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Jimb posted:I just started playing again since the beta and as far as I can tell there are two groups running right now. WOL for IS mechs and GIRL for clan mechs. Groups are run from grabbing people in mumble and nobody cares which goon group you are in unless they are doing community warfare stuff. In game name is the same as my forums name here, or I have platinum for private messages. So much has changed holy poo poo. I had just maxed out my atlas pilot tiers before I quit too. So much exp lost.
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# ? Feb 24, 2016 01:53 |
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# ? May 17, 2024 12:10 |
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Guessing there is no mech sale again this week. Why so cheap Russ?
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# ? Feb 24, 2016 06:14 |
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Raged posted:Guessing there is no mech sale again this week. Why so cheap Russ? He's mad people are calling him out on his bullshit and decided to further ruin his game. edit: From the Kodiak lore on MWO page: quote:Its surprising ability to hit bursts of sixty-four kilometers an hour while bringing to bear the massive power of an ultra-class autocannon 20 allows the Kodiak to surprise opponents with a powerful offensive attack. Not to mention no one actually considers the c-UAC20 to be any of those things... TVDinna fucked around with this message at 06:49 on Feb 24, 2016 |
# ? Feb 24, 2016 06:43 |
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TVDinna posted:
I can't tell if you're pretending to be retarded or not
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# ? Feb 24, 2016 07:48 |
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MWO brings out the autism in everyone.
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# ? Feb 24, 2016 08:28 |
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Pooncha posted:MWO brings out the autism in everyone. The people who make Helios need an autism targeting module. Or filtering. Hmmm.
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# ? Feb 24, 2016 08:34 |
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Talking about Helios reminded me of something, though. Maybe a way to improve TarComps would be to give the higher, heavier tiers some other benefit to make them worth using? One tier can display a targeted robot's hitboxes of each section, colour-coded and/or highlighted over the robot like the way it did in UI1.0. Another tier can do that, and list the armor/structure HP remaining in the section of the hitbox that the targeting reticule's hovered over. And the heaviest tier (7?) can do all of the above, and on top of that, list the components inside the targeted section, and whether they are damaged or destroyed. Just some back-of-the-napkin ideas vv
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# ? Feb 24, 2016 08:48 |
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look now, there are certain things in this game that can't be improved - sorry
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# ? Feb 24, 2016 09:14 |
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If there was any kind of crosshair-bobbing while moving over mountains at 150kmh, targetting computers could reduce that.
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# ? Feb 24, 2016 10:44 |
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Anyone else not able to connect to the game?
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# ? Feb 24, 2016 10:49 |
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Raged posted:Anyone else not able to connect to the game? Yes me, cause im at work. Which is boring, causing me to mech-tinker. Since i have the Timber-D and need 2 more of those beautiful beasts, i think ill be going with the A next. I was thinking about Laser Overdrive, cause the hardpoints dont allow too much fancy stuff (especially since im planning to use him and the D in the same dropship, so no omni-swapping).
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# ? Feb 24, 2016 11:58 |
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Yolomon Wayne posted:Yes me, cause im at work. Going to run really hot, really quick.
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# ? Feb 24, 2016 12:06 |
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Pooncha posted:Talking about Helios reminded me of something, though. Yolomon Wayne posted:If there was any kind of crosshair-bobbing while moving over mountains at 150kmh, targetting computers could reduce that. Getting a targeting computer to do things it actually is supposed to be able to do... hahaha. HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH.
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# ? Feb 24, 2016 12:09 |
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A.o.D. posted:Getting a targeting computer to do things it actually is supposed to be able to do... Maybe one could start with crosshair bobbing, and working their way up from there. It feels a little strange that tapping space for JJs gives the crosshair an epileptic seizure, but 150kmh dont.
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# ? Feb 24, 2016 12:13 |
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Pooncha posted:Talking about Helios reminded me of something, though. posted:This caused any and all Acceleration, Deceleration, and Turn Rate Quirks to become non-functional, for every 'Mech that had such Quirks. I rest my case.
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# ? Feb 24, 2016 12:45 |
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Yolomon Wayne posted:Maybe one could start with crosshair bobbing, and working their way up from there. Don't mechs have gyros to compensate for that?
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# ? Feb 24, 2016 12:47 |
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Thronde posted:Don't mechs have gyros to compensate for that? I dont know, i thought the gyros was for not falling over the moment he lifted a leg.
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# ? Feb 24, 2016 12:57 |
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Yolomon Wayne posted:I dont know, i thought the gyros was for not falling over the moment he lifted a leg. Thronde posted:Don't mechs have gyros to compensate for that? Exactly that. A targeting computer is a massive recoil compensation and gun stabilization system that also has in-depth environmental condition calculations and target prediction algorithms that go above and beyond what's already included in a mech's targeting package. Alternatively, it's just a bunch of generic mmo buffs. A.o.D. fucked around with this message at 13:25 on Feb 24, 2016 |
# ? Feb 24, 2016 13:21 |
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A.o.D. posted:Exactly that. So it would really make a lot of sense to have a non-TC mech flail its crosshairs around, getting better with each level of TCs up to zero with teh type 7. Which in turn means, well never see it happen, right?
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# ? Feb 24, 2016 13:31 |
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Yolomon Wayne posted:So it would really make a lot of sense to have a non-TC mech flail its crosshairs around, getting better with each level of TCs up to zero with teh type 7. You won't see it because they hate the idea of your guns going anywhere other than where you're trying to aim them. They dismissed ideas about stuff like cones of fire years back on the basis that they don't want player skill trumped by a game mechanic they can't influence.
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# ? Feb 24, 2016 14:03 |
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Fil5000 posted:You won't see it because they hate the idea of your guns going anywhere other than where you're trying to aim them. They dismissed ideas about stuff like cones of fire years back on the basis that they don't want player skill trumped by a game mechanic they can't influence. Which is why this game doesnt feels as "mech-y" as i would like it too. Its a tad too fast, and too stable, and clean and... I hoped it would play like living legends with up-to-date graphics
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# ? Feb 24, 2016 14:17 |
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Feels "mech-y" to me, considering every other mech game out there (Armored Core, Hawken, etc) give you mechs where you're boosting around with jets and twitch shooting. Literally flying in some cases.
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# ? Feb 24, 2016 14:39 |
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Yolomon Wayne posted:So it would really make a lot of sense to have a non-TC mech flail its crosshairs around, getting better with each level of TCs up to zero with teh type 7. Well, no. If you go by the in universe mechanics, bigger gun load outs need bigger targeting computers because they need bigger stabilization gear. A one ton targeting computer has the same net effect as a 5 ton unit. The only difference is the payload they're attached to.
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# ? Feb 24, 2016 14:46 |
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Stringbean posted:Feels "mech-y" to me, considering every other mech game out there (Armored Core, Hawken, etc) give you mechs where you're boosting around with jets and twitch shooting. Literally flying in some cases. Yes, but on the other hands its a world apart from, to repeat myself, Living Legends gameplay.
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# ? Feb 24, 2016 14:49 |
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A.o.D. posted:Well, no. If you go by the in universe mechanics, bigger gun load outs need bigger targeting computers because they need bigger stabilization gear. A one ton targeting computer has the same net effect as a 5 ton unit. The only difference is the payload they're attached to. "would make sense" in a way that makes use of 7 different TCs i mean. Somehow you need to explain a 7-ton computer.
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# ? Feb 24, 2016 14:56 |
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A seven ton computer Why is it a seven ton computer What are they shoving in there
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# ? Feb 24, 2016 14:59 |
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Yolomon Wayne posted:Yes, but on the other hands its a world apart from, to repeat myself, Living Legends gameplay. On a whim. I watched a couple videos of Living Legends. But it moves just as fluidly as MWO. You sure this isn't a Rose-tinted glasses kind of situation?
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# ? Feb 24, 2016 15:03 |
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ZenVulgarity posted:A seven ton computer The necessary counterbalances and gyros to stabilize two AC/10s, 2 Large pulse lasers, and 3 ER medium lasers. A 7 ton clan TC can handle 30.5 to 35 tons of direct fire weapons. Its a lot easier to stabilize 5 ER Mediums than it is to handle 3 gauss rifles.
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# ? Feb 24, 2016 15:08 |
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A.o.D. posted:The necessary counterbalances and gyros to stabilize two AC/10s, 2 Large pulse lasers, and 3 ER medium lasers. A 7 ton clan TC can handle 30.5 to 35 tons of direct fire weapons. Right but they're all stable in this game
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# ? Feb 24, 2016 15:13 |
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A.o.D. posted:The necessary counterbalances and gyros to stabilize two AC/10s, 2 Large pulse lasers, and 3 ER medium lasers. A 7 ton clan TC can handle 30.5 to 35 tons of direct fire weapons. Maybe it would have been better to make just 1 single slot single ton TC and attach it to whatever weapon you wanna stabilize. Kind of like how you put heatsinks in engines.
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# ? Feb 24, 2016 15:16 |
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I remember somehow figuring out how to install MW2 Mercs on a modern PC a few years back and the cursor bounced around a lot- like a good 10-15 degrees at top speed.
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# ? Feb 24, 2016 15:33 |
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Yolomon Wayne posted:Yes me, cause im at work. On the subject of omnipods. You don't have to switch out omnipods, you can buy extra omnipods. It's possible to run 3 of the same Timber loadouts using different CT.
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# ? Feb 24, 2016 15:57 |
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Der Waffle Mous posted:I remember somehow figuring out how to install MW2 Mercs on a modern PC a few years back and the cursor bounced around a lot- like a good 10-15 degrees at top speed. Perhaps this would explain the staggering proportion of players who find it necessary to come to a complete standstill before firing their two medium lasers at targets 100m away.
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# ? Feb 24, 2016 16:16 |
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veedubfreak posted:On the subject of omnipods. You don't have to switch out omnipods, you can buy extra omnipods. It's possible to run 3 of the same Timber loadouts using different CT. Yes i know, but i struggle to buy the mechs i want, not to speak of extra omnipods on top (or artemis). Once i have 3 timbers and 3 crows, i swear ill go for a few artemis systems. I didnt even know that in addition to the mech upgrade and the ammo upgrade you have to buy the upgraded launchers extra.
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# ? Feb 24, 2016 16:29 |
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Yolomon Wayne posted:Yes me, cause im at work. You should just use 4 LPL and a range mod instead. Fil5000 posted:You won't see it because they hate the idea of your guns going anywhere other than where you're trying to aim them. They dismissed ideas about stuff like cones of fire years back on the basis that they don't want player skill trumped by a game mechanic they can't influence. Yet tonnage is practically the only metric that determines who will win the match in random play. ZenVulgarity posted:A seven ton computer All of the 80's is inside each one, the giant hair is especially heavy. Washout fucked around with this message at 19:07 on Feb 24, 2016 |
# ? Feb 24, 2016 19:04 |
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Flamer is still good, guys. So good.
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# ? Feb 24, 2016 19:26 |
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The Saddest Robot posted:Flamer is still good, guys. lights with flamers are shockingly good at fighting streakboats
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# ? Feb 24, 2016 19:29 |
My crow with 6 flamers and 4 asrm6 is pretty good.
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# ? Feb 24, 2016 19:34 |
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Just in case you need another mediocre player, I'm CmdrJameson in game. I've been playing on and off for a while, but pugs just aren't fun anymore. Have a couple mechs by now, IS only.
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# ? Feb 24, 2016 20:08 |
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# ? May 17, 2024 12:10 |
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ElPez posted:Just in case you need another mediocre player, I'm CmdrJameson in game. I've been playing on and off for a while, but pugs just aren't fun anymore. Have a couple mechs by now, IS only. As long as you don't play without a mouse then you are already better than most pubbies.
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# ? Feb 24, 2016 20:10 |