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It's noisy when it gets loud, but maybe that's just why I notice the processor speeding up. People have reported it gets really demanding around that screen on PC as well
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# ? Feb 24, 2016 21:25 |
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# ? May 8, 2024 06:43 |
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anyone from here going to wnf tonight? had to open on thursday last week so i didn't go. gonna have a lot of fun playing the worst character in the game also, here is my favorite match i've played yet in sf5 https://youtu.be/ClOPe8hQ-n8 cams fucked around with this message at 21:37 on Feb 24, 2016 |
# ? Feb 24, 2016 21:30 |
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I want to like Gief but he is not good and I am not good so we're not a good match.
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# ? Feb 24, 2016 21:37 |
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I keep losing to round 50 Bison. Just make it stop.
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# ? Feb 24, 2016 21:40 |
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Agoat posted:I wanted to so bad but I couldn't get the day off. Dang RIP, I'll take pictures and video
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# ? Feb 24, 2016 21:43 |
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Cat Machine posted:i had a really fun round 2 in this match, mindgames own That bison is pretty much me every game.
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# ? Feb 24, 2016 21:44 |
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Yorkshire Tea posted:Okay guys: I'm late here, but one really striking thing to me is that you NEVER (I watched only first six minutes) use normals outside of when you are 100% sure they will hit or are well in range to be blocked. This means your entire approach is limited to two things: "walk into range of my buttons I push" and "jump in." Watch a match video of a good Laura player, and notice the buttons she'll throw out even if she's not in range to know that they will hit or be blocked. You should be moving and whiffing moves in a way that encourages your opponent to either jump into you for an anti-air, forces them to do something else unsafe, or forces them to risk throwing out a move which you potentially can whiff punish. This kind of thing could also force your opponent to actually move into range of one of your pokes, putting you in range without having to predictability walk right into range.
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# ? Feb 24, 2016 21:55 |
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Smirking_Serpent posted:I've tried several times and it's made me so furious. Even when I got good luck with health recoveries and made it all the way to Bison, he just rushed me down and obliterated me before I could get anything going.
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# ? Feb 24, 2016 22:11 |
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be very careful with whiffing normals as laura. lp, lk, and standing mk are her only normals that aren't astoundingly easy to whiff punish. those buttons are very good though. i also recommend getting them to block crouching hp as much as possible, ideally at max range. i'll write a huge post about laura later, most likely after wnf. still need a little more data. i saw a birdie matchup chart earlier, i still think he WRECKS laura i saw a reversal chart earlier, yes laura's only reversals are a 4 frame super (that i do not think is invincible a startup) and an ex elbow with a point of hit invincibility after 3 frames of startup. laura is great. cams fucked around with this message at 22:25 on Feb 24, 2016 |
# ? Feb 24, 2016 22:21 |
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cams posted:anyone from here going to wnf tonight? had to open on thursday last week so i didn't go. Literally watched this game as I played a Vega and got him to gently caress up by being really lame. angel opportunity posted:I'm late here, but one really striking thing to me is that you NEVER (I watched only first six minutes) use normals outside of when you are 100% sure they will hit or are well in range to be blocked. This means your entire approach is limited to two things: "walk into range of my buttons I push" and "jump in." Okay, this is so far beyond what I'm even doing that I have literally no idea what this would even begin to entail. If I whiff things aren't I just create opportunities for my opponent to kick my poo poo in? Like Laura doesn't have any normal that advance her position on the stage so I have literally no idea what whiffing a bunch of attacks would even do as long as my opponent is vaguely calm? I'm grateful for the help, but I honestly don't understand. E: FB Cams who said that way better than I could.
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# ? Feb 24, 2016 22:27 |
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Yorkshire Tea posted:Okay, this is so far beyond what I'm even doing that I have literally no idea what this would even begin to entail. If I whiff things aren't I just create opportunities for my opponent to kick my poo poo in? Like Laura doesn't have any normal that advance her position on the stage so I have literally no idea what whiffing a bunch of attacks would even do as long as my opponent is vaguely calm? Whiffing normals can be good because it makes the opponent unable to walk forward without getting hit. Though obviously the slower a normal is (and how predictable you are with using it), the more likely you are to get whiff punished.
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# ? Feb 24, 2016 22:32 |
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Right now the game feels really decently balanced
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# ? Feb 24, 2016 22:32 |
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ZenVulgarity posted:Right now the game feels really decently balanced Said a non zangief main. Sarcasm aside, I agree overall.
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# ? Feb 24, 2016 22:35 |
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Benson Cunningham posted:Said a non zangief main. Seems kind of hard to say Gief isn't balanced (currently at least) considering he won a 160-man tournament last week, beating the best dhalsim in america in the process.
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# ? Feb 24, 2016 22:36 |
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Yorkshire Tea posted:Literally watched this game as I played a Vega and got him to gently caress up by being really lame. Okay, ignore whiffing normals then and let's just focus on "walking back and forth." Instead of just walking straight into them, or walking, stopping, then walking in further, start also walking back and forth. Even if you don't press a single button, you're tempting the opponent to push something to hit you, and if you do it right, it will whiff. This also makes a jump-in you go for more likely to hit them as they go for a button press. If you only ever walk straight in, you're more predictable. The idea is that you are confusing them about your intentions: are you going to walk all the way in and command grab? Are you going to poke them at a certain range? Are you going to back totally out of their button ranges for a moment and hope they whiff a poke? Since they don't know, they have to mentally load up all possibilities and ideally make a bad decision. If you only ever walk straight in, they can just say "I'll wait until he's just about to my cr. mp range and press cr. mp." Once you start doing this and seeing how it works, you will start to get first-hand how whiffing buttons while doing the shuffle stepping at their poke ranges could become beneficial.
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# ? Feb 24, 2016 22:39 |
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A.o.D. posted:What's tacticool Taskmaster doing here?
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# ? Feb 24, 2016 22:43 |
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I'm really enjoying Necali right now. I've done a few long sets against my roommate's Birdie and it feels moderately even, because if you can get inside even once you're going to do about half of birdie's health and 75% of his stun in just a few seconds. Plus he gets crazy annoyed at how activating Super Saiyan is instant for Necali, so I can just do it on reaction to anything he does and figure out the safest response. I need to practice actual max-damage punishes, but right now I seem to be working out well just doing his easy MK-HK-V-skill target combo. I still haven't figured out a good way to use his horizontal dash attack, though. It's just so unsafe and dangerous that every time I do it I eat a massive punish. Am I missing something on how to use it or is it sort of a 'avoid this move' thing?
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# ? Feb 24, 2016 22:45 |
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i think the game is very well balanced. i also think laura has the worst matchups in the game. gief is great. just had someone rage quit on me in casual edit twice in a row lol
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# ? Feb 24, 2016 22:45 |
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hey guys im cams and i play laura THE WORST CHARACTER IN THE GAME
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# ? Feb 24, 2016 22:47 |
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bebaloorpabopalo posted:hey guys im cams and i play laura THE WORST CHARACTER IN THE GAME
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# ? Feb 24, 2016 22:47 |
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no i'm cams cant you tell by my exclaiming that LAURA IS THE WORST CHARACTER IN THE GAME and also THAT I PLAY HER
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# ? Feb 24, 2016 22:49 |
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well i'm a big fan of me so i support this. i don't think it's great sfv content though.
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# ? Feb 24, 2016 22:50 |
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hit confirm into critical art was all the skill needed to get bronze
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# ? Feb 24, 2016 22:52 |
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I guess I just don't get why you use Laura when all you do is complain about how much you hate playing her
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# ? Feb 24, 2016 22:53 |
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Help Im Alive posted:I guess I just don't get why you use Laura when all you do is complain about how much you hate playing her
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# ? Feb 24, 2016 22:58 |
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Zodiac5000 posted:I still haven't figured out a good way to use his horizontal dash attack, though. It's just so unsafe and dangerous that every time I do it I eat a massive punish. Am I missing something on how to use it or is it sort of a 'avoid this move' thing? It's used for a couple of things. 1. Goes through fireballs. 2. Combo Ender. 3. Soft punish for things that would otherwise be out of reach. The Ex version in V-Trigger mode especially does quite a bit of damage (It's more of a berserker barrage at that point) so it's overall usefulness goes up. It's a good move as long as you aren't randomly throwing it out and hoping your opponent forgets to block, basically. madmac fucked around with this message at 23:14 on Feb 24, 2016 |
# ? Feb 24, 2016 23:05 |
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Help Im Alive posted:I guess I just don't get why you use Laura when all you do is complain about how much you hate playing her It's because she's interesting.
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# ? Feb 24, 2016 23:13 |
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keithy george posted:It's noisy when it gets loud, but maybe that's just why I notice the processor speeding up. People have reported it gets really demanding around that screen on PC as well I'd like the game to support overlays like everything else does. I can't see my fps or temps like I do with HWinfo for other games. I did a FT3 and logged the temps and cpu/gpu usage, the GPU is used a lot but my CPU doesn't get too much stress.
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# ? Feb 24, 2016 23:14 |
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Fought my way up to bronze, tilted back down to ~450, back to bronze--I think this is where I'm settling currently. It fits my "I forget the punish for aggro I trained as soon as a real match starts" play style.
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# ? Feb 24, 2016 23:15 |
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Benson Cunningham posted:Said a non zangief main. Snake eyez says his only bad matchups are sim and chun but they're still very winnable But he's a grappler autist so ymmv
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# ? Feb 24, 2016 23:17 |
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grappler autist
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# ? Feb 24, 2016 23:19 |
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For the OP there's a nice set of super beginner informational tutorials out by Capcom for a couple of the characters. I went ahead and put them all in a playlist (for some reason they thought hey lets spread these randomly through our channel). https://www.youtube.com/watch?v=LZGql2q-G1k Kwilty fucked around with this message at 23:32 on Feb 24, 2016 |
# ? Feb 24, 2016 23:21 |
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I have a little trouble with the slightly-delayed-grab option select. I hit it better in training than in matches, like EVERYTHING, and so I've been assuming feeling a bit tense is loving up my timing as usual. But it did make me curious, does the way they handle lag mean you need to hit things on time or a bit ahead of time?
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# ? Feb 24, 2016 23:26 |
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In SF4 I played about 8 characters all very poorly so I wanted to just commit to one character and actually get competent before branching out. I picked Gief and while I'm having lots of fun with him and his weird pokes and high damage, Chun, Cammy and Sim all feel very fun and probably better overall, so I'm thinking I should play one of them instead. I also think Ryu is really neat and cool in this game but I don't want to be part of the stupid Ryu army. Should I go on a spirit journey to solve my character crisis?
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# ? Feb 24, 2016 23:31 |
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Hey cams, I believe Laura beats Gief, how come you don't think so? It feels like charged fireball fucks his poo poo up.
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# ? Feb 24, 2016 23:32 |
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Jmcrofts posted:Whiffing normals can be good because it makes the opponent unable to walk forward without getting hit. Though obviously the slower a normal is (and how predictable you are with using it), the more likely you are to get whiff punished. I'm going to be doing this. If you get hit, it's your own fault. Okay, then I'm going to start kicking air like this. ...and if any part of you should fill that air, It's your own fault.
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# ? Feb 24, 2016 23:39 |
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Help Im Alive posted:I guess I just don't get why you use Laura when all you do is complain about how much you hate playing her Maybe cams just wants to prove that he can be good at the game with arguably the worst character on the roster?
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# ? Feb 24, 2016 23:40 |
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I sat down for my first extended online session on ranked/casual today since the betas and did pretty well, going 13-4. I'm now sitting comfortably at the 1250-1300lp range and I'm quite sure I can do better than that. I practiced a few offensive setups with Necalli and drilled my meaty timing, which I think helped a lot. I'm finding that you HAVE to pressure on wakeup with Necalli, it's pretty much all that he's got. Meaty cr.hp is extremely good, and you can cancel into medium stomps for a frame trap or light stomps for a blockstring. It loses to invincible reversals, as does the medium stomp cancel, but it works really well and the newbie Ryus don't seem to realize that heavy shoryuken doesn't have invincibility like medium does so I'm getting a lot of crush counters with it. So far I'm thinking that Necalli is going to be a very matchup-dependant character, maybe moreso than a lot of the cast. I've been dunking all over Ken, Ryu and Vega like crazy, as well as bad Laura (although good ones have better close-in mixups) and bad Fangs, of which there are more than good Fangs. I can't do anything useful against Nash though, I don't know how to fight against Bison and I fall for dumb Karin overheads almost every time. I suspect Vega is actually a pretty even matchup for him, but the ones I'm playing against don't have very good footsies. I think I need to delve deeper into other characters' frame data to figure out what is and isn't punishable for Nash and Bison. I've started with Nash and noticed that super will punish a blocked f+HP from him from any range, so that's a start, but Bison is a complete mystery to me. Does anybody have any tips on how to deal with him? I tried to dp him when he was in v-trigger and he stomped on my head in midair and killed me. It looked cool but I'd rather not have it happen again.
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# ? Feb 24, 2016 23:42 |
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dhamster posted:I'm going to be doing this. If you get hit, it's your own fault. Lmao
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# ? Feb 24, 2016 23:44 |
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# ? May 8, 2024 06:43 |
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dhamster posted:I'm going to be doing this. If you get hit, it's your own fault. This works remarkably well.
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# ? Feb 24, 2016 23:44 |