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SpookyLizard posted:I made a voice pack of Joshua Graham from Fallout New Vegas. I never knew how much I wanted this until right now If you want fallout voice pack recommendations, Boone would be good.
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# ? Feb 24, 2016 06:37 |
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# ? May 21, 2024 19:25 |
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ZuljinRaynor posted:If I have one pip on the Avatar Project, and the two pip breakthrough happens... does it still just jump up one pip? Or does it go up one pip and then also cut down on the time I have to stop the Avatar project? a major 2-pip breakthrough will only add one pip to a facility if there's only one pip left to the doom timer. the doom timer is unaffected
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# ? Feb 24, 2016 06:40 |
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Adar posted:Beat the game on commander ironman. It's a ton of fun but I think I'm done with it until a few balance patches or DLC from now. The early game is unforgiving in a good way, but even on commander once you get a single mimic beacon the difficulty curve drops way down. By the late game I was carrying four and could do all sorts of kamikaze-ish things without worrying about it. Yeah honestly the mimic beacon really needs a nerf. I'm playing on L/I and bringing 3 beacons (+ a stasis psionic) basically allows the squad to casually buldoze through tons of aliens and still come out flawless most of the time. The moment you get one beacon the game just gets much much easier and it just snowballs from there, particularly on shorter missions. It needs to have less hp or not be able to use cover or only have 50% chance of being targeted or something.
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# ? Feb 24, 2016 06:52 |
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Just make enemies have to roll on weather or not to believe it's real. Have certain enemies like say psionics and chrysalids be immune?
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# ? Feb 24, 2016 06:58 |
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Wow shape shifters are complete bullshit. That whole evac mission was bullshit
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# ? Feb 24, 2016 07:10 |
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frank.club posted:Wow shape shifters are complete bullshit. That whole evac mission was bullshit Battle Scanners plus Phantom Rangers are a powerful combo against the Faceless. Bonus points if you have a sniper nearby or with squadsight
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# ? Feb 24, 2016 07:12 |
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Big Sean posted:Yeah honestly the mimic beacon really needs a nerf. I'm playing on L/I and bringing 3 beacons (+ a stasis psionic) basically allows the squad to casually buldoze through tons of aliens and still come out flawless most of the time. The moment you get one beacon the game just gets much much easier and it just snowballs from there, particularly on shorter missions. Prob needs to be 1 use and then need to build again but it's invulnerable so it wastes the entire enemy turn - something like that. Items in general need some bigtime rebalancing. Most armors aren't worth building. I can't imagine using smoke grenades even if they worked unless they had some really significant buffs or something That said, late game poo poo on legend is no joke even with mimic beacons. When you're dealing with 2-3 archons and andromedons and sectopods ... you need mimic beacons. It's just too much health to chew through. oswald ownenstein fucked around with this message at 07:17 on Feb 24, 2016 |
# ? Feb 24, 2016 07:13 |
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Perhaps some of the Suit armours should have a Vest-only slot or something. Though maybe that's a bit too powerful? But there's literally no reason to take vests except kinda on Psi-ops since their main concern is not losing days of investment, and they neither need to shoot nor need more abilities.
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# ? Feb 24, 2016 07:17 |
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Deutsch Nozzle posted:faaaaaaaaart Not gonna lie I'm a pretty big fan of your habit of typing out variations of fart noise because it's pretty funny when I just tie it with the tthhhpppppppt and it makes me laugh
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# ? Feb 24, 2016 07:19 |
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I think maybe they took a page too many off of long war and thought that forcing rookie rear end stories was the way to go. Still waiting for a patch that fixes this drat game.
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# ? Feb 24, 2016 07:22 |
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Jintor posted:Perhaps some of the Suit armours should have a Vest-only slot or something. Though maybe that's a bit too powerful? But there's literally no reason to take vests except kinda on Psi-ops since their main concern is not losing days of investment, and they neither need to shoot nor need more abilities. Cut the Warden armor from +6hp+1armor to +5hp/+1armor/Bonus Vest? Or maybe swap the WAR Suit / EXO Suit from a bonus armor to a bonus Vest slot? Or maybe a completely new armor type, in addition to EXO/WAR and Spider/Wraith, with the bonus vest slot. Modular/Fractal. RiotGearEpsilon fucked around with this message at 07:26 on Feb 24, 2016 |
# ? Feb 24, 2016 07:24 |
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Always thought the Grenade-only slot on the Grenadier was a great idea, and I wish they expanded it to the other utility items as well. Vests are severely underused compared to ammo items and mimic beacons for good reason.
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# ? Feb 24, 2016 07:30 |
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Danaru posted:Battle Scanners plus Phantom Rangers are a powerful combo against the Faceless. Bonus points if you have a sniper nearby or with squadsight It was my first time even seeing one
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# ? Feb 24, 2016 07:34 |
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Yeah Commander is a big leap up from Veteran but it's like both X-com and Xcom EU in that if you can just hang in there and get out of the poo poo tier weapons and armor and into magnetic weapons and plate armor so you have some survivability and can actually hit the things your shooting at sometimes it will even out. I don't think the difficulty breaks down too easy like the original game and EU though, because the aliens have a lot more tricks now than just a lot of HP. Even with mimic beacons and scout rangers. The Beaglerushes out there are finding it too easy but I'm still losing people and having plenty of close calls to keep it entertaining. Someone's probably already had something like this happen and this thread is getting big, but I had a faceless attack a guy I had bound up by a viper, hurting both him and the viper and canceling bound. I was evacing without much time left on an escort so that faceless probably saved that guys life.
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# ? Feb 24, 2016 07:37 |
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frank.club posted:It was my first time even seeing one I figured, that's why I mentioned my favourite strategy to counter the bastards Phantom Ranger can also sneak people out of the hot zone without getting shot at. Something else I learned today, while retaliation missions are the subject, civilians can't get rescued by mind controlled units, they just flee in terror. I'm not sure why I thought it would work, but it was still funny
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# ? Feb 24, 2016 07:39 |
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Just ran into my first gatekeeper on a random dark event counter run. With 7 Archons in his pod. No worries. 3 blaster launchers later that problem solved itself. I think I'm over geared.
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# ? Feb 24, 2016 07:45 |
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frank.club posted:It was my first time even seeing one If it means anything, those guys become laughably easy to deal with eventually.
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# ? Feb 24, 2016 07:52 |
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I have gathered my gang of six resistance fighters, ready to oppose an alien presence on Earth (which has a charismatic front organization and a crazy telepathic leader) Because nostalgia for '90s children's books will never die
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# ? Feb 24, 2016 08:01 |
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What triggers more powerful pods to start spawning in missions? Story mission progress or simply passing time? I'm wondering how much of a benefit I'll get out of turtling as much as possible on my ironman play through.
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# ? Feb 24, 2016 08:01 |
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Gatekeepers are fantastic Dominate targets. Do you not truly destroy your enemies, when you make htem your friends?NotALizardman posted:I never knew how much I wanted this until right now Boone is possibly my favorite companion, though he is a little... stoic. If i find it not to difficult to chop of dialogue I may do Caesar next, just because I love listening to him talk. Maybe ED-E too. There's a lot of fantastically voiced people in New Vegas, so it's a great target for things to pull from. And because of the very mod friendly nature of the game, extracting audio from it is super easy. Though if there's other games that are easy to pull clean audio from (or there's a youtube of the clean audio) I'm down for that too.
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# ? Feb 24, 2016 08:11 |
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SpookyLizard posted:Gatekeepers are fantastic Dominate targets. Do you not truly destroy your enemies, when you make htem your friends? They really are. I always go for Gatekeepers with my Dominate when available. My magus-level psi op has something like a 79% chance to successfully dominate them, and when she succeeds, it not only instantly removes the biggest threat in the level, it also buys you more time than a mimic beacon because it's such a great bullet sponge.
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# ? Feb 24, 2016 08:14 |
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I will from here on, but as soon as my battle scan showed that sweet sweet sphere I went (!) alert and killed it for the autopsy.
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# ? Feb 24, 2016 08:16 |
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Kaza42 posted:I have gathered my gang of six resistance fighters, ready to oppose an alien presence on Earth (which has a charismatic front organization and a crazy telepathic leader) i love this
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# ? Feb 24, 2016 08:19 |
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Deutsch Nozzle posted:a major 2-pip breakthrough will only add one pip to a facility if there's only one pip left to the doom timer. the doom timer is unaffected Thanks! Jintor posted:Perhaps some of the Suit armours should have a Vest-only slot or something. Though maybe that's a bit too powerful? But there's literally no reason to take vests except kinda on Psi-ops since their main concern is not losing days of investment, and they neither need to shoot nor need more abilities. I wish there was a vest only slot in addition to the normal slots we have. I want to use some of the vests, but I rather have explosives and ammo. I want to mod that in, but probably would have to nerf the base armors then.
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# ? Feb 24, 2016 08:29 |
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Thronde posted:I will from here on, but as soon as my battle scan showed that sweet sweet sphere I went (!) alert and killed it for the autopsy. One for the autopsy, one for the psi-amp.
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# ? Feb 24, 2016 08:30 |
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I have a guy who keeps setting himself on fire. Like every loving mission he sets himself on fire. Every. He shoots, sets his cover on fire, next turn he is on fire. Should probably get him his own hazmat vest.
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# ? Feb 24, 2016 08:34 |
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Thronde posted:Just ran into my first gatekeeper on a random dark event counter run. With 7 Archons in his pod. No worries. 3 blaster launchers later that problem solved itself. I think I'm over geared. What mods are you running to get an 8 alien pod?
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# ? Feb 24, 2016 08:36 |
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Affi posted:I have a guy who keeps setting himself on fire. Like every loving mission he sets himself on fire. Every. That's because it's a bug. Community bug fixes may be the best part of mods. quote:It's in the Unreal Scripts rather than the config files. If you go into the X2Effect_ApplyDirectionalWorldDamage you can find DamageEvent.Hitlocation = SourceLocation; where SourceLocation seems to be the Grenadier's location. I changed it to TargetLocation and now it lights fires under the targets, instead of the Grenadier.
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# ? Feb 24, 2016 08:40 |
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Ramadu posted:What mods are you running to get an 8 alien pod? Increased Squad Size Expansion + or whatever. It's a modded (by the OG modder) version of the basic one that boosts all pod sizes. This one boosts late game stuff so you're seeing more mixture. That was probably the biggest pod I've seen yet in a Vet game. Was scary too. I run the Pod size mod because I run the Starting Squad increase mod that gives you 6 troops (with upgrade to 8)
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# ? Feb 24, 2016 10:06 |
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Next game will definitely feature squad size increases for me. I just want to be able to bring everything.
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# ? Feb 24, 2016 10:20 |
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Big Sean posted:I got a heavy with rapid fire through AWC. He is "OK" when combined with salvo and holo targeting plus special ammo and a bunch of accuracy boosts. EDIT: My Rangers rolled Shredder and Salvo, and my Corporal Grenadier rolled Run and Gun (!). Salvo on a Ranger is kind of crap if you're not carrying grenades, but Shredder was handy early on when I chose Blast Padding for my first Grenadier. This L/I run is going really well despite losing like four people, including a Specialist who also got Run and Gun. One more month and I get Warden Armor! Olive Branch fucked around with this message at 10:42 on Feb 24, 2016 |
# ? Feb 24, 2016 10:24 |
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Affi posted:Next game will definitely feature squad size increases for me. I just want to be able to bring everything. I wholeheartedly recommend this.
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# ? Feb 24, 2016 10:25 |
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Kaza42 posted:I have gathered my gang of six resistance fighters, ready to oppose an alien presence on Earth (which has a charismatic front organization and a crazy telepathic leader) If the blood queen isn't the top scorer, you're not doing it right.
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# ? Feb 24, 2016 11:15 |
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Oh hey, a Liara voicepack on the workshop. >looks at Braveheart facepaint from that facepaint mod which makes most of their face blue I think this will work.
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# ? Feb 24, 2016 11:26 |
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frank.club posted:I wish this game used XCOM's engine or whatever =( Literally still using Unreal Engine.
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# ? Feb 24, 2016 11:36 |
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http://steamcommunity.com/sharedfiles/filedetails/?id=631509676
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# ? Feb 24, 2016 11:42 |
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Waiting on the sassy muton myself.
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# ? Feb 24, 2016 12:15 |
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Verviticus posted:how can you possibly have a 60% chance to hit if you hit them with a grenade? are you intentionally leaving their cover up? Because I have standard grenades and not all cover gets destroyed by them. Also no they aren't one of the weakest and shittiest, they are the boss of early game and Centurions are probably the first 3 armor enemies you see heading into midgame on Commander. If you compare them to only late game stuff yeah, but if you do that then you are arguing in bad faith and assume I am dumb enough to not notice it I guess? I have a grand total of one scope and a bunch of midrange troops, so firing at something with innate defense, possibly behind low or high cover that withstood a grenade, at medium-long range can easily top out at 60% or so. I am quickly learning how deadly uncovering more map is in Commander compared to Vet, so flanks tend to be out of the question in many situations. Also, no mimic or stasis yet. Not sure why you assume a person who says they just hit Mag would have a Psi Op with a specific ability, but I have also just been unlucky with Faceless, as I only have one spare after the autopsy at the moment.
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# ? Feb 24, 2016 13:22 |
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# ? Feb 24, 2016 13:26 |
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# ? May 21, 2024 19:25 |
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has anyone made a Big Boss voicepack yet
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# ? Feb 24, 2016 13:38 |