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ZombieLenin posted:I've been playing WiTPE, therefore the Japanese Pacific Fleet I would call by its formalish name--the Kido Butai! Duh. What do you call the Royal Navy's Pacific Fleet? The world's largest artificial reef
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# ? Feb 21, 2016 19:38 |
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# ? Jun 1, 2024 05:50 |
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Holy poo poo, the New Dawn mode of ATG lets me make unit templates and have them automatically reinforce, which was something I was specifically wishing for in a few previous games because I got super lazy about keeping up with infantry losses, especially in armoured units way off the main rail-lines. Amazing that the difference between game-modes isn't made clear anywhere. I'm sure all my shiny new templates won't last long once I find out what other players actually do with units, instead of the AI's lust for the strict build order of armoured cars -> infantry gun III -> defeat.
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# ? Feb 22, 2016 07:08 |
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It's worth noting that the reinforcements don't magically transport to the units, they have a transfer cost associated with them like normal (1/2 the normal AP cost and 1/4 the normal fuel cost for fuel using units) and only travel 1 hq layer per turn. Basically you have to be a bit careful your reinforcements dont turn up in units you need to have their full movement available for the turn. But yeah, a new dawn is much better than the default game for most things.
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# ? Feb 22, 2016 13:56 |
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Yeah, the delay is especially apparent before you've built up enough land/rail cap for units to actually go from the top HQ to their staging locations where they're in 'own power' range. It sucks against the AI because you really need at least 1-2 turns devoted to building staff and trains.
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# ? Feb 22, 2016 14:05 |
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You can build directly into the subordinate HQ's though which saves a lot of hassle if requiring a little more micromanagement. Right I suppose I better get the new game started, I wonder which terribly positioned nation you guys have left me with (oh god 8 players is a mess, just like this map).
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# ? Feb 22, 2016 14:31 |
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I just can't wait to see which horribly positioned goon snaps first and decides to kick off the garrison thunder dome. So much is going to depend on goon diplomacy
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# ? Feb 22, 2016 15:14 |
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Yeah, there are no safe starting positions, and things are going to go to hell in a short period of time.
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# ? Feb 22, 2016 16:20 |
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10 min no rush!
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# ? Feb 22, 2016 16:44 |
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For context for whatever goons are left that read this thread but aren't in the game, these are the starting borders: Salients on salients on salients. Everyone in the middle is both at risk of having multiple cities cut off at once and in a perfect position to do that to someone else. e: Who's who Saros = Middle Kingdom (China) Grey hunter = Burgundy (France) Dtkozl = Cairo (Middle East) Phi230 = Das Reich (Germany) Gen Internet = Nippon (Japan) Dryb = The Empire (America/Great Britain) Chump farts = The Soviets (Russia) Ininja = Eastern Empire (Russia)
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# ? Feb 22, 2016 16:51 |
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I haven't played ATG but it seems pretty unfair at a glance to have to plan to defend 4+ fronts instead of 1 or 2 just based on initial borders. Do the middle countries get any advantage to offset that? e: Nevermind, I didn't notice Nippon was the same country wrapped around the map. That isn't too bad.
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# ? Feb 22, 2016 16:57 |
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Goetta posted:I haven't played ATG but it seems pretty unfair at a glance to have to plan to defend 4+ fronts instead of 1 or 2 just based on initial borders. Do the middle countries get any advantage to offset that? I will point out that the first person to pick a country choose the Cairo Republic, which has the distinct advantage of backing onto the end of the world so it can't possibly be encircled. Every other country is more or less surrounded. e: To be clear, this isn't a dig, since Cairo could be put in a dangerous position given the right alliances against it. Everything is going to come down to what coalitions end up forming. Generation Internet fucked around with this message at 17:15 on Feb 22, 2016 |
# ? Feb 22, 2016 17:13 |
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Cairo has super long borders though. I mostly picked it because it didn't have a raw resource in the middle of the ocean, wasn't the soviets (played them has game, they prob have the best start imo), and didn't have part of their empire down a one hex path like japan and china do. Too easy to cut, had that problem last goon game as well. Also I don't like rangers so The Empire was out.
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# ? Feb 22, 2016 17:26 |
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dtkozl posted:Cairo has super long borders though. I mostly picked it because it didn't have a raw resource in the middle of the ocean, wasn't the soviets (played them has game, they prob have the best start imo), and didn't have part of their empire down a one hex path like japan and china do. Too easy to cut, had that problem last goon game as well. Also I don't like rangers so The Empire was out. Rangers seem nice at a glance, but I think if I'm understanding them right they're just costing you 40 more production for something that rifles will have eventually anyways? Probably more use than Kamikazes in any event, but slightly higher base morale is alright by me. I poured over the map for a long time trying to puzzle out which nation had the least bad start when I was picking and the only thing I could come up with was 'all of them'.
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# ? Feb 22, 2016 17:31 |
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This video of a battle of the guy who made Ultimate General Gettysburg beating up on some youtube guy is pretty cool I think: https://www.youtube.com/watch?v=Xm12IP5ux3g Maybe it is just the visually fluid way the troop movements and battles work in his system but I think it is fun to watch people who really know what they are doing play that game.
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# ? Feb 22, 2016 17:40 |
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Yeah they all have downsides, I just wanted one that had a good number of Raws and Oils because that also hosed me in game 1. Had all the Raw in the world but only a single oil so I could either have ships OR planes and only ever got to tanks at the very end. I don't like rangers for precisely that. Your real killing power on attack comes from tanks, mortars, and infantry guns. Defense it is machine guns. Infantry are just meat for the machine. They CAN get really good if you keep them alive and get them some experience but I call for a lot of forlorn hopes. Was hoping to pick Chinese this match for the peasant army but I didn't like their start for the aforementioned reasons.
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# ? Feb 22, 2016 17:43 |
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Yeah I edited the map to make the borders more sane (yes that insanity is actually a great improvement) and balanced out the number of resources people get. Everyone either has 4/4 or 5/3. The borders may be long and convoluted but the terrain is actually very rough with lots of forests/mountains/rivers so supplying troops will be difficult. I feel worst for Eastern empire, I really should have sorted out that salient but their neighbours are in equally bad positions, i secured one flank with mountains and the lake and they have a bunch of forts so ehhh, besides swapping cities between empires in the editor is finicky. If I had to call it Nippon or Cairo are in the best positions then Burgundy (its south is very heavily forested and the north has no crazy salients and lots of rivers to defend.
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# ? Feb 22, 2016 19:29 |
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Saros posted:I feel worst for Eastern empire Good job I've barely played this game then
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# ? Feb 22, 2016 19:55 |
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In WITP, it seems like the Japanese AI is getting an endless stream of Betty and land based fighters to throw at me. I'm trying to grind down Rabaul in early 43 and I am struggling to get replacement fighters and level bombers. Japan meanwhile is sending unescorted Bettys that I am shooting down in droves but they never stop. Based on relative industry it seems odd that Japan would win an air war of attrition. Am I missing something here? Does allied air production ramp up in 43?
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# ? Feb 22, 2016 20:26 |
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INinja132 posted:Good job I've barely played this game then Eh you got some real advantages. Your borders are short, your capital is protected, and you can easily gently caress over the Empire any time you like.
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# ? Feb 22, 2016 20:40 |
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Plus cities can all produce supply so even if you cut a city off all the units in the pocket will remain in supply until you siege down the city. A bunch of SMG/MG/Bazookas holed up in a city is hell to reduce.
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# ? Feb 22, 2016 20:51 |
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I've played ATG for like 2 hours so Za Rodinu so party time.
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# ? Feb 22, 2016 23:36 |
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It's a lot like dominions where you get to write your own messages to each other and choose your own alliances, so just be likable!
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# ? Feb 22, 2016 23:42 |
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Imaginary Baron posted:In WITP, it seems like the Japanese AI is getting an endless stream of Betty and land based fighters to throw at me. I'm trying to grind down Rabaul in early 43 and I am struggling to get replacement fighters and level bombers. Japan meanwhile is sending unescorted Bettys that I am shooting down in droves but they never stop. Allied air production ramps up considerably in mid-43, both in quality and quantity. The biggest improvement for you will be the Hellcat, which at 130 planes a month, allows you to quickly upgrade your carrier fleet and your VMF squadrons. For the USAAF, you begin producing the Thunderbolt, which is a game changer for the allies. You can see that compared to 1942 and early 43, by mid to late 43 you'll be doubling your US fighter production. All that being said, one thing that WitP:AE does a poor job of is the fact that it gives production flexibility to Japan but not to the US. If the US took fighter losses in the Pacific historically at the rate they do in Focus Pacific, you would have seen a lot more production dedicated to replacing those losses. The problem compounds when you are playing a human opponent in the stock WitP:AE Grand Campaign, who can, by mid-42, be producing 300-400 fighters a month between the Zero, Oscar, Tojo and Nick while you're stuck with your paltry combined production of 100-150 fighters. What's worse, of those fighters that you're producing, none are a match for the Tojo or Zero until the P-40K. paradigmblue fucked around with this message at 00:04 on Feb 23, 2016 |
# ? Feb 22, 2016 23:58 |
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dtkozl posted:It's a lot like dominions where you get to write your own messages to each other and choose your own alliances, so just be likable! Just instead of bird men v monkey demons v literally Cthulu you have WW2 in crazy wacky geology world. I am so sorry about this map guy oh god the more I stare at it the worse it looks. At least everybody's position sucks. [e]Full scale map showing terrain etc. Saros fucked around with this message at 00:46 on Feb 23, 2016 |
# ? Feb 23, 2016 00:05 |
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https://www.youtube.com/watch?v=a_F6zSBnFbA Mius Front got a teaser trailer.
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# ? Feb 23, 2016 00:05 |
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So I decided to take the plunge and get WITP. It's pretty good and I'm playing the Guadalcanal scenario. I have some questions though. 1) Betties came in and torpedoed the Wasp. She's fine and I think can make it to base but her air wings are now on my carriers. Where should I move them to avoid capacity penalties and how can I get them to regroup with the Wasp once it's finished repairing? In the event it does sink what should I do with those air groups? 2) What exactly is support for a base and how can I increase it? It's the only thing lacking at Lunga at the moment. Dreamsicle fucked around with this message at 00:27 on Feb 23, 2016 |
# ? Feb 23, 2016 00:16 |
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Dreamsicle posted:So I decided to take the plunge and get WITP. It's pretty good and I'm playing the Guadalcanal scenario. I have some questions though. quote:2) What exactly is support for a base and how can I increase it? It's the only thing lacking at Lunga at the moment.
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# ? Feb 23, 2016 00:43 |
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Goetta posted:This video of a battle of the guy who made Ultimate General Gettysburg beating up on some youtube guy is pretty cool I think: Man this is painful. Made me reinstall though! Also, insert here an obligatory plea to the ether for a Napoleonic Ultimate General.
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# ? Feb 23, 2016 01:37 |
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ZombieLenin posted:I don't know why they're making WiTE 2. War in the Pacific has a way bigger grog following and is in desperate need of a new land combat mode and interface. I'm sorry to tell you this, but a WITP 2 is not going to have a better interface
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# ? Feb 23, 2016 01:44 |
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Fuligin posted:Man this is painful. Made me reinstall though! Also, insert here an obligatory plea to the ether for a Napoleonic Ultimate General. I think he is doing Antietam next
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# ? Feb 23, 2016 01:57 |
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Dirt Worshipper posted:I think he is doing Antietam next I just finished the video, he starts talking about it at the end. Sounds like it'll still be ACW, but more than just Antietam, so that's cool.
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# ? Feb 23, 2016 02:02 |
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Does anyone know when CM:FB is coming out? I've been getting into playing winter scenarios in CM:FI and was hoping to get to the Battle of the Bulge before the snow melts.
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# ? Feb 23, 2016 02:32 |
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gradenko_2000 posted:I'm sorry to tell you this, but a WITP 2 is not going to have a better interface Is there really anything that WITP needs fixing? Besides some of the RNG weirdness and everybody is incompetent at contact reports (all information is unreliable).
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# ? Feb 23, 2016 02:37 |
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Fuligin posted:I just finished the video, he starts talking about it at the end. Sounds like it'll still be ACW, but more than just Antietam, so that's cool. Man, I'd much rather have a Napoleonic game rather than another ACW one. Oh well.
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# ? Feb 23, 2016 02:45 |
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Phi230 posted:Is there really anything that WITP needs fixing? Besides some of the RNG weirdness and everybody is incompetent at contact reports (all information is unreliable). Air combat needs to be better, imo. Whether it be Air vs Air or Air vs Sea, there seem to be some issues with heights, certain intercepts, and large quantities of aircraft.
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# ? Feb 23, 2016 02:56 |
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Phi230 posted:Is there really anything that WITP needs fixing? Besides some of the RNG weirdness and everybody is incompetent at contact reports (all information is unreliable). The land war part is complete garbage.
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# ? Feb 23, 2016 02:59 |
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Phi230 posted:Is there really anything that WITP needs fixing? Besides some of the RNG weirdness and everybody is incompetent at contact reports (all information is unreliable). Supply movement and ground combat gets wonky in large theaters like China. You can be sitting on 80,000 supply in Chunking, and a base four hexes away connected by major road will be in the red despite being set to draw down more supply. Why? Your guess is as good as mine. The air model over-emphasizes dive bonus, leading to situations where altitude is the single most important determining factor when it comes to air combat. The Political Point system was never fully implemented. Japan has full control over their aircraft production. A good Japanese player will optimize their plane production to eliminate sub-optimal airframes and mass produce the good ones. The allies don't have this ability, which can lead to some big imbalances in the air in 1942-1943 in the stock campaign. The surface combat model doesn't do the best job at modeling allied fire control. Some actions take a ridiculous amount of clicks to accomplish. Once you figure out the AI, it stops being challenging, even on the highest difficulty setting. Ground combat outcomes can be exceedingly opaque. For a computer game, you have to consult charts and tables more than should be necessary. Trying to remember the difference between a AMC, ACM, AMc, and AM? Sure, you can probably figure it out pretty easily, but why you just can't mouse-over the drat abbreviation to find out what type of ship it is beyond me. Without the map mod, it's very hard on the eyes. I love the game, and think it's amazing that it works as well as it does, but there is definitely room for improvement.
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# ? Feb 23, 2016 03:13 |
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By the way where can I find that map mod?
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# ? Feb 23, 2016 03:41 |
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Phi230 posted:By the way where can I find that map mod? Here it is unless there another one out there. Also I've been reading this to prepare for the Grand Campaign after I finish Guadalcanal. It looks good so far except for the Defend Singapore part. Does anyone have other suggestions what to do with those troops? I'm thinking of moving them to reinforce Burma or Australia but if people have other ideas it would help.
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# ? Feb 23, 2016 03:48 |
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# ? Jun 1, 2024 05:50 |
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Phi230 posted:Is there really anything that WITP needs fixing? Besides some of the RNG weirdness and everybody is incompetent at contact reports (all information is unreliable). I can't tell if you're being serious.
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# ? Feb 23, 2016 03:53 |