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Riso
Oct 11, 2008

by merry exmarx

ZombieLenin posted:

I've been playing WiTPE, therefore the Japanese Pacific Fleet I would call by its formalish name--the Kido Butai! Duh.

What do you call the Royal Navy's Pacific Fleet?

The world's largest artificial reef

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Generation Internet
Jan 18, 2009

Where angels and generals fear to tread.
Holy poo poo, the New Dawn mode of ATG lets me make unit templates and have them automatically reinforce, which was something I was specifically wishing for in a few previous games because I got super lazy about keeping up with infantry losses, especially in armoured units way off the main rail-lines. Amazing that the difference between game-modes isn't made clear anywhere.

I'm sure all my shiny new templates won't last long once I find out what other players actually do with units, instead of the AI's lust for the strict build order of armoured cars -> infantry gun III -> defeat.

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

It's worth noting that the reinforcements don't magically transport to the units, they have a transfer cost associated with them like normal (1/2 the normal AP cost and 1/4 the normal fuel cost for fuel using units) and only travel 1 hq layer per turn. Basically you have to be a bit careful your reinforcements dont turn up in units you need to have their full movement available for the turn. But yeah, a new dawn is much better than the default game for most things.

Generation Internet
Jan 18, 2009

Where angels and generals fear to tread.
Yeah, the delay is especially apparent before you've built up enough land/rail cap for units to actually go from the top HQ to their staging locations where they're in 'own power' range.

It sucks against the AI because you really need at least 1-2 turns devoted to building staff and trains.

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

You can build directly into the subordinate HQ's though which saves a lot of hassle if requiring a little more micromanagement. Right I suppose I better get the new game started, I wonder which terribly positioned nation you guys have left me with (oh god 8 players is a mess, just like this map).

Generation Internet
Jan 18, 2009

Where angels and generals fear to tread.
I just can't wait to see which horribly positioned goon snaps first and decides to kick off the garrison thunder dome.

So much is going to depend on goon diplomacy :allears:

Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets
Yeah, there are no safe starting positions, and things are going to go to hell in a short period of time.

dtkozl
Dec 17, 2001

ultima ratio regum
10 min no rush!

Generation Internet
Jan 18, 2009

Where angels and generals fear to tread.
For context for whatever goons are left that read this thread but aren't in the game, these are the starting borders:



Salients on salients on salients. Everyone in the middle is both at risk of having multiple cities cut off at once and in a perfect position to do that to someone else.

e: Who's who

Saros = Middle Kingdom (China)
Grey hunter = Burgundy (France)
Dtkozl = Cairo (Middle East)
Phi230 = Das Reich (Germany)
Gen Internet = Nippon (Japan)
Dryb = The Empire (America/Great Britain)
Chump farts = The Soviets (Russia)
Ininja = Eastern Empire (Russia)

GOOD TIMES ON METH
Mar 17, 2006

Fun Shoe
I haven't played ATG but it seems pretty unfair at a glance to have to plan to defend 4+ fronts instead of 1 or 2 just based on initial borders. Do the middle countries get any advantage to offset that?

e: Nevermind, I didn't notice Nippon was the same country wrapped around the map. That isn't too bad.

Generation Internet
Jan 18, 2009

Where angels and generals fear to tread.

Goetta posted:

I haven't played ATG but it seems pretty unfair at a glance to have to plan to defend 4+ fronts instead of 1 or 2 just based on initial borders. Do the middle countries get any advantage to offset that?

e: Nevermind, I didn't notice Nippon was the same country wrapped around the map. That isn't too bad.

I will point out that the first person to pick a country choose the Cairo Republic, which has the distinct advantage of backing onto the end of the world so it can't possibly be encircled. Every other country is more or less surrounded.

e: To be clear, this isn't a dig, since Cairo could be put in a dangerous position given the right alliances against it. Everything is going to come down to what coalitions end up forming.

Generation Internet fucked around with this message at 17:15 on Feb 22, 2016

dtkozl
Dec 17, 2001

ultima ratio regum
Cairo has super long borders though. I mostly picked it because it didn't have a raw resource in the middle of the ocean, wasn't the soviets (played them has game, they prob have the best start imo), and didn't have part of their empire down a one hex path like japan and china do. Too easy to cut, had that problem last goon game as well. Also I don't like rangers so The Empire was out.

Generation Internet
Jan 18, 2009

Where angels and generals fear to tread.

dtkozl posted:

Cairo has super long borders though. I mostly picked it because it didn't have a raw resource in the middle of the ocean, wasn't the soviets (played them has game, they prob have the best start imo), and didn't have part of their empire down a one hex path like japan and china do. Too easy to cut, had that problem last goon game as well. Also I don't like rangers so The Empire was out.

Rangers seem nice at a glance, but I think if I'm understanding them right they're just costing you 40 more production for something that rifles will have eventually anyways? Probably more use than Kamikazes in any event, but slightly higher base morale is alright by me.

I poured over the map for a long time trying to puzzle out which nation had the least bad start when I was picking and the only thing I could come up with was 'all of them'.

GOOD TIMES ON METH
Mar 17, 2006

Fun Shoe
This video of a battle of the guy who made Ultimate General Gettysburg beating up on some youtube guy is pretty cool I think:

https://www.youtube.com/watch?v=Xm12IP5ux3g

Maybe it is just the visually fluid way the troop movements and battles work in his system but I think it is fun to watch people who really know what they are doing play that game.

dtkozl
Dec 17, 2001

ultima ratio regum
Yeah they all have downsides, I just wanted one that had a good number of Raws and Oils because that also hosed me in game 1. Had all the Raw in the world but only a single oil so I could either have ships OR planes and only ever got to tanks at the very end.

I don't like rangers for precisely that. Your real killing power on attack comes from tanks, mortars, and infantry guns. Defense it is machine guns. Infantry are just meat for the machine. They CAN get really good if you keep them alive and get them some experience but I call for a lot of forlorn hopes. Was hoping to pick Chinese this match for the peasant army but I didn't like their start for the aforementioned reasons.

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

Yeah I edited the map to make the borders more sane (yes that insanity is actually a great improvement) and balanced out the number of resources people get. Everyone either has 4/4 or 5/3. The borders may be long and convoluted but the terrain is actually very rough with lots of forests/mountains/rivers so supplying troops will be difficult. I feel worst for Eastern empire, I really should have sorted out that salient but their neighbours are in equally bad positions, i secured one flank with mountains and the lake and they have a bunch of forts so ehhh, besides swapping cities between empires in the editor is finicky.

If I had to call it Nippon or Cairo are in the best positions then Burgundy (its south is very heavily forested and the north has no crazy salients and lots of rivers to defend.

INinja132
Aug 7, 2015

Saros posted:

I feel worst for Eastern empire

Good job I've barely played this game then :stare:

Imaginary Baron
Apr 14, 2010
In WITP, it seems like the Japanese AI is getting an endless stream of Betty and land based fighters to throw at me. I'm trying to grind down Rabaul in early 43 and I am struggling to get replacement fighters and level bombers. Japan meanwhile is sending unescorted Bettys that I am shooting down in droves but they never stop.

Based on relative industry it seems odd that Japan would win an air war of attrition. Am I missing something here? Does allied air production ramp up in 43?

dtkozl
Dec 17, 2001

ultima ratio regum

INinja132 posted:

Good job I've barely played this game then :stare:

Eh you got some real advantages. Your borders are short, your capital is protected, and you can easily gently caress over the Empire any time you like.

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

Plus cities can all produce supply so even if you cut a city off all the units in the pocket will remain in supply until you siege down the city. A bunch of SMG/MG/Bazookas holed up in a city is hell to reduce.

Chump Farts
May 9, 2009

There is no Coordinator but Narduzzi, and Shilique is his Prophet.
I've played ATG for like 2 hours so Za Rodinu so party time.

dtkozl
Dec 17, 2001

ultima ratio regum
It's a lot like dominions where you get to write your own messages to each other and choose your own alliances, so just be likable!

paradigmblue
Oct 12, 2003

Imaginary Baron posted:

In WITP, it seems like the Japanese AI is getting an endless stream of Betty and land based fighters to throw at me. I'm trying to grind down Rabaul in early 43 and I am struggling to get replacement fighters and level bombers. Japan meanwhile is sending unescorted Bettys that I am shooting down in droves but they never stop.

Based on relative industry it seems odd that Japan would win an air war of attrition. Am I missing something here? Does allied air production ramp up in 43?

Allied air production ramps up considerably in mid-43, both in quality and quantity. The biggest improvement for you will be the Hellcat, which at 130 planes a month, allows you to quickly upgrade your carrier fleet and your VMF squadrons.

For the USAAF, you begin producing the Thunderbolt, which is a game changer for the allies.



You can see that compared to 1942 and early 43, by mid to late 43 you'll be doubling your US fighter production.

All that being said, one thing that WitP:AE does a poor job of is the fact that it gives production flexibility to Japan but not to the US. If the US took fighter losses in the Pacific historically at the rate they do in Focus Pacific, you would have seen a lot more production dedicated to replacing those losses. The problem compounds when you are playing a human opponent in the stock WitP:AE Grand Campaign, who can, by mid-42, be producing 300-400 fighters a month between the Zero, Oscar, Tojo and Nick while you're stuck with your paltry combined production of 100-150 fighters. What's worse, of those fighters that you're producing, none are a match for the Tojo or Zero until the P-40K.

paradigmblue fucked around with this message at 00:04 on Feb 23, 2016

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

dtkozl posted:

It's a lot like dominions where you get to write your own messages to each other and choose your own alliances, so just be likable!

Just instead of bird men v monkey demons v literally Cthulu you have WW2 in crazy wacky geology world.

I am so sorry about this map guy oh god the more I stare at it the worse it looks. At least everybody's position sucks.

[e]Full scale map showing terrain etc.

Saros fucked around with this message at 00:46 on Feb 23, 2016

Triple A
Jul 14, 2010

Your sword, sahib.
https://www.youtube.com/watch?v=a_F6zSBnFbA

Mius Front got a teaser trailer.

Dreamsicle
Oct 16, 2013

So I decided to take the plunge and get WITP. It's pretty good and I'm playing the Guadalcanal scenario. I have some questions though.

1) Betties came in and torpedoed the Wasp. She's fine and I think can make it to base but her air wings are now on my carriers. Where should I move them to avoid capacity penalties and how can I get them to regroup with the Wasp once it's finished repairing? In the event it does sink what should I do with those air groups?

2) What exactly is support for a base and how can I increase it? It's the only thing lacking at Lunga at the moment.

Dreamsicle fucked around with this message at 00:27 on Feb 23, 2016

paradigmblue
Oct 12, 2003

Dreamsicle posted:

So I decided to take the plunge and get WITP. It's pretty good and I'm playing the Guadalcanal scenario. I have some questions though.

1) Betties came in and torpedoed the Wasp. She's fine and I think can make it to base but her air wings are now on my carriers. Where should I move them to avoid capacity penalties and how can I get them to regroup with the Wasp once it's finished repairing? In the event it does sink what should I do with those air groups?
Transfer her air groups to a base with the necessary aviation support. I haven't played the scenario, but Port Morseby should be a good candidate if you have the aviation support there. Use them to provide LR CAP over your ships and sink anything that comes close. Your divebombers will do just as well on land as they did on the Wasp, they just now lack the mobility the Wasp provided.

quote:

2) What exactly is support for a base and how can I increase it? It's the only thing lacking at Lunga at the moment.
Support comes in the form of support squads, mostly found in base forces, HQs, and large ground units. If you don't have enough support, just bring in one of these units that has extra to the base.

Fuligin
Oct 27, 2010

wait what the fuck??

Goetta posted:

This video of a battle of the guy who made Ultimate General Gettysburg beating up on some youtube guy is pretty cool I think:

https://www.youtube.com/watch?v=Xm12IP5ux3g

Maybe it is just the visually fluid way the troop movements and battles work in his system but I think it is fun to watch people who really know what they are doing play that game.

Man this is painful. Made me reinstall though! Also, insert here an obligatory plea to the ether for a Napoleonic Ultimate General.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

ZombieLenin posted:

I don't know why they're making WiTE 2. War in the Pacific has a way bigger grog following and is in desperate need of a new land combat mode and interface.

I'm sorry to tell you this, but a WITP 2 is not going to have a better interface

Dirt Worshipper
Apr 2, 2007

Paralithodes Californiensis

Fuligin posted:

Man this is painful. Made me reinstall though! Also, insert here an obligatory plea to the ether for a Napoleonic Ultimate General.

I think he is doing Antietam next

Fuligin
Oct 27, 2010

wait what the fuck??

Dirt Worshipper posted:

I think he is doing Antietam next

I just finished the video, he starts talking about it at the end. Sounds like it'll still be ACW, but more than just Antietam, so that's cool.

Frosted Flake
Sep 13, 2011

Semper Shitpost Ubique

Does anyone know when CM:FB is coming out? I've been getting into playing winter scenarios in CM:FI and was hoping to get to the Battle of the Bulge before the snow melts.

Phi230
Feb 2, 2016

by Fluffdaddy

gradenko_2000 posted:

I'm sorry to tell you this, but a WITP 2 is not going to have a better interface

Is there really anything that WITP needs fixing? Besides some of the RNG weirdness and everybody is incompetent at contact reports (all information is unreliable).

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


Fuligin posted:

I just finished the video, he starts talking about it at the end. Sounds like it'll still be ACW, but more than just Antietam, so that's cool.

Man, I'd much rather have a Napoleonic game rather than another ACW one. Oh well.

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry

Phi230 posted:

Is there really anything that WITP needs fixing? Besides some of the RNG weirdness and everybody is incompetent at contact reports (all information is unreliable).

Air combat needs to be better, imo. Whether it be Air vs Air or Air vs Sea, there seem to be some issues with heights, certain intercepts, and large quantities of aircraft.

dtkozl
Dec 17, 2001

ultima ratio regum

Phi230 posted:

Is there really anything that WITP needs fixing? Besides some of the RNG weirdness and everybody is incompetent at contact reports (all information is unreliable).

The land war part is complete garbage.

paradigmblue
Oct 12, 2003

Phi230 posted:

Is there really anything that WITP needs fixing? Besides some of the RNG weirdness and everybody is incompetent at contact reports (all information is unreliable).

Supply movement and ground combat gets wonky in large theaters like China. You can be sitting on 80,000 supply in Chunking, and a base four hexes away connected by major road will be in the red despite being set to draw down more supply. Why? Your guess is as good as mine.

The air model over-emphasizes dive bonus, leading to situations where altitude is the single most important determining factor when it comes to air combat.

The Political Point system was never fully implemented.

Japan has full control over their aircraft production. A good Japanese player will optimize their plane production to eliminate sub-optimal airframes and mass produce the good ones. The allies don't have this ability, which can lead to some big imbalances in the air in 1942-1943 in the stock campaign.

The surface combat model doesn't do the best job at modeling allied fire control.

Some actions take a ridiculous amount of clicks to accomplish.

Once you figure out the AI, it stops being challenging, even on the highest difficulty setting.

Ground combat outcomes can be exceedingly opaque.

For a computer game, you have to consult charts and tables more than should be necessary. Trying to remember the difference between a AMC, ACM, AMc, and AM? Sure, you can probably figure it out pretty easily, but why you just can't mouse-over the drat abbreviation to find out what type of ship it is beyond me.

Without the map mod, it's very hard on the eyes.

I love the game, and think it's amazing that it works as well as it does, but there is definitely room for improvement.

Phi230
Feb 2, 2016

by Fluffdaddy
By the way where can I find that map mod?

Dreamsicle
Oct 16, 2013

Phi230 posted:

By the way where can I find that map mod?

Here it is unless there another one out there.

Also I've been reading this to prepare for the Grand Campaign after I finish Guadalcanal. It looks good so far except for the Defend Singapore part. Does anyone have other suggestions what to do with those troops? I'm thinking of moving them to reinforce Burma or Australia but if people have other ideas it would help.

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uPen
Jan 25, 2010

Zu Rodina!

Phi230 posted:

Is there really anything that WITP needs fixing? Besides some of the RNG weirdness and everybody is incompetent at contact reports (all information is unreliable).

:aslol: I can't tell if you're being serious.

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