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Communist Thoughts
Jan 7, 2008

Our war against free speech cannot end until we silence this bronze beast!


GimpInBlack posted:



I'm not entirely sure what you mean by "DC;" any die that shows an 8 or higher is a success, and that number never changes. Likewise, there's no threshold for success. As long as you get at least 1 success, you hit and deal damage equal to successes rolled + weapon damage bonus.

OHHHHHHH

Thanks everyone! Turns out that was as nooby a question as I thought.

e: All these in-depth replies are helpful, I quite like the rulebook but it feels very strangely spaced out so its harder than it might be to get a handle on how all the rules work together.

Communist Thoughts fucked around with this message at 23:50 on Feb 22, 2016

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Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world

GimpInBlack posted:

I'm not entirely sure what you mean by "DC;" any die that shows an 8 or higher is a success, and that number never changes.

*smirks goodwinishly*

Kibner
Oct 21, 2008

Acguy Supremacy

nopantsjack posted:

OHHHHHHH

Thanks everyone! Turns out that was as nooby a question as I thought.

e: All these in-depth replies are helpful, I quite like the rulebook but it feels very strangely spaced out so its harder than it might be to get a handle on how all the rules work together.

The books have improved in readability, but still aren't where I would like. Fluff is often mixed in with rules and that can make it hard to follow sometimes.

Post in here if you have any questions and I'm sure you will get help.

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.
Games still haven't learned the lesson of D&D4.

I Am Just a Box
Jul 20, 2011
I belong here. I contain only inanimate objects. Nothing is amiss.

nopantsjack posted:

Oh also when you're rolling your dicepool for an attack, i know the number of successes determines the damage but what determines the DC?

This has already been cleared up, but it sounds like you're coming into Requiem from experience with Masquerade, by the mention of the Sabbat and all, and I've got a pointer to add. This is an important point about the difference between the WoD and CoD rules that not everybody gets tripped up by, but when it does trip somebody up, it can mess things up good: outside of combat rolls and extended actions, CoD doesn't care about gradients of success as much as WoD does. By that, I mean if you're rolling in WoD, you could have, like, a middling success from one successful die, or a solid success from three, or whatever the suggestions were. In CoD, most rolls (outside of the above) only care about two threshold numbers: "any" and "five or more." Zero successes? Failed action. 1-4 successes? Successful action. 5+? Exceptional success. The target number of eight is high compared to WoD, so you're not meant to have just escaped by the skin of your teeth or only gotten cursory useful information if you roll a single success.

Kibner
Oct 21, 2008

Acguy Supremacy
In addition there is something called a "dramatic failure". This happens a one is rolled on a "chance die". A player rolls a chance die when their die pool for a roll would be reduced to less than one (through Defense stat or some other penalties). A roll on a chance die is only considered a success if a ten is rolled. Tens can explode in this system, meaning, you re-roll tens until they are no longer a ten and count each ten as another success.

I have never played oWoD so I don't know if any of this is the same in that system.

Punting
Sep 9, 2007
I am very witty: nit-witty, dim-witty, and half-witty.

nopantsjack posted:

My girlfriend wants to be an aztec punch-vampire

Kars or Wamuu?

Mulva
Sep 13, 2011
It's about time for my once per decade ban for being a consistently terrible poster.
JoJo level crazy would make even the most gonzo of oWoD settings sit down and go "drat, we out".

Daeren
Aug 18, 2009

YER MUSTACHE IS CROOKED

Boogaleeboo posted:

JoJo level crazy would make even the most gonzo of oWoD settings sit down and go "drat, we out".

Is this the part where we bring up that JoJo should be an inspiration for the inevitable Geist 2e again?

'cause in a perfect world the rules for Geists would be able to faithfully recreate Stands.

Kavak
Aug 23, 2009


Next Kickstarter: Partner with Araki and Shueisha and Jojofy http://whitewolf.wikia.com/wiki/Awakening:_Diablerie_Mexico

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.

Boogaleeboo posted:

JoJo level crazy would make even the most gonzo of oWoD settings sit down and go "drat, we out".

Old Vampire is already pretty Jojo. I mean, what else is Temporis good for?

ProfessorCirno
Feb 17, 2011

The strongest! The smartest!
The rightest!

Daeren posted:

Is this the part where we bring up that JoJo should be an inspiration for the inevitable Geist 2e again?

'cause in a perfect world the rules for Geists would be able to faithfully recreate Stands.

Geist needs two things:

1) Stands

2) An actual conflict

I wonder what could bring those two things together...

Kavak
Aug 23, 2009


MonsieurChoc posted:

Old Vampire is already pretty Jojo. I mean, what else is Temporis good for?

Just as the Tzimisce and Vicissitude were inspired by one specific idea of vampires from Necroscope, Temporis was inspired by a bunch of badly translated copies of Stardust Crusaders.

RocknRollaAyatollah
Nov 26, 2008

Lipstick Apathy

Kavak posted:

Next Kickstarter: Partner with Araki and Shueisha and Jojofy http://whitewolf.wikia.com/wiki/Awakening:_Diablerie_Mexico

Za Warudo, of Darkness!

Mulva
Sep 13, 2011
It's about time for my once per decade ban for being a consistently terrible poster.
The World is like the bar for crazy in the JoJo universe, as is Dio in general. "Beheaded vampire puts himself on the body of the man that nearly killed him and uses the body to father a child". That's an average encounter level, and you start getting freaky when you clear that. It's no "The body of Jesus Christ gave me magic dinosaur powers", or "I have mastered the golden ratio to such a degree I can spin objects through dimensional walls" . "Man completely recreates the universe, giving everyone precognitive abilities so that they will accept their fate and be at peace" is a solid villain goal, and sometimes your friends get brutally murdered....but it's cool, they are a turtle now.

Daeren
Aug 18, 2009

YER MUSTACHE IS CROOKED

Boogaleeboo posted:

The World is like the bar for crazy in the JoJo universe, as is Dio in general. "Beheaded vampire puts himself on the body of the man that nearly killed him and uses the body to father a child". That's an average encounter level, and you start getting freaky when you clear that. It's no "The body of Jesus Christ gave me magic dinosaur powers", or "I have mastered the golden ratio to such a degree I can spin objects through dimensional walls" . "Man completely recreates the universe, giving everyone precognitive abilities so that they will accept their fate and be at peace" is a solid villain goal, and sometimes your friends get brutally murdered....but it's cool, they are a turtle now.

And then there's the poo poo on the sidelines like "A dude whose soul is tied to a magically indestructible radio tower he can't leave" or "A baby, but it can turn invisible."

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.

Kavak posted:

Just as the Tzimisce and Vicissitude were inspired by one specific idea of vampires from Necroscope, Temporis was inspired by a bunch of badly translated copies of Stardust Crusaders.

And the Salubri come from 3X3 Eyes.

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.
I remember being so annoyed when I learned the word "salubrious".

Mendrian
Jan 6, 2013

Pope Guilty posted:

I remember being so annoyed when I learned the word "salubrious".

Ironically due to playing V:tM through high school I was able to catch the word "salubrious" in an otherwise-tricky SAT* analogy.

*(For Euronerds: the SATs are an American standardized test taken at the end of high school with outrageously obscure vocabulary questions and outrageously easy algebra/geometry/trigonometry questions. Apologies if you already knew this. Please return to debating oWoD).

Communist Thoughts
Jan 7, 2008

Our war against free speech cannot end until we silence this bronze beast!


I Am Just a Box posted:

This has already been cleared up, but it sounds like you're coming into Requiem from experience with Masquerade, by the mention of the Sabbat and all, and I've got a pointer to add. This is an important point about the difference between the WoD and CoD rules that not everybody gets tripped up by, but when it does trip somebody up, it can mess things up good: outside of combat rolls and extended actions, CoD doesn't care about gradients of success as much as WoD does. By that, I mean if you're rolling in WoD, you could have, like, a middling success from one successful die, or a solid success from three, or whatever the suggestions were. In CoD, most rolls (outside of the above) only care about two threshold numbers: "any" and "five or more." Zero successes? Failed action. 1-4 successes? Successful action. 5+? Exceptional success. The target number of eight is high compared to WoD, so you're not meant to have just escaped by the skin of your teeth or only gotten cursory useful information if you roll a single success.

Thanks, yeah I'm coming off of one game of Masquerade I ran a year or two ago. Liking a lot of the Requiem stuff so far but not that they doubled the complication of chargen, whenever I look at a new edition of an RPG my first port of call is "how have they simplified chargen?".
Now theres masks, dirges, touchstones, banes, aspirations and essentially a second discipline tree with the swanky new merits. It's all stuff I would loving love but is going to make dropping in new players a pain in the rear end as I have to give them multiple sheets of character stuff then write out all their abilities for them since theres nowhere on the sheet for those to go.

I really enjoy that you can spend blood point to get a boner or grab merits that give you an "undead menses" (girlfriend said she doesn't want this :(), my friend wanted to be a Sanctum bloodmage and I was incredibly tempted to start him off with only Anoint the Spear (lmao) and the womb one.

I'm probably going to keep the number of successes thing though, just as a rough indicator of how well you did, I like the granularity it gives your rolls but good to know about the chance die and crit thresholds!

Punting posted:

Kars or Wamuu?

She's an aztec party vampire who's been sleeping since the downfall of the empire left no good parties to be had. Now shes woken up at blood potency 1 and is trying to recreate the good times. She is a daeva and Jojo poses were mentioned for how her majesty powers work.

e: Oh a question, is there any difference in trying to use a discipline on a vampire than a human or is it just higher stats to oppose?
I'm tempted to just make disciplines autosucceed against regular old mortals i.e. non-cops or bosses, because I want to encourage my players to go mad with power.

Communist Thoughts fucked around with this message at 14:18 on Feb 23, 2016

Zereth
Jul 9, 2003



Punting posted:

Kars or Wamuu?
They're named after bands, call them Cars and Wham drat you :orks:

Rohan Kishibe
Oct 29, 2011

Frankly, I don't like you
and I never have.

Zereth posted:

They're named after bands, call them Cars and Wham drat you :orks:

I refuse.

Zereth
Jul 9, 2003




:doom:

Kavak
Aug 23, 2009


He's right. It's like calling Za Warudo "The World".

spectralent
Oct 1, 2014

Me and the boys poppin' down to the shops

nopantsjack posted:

She's an aztec party vampire who's been sleeping since the downfall of the empire left no good parties to be had. Now shes woken up at blood potency 1 and is trying to recreate the good times. She is a daeva and Jojo poses were mentioned for how her majesty powers work.

e: Oh a question, is there any difference in trying to use a discipline on a vampire than a human or is it just higher stats to oppose?
I'm tempted to just make disciplines autosucceed against regular old mortals i.e. non-cops or bosses, because I want to encourage my players to go mad with power.

Wait can you actually do this now? I thought new vampires had to be freshly turned RAW?

Luminous Obscurity
Jan 10, 2007

"The instrument you know as a piano was once called a pianoforte, because it can play both loud and quiet notes."

spectralent posted:

Wait can you actually do this now? I thought new vampires had to be freshly turned RAW?

Blood Potency degrading the longer you spend in torpor has been a thing since 1E, actually. Partly so players could be different ages without worrying about hugely varying power levels.

Communist Thoughts
Jan 7, 2008

Our war against free speech cannot end until we silence this bronze beast!


Luminous Obscurity posted:

Blood Potency degrading the longer you spend in torpor has been a thing since 1E, actually. Partly so players could be different ages without worrying about hugely varying power levels.

I do remember the 20th anniversairy edition telling me they all had to be fledglings so thats a good change in requiem.
That old book also explicitly forbade multiclassing and I remember had some section about if someone tries to roll up a Blade style half vampire or a badass Ventrue-Gangrel or something you had to pretend everything was cool then when the game begins take away all their powers and castigate them personally.

e: Nerd games hate race mixing for some reason.

spectralent
Oct 1, 2014

Me and the boys poppin' down to the shops

Luminous Obscurity posted:

Blood Potency degrading the longer you spend in torpor has been a thing since 1E, actually. Partly so players could be different ages without worrying about hugely varying power levels.

I knew degrading was a thing, I just remember (maybe falsely) that you had to be recently turned as part of the chargen process.

Kibner
Oct 21, 2008

Acguy Supremacy

nopantsjack posted:

Thanks, yeah I'm coming off of one game of Masquerade I ran a year or two ago. Liking a lot of the Requiem stuff so far but not that they doubled the complication of chargen, whenever I look at a new edition of an RPG my first port of call is "how have they simplified chargen?".
Now theres masks, dirges, touchstones, banes, aspirations and essentially a second discipline tree with the swanky new merits. It's all stuff I would loving love but is going to make dropping in new players a pain in the rear end as I have to give them multiple sheets of character stuff then write out all their abilities for them since theres nowhere on the sheet for those to go.

[...]

e: Oh a question, is there any difference in trying to use a discipline on a vampire than a human or is it just higher stats to oppose?
I'm tempted to just make disciplines autosucceed against regular old mortals i.e. non-cops or bosses, because I want to encourage my players to go mad with power.

Masks, dirges, touchstones, aspirations, and conditions are role-playing aids given mechanics. Masks and dirges are there to help/"force" the player to make interesting game decisions in order to more quickly recover Willpower (which only restores one point each well-rested night, otherwise). Touchstones gives player hooks the GM can play off of while also giving some more meaning to the player's Humanity (I think that's what it is in this game) score. Aspirations help focus players on their long-term and short-term goals, especially between sessions, and gives them a Beat for doing so. Resolving Conditions for Beats can also lead to interesting player drama.

I don't have the book in front of me, but supernatural creatures usually get to add their supernatural stat (Blood Potency in the case of vampires, I think) in order to resist supernatural powers. That may not be true in all cases, but it's a good rule of thumb.

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:
This is apparently from earlier this month but I'm pretty sure this hasn't come up in the thread yet.

quote:

Foxium continues to strengthen its position as an up and coming slot production studio. Foxium earlier today struck a deal with White Wolf Publishing for its IP rights to the mega brand World of Darkness. The deal will give Foxium access to one of the biggest IP in the RPG world and is expected to have the first game out in the market sometime later this year.



White Wolf Publishing was founded in 1991 and was acquired by Paradox Interactive in Nov 2015. White Wolf Publishing has several strong brands in its umbrella based from the world of darkness such as Vampire: The Masquerade, Werewolf: The Apocalypse, Mage: The Ascension and V:TES TCG to mention a few. This is the first deal for White Wolf Publishing that brings them into the online gambling market.

Foxium is a fast growing young talented production studio founded in 2015 with offices in Tallinn, Estonia and Umeå, Sweden. Foxium slot games are built around storytelling in order to give the end consumer a better game experience. Together with innovative game play, unique and modern game graphics it’s very easy to recognize games from Foxium.

Tobias Sjögren, CEO at White Wolf Publishing, commented, “We have the greatest respect for Foxium and Åke and what convinced us to enter into this agreement was their great passion and experience of our brand. We love working with passionate people who delivers great quality and that is what convinced us that Foxium will deliver a product that is true to our brand and to broaden our audience.”

Åke André, Co-Founder and CEO at Foxium, said, “Since my early teenage I have been a huge fan of White Wolf and the World of Darkness. This is a massive opportunity as we combine an amazing IP like World of Darkness and a talented studio like Foxium. I feel confident that Foxium can deliver games based on World of Darkness that will compel and amaze the “normal” online casino player and yet stay very true and honest to the brand itself so that the millions of old-school hard core fans will not be disappointed.”

http://foxium.com/press-releases/

What the gently caress, Paradox?

Empress Theonora
Feb 19, 2001

She was a sword glinting in the depths of night, a lance of light piercing the darkness. There would be no mistakes this time.
Well, we can't let Silent Hill have a monopoly on gambling games based on beloved horror franchises!

Gerund
Sep 12, 2007

He push a man


The one-armed bandit is a billion-dollar industry even before you include the holy-poo poo-that-is-illicit online gaming sector. Something tells me that the deal pays more than the gross revenue of booksales.

Loomer
Dec 19, 2007

A Very Special Hell
...Well. My Project just got a lot more bizarre.

Communist Thoughts
Jan 7, 2008

Our war against free speech cannot end until we silence this bronze beast!


Kibner posted:

Masks, dirges, touchstones, aspirations, and conditions are role-playing aids given mechanics. Masks and dirges are there to help/"force" the player to make interesting game decisions in order to more quickly recover Willpower (which only restores one point each well-rested night, otherwise). Touchstones gives player hooks the GM can play off of while also giving some more meaning to the player's Humanity (I think that's what it is in this game) score. Aspirations help focus players on their long-term and short-term goals, especially between sessions, and gives them a Beat for doing so. Resolving Conditions for Beats can also lead to interesting player drama.

I don't have the book in front of me, but supernatural creatures usually get to add their supernatural stat (Blood Potency in the case of vampires, I think) in order to resist supernatural powers. That may not be true in all cases, but it's a good rule of thumb.

Yeah I think they are cool things, but could do with being a bit less opaque for new players, mask kinda makes sense but why dirge other than it sounds like a cool gothy word. I like the beat system though, thats neat, probably going to ignore touchstones entirely in favour of using the merits and character backstory as hooks. None of my friends are chargen hounds like me unfortunately.

Whats the deal with willpower, is it basically action points i.e. spend to take an extra turn or do some specific cool thing?

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
I guess after pachinko devoured Metal Gear Solid something else I loved had to be next.

Attorney at Funk
Jun 3, 2008

...the person who says honestly that he despairs is closer to being cured than all those who are not regarded as despairing by themselves or others.

Ferrinus posted:

I guess after pachinko devoured Metal Gear Solid something else I loved had to be next.

And what do you love more than the oWoD?

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world

nopantsjack posted:

Yeah I think they are cool things, but could do with being a bit less opaque for new players, mask kinda makes sense but why dirge other than it sounds like a cool gothy word. I like the beat system though, thats neat, probably going to ignore touchstones entirely in favour of using the merits and character backstory as hooks. None of my friends are chargen hounds like me unfortunately.

Whats the deal with willpower, is it basically action points i.e. spend to take an extra turn or do some specific cool thing?

Willpower works like oWoD willpower. You can spend a point to get a bonus on a roll, and a lot of powers cost willpower instead of (or along with) vitae to turn on.

Two main differences:

* You can't spend more than 1WP per turn for any reason, so using a WP-costing power precludes your boosting the roll for that power with WP, or spending WP on something else
* Instead of adding 1 success, a willpower point either adds 3 dice, or increases a passive resistance trait (like Defense) by 2.

Attorney at Funk posted:

And what do you love more than the oWoD?

Remember, it's the inimitable brand clarity that Foxium brings to its slot machines that has prevented a VtR game from ever getting made.

Ferrinus fucked around with this message at 18:11 on Feb 23, 2016

Attorney at Funk
Jun 3, 2008

...the person who says honestly that he despairs is closer to being cured than all those who are not regarded as despairing by themselves or others.

Ferrinus posted:

Remember, it's the inimitable brand clarity that Foxium brings to its slot machines that has prevented a VtR game from ever getting made.

Actually it's the fact that nobody bought or liked VtR.

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:

Ferrinus posted:

Remember, it's the inimitable brand clarity that Foxium brings to its slot machines that has prevented a VtR game from ever getting made.

The press release apparently came out on January 28th. So he was attacking Onyx Path for being bad brand stewards after signing a deal to make vampire slots.

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MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.

Attorney at Funk posted:

Actually it's the fact that nobody bought or liked VtR.

Except for all the people who liked and bought Requiem for years? I mean, to say that Requiem was unsuccessful is either stupidity or a bald-faced lie.

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