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Tiggum
Oct 24, 2007

Your life and your quest end here.


RBA Starblade posted:

The thing dragging Origins down is the actual gameplay is trash. I did enjoy playing 2 and Inquisition but I had to power through Origin's combat. Especially playing as a barbarian, which are mostly useless.
I would say that playing as a barbarian was where you went wrong. I played as a mage (and had Morrigan and Wynne with me as much as possible) and I thought the combat was pretty fun.

RyokoTK posted:

Crafting is a scourge on video games and I long for the day that people realize how loving stupid it is.
The thing is, it can be fun, it's just that it usually isn't. When you can actually customise things and trade off meaningfully different bonuses that allows you to customise the gameplay to your own style. If you can mix and match bits to customise the appearance of items that's even better. But when your choices come down to "do I want +3 cold damage or +3 fire damage?" or when it's simply a matter of grinding for xp/materials to make incremental improvements then it's tedious as gently caress.

Skyrim is the best example of the worst type of crafting. The optimal strategy is to grind your crafting skills up and spend ages just collecting materials so that you can make yourself unkillable. You don't really get to make yourself look cool and there are no interesting choices, you just level up to make yourself better. Honestly you may as well just cheat. Same result, less time spent doing boring poo poo.

Somewhere in the middle you've got stuff like Deus Ex: Human Revolution, where getting weapon upgrades doesn't take any particular extra time or effort, but your best option is basically to just throw everything onto your pistol and then use it to silently one-shot anyone you see.

There was a much better system in Deus Ex: Invisible War, because each weapon had two mod slots so if you put a silencer and increased damage on your pistol then it couldn't also have the glass breaker or EMP mod. It forced you to make choices and specialise your weapons rather than just picking a weapon and then making it better and better as you went.

Woolie Wool posted:

Skyrim is after the empire collapsed in a series of horrible civil wars into a rump Cyrodiil desperately grasping for whatever possessions it can hold onto while surrounded by states who all hate each other so it's not like there hasn't been change between Oblivion and Skyrim. As for technology--dude, it's high fantasy. Nobody's going to invent the Maxim gun, that's just something you have to accept when you play a game with swords and dragons in it.
It already has robots. :shrug:

RyokoTK posted:

It's not "set in stone" but the high fantasy genre almost by definition precludes gunpowder
Not really. When they do show up, guns are usually limited to stuff like muskets and cannons, but they're not too uncommon in sword and sorcery type settings.

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Woolie Wool
Jun 2, 2006


Another Dragon Age: Origins complaint: the DLC dumps a whole shitload of end-game quality items on you right from the start of the game, instead of putting it naturally into the world. And the best mod for the game, Improved Atmospheres, gives the human noble starting gear that is certainly fitting for a duke's son, but is outrageously OP, especially when you loot your father's personal armory and get a whole bunch of silverite poo poo and way the gently caress too much money. The dwarf noble apparently gets similarly twinked out starting gear, while the commoner gets the most basic gear in the game.

E: while of course with mods anything goes, I think BioWare's own DLC should have had more care put into the way it was added into the world.

E2: Now that I think of it I really wish there had been a quest for the human noble where you retake Highever from Arl Howe, the treasury could be available then instead of in the intro, and thus you could get Bryce Cousland's poo poo and it would be late enough in the game for it to deserve endgame stats. Highever feels like a giant dangling plot thread for human characters.

Tiggum posted:

It already has robots. :shrug:

Nobody makes any more, knows how to make any more, or will ever know again. The whole "the dwarves are all dead" thing is kind of important.

Woolie Wool has a new favorite as of 06:06 on Feb 23, 2016

Agents are GO!
Dec 29, 2004

Guns are already a thing in Tamriel too, they're just hard to make and expensive.

Nuebot
Feb 18, 2013

The developer of Brigador is a secret chud, don't give him money

Leal posted:

Dragon's Dogma: Death in Bitterblack Isle. He puts you and your pawns asleep and with a single swing of his scythe one shots everyone. Your pawns cannot handle him, at all. Not only does this mean your pawns are pretty much a non factor when actually fighting death, but when he kills your pawns they don't just die and you can revive them but they're sent to the rift. So you'll have to go all the way back to a rift stone to resummon your pawns. Its just way too punishing cause pawns can't handle Death.

Just to make it dumber, the only way to get the death bestiary data for your pawns, you have to do some really dumb stuff and the pawn has to survive the fight.

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!

Woolie Wool posted:



Nobody makes any more, knows how to make any more, or will ever know again. The whole "the dwarves are all dead" thing is kind of important.

The Elder Scrolls "dwarves" were the same size as everyone else, which is frankly bullshit.

Action Tortoise
Feb 18, 2012

A wolf howls.
I know how he feels.

Woolie Wool posted:

Nobody makes any more, knows how to make any more, or will ever know again. The whole "the dwarves are all dead" thing is kind of important.

what's to stop bethesda from introducing a forgotten faction of dwemer that focused on gun crafting as their specialty and then making a quest for you to explore their ruins and find plans that the mages guild or whoever could use to bring back the craft? it's their lore, they can write pretty much anything that suits any new features they'd wanna add to the games.

Gitro
May 29, 2013

Digirat posted:

I want to know how the gently caress 90% of the players whose pawns I look at managed to get guardian on their pawns because it is the worst. It is the worst and everyone has it. Hiring new pawns is really annoying sometimes as a result, and I have to hire new pawns pretty frequently now because you level up very quickly in bitterblack isle. Having to resummon pawns all the time due to their own stupidity is a problem too, because if one of your non-main pawns dies you can't just go to a riftstone and say "hey give me those same pawns again" you have to go into the rift and bother the servers to get their info and rehire them. Also "past summons" is sorted oldest first for some reason, so you always have to scroll to the bottom of that list to get to them again.

I think guardian inclination rises when you use the 'come' command, and depending on what area you're in and what level you're at you might want to use it a lot because if you don't your idiot pawns are going to absolutely try to take on the chimera or hobgoblin swarm or drake or whatever than can murder them in one or two hits.

It also sounds like a good thing to have on a healer pawn, because maybe it makes it prioritise healing/buffing you, or on a tank pawn when you want to play a ranged character, because if something's after you you need the support, right?

e: Want to know what any of these inclination mean, even when they're pretty important in determining the effectiveness of your pawn? gently caress you, look at a wiki. What does scather even mean, anyway?

Gitro has a new favorite as of 06:17 on Feb 23, 2016

MisterBibs
Jul 17, 2010

dolla dolla
bill y'all
Fun Shoe

2house2fly posted:

The Elder Scrolls "dwarves" were the same size as everyone else, which is frankly bullshit.

It's said that giants were the first to meet the Dwemer, so they considered them tiny people.

Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling



Dwemer were loving badass Babylonian elves who were, seemingly to a mer, completely batshit insane who killed people with math and ended up destroying themselves, most likely because they accidentally (or deliberately) uploaded-transmuted their own souls into being the skin of a constructed god. They can be called whatever the hell they want in my eyes.

TES probably isn't the best setting for guns, not because it's high fantasy, but because at it's best it's so bugfuck crazy that you're going to be killing people by singing butterfly wings at them or something. Unfortunately after Morrowind they stepped back from that, though when you think about it Skyrim's shouting is fairly out there and cool.

It also does have some subtle indications of changes and shifts, the one that comes to mind is that some of the Roman-themed names that Imperials had in previous games have been supplanted by later Italian-style ones in Skyrim.

Nuebot
Feb 18, 2013

The developer of Brigador is a secret chud, don't give him money

Action Tortoise posted:

what's to stop bethesda from introducing a forgotten faction of dwemer that focused on gun crafting as their specialty and then making a quest for you to explore their ruins and find plans that the mages guild or whoever could use to bring back the craft? it's their lore, they can write pretty much anything that suits any new features they'd wanna add to the games.

They don't even really need to do that. There are enough dwemer nerds in the series that they could probably get away with "and they've finally figured out how to make technology again". Like there's that guy in skyrim who manages to disappear himself like the dwarves did, and there are a few other wizard dorks who just spend their lives studying the ruins. It'd be neat if they actually made a quest line based around that poo poo in the next game, that had some actual payoff and got you a cool reverse engineered gun or something.


Gitro posted:

e: Want to know what any of these inclination mean, even when they're pretty important in determining the effectiveness of your pawn? gently caress you, look at a wiki. What does scather even mean, anyway?

Scather means it'll get close and punch the biggest rear end in a top hat it can. Having a Scather pawn means your mage will leap on a dragon's back and start trying to bite it to death. Thanks, wizard. I didn't need your fire anyway! This gets kind of stupid when there are two pawn inclinations that are pretty much described the same as dealing with groups of enemies at range. So good luck figuring out which one makes your pawn blow dudes up and which one makes them run in circles screaming about wolves.

Tiggum
Oct 24, 2007

Your life and your quest end here.


Woolie Wool posted:

Nobody makes any more, knows how to make any more, or will ever know again. The whole "the dwarves are all dead" thing is kind of important.

I don't really know much about the setting, but there are people studying them, and if something can be invented once then surely it can be invented again?

Leal
Oct 2, 2009

Tiggum posted:

I don't really know much about the setting, but there are people studying them, and if something can be invented once then surely it can be invented again?

Damascus steel :v:


Digirat posted:

I want to know how the gently caress 90% of the players whose pawns I look at managed to get guardian on their pawns because it is the worst.

I can understand the early levels where players might spam "come" or "help" commands or just plain don't know about inclinations, but what I want to know is why the hell are there still level 90 pawns with bad inclinations.

Woolie Wool
Jun 2, 2006


Tiggum posted:

I don't really know much about the setting, but there are people studying them, and if something can be invented once then surely it can be invented again?

This is, again, high fantasy, and when fancy lost technology thousands of years ahead of everyone else is lost, it's lost for good. Not to mention there are probably hundreds of intermediate advances in science and engineering required to even come close to recreating the simplest dwarven tech. Not to mention the concept of "science" itself, which in our own world was invented only once in the ~5500 years of written history.

But basically swords and sorcery TES has always been, and so shall it remain, because it's what the setting is built on and its primary appeal.

MiddleOne
Feb 17, 2011

Woolie Wool posted:

You haven't had the chance to be evil? It's a Bethesda game, the default character alignment is Chaotic Evil, with nearly every player loving with or murdering or stealing from NPCs at some point.

Fallout 4 won't let you be evil. Sure, you'll occasionally get the option to be cruel to some stranger in the wasteland. However, as for quests and towns you're either good or you're not playing. At best the game will allow you to be snarky or dismisssive. But you're not allowed to be bad until the very end. This is amplified by companions turning on you the second you hurt innocents, even the psychopathic major pirate will instantly start shooting if you show even the slighest inclination for violence. Finally, in true Bethesda fashion everyone related to almost any quest is invincible.

So yeah....

Agents are GO!
Dec 29, 2004

Edit: Im replying to Woolie Wool up there.

I have to disagree, because a lot of the official lore can be summed up as (and I can't remember where I read this) "wizards describing science fiction concepts" and that's awesome. :colbert:

Gitro
May 29, 2013

Nuebot posted:

Scather means it'll get close and punch the biggest rear end in a top hat it can. Having a Scather pawn means your mage will leap on a dragon's back and start trying to bite it to death. Thanks, wizard. I didn't need your fire anyway! This gets kind of stupid when there are two pawn inclinations that are pretty much described the same as dealing with groups of enemies at range. So good luck figuring out which one makes your pawn blow dudes up and which one makes them run in circles screaming about wolves.

Oh, I know what it does (because I looked it up), I meant that there's no real way to read the name and figure out what it's supposed to do. Medicant and Acquisitor? Sure, those are understandable. Mitigator and Pioneer? Kind of. But what the gently caress is a scather? How does nexus translate to 'helps pawns'? Utilitarian sort of makes sense, but then challenger is sort of similar to scather and guardian is nonsense. The only in-game descriptions are the somewhat easily missable elixirs and the snippets of conversation you can get from the knowledge chairs.

Horrible Smutbeast
Sep 2, 2011

Xoidanor posted:

Fallout 4 won't let you be evil. Sure, you'll occasionally get the option to be cruel to some stranger in the wasteland. However, as for quests and towns you're either good or you're not playing. At best the game will allow you to be snarky or dismisssive. But you're not allowed to be bad until the very end. This is amplified by companions turning on you the second you hurt innocents, even the psychopathic major pirate will instantly start shooting if you show even the slighest inclination for violence. Finally, in true Bethesda fashion everyone related to almost any quest is invincible.

So yeah....

The other problem is the two proper evil companions is a supermutant that looks exactly like every other one, and the second one is only accessible maybe 3/4ths through the game.

Owl Inspector
Sep 14, 2011

Xoidanor posted:

Fallout 4 won't let you be evil.

You can become a literal cannibal by level loving 2.

Ramos
Jul 3, 2012


But is cannibalism actually evil?[/philosophy]

MiddleOne
Feb 17, 2011

Digirat posted:

You can become a literal cannibal by level loving 2.

I think that falls under "stranger in the wasteland".

Krinkle
Feb 9, 2003

Ah do believe Ah've got the vapors...
Ah mean the farts


Ramos posted:

But is cannibalism actually evil?[/philosophy]

I'm going to take the perk, and I'm going to make the true narrative of the game finding my son to eat him, when the game is five bucks on sale and I finally get it. I'm five dollars interested in fallout 4.

Gitro
May 29, 2013
Not if he's quest essential :(

muscles like this!
Jan 17, 2005


Gitro posted:

Not if he's quest essential :(

FO4 doesn't have that many "quest essential" people because the story involves conflict between the factions so you have to be able to kill the faction members. This can lead to some problems breaking quests if you kill them early.

Ramos
Jul 3, 2012


I'm glad Caesar wasn't essential in New Vegas. First opportunity I had, I stopped by his place and shot pretty much everything in sight, quest line be damned.

Morglon
Jan 13, 2010

Safe and sound, detached from reality.
Just like your posting.
Yeah but you're kind of meant to do that. Also New Vegas is much more open than anything Bethesda makes so you can actually have an agency of your own.

Max
Nov 30, 2002

You get a chance to perform brain surgery on Caeser if you go through enough of his quest line. It gives you the option to just kill him, which I did.

Ramos
Jul 3, 2012


Both true, but it's very gratifying after a point to just unload in that game.

oldpainless
Oct 30, 2009

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Ramos posted:

it's very gratifying after a point to just unload in that game.

Also in life

Ramos
Jul 3, 2012


oldpainless posted:

Also in life

Stick to video games, buddy.

RareAcumen
Dec 28, 2012




Ramos posted:

Stick to video games, buddy.

He's actually a mule.

StandardVC10
Feb 6, 2007

This avatar now 50% more dark mode compliant
I generally don't just bust in there and shoot Caesar straight away. Any good assassination requires planning, forethought. And stocking up on 12-gauge coin shot to give the Praetorian Guard ironic deaths.

Lunchmeat Larry
Nov 3, 2012

First time I killed Caesar I took Boone along (obviously) and when we entered the tent, he decided for some insane reason to put his gun away, pull out a power fist, charge forward and punch Caesar’s head off in one hit, say “thumbs down, you son of a bitch” and then die in a hail of punches and gunfire. It was so perfect honestly thought it was scripted until I tried it again.

Nuebot
Feb 18, 2013

The developer of Brigador is a secret chud, don't give him money

Lunchmeat Larry posted:

First time I killed Caesar I took Boone along (obviously) and when we entered the tent, he decided for some insane reason to put his gun away, pull out a power fist, charge forward and punch Caesar’s head off in one hit, say “thumbs down, you son of a bitch” and then die in a hail of punches and gunfire. It was so perfect honestly thought it was scripted until I tried it again.

Given how good the scripting is in New Vegas, it might have been scripted and you're just the only person it ever triggered for.

Drunken Baker
Feb 3, 2015

VODKA STYLE DRINK
That is amazing.

In Fallout 4 I ate my son as my own passive aggressive way of rebelling against Bethesda for thinking I should care about their garbage story.

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!
Gotta give kudos to Bethesda for actually making it possible to kill and eat your son when you find him, I wouldn't have thought they had it in them.

Drunken Baker
Feb 3, 2015

VODKA STYLE DRINK
yeah, I totally thought we'd be divided by a wall or something or he'd speak to me on a monitor. I also stealth killed him and nobody in the Institute noticed, which was nice... Until i said gently caress it and started killing everyone and the game bugged out and spawned almost a hundred androids in the elevator that led out. I thought it was a kind of scripted sequence where you were MEANT to die if you went hostile in there. Like, "This is how powerful the institute is, we have a million robots." Kinda thing, but I reckon it was a bug.

In Saints Row 4 there's about 2000 cluster pickups that you snag to power up your Matrix powers and your characters shouts out every 3 you pick up but they cycle a very small pool of quips each time. The Cockney voice's, "OOOOH YYEEEEAAARH!" is burned into my brain.

MiddleOne
Feb 17, 2011

2house2fly posted:

Gotta give kudos to Bethesda for actually making it possible to kill and eat your son when you find him, I wouldn't have thought they had it in them.

I like it because it lets you re-contextualize the "concerned parent" narrative into "rear end in a top hat stole our lunch" in a way no other playstyle can.

Morglon
Jan 13, 2010

Safe and sound, detached from reality.
Just like your posting.
I shot him as soon as I first met him when he walked into the room but before he could even start talking. Nothing went hostile but most doors remained closed so I was trapped forever in that one lovely tower in the Institute.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Morglon posted:

I shot him as soon as I first met him when he walked into the room but before he could even start talking. Nothing went hostile but most doors remained closed so I was trapped forever in that one lovely tower in the Institute.

Can't you just leave by fast traveling like you could normally?

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Thin Privilege
Jul 8, 2009
IM A STUPID MORON WITH AN UGLY FACE AND A BIG BUTT AND MY BUTT SMELLS AND I LIKE TO KISS MY OWN BUTT
Gravy Boat 2k

RBA Starblade posted:

Can't you just leave by fast traveling like you could normally?

I think he has to give you the ability to do so first. I could be wrong though. I wish I had eaten him.

E: is there an eating animation or do they just disappear?

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