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Alchenar
Apr 9, 2008

There's the Star Captain.

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Keru
Aug 2, 2004

'n suddenly there was a terrible roar all around us 'n the sky was full of what looked like 'uge bats, all swooping 'n screeching 'n divin' around the ute.
Ahhh, Striga. Nasty pieces of work, even if these appear to have fallen through a timewarp from the late 31st century. Help them out as much as you can, they'll chew through stuff for you in return.

Shinarato
Apr 22, 2013
My Awesome's plan: Move to 1314, facing south and shoot at the kit fox W. If I did the math somewhat right, I think I am hitting on 10's (4+2 move +2 range + 2 enemy move)

Tran
Feb 17, 2011

It's a pleasure to meet all of you. Especially in such a fine settin' as this. Just need us some music an' a brawl an' we'll be set.
Given snow raven's love and respect for fliers, will they be driven apoplectic with rage if we interfere with their "honorable warrior's duel" in the dogfight? If so, why aren't we placing crew served anti-aircraft weapons every fifteen miles?

Gwaihir
Dec 8, 2009
Hair Elf

Shinarato posted:

My Awesome's plan: Move to 1314, facing south and shoot at the kit fox W. If I did the math somewhat right, I think I am hitting on 10's (4+2 move +2 range + 2 enemy move)

If you don't do the final turn to face south, you'll only be walking and have +1 to hit with your attacks. Alternately if you walk directly south for 3 hexes, I think you can shoot the Kit Fox S which only has a +1 move mod. (I'm not sure it's at medium range though, it's right on the edge and I suck at counting range.)

Otter Madness
Jan 4, 2014
So which of the enemy fighters do I smash lol?

Plek
Jul 30, 2009

Tran posted:

Given snow raven's love and respect for fliers, will they be driven apoplectic with rage if we interfere with their "honorable warrior's duel" in the dogfight? If so, why aren't we placing crew served anti-aircraft weapons every fifteen miles?

They won't have time to be pissed after their nose has burrowed into the terrain.

Gwaihir
Dec 8, 2009
Hair Elf

Tran posted:

Given snow raven's love and respect for fliers, will they be driven apoplectic with rage if we interfere with their "honorable warrior's duel" in the dogfight? If so, why aren't we placing crew served anti-aircraft weapons every fifteen miles?

They're already fighting someone who's literally space hitler to them, I don't know if you could get them any more filled with rage!

Shinarato
Apr 22, 2013

Gwaihir posted:

If you don't do the final turn to face south, you'll only be walking and have +1 to hit with your attacks. Alternately if you walk directly south for 3 hexes, I think you can shoot the Kit Fox S which only has a +1 move mod. (I'm not sure it's at medium range though, it's right on the edge and I suck at counting range.)

Oooh. I see that now. IIRC cover from the hill only applies when you are adjacent. And I count 12 for range as well, so unless we are doing it wrong, So that would be hitting on... 8's? 4+2+1+1 I think

Tran
Feb 17, 2011

It's a pleasure to meet all of you. Especially in such a fine settin' as this. Just need us some music an' a brawl an' we'll be set.

Gwaihir posted:

They're already fighting someone who's literally space hitler to them, I don't know if you could get them any more filled with rage!

You say that, but nearly everything about this campaign has been calculated to piss them off as much as is conceivably possible.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Tran posted:

If so, why aren't we placing crew served anti-aircraft weapons every fifteen miles?

Because aerospace fighters eat stationary ground targets alive and can drop bombs with reasonable precision from altitudes where they can't be attacked in return.

The Striga can carry 17 tons of bombs (although realistically it probably only wants 10-15 to avoid dropping its speed down to 2/3).

Against a fixed target all the Striga needs to do is drop a single inferno bomb and it's practically guaranteed to wipe out that AA position, but if it wants to be entirely safe it can load up on Arrow IVs and do so from eight mapsheets away with bonuses since the target isn't capable of moving.

So, say the Striga is using 10 tons of external ordinance. That means it's either carrying 10 high explosive or inferno bombs which it can drop from pretty much any altitude with varying degrees of accuracy, or it can carry two Arrow IVs, or it can be a complete rear end in a top hat and bring 10 Rocket Launcher 10s for the strafing run to end all strafing runs.

So yeah, fixed AA emplacements really aren't a great investment. Especially since the Clans can just throw a point of Batus at it while giggling (Batus are murderous in a strafing run) or send in a couple of 20-ton Bashkir Cs to ER Large Laser it to death at speeds that render them essentially unhittable.

Fighters are fragile but really, really good.


Edit: Hell, they could also send a couple of scrub pilots in Vandals at Aerospace 14/21 (which, in space, is an organ-crushing 7 Gs of 'safe' acceleration). And the Vandal's 30 tons so it can carry an Arrow IV and still be a 13/20.

PoptartsNinja fucked around with this message at 01:26 on Feb 25, 2016

TheParadigm
Dec 10, 2009

PoptartsNinja posted:

So yeah, fixed AA emplacements really aren't a great investment. Especially since the Clans can just throw a point of Batus at it while giggling (Batus are murderous in a strafing run) or send in a couple of 20-ton Bashkir Cs to ER Large Laser it to death at speeds that render them essentially unhittable.

Fighters are fragile but really, really good.

As far as cheapness goes, wouldn't you want some kind of mobile anti-air combat vehicle? Anything that can carry ac2/5 and flak ammo?

Is there anything like a savannah master of ballistics?

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

TheParadigm posted:

As far as cheapness goes, wouldn't you want some kind of mobile anti-air combat vehicle? Anything that can carry ac2/5 and flak ammo?

Still wouldn't matter.

Aerospace can very easily avoid ground fire by flying higher and then picking off unprotected targets. Ground to Air is pretty much a last resort "oh god they're actually strafing us" option.

If you want cheap and effective anti-air, you want the SYD-Z4 Seydlitz. It's 20 tons of death-via-critical-hits and fast enough to outfly anything but the Vandal.


VVV The Partisan's just cheap enough that they make a half-decent escort to deter fighters. The real issue is, AC/2s and AC/5s don't do enough damage to threshhold anything but the lightest fighters. Admittedly Clan fighters are fragile as hell, but most of them can soak a five damage hit without risking a crit / control roll.

PoptartsNinja fucked around with this message at 01:39 on Feb 25, 2016

The Merry Marauder
Apr 4, 2009

"But she goes not abroad, in search of monsters to destroy. She is the well-wisher to the freedom and independence of all. She is the champion and vindicator only of her own."
We've seen them in this thread. Partisans are ZSU-23-4s but weigh four times as much because "small" BattleTech autocannons aren't.

Ice Fist
Jun 20, 2012

^^ Please send feedback to beefstache911@hotmail.com, this is not a joke that 'stache is the real deal. Serious assessments only. ^^

The current general plan for the Locusts is to continue around the west side of the hill. I don't want to get too far in front of the group, but I want to get ready to bust around the West side to hopefully shoot some robot butts.

Artificer
Apr 8, 2010

You're going to try ponies and you're. Going. To. LOVE. ME!!
Aerospace Fighters seem really fun to gently caress with.

Like making a team wholly comprised of Fighters in Gratuitous Space Battles. Especially if AA ground vehicles don't really work against then. So it's fighters or nothing, then?

Gwaihir
Dec 8, 2009
Hair Elf

Ice Fist posted:

The current general plan for the Locusts is to continue around the west side of the hill. I don't want to get too far in front of the group, but I want to get ready to bust around the West side to hopefully shoot some robot butts.

Not going very far around the hill but setting yourself up for a full speed max move mod run on the next turn when the rest of the group is also a lot closer seems like it'll serve you really well.

MJ12
Apr 8, 2009

Given how close the two Visigoths are to your group, I'd have Otter Madness and Pussy Cartel, the guys with LB-10Xs, put some flak (either prox-fused or cluster munitions) into one of the Visigoths and hope for some pretty devastating critical hits. Prox Fused will TAC one of them anywhere, while Cluster will TAC anywhere but the nose. And a TAC means a control roll, plus a chance to lose something vital, plus removing the two ASFs from chasing your ASFs will probably free them up to murder the poo poo out of the Clan ground units. Remember, ASF strafing attacks don't get harder to hit against fast-movers, so this can be a very useful way of erasing annoying lights and mediums from the map.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Artificer posted:

Especially if AA ground vehicles don't really work against then.

They do work. It's just more reliant on the enemy deciding to strafe you. A decent ground AA can strongly deter aerospace assets (the Partisan is not a decent ground AA platform unless you're shooting at Thrushes or Transits or any of the other terrible Capellan fighters) but those same fighters get to pick and choose when or even if they'll engage so they can usually turn around and hit you somewhere you don't have defenses. And if worse comes to worst even a light Aerospace Fighter can drop FASCAM bombs along your line of advance or commit warcrimes with inferno bombs.

GhostStalker
Mar 26, 2010

Guys, find a woman who looks at you the way GhostStalker looks at every bald, obese, single 58 year old accountant from Tulsa who managed to win $4,000 by not wagering on a Final Jeopardy triple stumper.

And since guided missiles worth a drat are apparently LosTech still, no chance of there being any decent SAM batteries used as AA defense, right?

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

GhostStalker posted:

And since guided missiles worth a drat are apparently LosTech still, no chance of there being any decent SAM batteries used as AA defense, right?

AA Arrow IVs exist. It's just that most Arrow IV platforms are prohibitively expensive. They still make a very good counter to heavy attack fighters.



VVV Pretty much just the Lucifer, which is a Lyran fighter. The Lucifer's a deathtrap in general, its avionics don't work under standard battlefield ECM and its systems get broken by atmospheric turbulence. I'd call the Lucifer the BattleTech Universe's F-35 except it's somehow even worse because at one point the Lucifer received an "upgrade" that did not include a working ejection system.

PoptartsNinja fucked around with this message at 02:38 on Feb 25, 2016

Artificer
Apr 8, 2010

You're going to try ponies and you're. Going. To. LOVE. ME!!
I'm assuming Clan ASFs also don't have functioning ejection seats?

Back Hack
Jan 17, 2010


Artificer posted:

I'm assuming Clan ASFs also don't have functioning ejection seats?

Yadda yadda they launch twice the number of seats for half etc.

AtomikKrab
Jul 17, 2010

Keep on GOP rolling rolling rolling rolling.

Against aeros you want to tac them, for all their hellguns and armor they are very vulnerable to crits, not quite as vulnerable as a vee but if they fail they can nosedive and die.

AtomikKrab
Jul 17, 2010

Keep on GOP rolling rolling rolling rolling.

Oh and don't step in those red hexes, that is an allied strafing/bombing run and getting caught in it is probably a bad idea.

TheParadigm
Dec 10, 2009

PoptartsNinja posted:

AA Arrow IVs exist. It's just that most Arrow IV platforms are prohibitively expensive. They still make a very good counter to heavy attack fighters.

Wait, given this talk about ground to air, does this mean that there's actually little in the way of -Air to Air- guided missiles, or do some fighters actually carry arrow 4's for interception work?

Missiletech seems to be 'lrm' and then 'arrow' without anything in between.

raverrn
Apr 5, 2005

Unidentified spacecraft inbound from delta line.

All Silpheed squadrons scramble now!


TheParadigm posted:

Wait, given this talk about ground to air, does this mean that there's actually little in the way of -Air to Air- guided missiles, or do some fighters actually carry arrow 4's for interception work?

Missiletech seems to be 'lrm' and then 'arrow' without anything in between.

There's also Thunderbolts, which are LRM volleys in one bigass missile. Think of it as a Hellfire-equivalent.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
There're Air to Air Arrow IVs and Light Air to Air Arrow IVs that have a shorter effective range but take up fewer external hardpoints, but really the weapons on aerospace fighters just aren't calibrated to spitting distance. They can only strafe or strike ground targets in the same mapsheet but against other fliers the gloves are off.

A low-altitude Aerospace hex is half a kilometer, so it's the equivalent of a mapsheet. A high-altitude (and/or space) Aerospace hex is 18km so 36 mapsheets square. Aerospace weapons can strike targets multiple aerospace hexes away.

For example, the ER Medium Laser is pretty much the typical "medium" range weapon. At low altitudes an Aerospace Fighter can shoot another Aerospace Fighter from 6 kilometers away. At high altitudes (and in space) an Aerospace Fighter can shoot another Aerospace fighter from 216 kilometers away. LRMs are your typical long range weapon. At low altitudes they have a 10 kilometer range, so admittedly shorter than a sidewinder but still respectable. At high altitudes (and in space) they have an effective 360 kilometer range.

So yeah. The need for hardpoint-mounted air-to-air missiles isn't really necessary. Aerospace fighters are already engaging targets they can't even see at low altitudes.



Oh, and the LB 2-X? The joke of a ground weapon? At high altitudes (and space) it can strike targets 450 kilometers away. Enough of those together in one squadron do capital-scale damage at ranges nearly all anti-fighter point defense can't reach.

The best "solution" to Aerospace is always Aerospace.

Edit: I should mention, the typical Aerospace high altitude/space turn is 1 minute, rather than 10 seconds. So six low altitude / ground turns happen for every space turn.

PoptartsNinja fucked around with this message at 04:59 on Feb 25, 2016

Lord Koth
Jan 8, 2012

Aww, and here I was hoping for something hilarious chasing the Strigas, like a pair of Scythas. Admittedly, like several others, I'm actually rooting for the Clanners in this scenario against Amaris, so my priorities may be a bit skewed. Reactions to two of those showing up, regardless of model, would have been amusing though.

Kirenski
Sep 5, 2012

AtomikKrab posted:

Oh and don't step in those red hexes, that is an allied strafing/bombing run and getting caught in it is probably a bad idea.

For someone who can't see red/green properly, what's the hex numbers?

PBJ
Oct 10, 2012

Grimey Drawer

Kirenski posted:

For someone who can't see red/green properly, what's the hex numbers?

Hex 2132, all the way down to 2840. Basically where the Opfor command star is dicking around at the bottom of the map.

Pooncha
Feb 15, 2014

Making the impossible possumable
Completely normal Hunchback reporting for non-intelligence duty. :v: I'm thinking either to continue running south, or head southwest to flank and/or support the Locusts, since I have jets, and I'm already facing SW.

Leaning towards SW, but that Kit Fox is looking awfully close and it's tempting to go all WITNESS ME on it.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

PBJ posted:

Hex 2132, all the way down to 2840. Basically where the Opfor command star is dicking around at the bottom of the map.

That's not accurate at all? Those are the ranges of the enemy's ECM and/or active probes.

It's 0722, 0821, 0921, 1020, and 1120.

PBJ
Oct 10, 2012

Grimey Drawer

PoptartsNinja posted:

That's not accurate at all? Those are the ranges of the enemy's ECM and/or active probes.

It's 0722, 0821, 0921, 1020, and 1120.

Ah, I am a dumbass. Ignore me.

Ardlen
Sep 30, 2005
WoT



Alternate for the Enfield here. I'm planning to walk over to 1115 and then alpha strike the Visigoth in 1617.

Voyager I
Jun 29, 2012

This is how your posting feels.
🐥🐥🐥🐥🐥
Unrelated to Aerospace chat: you know you're fighting Clanners when the first impulse of a light lance encountering a company worth of mixed-weight enemies is to start racing each other for the glory.

dis astranagant
Dec 14, 2006

Voyager I posted:

Unrelated to Aerospace chat: you know you're fighting Clanners when the first impulse of a light lance encountering a company worth of mixed-weight enemies is to start racing each other for the glory.

With the leader front and center as the sole plausible target for something close to ten times his weight

Chronojam
Feb 20, 2006

This is me on vacation in Amsterdam :)
Never be afraid of being yourself!


That's how we used to play MechWarrior Online.

vuk83
Oct 9, 2012
Was there a google doc thing?

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vuk83
Oct 9, 2012
Would running to 0915 and shooting everything at 1219 make sense for me. Im the anvil in 1111

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