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I remember trying this game 3 years ago and thinking it seemed pretty cool and would be great when it was done in 6 months
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# ? Feb 23, 2016 15:35 |
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# ? Jun 3, 2024 22:38 |
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how could it be worse what did they do
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# ? Feb 23, 2016 15:45 |
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Honestly the game isn't all that bad compared to a lot of the utter poo poo on Early Access, but the pace of actual good updates is glacial. And I mean literally glacial, in that it not only moves ridiculously slowly overall, it appears to be moving backwards from time to time. Tiy's obsession with balance, gating, breadth and story content instead of taking a lead from Terraria and just dumping fun stuff in and letting people play with it is why we don't like it. Oh hey you added a way to progress through farming but it makes us have to manually tend plants? Sure. Tons of new microdungeons but still no way to map out a planet? Wonderful. It's genuinely more fun to poo poo on the game than it is to stay enthusiastic about it. It's not even moddable in the same vein as Minecraft because the basics like combat and standard crafting apparatus aren't finalized even now.
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# ? Feb 23, 2016 16:06 |
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Ron Paul Atreides posted:how could it be worse what did they do Did you like sand mining? Did you like walking backwards the same speed you walk forwards? Did you like dash working while jumping? Did you like your energy regeneration not being temporarily disabled if you ran out of energy? Did you like hammers not having a delay time on their swing? Did you like starting the game being able to mine a 3x3 area? Did you like not having potion sickness? Did you like that plants would grow if you were off planet, without having to water them multiple times? Too bad.
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# ? Feb 23, 2016 17:16 |
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Section Z posted:Did you like sand mining? oh wow. introducing tedious grind,awesome Guess I'm never reinstalling
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# ? Feb 23, 2016 17:33 |
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starbound just has a certain balance now. a Balance of Terror that is !! [star trek fans in thec rowd hoot and holler]
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# ? Feb 23, 2016 17:45 |
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Section Z posted:Did you like sand mining? TBH I actually really like the new hammer charge. If you're timing it well, the swing speed evens out to about the same pace that they autoswung before, and it makes using hammers feel so much more satisfying for some reason. Just super meaty. I think it's probably a case of "Balance! " unintentionally turning out to be interesting rather than tedious as opposed to any sort of intelligent decision, though. The rest of those changes absolutely suck incredible amounts of dick, and that's just a truncated list. Plus, you forgot their most egregious crime, re-implementing touch damage because they're literally too stupid to figure out enemy design. In an absolutely bizarre decision that nobody asked for, they doubled back on a functional and mostly non-bullshit system where monsters only had a hitbox while they were attacking and had a bunch of different attack patterns they could use, because it was too hard to make enemies "challenging" when players could actually avoid their attacks. So as a fix they just took away fast backwards movement and made it so everything wants to rub up against you, but didn't adjust damage values, in a game where you will die in two hits even with the best gear. Because they're loving morons.
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# ? Feb 23, 2016 17:45 |
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Gotta balance for that hardcore PvP experience that we all laid down money to enjoy. I wonder if Chucklefish got their ideas from the Unsung Story devs?
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# ? Feb 23, 2016 17:53 |
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If only The Magic Circle released three or four years ago, maybe Chucklefuck could have taken something away from it i mean they wouldn't, but it'd be a nice thought
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# ? Feb 23, 2016 17:54 |
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LordZoric posted:I wonder if Chucklefish got their ideas from the Unsung Story devs? it's a combination of castlevania, metroid, pokemon, borderlands, diablo, terraria, plus some things no one's done before
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# ? Feb 23, 2016 17:58 |
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For some fun context, here is the post Tiy made on reddit in an attempt to justify his decision to re-implement touch damage.the loving lead developer of this game, god bless his retarded soul posted:Context of the game in this case largely refers to the environment in which combat takes place. Of note, the posters there called him out for being full of poo poo, and actually made some surprisingly good points on the subject, for reddit. They were ignored in favor of cherry-picking a single poorly worded post to respond snarkily to, and making no attempt to further the conversation beyond that. SOUND FAMILIAR??? e: and if you don't feel like reading all that, you can click this link for the condensed version.
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# ? Feb 23, 2016 18:03 |
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Coming Thick and Fast posted:2D Platform games are largely a test of your ability to move from A to B whilst avoiding unsafe portions of screen space. With that in mind there are two somewhat viable ways to generate unsafe screenspace in a game like Starbound. This is where I would post that gif of the devs completely failing at the stupid Apex platforming.
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# ? Feb 23, 2016 18:20 |
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bringing up risk of rain as an example is really funny because the combat literally could only work because there was no damage on touch and that was because the combat for melee characters was loving stupid and the only way you'd live was if you bunnyhopped the entire time
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# ? Feb 23, 2016 18:24 |
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why not both though, like why not just introduce some touch enemies who are tougher because they can't be dodged like before lol what a poo poo show
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# ? Feb 23, 2016 18:32 |
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Johnny Joestar posted:bringing up risk of rain as an example is really funny because the combat literally could only work because there was no damage on touch and that was because the combat for melee characters was loving stupid and the only way you'd live was if you bunnyhopped the entire time I literally can't get anywhere in RoR with anyone but the commando. I have everything so worked out with him and his abilities, that switching screws me up. And yeah, I could never play melee.
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# ? Feb 23, 2016 18:33 |
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Johnny Joestar posted:bringing up risk of rain as an example is really funny because the combat literally could only work because there was no damage on touch and that was because the combat for melee characters was loving stupid and the only way you'd live was if you bunnyhopped the entire time how can they be this awful at everything they do they're
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# ? Feb 23, 2016 19:00 |
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BillmasterCozb posted:how can they be this awful at everything they do for the record, chucklefish was just the publisher for risk of rain. they had nothing to do with developing it, and the actual devs are like...a couple of guys in college or grad school or something.
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# ? Feb 23, 2016 19:02 |
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Johnny Joestar posted:for the record, chucklefish was just the publisher for risk of rain. they had nothing to do with developing it, and the actual devs are like...a couple of guys in college or grad school or something. oh ok, makes sense
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# ? Feb 23, 2016 19:04 |
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LordZoric posted:This is where I would post that gif of the devs completely failing at the stupid Apex platforming. Even with dev cheats turned on at the time, which made it all the more
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# ? Feb 23, 2016 19:04 |
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LordZoric posted:This is where I would post that gif of the devs completely failing at the stupid Apex platforming. I hate that thinking because its so loving robotic and wrong. In mario and pacman for example you were also collecting powerups,getting points and high scores, and trying to find multiple paths. Games are largly about multiple things and not just beep boop go to destination ,avoid hurty thing.
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# ? Feb 23, 2016 19:35 |
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Tengames posted:I hate that thinking because its so loving robotic and wrong. In mario and pacman for example you were also collecting powerups,getting points and high scores, and trying to find multiple paths. Games are largly about multiple things and not just beep boop go to destination ,avoid hurty thing. Well, we give them poo poo over it because they keep acting like it's well designed platforming, when they still need to resort to jump cuts even with invincibility cheats keeping them from dying the first time they gently caress up on. But STILL act like it's perfectly tuned and their True Fans will give you poo poo if you ask "I die if I touch the spikes twice, did you test those without dev mode to see how it would work out for normal play?" A game dev loving up as they demo Mario is still going to be demoing Mario, and still had the game tested with the ability to die if they touch spikes on. Instead of demoing Mario with invincibility on, and then still jump cutting through the castle straight to the boss after they gently caress up a jump through spikes for the fifth time. Followed by explaining fireflower now has a cooldown if you use it too often, while posting a .gif of them killing Bowser with two shots. EDIT: Having dev mode on to better showcase stuff is fine. It's how they act like having dev cheats on is proper representation of NORMAL gameplay and seemingly basing their balance decisions around it half the time that's the problem. Section Z fucked around with this message at 19:59 on Feb 23, 2016 |
# ? Feb 23, 2016 19:51 |
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I mentioned a while back that an old friend was a dev and gifted me a copy Further chats reveal that Starbound had no design document, or as it turns out, any real dev discussion at all! That roadmap of theirs was pretty much it. Everything was subject to Tiy the Idea Guy's whims; occasionally he would climb Mt. Sinai and return bearing an arbitrary list of goals to fix the game Jackard fucked around with this message at 20:30 on Feb 23, 2016 |
# ? Feb 23, 2016 20:03 |
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"Tiy, shouldn't we make a list of things we plan on doing, or ways to improve the game in general?" "No, idiot, why would we do that? Here's your list of thing I personally want to see in the game. Give enemies super armor, damage on contact, and reduce the pace of back-stepping to a crawl"
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# ? Feb 23, 2016 20:10 |
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That must be so soul-crushing for the developers working under him to deal with. No wonder so many of them have jumped ship. I can't imagine having to deal with 'vision-based' design decisions, potentially illegalrevenue-share pay, and "oh by the way you have to move to London or you're fired, thx." Can't imagine what Haskell Pirate Game is like to work on. LordZoric fucked around with this message at 20:41 on Feb 23, 2016 |
# ? Feb 23, 2016 20:26 |
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LordZoric posted:Can't imagine what Haskell Pirate Game is like to work on. Funnily enough all talk of that has died off and rumor has it everybody working on it got shuffled into Starbound to rearrange deck chairs on the RMS Tiytanic
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# ? Feb 23, 2016 21:55 |
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Party Plane Jones posted:RMS Tiytanic
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# ? Feb 23, 2016 22:05 |
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Party Plane Jones posted:RMS Tiytanic
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# ? Feb 23, 2016 22:09 |
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"Despite somewhat different speeds, animations, damage and so on. The gameplay here was very limited. When projectiles move almost directly to you every projectile can be avoided by waiting for a windup animation to play and moving directly out of the line of fire" yeah man projectiles being fairly simple to dodge if they're all just basic aimed projectiles is definitely a problem that needed to be fixed, lmao, god drat.
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# ? Feb 23, 2016 22:29 |
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I made this post in loving 2014 and they still haven't figured out that their random monsters are dull as poo poo and don't feel meaningfully different. are they playing the game? are they fighting these monsters, and having fun?
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# ? Feb 23, 2016 22:32 |
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You know when you're working on a <project> and you have a bunch of random stupid ideas while you're showering/driving/eating dinner/not actually implementing them? Starbound is all of those random stupid ideas, except you're independently wealthy and in charge of a team of people who are beholden to your every awful whim, so you can actually get them put into a game. And then taken out when you get a new one. And then put back in. victrix fucked around with this message at 22:43 on Feb 23, 2016 |
# ? Feb 23, 2016 22:33 |
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When's the last time this cargo cult rear end in a top hat actually played games he claims to be inspired by? Is it all buzzwords? E: Where's that gif someone posted of SotN where Alucard actually moves faster spamming backstep than he does running forwards? Jackard fucked around with this message at 23:20 on Feb 23, 2016 |
# ? Feb 23, 2016 22:40 |
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There was a time where the dude wouldn't stop tweeting about all the new video games he was playing, the best part was, IIRC it was during that nearly year-long stretch of no updates. Yammering on about all the Dark Souls you're playing is a great way to get people to see you're taking game development seriously.
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# ? Feb 23, 2016 23:11 |
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Food doesn't stack anymore lol
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# ? Feb 24, 2016 05:07 |
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Babe Magnet posted:Food doesn't stack anymore lol that cant be true THAT CANT BE TRUE
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# ? Feb 24, 2016 05:12 |
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Babe Magnet posted:Food doesn't stack anymore lol Just try and stack a bunch of bananas or something. It can't be done. I hope this is only a feature of the REALISM mode or whatever because that would be really funny and stupid as hell.
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# ? Feb 24, 2016 05:13 |
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Why do you hate fun, Tiy?
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# ? Feb 24, 2016 05:25 |
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Schwack posted:I hope this is only a feature of the REALISM mode or whatever because that would be really funny and stupid as hell. Food rots now. This is a pretty new feature in the nightly, and the hunger meter was the same way before they introduced it as an optional difficulty thing, so food probably won't rot while you're playing not-survival mode, but who knows at this point lol
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# ? Feb 24, 2016 05:27 |
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Babe Magnet posted:Food doesn't stack anymore lol Babe Magnet posted:Food rots now.
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# ? Feb 24, 2016 05:53 |
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Rupert Buttermilk posted:Why do you hate fun, Tiy?
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# ? Feb 24, 2016 05:56 |
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# ? Jun 3, 2024 22:38 |
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At this point I'm just really excited to see how far into the Bad Ideas Hole they'll get before they either release the game or run out of money. They've already blown through what I thought was the bottom, all that's left is to enjoy the ride.
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# ? Feb 24, 2016 06:02 |