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I've kind of made my peace that I've wasted $15 with nothing to show for it, and I never will. But I've wasted more money on other things on my Steam library, so I can't get too mad. I'm just a bit worried for other games that have a shitload of potential, like No Man's Sky.
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# ? Feb 24, 2016 06:18 |
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# ? May 31, 2024 07:15 |
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BillmasterCozb posted:how can they be this awful at everything they do What makes nicalis so bad though? Other than Castle in the darkness (for me at least), what makes them just as awful as a three year almost plus early access product that was partially funded through kickstarter?
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# ? Feb 24, 2016 06:52 |
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Phobophilia posted:I've kind of made my peace that I've wasted $15 with nothing to show for it, and I never will. But I've wasted more money on other things on my Steam library, so I can't get too mad. The big difference between this and NMS is that when you get to play NMS it will be done and won't string you along for 3 years.
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# ? Feb 24, 2016 07:15 |
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Fargin Icehole posted:What makes nicalis so bad though? Other than Castle in the darkness (for me at least), what makes them just as awful as a three year almost plus early access product that was partially funded through kickstarter? iirc they're a publisher that gives devs quite unfair contracts. I think the go-to is they hosed Pixel kinda hard when they offered to do Cave Story.
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# ? Feb 24, 2016 07:24 |
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Fargin Icehole posted:What makes nicalis so bad though? Other than Castle in the darkness (for me at least), what makes them just as awful as a three year almost plus early access product that was partially funded through kickstarter? Well, when Binding of Isaac: Rebirth happened, I didn't really have much problems with, it was really good. Then Afterbirth happens. First, it felt like they hadn't done a play test of any of it, any runs with certain rooms to see if they're literally unwinnable, half of the items were straight up not put into the item pools for about a week, Tyrone is the smuggest rear end in a top hat (See: We're not actual developers -- We just make games), and then there's the needless nerfs (See: Azazel was temporarily poo poo because Nicalis thought he should not be a good character, and nerfing the Stopwatch which you have to put 999 pennies into the donation machine to unlock*), but the biggest problem I have with them is that they responded to most, if not all of the criticism and ire with "lol ok" instead of "We're working on fixing this" (see: https://twitter.com/edmundmcmillen/status/ 661924560397176832 gently caress off embed) They're just dicks, and incompetent dicks, at that, but they've fixed most of Afterbirth's problems, which some developers would just leave the game as it is, with all the poo poo festering about in the game (example: starbound)..I just hope that Nicalis will improve themselves before pursuing a new game. edit: That's just for Binding of Isaac, I'm sure there's more stupid bullshit they've done like what Dragon above me said *Also, the stopwatch isn't ever guaranteed, first, it is in the Shop item pool, second, is a "special item" (IIRC), which means seeing it is like if you found the holy grail, which is ALSO a special item in the game, except you pay 15 butt pennies for the stopwatch spit on my clit fucked around with this message at 07:38 on Feb 24, 2016 |
# ? Feb 24, 2016 07:34 |
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was phone posting before so re-reading tiy's explination goddamn its just so loving roboticquote:Our procedural monsters from previous patches had a large variety of projectile attacks, with no damage on touch. However, the only way to ensure most of those projectiles were threatening was to have them aim directly at and travel directly to the player. Otherwise the vast majority of them would end up hitting the terrain.
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# ? Feb 24, 2016 07:41 |
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BillmasterCozb posted:Well, when Binding of Isaac: Rebirth happened, I didn't really have much problems with, it was really good. Then Afterbirth happens. First, it felt like they hadn't done a play test of any of it, any runs with certain rooms to see if they're literally unwinnable, half of the items were straight up not put into the item pools for about a week, Tyrone is the smuggest rear end in a top hat (See: We're not actual developers -- We just make games), and then there's the needless nerfs (See: Azazel was temporarily poo poo because Nicalis thought he should not be a good character, and nerfing the Stopwatch which you have to put 999 pennies into the donation machine to unlock*), but the biggest problem I have with them is that they responded to most, if not all of the criticism and ire with "lol ok" instead of "We're working on fixing this" (see: https://twitter.com/edmundmcmillen/status/ 661924560397176832 gently caress off embed) Utterly monstrous. How horrible.
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# ? Feb 24, 2016 07:47 |
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But enough about your posting
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# ? Feb 24, 2016 07:56 |
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savage
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# ? Feb 24, 2016 07:57 |
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Babe Magnet posted:But enough about your posting
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# ? Feb 24, 2016 07:59 |
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Tengames posted:was phone posting before so re-reading tiy's explination goddamn its just so loving robotic
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# ? Feb 24, 2016 08:11 |
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Tengames posted:He realizes that just aiming the projectile at the player makes them easy to dodge , but cant seem to connect the dots as to why you wouldn't have every projectile just aim directly at the player. or to put it simply(edit: 4:57, apparently youtube timestamp links dont work very well.) The thing is, it works in the right context. Most Gradius-alikes that aren't bullet hells have enemies who shoot at your current position rather than trying to be predictive about it, but while it's easy to dodge each one individually, they do it in such a volume that you need to consider the best timing to get through the "net." Alternatively, it can be designed to encourage preventive offense: high volume of enemies with delayed attacks that you're meant to thin out before they can trap you. Sometimes it isn't even that complex, it's just an exercise in dodging a series of simple-AI projectiles that restrict your movement options. Of course, this breaks down in Starbound, where enemies can shoot at you from far off screen and have such a high repeat rate that there either aren't any safe zones, or there's no chance to shoot back.
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# ? Feb 24, 2016 08:43 |
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doom has easy to avoid projectiles and its like the best game in the world lol
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# ? Feb 24, 2016 09:01 |
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just sayin' if you wanna steal good ideas, tyi
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# ? Feb 24, 2016 09:01 |
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Hitscan 'projectiles' are basically trash in single player fps games, and anything approaching them in a 2d game is pure lol. Slow moving projectiles (including ones that can be shot!), are good. As are slow moving bombs that explode into area damage, or more projectiles. Slow shotgun patterns. And so on and so forth. Or I guess you could do rapid firing quick moving projectiles and touch damage. That sounds fun.
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# ? Feb 24, 2016 09:22 |
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The White Dragon posted:The thing is, it works in the right context. Most Gradius-alikes that aren't bullet hells have enemies who shoot at your current position rather than trying to be predictive about it, but while it's easy to dodge each one individually, they do it in such a volume that you need to consider the best timing to get through the "net." Alternatively, it can be designed to encourage preventive offense: high volume of enemies with delayed attacks that you're meant to thin out before they can trap you. Sometimes it isn't even that complex, it's just an exercise in dodging a series of simple-AI projectiles that restrict your movement options. Also, in the context of a 2d game, I think it makes sense to typically split attacks into 3 broad types: attacks that make you dodge vertically, attacks that make you dodge horizontally, and attacks that make you dodge both vertically and horizontally. As a basic example, Woodman in Megaman 2 drops leaves from the ceiling, which you must move left and right to avoid(horizontal dodging), and throws his leaf shield at you which you must jump over(vertical dodging). But in Starbound, every projectile is nearly always dodged vertically(by jumping over them), since enemies almost always approached you horizontally and shoot aimed shots from them to you(so horizontal shots). There could be more in the way of "enemies throwing grenades that arc up, then fall down sharply and explode with an AoE" to demand vertical motion from the player with more complexity than "back away from enemy/move towards enemy". LazyMaybe fucked around with this message at 10:05 on Feb 24, 2016 |
# ? Feb 24, 2016 09:59 |
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In the discussion of hitscan vs projectile, I just realized that the reason I was having such a huge problem getting back into Jedi Outcast after all these years is because I wasn't properly leading my shots with whatever blaster I was using Almost every other fps I've played leaves the projectiles to heavy artillery, and relies on hitscan for everything else. Realizing this, I might be better at it if I try again, but... but Nar Shadda...
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# ? Feb 24, 2016 12:43 |
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Re: food stacking, just I wonder when Tiy is going to realize the only people who still care about his game are children, literal and figurative, who are the only people out there willing to put up with all this "immersive" bullshit.
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# ? Feb 24, 2016 15:01 |
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Rupert Buttermilk posted:In the discussion of hitscan vs projectile, I just realized that the reason I was having such a huge problem getting back into Jedi Outcast after all these years is because I wasn't properly leading my shots with whatever blaster I was using
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# ? Feb 24, 2016 15:05 |
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LordZoric posted:Re: food stacking, just they've already gotten paid for the game so he can play game dev for whatever x years he said he could continue development for
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# ? Feb 24, 2016 15:13 |
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LordZoric posted:Re: food stacking, just lol if you think Tiy hasn't realized what his customer base is yet. They market to children strongly.
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# ? Feb 24, 2016 15:14 |
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When running you should have a chance to trip and maybe you could break your ankle and have to craft crutches and it could take six weeks to heal and sometimes there are complications and you die. Dwarf Fortress is cool so they should put a little grognard dwarf realism in to Starbound. Thanks for reading
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# ? Feb 24, 2016 20:11 |
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You're welcome!
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# ? Feb 24, 2016 20:48 |
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some idiots i know say starbound is not a bad game. which post should i link them to, or just the whole thread
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# ? Feb 24, 2016 21:26 |
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BillmasterCozb posted:some idiots i know say starbound is not a bad game. which post should i link them to, or just the whole thread Any which one that involves him getting grimcreepd
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# ? Feb 24, 2016 21:28 |
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BillmasterCozb posted:some idiots i know say starbound is not a bad game. which post should i link them to, or just the whole thread https://forums.somethingawful.com/showthread.php?threadid=3697749&pagenumber=120&perpage=40#post456615988 All of the previous page, really Jackard fucked around with this message at 21:48 on Feb 24, 2016 |
# ? Feb 24, 2016 21:44 |
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i just realized that stardew valley comes out in a couple days can you be gay in it, and if not, why not
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# ? Feb 24, 2016 21:44 |
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Johnny Joestar posted:i just realized that stardew valley comes out in a couple days Pretty sure you can be as gay as you please.
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# ? Feb 24, 2016 21:53 |
Johnny Joestar posted:i just realized that stardew valley comes out in a couple days Everyone (romancable) is bisexual and there is a setting of some sort to decide whether you're cool with dudes/chicks flirting with you.
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# ? Feb 24, 2016 22:41 |
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Ahundredbux posted:they've already gotten paid for the game so he can play game dev for whatever x years he said he could continue development for Probably coast on doing spritework for terraria or whatever for an entire career
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# ? Feb 25, 2016 03:48 |
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Spiderdrake posted:and by then he'll have published enough indie games to be a publisher or he'll get hired based on his years of experience working on the 2013 top 100 best game "Starbound" poo poo, that sounds pretty great actually. Where can I sign up for that?
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# ? Feb 25, 2016 04:21 |
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Gamerofthegame posted:Everyone (romancable) is bisexual and there is a setting of some sort to decide whether you're cool with dudes/chicks flirting with you. i'm sold
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# ? Feb 25, 2016 07:14 |
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https://twitter.com/metadept/status/702563950341312515 only took like, what, three almost four years
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# ? Feb 25, 2016 08:30 |
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lmao when are they going to just release a stable 'final' version so actually competent people can make the game better through mods
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# ? Feb 25, 2016 08:42 |
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Johnny Joestar posted:lmao when are they going to just release a stable 'final' version so actually competent people can make the game better through mods how long does it take to permanently remove sand surfing functionality?
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# ? Feb 25, 2016 09:22 |
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fun fact: i genuinely never gave a poo poo about sand surfing and the removal of it really had no effect on me. why it's the posterchild for this shambling heap of bad ideas is beyond me
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# ? Feb 25, 2016 09:27 |
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game never had any other good things hhehehehehe
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# ? Feb 25, 2016 09:29 |
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Johnny Joestar posted:fun fact: i genuinely never gave a poo poo about sand surfing and the removal of it really had no effect on me. why it's the posterchild for this shambling heap of bad ideas is beyond me probably because it was one of the most visible features and really nobody in this thread could actually tell you a single drat thing they added since December 2013 to begin with
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# ? Feb 25, 2016 09:44 |
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Party Plane Jones posted:probably because it was one of the most visible features and really nobody in this thread could actually tell you a single drat thing they added since December 2013 to begin with Q-Quests!?!?
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# ? Feb 25, 2016 12:13 |
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# ? May 31, 2024 07:15 |
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i want to mod in rrussom as a playable toilet
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# ? Feb 25, 2016 14:19 |