|
GimpInBlack posted:
OHHHHHHH Thanks everyone! Turns out that was as nooby a question as I thought. e: All these in-depth replies are helpful, I quite like the rulebook but it feels very strangely spaced out so its harder than it might be to get a handle on how all the rules work together. Communist Thoughts fucked around with this message at 23:50 on Feb 22, 2016 |
# ? Feb 22, 2016 23:44 |
|
|
# ? May 11, 2024 16:27 |
|
GimpInBlack posted:I'm not entirely sure what you mean by "DC;" any die that shows an 8 or higher is a success, and that number never changes. *smirks goodwinishly*
|
# ? Feb 22, 2016 23:55 |
|
nopantsjack posted:OHHHHHHH The books have improved in readability, but still aren't where I would like. Fluff is often mixed in with rules and that can make it hard to follow sometimes. Post in here if you have any questions and I'm sure you will get help.
|
# ? Feb 23, 2016 00:17 |
|
Games still haven't learned the lesson of D&D4.
|
# ? Feb 23, 2016 01:00 |
|
nopantsjack posted:Oh also when you're rolling your dicepool for an attack, i know the number of successes determines the damage but what determines the DC? This has already been cleared up, but it sounds like you're coming into Requiem from experience with Masquerade, by the mention of the Sabbat and all, and I've got a pointer to add. This is an important point about the difference between the WoD and CoD rules that not everybody gets tripped up by, but when it does trip somebody up, it can mess things up good: outside of combat rolls and extended actions, CoD doesn't care about gradients of success as much as WoD does. By that, I mean if you're rolling in WoD, you could have, like, a middling success from one successful die, or a solid success from three, or whatever the suggestions were. In CoD, most rolls (outside of the above) only care about two threshold numbers: "any" and "five or more." Zero successes? Failed action. 1-4 successes? Successful action. 5+? Exceptional success. The target number of eight is high compared to WoD, so you're not meant to have just escaped by the skin of your teeth or only gotten cursory useful information if you roll a single success.
|
# ? Feb 23, 2016 01:38 |
|
In addition there is something called a "dramatic failure". This happens a one is rolled on a "chance die". A player rolls a chance die when their die pool for a roll would be reduced to less than one (through Defense stat or some other penalties). A roll on a chance die is only considered a success if a ten is rolled. Tens can explode in this system, meaning, you re-roll tens until they are no longer a ten and count each ten as another success. I have never played oWoD so I don't know if any of this is the same in that system.
|
# ? Feb 23, 2016 02:58 |
|
nopantsjack posted:My girlfriend wants to be an aztec punch-vampire Kars or Wamuu?
|
# ? Feb 23, 2016 05:01 |
|
JoJo level crazy would make even the most gonzo of oWoD settings sit down and go "drat, we out".
|
# ? Feb 23, 2016 05:14 |
|
Boogaleeboo posted:JoJo level crazy would make even the most gonzo of oWoD settings sit down and go "drat, we out". Is this the part where we bring up that JoJo should be an inspiration for the inevitable Geist 2e again? 'cause in a perfect world the rules for Geists would be able to faithfully recreate Stands.
|
# ? Feb 23, 2016 05:31 |
|
Next Kickstarter: Partner with Araki and Shueisha and Jojofy http://whitewolf.wikia.com/wiki/Awakening:_Diablerie_Mexico
|
# ? Feb 23, 2016 05:31 |
|
Boogaleeboo posted:JoJo level crazy would make even the most gonzo of oWoD settings sit down and go "drat, we out". Old Vampire is already pretty Jojo. I mean, what else is Temporis good for?
|
# ? Feb 23, 2016 05:35 |
|
Daeren posted:Is this the part where we bring up that JoJo should be an inspiration for the inevitable Geist 2e again? Geist needs two things: 1) Stands 2) An actual conflict I wonder what could bring those two things together...
|
# ? Feb 23, 2016 05:40 |
|
MonsieurChoc posted:Old Vampire is already pretty Jojo. I mean, what else is Temporis good for? Just as the Tzimisce and Vicissitude were inspired by one specific idea of vampires from Necroscope, Temporis was inspired by a bunch of badly translated copies of Stardust Crusaders.
|
# ? Feb 23, 2016 05:48 |
|
Kavak posted:Next Kickstarter: Partner with Araki and Shueisha and Jojofy http://whitewolf.wikia.com/wiki/Awakening:_Diablerie_Mexico Za Warudo, of Darkness!
|
# ? Feb 23, 2016 05:48 |
|
The World is like the bar for crazy in the JoJo universe, as is Dio in general. "Beheaded vampire puts himself on the body of the man that nearly killed him and uses the body to father a child". That's an average encounter level, and you start getting freaky when you clear that. It's no "The body of Jesus Christ gave me magic dinosaur powers", or "I have mastered the golden ratio to such a degree I can spin objects through dimensional walls" . "Man completely recreates the universe, giving everyone precognitive abilities so that they will accept their fate and be at peace" is a solid villain goal, and sometimes your friends get brutally murdered....but it's cool, they are a turtle now.
|
# ? Feb 23, 2016 05:55 |
|
Boogaleeboo posted:The World is like the bar for crazy in the JoJo universe, as is Dio in general. "Beheaded vampire puts himself on the body of the man that nearly killed him and uses the body to father a child". That's an average encounter level, and you start getting freaky when you clear that. It's no "The body of Jesus Christ gave me magic dinosaur powers", or "I have mastered the golden ratio to such a degree I can spin objects through dimensional walls" . "Man completely recreates the universe, giving everyone precognitive abilities so that they will accept their fate and be at peace" is a solid villain goal, and sometimes your friends get brutally murdered....but it's cool, they are a turtle now. And then there's the poo poo on the sidelines like "A dude whose soul is tied to a magically indestructible radio tower he can't leave" or "A baby, but it can turn invisible."
|
# ? Feb 23, 2016 05:57 |
|
Kavak posted:Just as the Tzimisce and Vicissitude were inspired by one specific idea of vampires from Necroscope, Temporis was inspired by a bunch of badly translated copies of Stardust Crusaders. And the Salubri come from 3X3 Eyes.
|
# ? Feb 23, 2016 06:36 |
|
I remember being so annoyed when I learned the word "salubrious".
|
# ? Feb 23, 2016 06:37 |
|
Pope Guilty posted:I remember being so annoyed when I learned the word "salubrious". Ironically due to playing V:tM through high school I was able to catch the word "salubrious" in an otherwise-tricky SAT* analogy. *(For Euronerds: the SATs are an American standardized test taken at the end of high school with outrageously obscure vocabulary questions and outrageously easy algebra/geometry/trigonometry questions. Apologies if you already knew this. Please return to debating oWoD).
|
# ? Feb 23, 2016 08:41 |
|
I Am Just a Box posted:This has already been cleared up, but it sounds like you're coming into Requiem from experience with Masquerade, by the mention of the Sabbat and all, and I've got a pointer to add. This is an important point about the difference between the WoD and CoD rules that not everybody gets tripped up by, but when it does trip somebody up, it can mess things up good: outside of combat rolls and extended actions, CoD doesn't care about gradients of success as much as WoD does. By that, I mean if you're rolling in WoD, you could have, like, a middling success from one successful die, or a solid success from three, or whatever the suggestions were. In CoD, most rolls (outside of the above) only care about two threshold numbers: "any" and "five or more." Zero successes? Failed action. 1-4 successes? Successful action. 5+? Exceptional success. The target number of eight is high compared to WoD, so you're not meant to have just escaped by the skin of your teeth or only gotten cursory useful information if you roll a single success. Thanks, yeah I'm coming off of one game of Masquerade I ran a year or two ago. Liking a lot of the Requiem stuff so far but not that they doubled the complication of chargen, whenever I look at a new edition of an RPG my first port of call is "how have they simplified chargen?". Now theres masks, dirges, touchstones, banes, aspirations and essentially a second discipline tree with the swanky new merits. It's all stuff I would loving love but is going to make dropping in new players a pain in the rear end as I have to give them multiple sheets of character stuff then write out all their abilities for them since theres nowhere on the sheet for those to go. I really enjoy that you can spend blood point to get a boner or grab merits that give you an "undead menses" (girlfriend said she doesn't want this ), my friend wanted to be a Sanctum bloodmage and I was incredibly tempted to start him off with only Anoint the Spear (lmao) and the womb one. I'm probably going to keep the number of successes thing though, just as a rough indicator of how well you did, I like the granularity it gives your rolls but good to know about the chance die and crit thresholds! Punting posted:Kars or Wamuu? She's an aztec party vampire who's been sleeping since the downfall of the empire left no good parties to be had. Now shes woken up at blood potency 1 and is trying to recreate the good times. She is a daeva and Jojo poses were mentioned for how her majesty powers work. e: Oh a question, is there any difference in trying to use a discipline on a vampire than a human or is it just higher stats to oppose? I'm tempted to just make disciplines autosucceed against regular old mortals i.e. non-cops or bosses, because I want to encourage my players to go mad with power. Communist Thoughts fucked around with this message at 14:18 on Feb 23, 2016 |
# ? Feb 23, 2016 14:13 |
Punting posted:Kars or Wamuu?
|
|
# ? Feb 23, 2016 14:17 |
|
Zereth posted:They're named after bands, call them Cars and Wham drat you I refuse.
|
# ? Feb 23, 2016 14:18 |
Rohan Kishibe posted:I refuse.
|
|
# ? Feb 23, 2016 14:21 |
|
He's right. It's like calling Za Warudo "The World".
|
# ? Feb 23, 2016 14:22 |
|
nopantsjack posted:She's an aztec party vampire who's been sleeping since the downfall of the empire left no good parties to be had. Now shes woken up at blood potency 1 and is trying to recreate the good times. She is a daeva and Jojo poses were mentioned for how her majesty powers work. Wait can you actually do this now? I thought new vampires had to be freshly turned RAW?
|
# ? Feb 23, 2016 14:25 |
|
spectralent posted:Wait can you actually do this now? I thought new vampires had to be freshly turned RAW? Blood Potency degrading the longer you spend in torpor has been a thing since 1E, actually. Partly so players could be different ages without worrying about hugely varying power levels.
|
# ? Feb 23, 2016 14:33 |
|
Luminous Obscurity posted:Blood Potency degrading the longer you spend in torpor has been a thing since 1E, actually. Partly so players could be different ages without worrying about hugely varying power levels. I do remember the 20th anniversairy edition telling me they all had to be fledglings so thats a good change in requiem. That old book also explicitly forbade multiclassing and I remember had some section about if someone tries to roll up a Blade style half vampire or a badass Ventrue-Gangrel or something you had to pretend everything was cool then when the game begins take away all their powers and castigate them personally. e: Nerd games hate race mixing for some reason.
|
# ? Feb 23, 2016 14:52 |
|
Luminous Obscurity posted:Blood Potency degrading the longer you spend in torpor has been a thing since 1E, actually. Partly so players could be different ages without worrying about hugely varying power levels. I knew degrading was a thing, I just remember (maybe falsely) that you had to be recently turned as part of the chargen process.
|
# ? Feb 23, 2016 15:00 |
|
nopantsjack posted:Thanks, yeah I'm coming off of one game of Masquerade I ran a year or two ago. Liking a lot of the Requiem stuff so far but not that they doubled the complication of chargen, whenever I look at a new edition of an RPG my first port of call is "how have they simplified chargen?". Masks, dirges, touchstones, aspirations, and conditions are role-playing aids given mechanics. Masks and dirges are there to help/"force" the player to make interesting game decisions in order to more quickly recover Willpower (which only restores one point each well-rested night, otherwise). Touchstones gives player hooks the GM can play off of while also giving some more meaning to the player's Humanity (I think that's what it is in this game) score. Aspirations help focus players on their long-term and short-term goals, especially between sessions, and gives them a Beat for doing so. Resolving Conditions for Beats can also lead to interesting player drama. I don't have the book in front of me, but supernatural creatures usually get to add their supernatural stat (Blood Potency in the case of vampires, I think) in order to resist supernatural powers. That may not be true in all cases, but it's a good rule of thumb.
|
# ? Feb 23, 2016 15:25 |
|
This is apparently from earlier this month but I'm pretty sure this hasn't come up in the thread yet.quote:Foxium continues to strengthen its position as an up and coming slot production studio. Foxium earlier today struck a deal with White Wolf Publishing for its IP rights to the mega brand World of Darkness. The deal will give Foxium access to one of the biggest IP in the RPG world and is expected to have the first game out in the market sometime later this year. http://foxium.com/press-releases/ What the gently caress, Paradox?
|
# ? Feb 23, 2016 17:45 |
|
Well, we can't let Silent Hill have a monopoly on gambling games based on beloved horror franchises!
|
# ? Feb 23, 2016 17:48 |
|
The one-armed bandit is a billion-dollar industry even before you include the holy-poo poo-that-is-illicit online gaming sector. Something tells me that the deal pays more than the gross revenue of booksales.
|
# ? Feb 23, 2016 17:55 |
|
...Well. My Project just got a lot more bizarre.
|
# ? Feb 23, 2016 18:03 |
|
Kibner posted:Masks, dirges, touchstones, aspirations, and conditions are role-playing aids given mechanics. Masks and dirges are there to help/"force" the player to make interesting game decisions in order to more quickly recover Willpower (which only restores one point each well-rested night, otherwise). Touchstones gives player hooks the GM can play off of while also giving some more meaning to the player's Humanity (I think that's what it is in this game) score. Aspirations help focus players on their long-term and short-term goals, especially between sessions, and gives them a Beat for doing so. Resolving Conditions for Beats can also lead to interesting player drama. Yeah I think they are cool things, but could do with being a bit less opaque for new players, mask kinda makes sense but why dirge other than it sounds like a cool gothy word. I like the beat system though, thats neat, probably going to ignore touchstones entirely in favour of using the merits and character backstory as hooks. None of my friends are chargen hounds like me unfortunately. Whats the deal with willpower, is it basically action points i.e. spend to take an extra turn or do some specific cool thing?
|
# ? Feb 23, 2016 18:06 |
|
I guess after pachinko devoured Metal Gear Solid something else I loved had to be next.
|
# ? Feb 23, 2016 18:07 |
|
Ferrinus posted:I guess after pachinko devoured Metal Gear Solid something else I loved had to be next. And what do you love more than the oWoD?
|
# ? Feb 23, 2016 18:08 |
|
nopantsjack posted:Yeah I think they are cool things, but could do with being a bit less opaque for new players, mask kinda makes sense but why dirge other than it sounds like a cool gothy word. I like the beat system though, thats neat, probably going to ignore touchstones entirely in favour of using the merits and character backstory as hooks. None of my friends are chargen hounds like me unfortunately. Willpower works like oWoD willpower. You can spend a point to get a bonus on a roll, and a lot of powers cost willpower instead of (or along with) vitae to turn on. Two main differences: * You can't spend more than 1WP per turn for any reason, so using a WP-costing power precludes your boosting the roll for that power with WP, or spending WP on something else * Instead of adding 1 success, a willpower point either adds 3 dice, or increases a passive resistance trait (like Defense) by 2. Attorney at Funk posted:And what do you love more than the oWoD? Remember, it's the inimitable brand clarity that Foxium brings to its slot machines that has prevented a VtR game from ever getting made. Ferrinus fucked around with this message at 18:11 on Feb 23, 2016 |
# ? Feb 23, 2016 18:09 |
|
Ferrinus posted:Remember, it's the inimitable brand clarity that Foxium brings to its slot machines that has prevented a VtR game from ever getting made. Actually it's the fact that nobody bought or liked VtR.
|
# ? Feb 23, 2016 18:13 |
|
Ferrinus posted:Remember, it's the inimitable brand clarity that Foxium brings to its slot machines that has prevented a VtR game from ever getting made. The press release apparently came out on January 28th. So he was attacking Onyx Path for being bad brand stewards after signing a deal to make vampire slots.
|
# ? Feb 23, 2016 18:18 |
|
|
# ? May 11, 2024 16:27 |
|
Attorney at Funk posted:Actually it's the fact that nobody bought or liked VtR. Except for all the people who liked and bought Requiem for years? I mean, to say that Requiem was unsuccessful is either stupidity or a bald-faced lie.
|
# ? Feb 23, 2016 18:20 |