedicated to online, but you arbitrarily need to be connected to the EA servers to play. And there's no possibility for the games to be kept alive afterwards by community servers because you need to be connected to EA's servers to play.

Honestly one of the worst things to ever happen to games is the always online requirement. Look at pretty well every Blizzard game, especially the shitshow that Diablo 3 was on launch. Hell even Ubisoft did it for a while too before dropping it (uplay still loving sucks though). Funniest thing was with Assassins Creed 2 because you needed to be online to play a 100% single player game and their servers couldn't handle it. The irony? If you cracked the game you could play it just fine. That's right, if you stole the game you could play it fine but if you wanted to do it legit welp you were hosed.

Puppy Time posted:

This is a dumb opinion. A terrible one, even. Like, most performing arts are purposely temporary. poo poo, there's a whole religious tradition of purposely creating art to destroy. It's nice to have some art around, yes, but the idea that all art needs to be preserved forever is stupid and limiting to what art can be.

Offtopic but related. If you like temporary art you should take a look at Phil in the Circle. His stuff is pretty awesome.
http://philinthecircle.com/goodbyeart.html

Tracula fucked around with this message at 08:08 on Feb 22, 2016

Annointed
Mar 2, 2013

Puppy Time posted:

This is a dumb opinion. A terrible one, even. Like, most performing arts are purposely temporary. poo poo, there's a whole religious tradition of purposely creating art to destroy. It's nice to have some art around, yes, but the idea that all art needs to be preserved forever is stupid and limiting to what art can be.

Wait so the actions of preserving art pieces is arbitrary because some art pieces are by design meant to be temporary. Well I guess I got to toss out my entire movie and music collection and pictures according to your logic, because thinking I should preserve my copies for future generations is art anathema

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

Tracula posted:

Honestly one of the worst things to ever happen to games is the always online requirement. Look at pretty well every Blizzard game, especially the shitshow that Diablo 3 was on launch. Hell even Ubisoft did it for a while too before dropping it (uplay still loving sucks though). Funniest thing was with Assassins Creed 2 because you needed to be online to play a 100% single player game and their servers couldn't handle it. The irony? If you cracked the game you could play it just fine. That's right, if you stole the game you could play it fine but if you wanted to do it legit welp you were hosed.


Offtopic but related. If you like temporary art you should take a look at Phil in the Circle. His stuff is pretty awesome.
http://philinthecircle.com/goodbyeart.html

Dont forget the new Sim City, and people finding out it was hilariously easy to crack it for offline playing where it suddenly ran much, much better.

Terrible Opinions
Oct 18, 2013



MisterBibs posted:

Because by that time, it's so old that, gently caress it, I ain't missing anything by it not being playable anymore. It's the platonic ideal of the phrase "And nothing of value was lost." Show me someone who'll bemoan the loss of Spore/Darkspore/TheStuffRossCovered/Whatever in a decade, and I'll show you either a liar or someone sad.
Basically the same sort of people who work to preserve otherwise mediocre movies like the Racket from being lost forever. Media is a recording of culture and the gradual loss of media is the death of not only a culture but also all memory of it. Hence why people considered it important to save a crappy gangster movie from the 1920s or an animated reel of centaurs moving about from the 1900s.

Puppy Time posted:

This is a dumb opinion. A terrible one, even. Like, most performing arts are purposely temporary. poo poo, there's a whole religious tradition of purposely creating art to destroy. It's nice to have some art around, yes, but the idea that all art needs to be preserved forever is stupid and limiting to what art can be.
You are the reason there are no surviving copies of the Lives of Famous Whores.

Mokinokaro
Sep 11, 2001

At the end of everything, hold onto anything



Fun Shoe

Neddy Seagoon posted:

Dont forget the new Sim City, and people finding out it was hilariously easy to crack it for offline playing where it suddenly ran much, much better.

Though in that case the cities did break down rather fast as some of the agent stuff was (unnecessarily, as EA proved later) tied to online servers.

Linear Zoetrope
Nov 28, 2011

A hero must cook
I think it's a perfectly valid artistic decision to have your art be ephemeral (as difficult as that can be in a day when almost everyone has a recording device in their hands). The Flock is a game that had a planned "end of life event" and while that was pretty much the only notable thing it had going for it, it was a conscious decision. Even if it was probably a mix of cost-saving measures and attention whoring.

However, Darkspore is not. Nobody had a vision that one day Darkspore would be lost to the aether and that was an integral part of the experience. Some of the developers may have expected as much, and even planned for it financially, but the loss of Darkspore was never a core part of the experience of the game. That's true with most of these games.

I think one question that's relevant that gets buried here is: what about worlds that progress? For instance (neglecting the existence of private servers for a moment), we will never see the Undead Invasion or Gates of Ahn Qiraj in World of Warcraft again. There's no way to access the original Naxxaramas, or the thousands of quests and bits of old content that were reworked for the Cataclysm. Those are "lost forever", but they were reworked and changed for a very specific reason. They were "lost", but it's meant to tie into the idea that WoW is a world that lives and progresses (not that they pull it off that well what with the weirdness this causes between levels 60 and 80). However, a new player really can't experience the story of Tirion Fordring or the original Onyxia event, much less the one time only pre-launch events for each content patch or expansion.

I think that's the sort of thing that while it's in some ways unfortunate to lose it, I can't really complain because it's done for a reason other than "eh... we can't afford it anymore."

MiddleOne
Feb 17, 2011

DStecks posted:

Also, porn sites do get swept for copyrighted content... it's just that the content in question is porn. Wouldn't do Brazzers much good to advertise on a website where you can watch all their content for free.

Oh you're so underestimating the industry. The porn arm of Hollywood is so much better at utilizing the internet than the traditional one that it's not even funny. Due to the production values being so much lower they've had to get creative as "the netflix of porn" isn't really a viable business alternative.

As mentioned above most of the streaming sites are subsidiaries of the same firms as the producers themselves which keeps revenue internal while subverting piracy. Additionally, the content that they do post at the streaming sites are often of reduced quality in various way whether that be visual, sound or even editing along with clear directions to the non-reduced paid alternative. Essentially, the exact same method that a F2P-game will use to entice you to pay money to reduce hassle. Through this combination they can have ad revenue by streaming while still getting to sell their product in a traditional manner.

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

Jsor posted:

I think it's a perfectly valid artistic decision to have your art be ephemeral (as difficult as that can be in a day when almost everyone has a recording device in their hands). The Flock is a game that had a planned "end of life event" and while that was pretty much the only notable thing it had going for it, it was a conscious decision. Even if it was probably a mix of cost-saving measures and attention whoring.

However, Darkspore is not. Nobody had a vision that one day Darkspore would be lost to the aether and that was an integral part of the experience. Some of the developers may have expected as much, and even planned for it financially, but the loss of Darkspore was never a core part of the experience of the game. That's true with most of these games.

I think one question that's relevant that gets buried here is: what about worlds that progress? For instance (neglecting the existence of private servers for a moment), we will never see the Undead Invasion or Gates of Ahn Qiraj in World of Warcraft again. There's no way to access the original Naxxaramas, or the thousands of quests and bits of old content that were reworked for the Cataclysm. Those are "lost forever", but they were reworked and changed for a very specific reason. They were "lost", but it's meant to tie into the idea that WoW is a world that lives and progresses (not that they pull it off that well what with the weirdness this causes between levels 60 and 80). However, a new player really can't experience the story of Tirion Fordring or the original Onyxia event, much less the one time only pre-launch events for each content patch or expansion.

I think that's the sort of thing that while it's in some ways unfortunate to lose it, I can't really complain because it's done for a reason other than "eh... we can't afford it anymore."

Thats a different thing, though I get what you mean. With WoW its more to feel like your character is joining an active ongoing world in progress rather then Generic Hero #44903327 from the beginning. For them things that have happened are actual immediate/recent history and your big conflict is the current event/expansion pack. Well aside from levelling through the previous expansions, that is.

Seemlar
Jun 18, 2002

Tracula posted:

You got a link for that article/video/whatever? That honestly sounds really pretty interesting.

Here are a few pieces that cover it:

http://www.slate.com/articles/techn...industries.html

http://business.avn.com/articles/legal/Nightline-Takes-a-Look-at-Porn-Piracy-and-Targets-MindGeek-556480.html

https://www.quora.com/Who-owns-and-operates-major-porn-tube-sites

Andrast
Apr 21, 2010


Jsor posted:

I think it's a perfectly valid artistic decision to have your art be ephemeral (as difficult as that can be in a day when almost everyone has a recording device in their hands). The Flock is a game that had a planned "end of life event" and while that was pretty much the only notable thing it had going for it, it was a conscious decision. Even if it was probably a mix of cost-saving measures and attention whoring.

However, Darkspore is not. Nobody had a vision that one day Darkspore would be lost to the aether and that was an integral part of the experience. Some of the developers may have expected as much, and even planned for it financially, but the loss of Darkspore was never a core part of the experience of the game. That's true with most of these games.

I think one question that's relevant that gets buried here is: what about worlds that progress? For instance (neglecting the existence of private servers for a moment), we will never see the Undead Invasion or Gates of Ahn Qiraj in World of Warcraft again. There's no way to access the original Naxxaramas, or the thousands of quests and bits of old content that were reworked for the Cataclysm. Those are "lost forever", but they were reworked and changed for a very specific reason. They were "lost", but it's meant to tie into the idea that WoW is a world that lives and progresses (not that they pull it off that well what with the weirdness this causes between levels 60 and 80). However, a new player really can't experience the story of Tirion Fordring or the original Onyxia event, much less the one time only pre-launch events for each content patch or expansion.

I think that's the sort of thing that while it's in some ways unfortunate to lose it, I can't really complain because it's done for a reason other than "eh... we can't afford it anymore."

There are plenty of private wow servers where you can do old stuff.

Trojan Kaiju
Feb 13, 2012


Andrast posted:

There are plenty of private wow servers where you can do old stuff.

Which is probably why he pointed out that he was neglecting them for a moment for the sake of his point.

Andrast
Apr 21, 2010


Trojan Kaiju posted:

Which is probably why he pointed out that he was neglecting them for a moment for the sake of his point.

Sorry, reading is hard.

Puppy Time
Mar 1, 2005


Annointed posted:

Wait so the actions of preserving art pieces is arbitrary because some art pieces are by design meant to be temporary. Well I guess I got to toss out my entire movie and music collection and pictures according to your logic, because thinking I should preserve my copies for future generations is art anathema


Terrible Opinions posted:

You are the reason there are no surviving copies of the Lives of Famous Whores.

Yo, dinguses, there's a difference between "The idea that 'ALL art MUST be preserved and should NEVER be made to be temporary' is dumb" and "NO ART MUST BE PRESERVED BURN IT ALL."

Terrible Opinions
Oct 18, 2013



Yeah I think I get what you're saying. If the temporary nature of an art piece in question enhances the art itself then by all means make it temporary. Things like group theatre, effigies, sand sculptures, and the like are by necessity temporary. However their are plenty of reasons for stuff to be temporary that are bad. Reasons like thinking the art in question isn't worth keeping around or simply because you want to control how others consume your product.

Mraagvpeine
Nov 4, 2014

I won this avatar on a technicality this thick.
Would you say it's similar to ancient ruins that get destroyed? We know they existed and there are photographs and artifacts excavated from them, but no one will ever be able to visit them again.

Hbomberguy
Jul 4, 2009

[culla=big red]TufFEE did nO THINg W̡RA̸NG[/read]


Darkspore is probably preservable in the form of piracy, the physical copies, and the ability to probably figure out a way to host your own servers for it. Even the Matrix Online is (iirc) slowly but surely getting a proper server built up by fans.

Terrible Opinions posted:

Yeah I think I get what you're saying. If the temporary nature of an art piece in question enhances the art itself then by all means make it temporary. Things like group theatre, effigies, sand sculptures, and the like are by necessity temporary. However their are plenty of reasons for stuff to be temporary that are bad. Reasons like thinking the art in question isn't worth keeping around or simply because you want to control how others consume your product.
Interestingly enough, a lot of what we know about ancient history is a direct result of people throwing poo poo away. Athens had municipal waste dumps, for example. Some great works of philosophy only have extant copies because someone at the time thought they were bullshit and disposed of them, accidentally donating it to future historians.

Paradoxically though, perhaps Athens was a font of philosophy precisely because people threw away the things they deemed unnecessary. In being willing to preference creating new ideas over attempting to preserve or maintain or constantly revisit all of the old ones in painstaking detail, their ideas progressed a shitton further and faster than places like Sparta, which even when they were still around were considered to be artefacts of a bygone age, ridiculously attached to keeping their old way of life going. The Romans didn't even bother to invade and even did tourism there.

Puppy Time
Mar 1, 2005


Admittedly, we don't really have the digital equivalent of a midden.

MrSlam
Apr 25, 2014

And there you sat, eating hamburgers while the world cried.
What do you get when a born-again grindhouse director teams up with a preacher that makes the reverend from Footloose look tame? You get 'If Footmen Tire, What Will Horses Do?' It's like if someone actually directed a Chick Tract, only with 70's era gore effects, child decapitation, torture, and rape. Cartoons, Communism, skipping church, not going to church TWICE on a sunday, going on dates on a Saturday night instead of reading the scriptures; all this will lead to the Red Scare version of Man in the High Castle McCarthy warned us about.

Cinema Snob Presents
https://www.youtube.com/watch?v=_Qt8_gycQZo

Arc Hammer
Mar 4, 2013

Got any deathsticks?
We've really lost the talent to make good gore in movies anymore. 70s and 80s splatterhouse gore hits me on a level modern stuff can't match.

I AM GRANDO
Aug 20, 2006

Is that the one where the commie soldier shoves pencils in a kid's ears because he won't renounce Jesus?

Yvonmukluk
Oct 10, 2012

Everything is Sinister


Arcsquad12 posted:

We've really lost the talent to make good gore in movies anymore. 70s and 80s splatterhouse gore hits me on a level modern stuff can't match.

Speaking as a squeamish person, I'm think the current gore is at 'just right'. Stuff in Deadpool, for instance is at the right level of visceral without ticking over into gratuitous. Funny to think the International Women's Day joke is probably going to be more controversial than the violence.

PassTheRemote
Mar 15, 2007

Number 6 holds The Village record in Duck Hunt.

The first one to kill :laugh: wins.

Arcsquad12 posted:

We've really lost the talent to make good gore in movies anymore. 70s and 80s splatterhouse gore hits me on a level modern stuff can't match.

Sometimes you get a good splatter in a movie. Hell, Turbo Kid had some really good blood effects, and it was practical, so that's awesome too.

The Vosgian Beast
Aug 13, 2011

Business is slow

MrSlam posted:

What do you get when a born-again grindhouse director teams up with a preacher that makes the reverend from Footloose look tame? You get 'If Footmen Tire, What Will Horses Do?' It's like if someone actually directed a Chick Tract, only with 70's era gore effects, child decapitation, torture, and rape. Cartoons, Communism, skipping church, not going to church TWICE on a sunday, going on dates on a Saturday night instead of reading the scriptures; all this will lead to the Red Scare version of Man in the High Castle McCarthy warned us about.

Cinema Snob Presents
https://www.youtube.com/watch?v=_Qt8_gycQZo

:gonk:

I still say this isn't as weird as Ms Velma. The guy who made this knew he was making a scare 'em straight film. Ms Velma genuinely thought she was making a delightful show for all ages.

MrSlam
Apr 25, 2014

And there you sat, eating hamburgers while the world cried.

Arcsquad12 posted:

We've really lost the talent to make good gore in movies anymore. 70s and 80s splatterhouse gore hits me on a level modern stuff can't match.

This is probably just me but the scene in the original Texas Chainsaw Massacre where the kid in the wheelchair got stabbed in the arm still makes me feel squeamish. It's been a while since I've seen it so it may have just been the atmosphere rather than the effect, but it was good enough to make a guy who grew up on direct-to-video horror movies feel something.

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CelticPredator
Oct 11, 2013
🍀👽🆚🪖🏋

There was I believe an ounce of blood used in that whole scene.

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