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Wrr posted:They did an internal game jam to come up with the idea for survival mode?
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# ? Feb 23, 2016 12:39 |
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# ? May 29, 2024 03:12 |
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Also nu-survival will have some other features like disease different damage rates and apparently limited saves.
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# ? Feb 23, 2016 13:53 |
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SeanBeansShako posted:Armorsmith isn't going to uniform an entire NPC faction though. You can do this in a few minutes in FO4Edit. Pick the new uniform you want, I'm guessing it's like an all-black flight suit instead of an orange one, then find the level list for all the random Brotherhood scribes and either add to it or make a new one to overwrite it. You could find a Nexus mod that does exactly this and use it for a guide. e: Bholder posted:Also nu-survival will have some other features like disease different damage rates and apparently limited saves. I like the mod combination I'm using now: Loot is severely limited, so I didn't even have bobby pins to pick the first few safes I came across, and ammo is so scarce it made more sense to use the bow and arrow mod with reusable ammo; and someone cleverly made food an drink items addictive, forcing you to stay fed. My first few hours were pretty hardscrabble. Limited saves sounds like a pain in the dick unless it means limited in where you CAN save, which was a voluntary restriction I took in Call of Chernobyl that increased the die-anytime tension nicely. Saint Sputnik fucked around with this message at 16:05 on Feb 23, 2016 |
# ? Feb 23, 2016 16:01 |
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SeanBeansShako posted:Am I the only one who wants a classic Brotherhood faction mod? I replace every shred of orange on that faction with red. Why ORANGE, BOS?!
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# ? Feb 23, 2016 19:33 |
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I'm itching for some new weapons, there are some on the nexus but I'm wondering if they're okay to use? The description on millenias scratchmade shotgun retexture says they're waiting for the mod tools to be able to put weapons in, do I run the risk of things breaking if I use any of the weapons others have put up?
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# ? Feb 23, 2016 19:37 |
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Wow still no GECK? When that poo poo coming out? I've been putting off playing a second play through until we get more mods.
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# ? Feb 23, 2016 19:38 |
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Bottom of last page dude.
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# ? Feb 23, 2016 19:42 |
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Wrr posted:They did an internal game jam to come up with the idea for survival mode? To add on to what Raygereio said, they do these game jams all the time apparently. There was some pretty cool poo poo in the Skyrim one. https://www.youtube.com/watch?v=DGIgXeGC6Dg e: I can't seem to find a non-lovely version of this video that isn't just the entire 45-minute keynote speech so whatever enjoy
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# ? Feb 23, 2016 20:10 |
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Updated the op with some new tools, check the thread updates section for details.
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# ? Feb 23, 2016 23:02 |
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Raygereio posted:Howard didn't say that it was a brand new concept they never heard about before. They did the game jam, some dev submitted Survival Mode (maybe he was "inspired' by New Vegas or mods like FWE, who knows) and the people in charge like the concept enough to put development resources into it and patch it in. I guess I should stop being so salty. At least it's free DLC and not a patch! Hopefully they do a really, really good job on it, better than any modder can or deeply integrate it into the code or something. While I did spend a ton of time with the settlement building, it never really felt like "This is something only Bethesda could implement", and that was disappointing. Saint Sputnik posted:Limited saves sounds like a pain in the dick unless it means limited in where you CAN save, which was a voluntary restriction I took in Call of Chernobyl that increased the die-anytime tension nicely. This would make survival mode make a ton more sense! I would love this version of limited saves. Saves are restricted outside of Diamond City, Faction HQs, and your settlements. It would fit nicely into the preexisting gameplay loop of dungeon running & settlement building, make expanding the player settlement area more meaningful, and add a ton of weight to long, extended exploration.
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# ? Feb 24, 2016 00:08 |
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No matter what anyone says every time bethesda adds to the game, increasing the possibilities its good for the community, it will just allow for more options for modding. Official work will always be good for the mods, especially when they add new systems, like robot pokemon with custom components. a mod could probably do something similar, but it wouldn't be core mechanics, it would be tacked on.
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# ? Feb 24, 2016 00:41 |
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LumberingTroll posted:No matter what anyone says every time bethesda adds to the game, increasing the possibilities its good for the community, it will just allow for more options for modding. Official work will always be good for the mods, especially when they add new systems, like robot pokemon with custom components. a mod could probably do something similar, but it wouldn't be core mechanics, it would be tacked on. This forever and ever. Bethesda's survival mode will be lacking in some way and mods will be able to hook into whatever poo poo they put in and improve on it. Likewise settlement building is going to get real good because it's integrated in the base game, modders can spend more time refining out rather than making a mountain of scripts to do even basic poo poo.
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# ? Feb 24, 2016 01:27 |
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KakerMix posted:This forever and ever. Bethesda's survival mode will be lacking in some way and mods will be able to hook into whatever poo poo they put in and improve on it. Likewise settlement building is going to get real good because it's integrated in the base game, modders can spend more time refining out rather than making a mountain of scripts to do even basic poo poo. Or making 7 different versions of the same mechanic filled to the complete loving brim with feature creeps
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# ? Feb 24, 2016 01:47 |
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I want someone to add an NCR or Legion advance scouting force to the Commonwealth so they can show the bumpkins what a real postwar civilization looks like.
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# ? Feb 24, 2016 02:05 |
Magmarashi posted:Or making 7 different versions of the same mechanic filled to the complete loving brim with feature creeps And creepy features!! Arcsquad12 posted:I want someone to add an NCR or Legion advance scouting force to the Commonwealth so they can show the bumpkins what a real postwar civilization looks like. The bumpkins tend to generate massive concrete forts covered in missile turrets, I think they'd be just fine against dudes with lever action rifles and spears.
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# ? Feb 24, 2016 04:13 |
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shovelbum posted:And creepy features!! Nobody said the NCR or Legion were smart. New Vegas is proof enough of that.
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# ? Feb 24, 2016 06:57 |
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Isn't 4 post NV? Which would mean the legion is more than likely gone. Caesar at least is dead.
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# ? Feb 24, 2016 09:26 |
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Nasgate posted:Isn't 4 post NV? Which would mean the legion is more than likely gone. Caesar at least is dead. Didn't you hear? Canonically, according to Bethesda, the Courier kills Mr. House, but that meant the nuclear missile he was holding suspended in the air with the power of
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# ? Feb 24, 2016 13:28 |
Saint Sputnik posted:Didn't you hear? Canonically, according to Bethesda, the Courier kills Mr. House, but that meant the nuclear missile he was holding suspended in the air with the power of You go looking for your son and instead of the Institute boss he has become Vivec.
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# ? Feb 24, 2016 13:46 |
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Saint Sputnik posted:Didn't you hear? Canonically, according to Bethesda, the Courier kills Mr. House, but that meant the nuclear missile he was holding suspended in the air with the power of
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# ? Feb 24, 2016 19:08 |
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Saint Sputnik posted:Didn't you hear? Canonically, according to Bethesda, the Courier kills Mr. House, but that meant the nuclear missile he was holding suspended in the air with the power of That's loving bullshit. Never kill House.
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# ? Feb 24, 2016 19:09 |
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Woebin posted:This is a joke, right? It's what happened to Morrowind after Vivec decided that this plane of existence was getting pretty lovely and hosed off to who knows where/when/why.
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# ? Feb 24, 2016 19:36 |
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Babe Magnet posted:It's what happened to Morrowind after Vivec decided that this plane of existence was getting pretty lovely and hosed off to who knows where/when/why.
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# ? Feb 24, 2016 20:06 |
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Woebin posted:Oh yeah, I know the Morrowind thing. I guess I wasn't sure if Bethesda pulled the same thing with Vegas or if it was a joke, hence my question. Of course it's a joke. Everyone knows Ulysses was the one with access to CHIM.
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# ? Feb 24, 2016 20:16 |
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Brainamp posted:Of course it's a joke. Everyone knows Ulysses was the one with access to CHIM. Makes an insane amount of sense actually. The Thirty-Six Lessons of Ulysses: Sermon One posted:
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# ? Feb 24, 2016 21:10 |
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Full Dialogue Interface has been updated with a version compatible with the Beta 1.4 patch available through Steam. Obviously, you shouldn't use it if you're not using the Beta 1.4 patch. For further information, check my stickied post at the top of the mod's comments page.
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# ? Feb 24, 2016 23:42 |
Now the GECK is confirmed, if any goon is serious about doing faction appearince and diversity mods hit me up for the Minutemen, I got quite a bit of image resources covering the American Revolution to the War of 1812. I can send you some image stuff for inspiration. Also, Laser Blunderbus and crank Pistols would rule.
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# ? Feb 25, 2016 14:00 |
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LumberingTroll posted:No matter what anyone says every time bethesda adds to the game, increasing the possibilities its good for the community, it will just allow for more options for modding. Official work will always be good for the mods, especially when they add new systems, like robot pokemon with custom components. a mod could probably do something similar, but it wouldn't be core mechanics, it would be tacked on. I wonder how long it will take for someone to make a mod for the dlc where you build custom sexbots. I'm sure loverslab has a thread about it already
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# ? Feb 25, 2016 15:03 |
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Kainser posted:I wonder how long it will take for someone to make a mod for the dlc where you build custom sexbots. I'm sure loverslab has a thread about it already Custom? we already have Mr and Miss Handy. capable of satisfying 3 at once. even supply's us with water based lube. but be careful not to get burned by that jet. while we are on the subject, ok, not thaty subject specifically, but this: they copied curie to a synth body, yeah, but the original curie just went plonk, for no real reason. Why? they just copied the data across.
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# ? Feb 25, 2016 20:18 |
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staberind posted:Custom? we already have Mr and Miss Handy. capable of satisfying 3 at once. even supply's us with water based lube. but be careful not to get burned by that jet. Because Fallout 4 isn't very developed or well thought out when it comes to the whole synth thing, either ethically, politically or scientifically, so don't think about it too much. Based on how the dialog is I'm guessing that curie being put into a normal body was added late in the game's development.
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# ? Feb 25, 2016 20:42 |
staberind posted:while we are on the subject, ok, not thaty subject specifically, but this: they copied curie to a synth body, yeah, but the original curie just went plonk, for no real reason. Why? they just copied the data across. Doctor Amari or Curie herself probably just turned it off when they swapped over.
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# ? Feb 25, 2016 20:44 |
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Saint Sputnik posted:Limited saves sounds like a pain in the dick unless it means limited in where you CAN save, which was a voluntary restriction I took in Call of Chernobyl that increased the die-anytime tension nicely. Turns out this is exactly how it works and you can only save by sleeping, nice. http://www.thevaulttecinc.com/2016/02/fallout-4-survival-mode-full-overview.html quote:Saving And much more. The only small disappointment is that you still only need stimpacks to heal crippled limbs, no doctor bags like in NV. Saint Sputnik fucked around with this message at 21:14 on Feb 25, 2016 |
# ? Feb 25, 2016 21:12 |
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I like those changes to survival but am going to really look forward to an immersive fast travel mod like a brahmin train or something.
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# ? Feb 25, 2016 21:15 |
Survival Mode sounds great, and I imagine that stuff like doctor bags and fast travel services will be added in mods. It'd be great if you could build fast travel posts in settlements and get brahmin trains to show up.
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# ? Feb 25, 2016 21:25 |
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I added a bunch of mods to the op, only about 1/4 of the ones on my list to add, so more coming soon.
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# ? Feb 25, 2016 23:30 |
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WAY TO GO WAMPA!! posted:I like those changes to survival but am going to really look forward to an immersive fast travel mod like a brahmin train or something. Alternately, mod the jet-jump in power armor to last a bit longer, so you can jump from the castle to spectacle island. after that, you only need to fast travel for the institute, I suppose that could be limited to either the institute and one spot on the map. there is also a spawnable bubble car, have never tried it, but it seems to work, a brahmin train sounds like the most straightforward, perhaps from settlement to settlement, if you have put down a feeding trough. Some boats would be nice as well.
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# ? Feb 26, 2016 01:47 |
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I don't know why but I can't get the Homemaker Expanded Settlements mod to work. I install it, and every time I load up the game, it just crashes to the desktop. I just want to have houses that don't look like poo poo...
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# ? Feb 26, 2016 02:29 |
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Waffleopolis posted:I don't know why but I can't get the Homemaker Expanded Settlements mod to work. I install it, and every time I load up the game, it just crashes to the desktop. I just want to have houses that don't look like poo poo... sounds like a missing master. run f04edit and see what the error tells you. I guarantee you that you just need to reorder your plugin order.
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# ? Feb 26, 2016 02:37 |
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Why would I use brahmin for fast travel when I have captured deathclaws?
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# ? Feb 26, 2016 03:16 |
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# ? May 29, 2024 03:12 |
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Nasgate posted:Why would I use brahmin for fast travel when I have captured deathclaws? Brahmin probably take it less personally when you whip them like a rented mule
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# ? Feb 26, 2016 04:16 |