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Washout posted:OMG it's like a Dragon and a Vulture had a baby with really bad hitboxes. This thing is still going to be fantastic with 8XSRM6+A it will just DESTROY people. I wonder what it's total height is going to be. I really want one but I'm not giving PGI any money. My latest beef is that they will never give you a MC or Cbill refund when they nerf mechs or game mechanics, what a backwards regressive customer service department they have. The idea of 8x ASRM6 is the reason I bought into the Archer. It's gonna be a fun gimmick mech, that you'll have to play as a brawler/suicider. It's probably going to be Warhammer sized. Just looks like it will.
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# ? Feb 25, 2016 21:15 |
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# ? May 28, 2024 06:08 |
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My newest hatred are the proliferation of Jenner II-C's. It seemed like every match last night had a wolfpack of 3 of the fuckers just appearing on the flank under ECM from a Cheetah and chewing their way inward through the battle line with SRM's & Small pulses. I want them to all to die. Tell me how I can make them all die, barring Streak-Crows.
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# ? Feb 25, 2016 21:22 |
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Talmonis posted:My newest hatred are the proliferation of Jenner II-C's. It seemed like every match last night had a wolfpack of 3 of the fuckers just appearing on the flank under ECM from a Cheetah and chewing their way inward through the battle line with SRM's & Small pulses. I want them to all to die. Tell me how I can make them all die, barring Streak-Crows. Just 3 of them? I was out front and got brutally run over.
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# ? Feb 25, 2016 21:25 |
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EoRaptor posted:Just 3 of them? the modern Oxide is nasty. all those structure quirks plus the improved SRMs mean it'll tear you apart even if you do kill it
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# ? Feb 25, 2016 21:27 |
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Washout posted:Yeah eliteing them is certainly the most necessary part when you are planning your purchases, but mastering them for the next weapon/mech slot is not something even most veteran players use very often. I mentioned it because the guy you were talking to jumped straight to "oh so gently caress eliting these I guess." Buying three of the same mech is a pain in the rear end, but it's still pretty necessary even for new players. Really my suggestion would be to start an account and play for a week or so. Buy whatever the gently caress appeals to you. Go nuts. Then, once you've figured some poo poo out, start a new account and go with what you find most fun. That's what I did and boy am I glad I did. edit: what's the ghost heat threshold for SRM6s?
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# ? Feb 25, 2016 21:28 |
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Cyrano4747 posted:Really my suggestion would be to start an account and play for a week or so. Buy whatever the gently caress appeals to you. Go nuts. Then, once you've figured some poo poo out, start a new account and go with what you find most fun. That's what I did and boy am I glad I did. 4
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# ? Feb 25, 2016 21:35 |
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Washout posted:AND 8 SRM6's!!!!! Everyone knows the comedy option is using Fire Control and 9 SRM2+As. Really, though, you can fit 9 SRM4+A with 8 tons of ammo (although your armor will still be stock, i.e., not maxed), but moving from 9-8 launchers is 3 tons saved, and then going from SRM4s to 6s is 8 tons spent - Even dropping down to 6 tons of ammo, you still need to come up with more tonnage somewhere - and then there's the slot problem. Sadly, 8xSRM6+A is 24 slots - between that and an XL engine, you can't even run endo steel if you want more than 4 tons of ammo - which, by the way, you can't _get_ without shrinking the engine (a bad idea) or running endo steel (which would then deny you the slots you need to actually field the missiles. I'll probably be running SRM4+As over SRM6s, personally, but 32 missiles a volley every 3 seconds is still a comedic level of damage, and 32 missiles with artemis is arguably better than 48 without. Maybe. We'll see.
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# ? Feb 25, 2016 21:43 |
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Gonna be running nonartemis srm2s without fire control and will see how far it goes
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# ? Feb 25, 2016 21:46 |
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The idea of broadsiding a light with 48 missiles is delightful. But I'm right there with you in terms of 8x ASRM4. The 2R and the 5S look like they may make decent standard brawlers (i.e. 2x ASRM6 and a laser assortment). That 5W is gonna be one gimmicky rear end in a top hat mech though.
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# ? Feb 25, 2016 21:50 |
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Commoners posted:Gonna be running nonartemis srm2s without fire control and will see how far it goes Was unironically doing this with a commando 2d the other day to try and tank my PSR. I failed because it turns out they're crazy accurate and fire fast.
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# ? Feb 25, 2016 21:56 |
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Talmonis posted:My newest hatred are the proliferation of Jenner II-C's. It seemed like every match last night had a wolfpack of 3 of the fuckers just appearing on the flank under ECM from a Cheetah and chewing their way inward through the battle line with SRM's & Small pulses. I want them to all to die. Tell me how I can make them all die, barring Streak-Crows. So you want a mech that is specialized in murdering lights, but don't want the mech that is specialized in murdering lights? okay
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# ? Feb 25, 2016 22:00 |
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Great Beer posted:Was unironically doing this with a commando 2d the other day to try and tank my PSR. I failed because it turns out they're crazy accurate and fire fast. Yeah I was running a trebuchet with 2 srm2, 2mgs, and 2 lpls and it tore poo poo up. They also generate poo poo all for heat so boating 9 of them will be the great experiment. I want to try mashing a big std engine into it, depending on how easy it Is to hit ct.
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# ? Feb 25, 2016 22:01 |
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Talmonis posted:My newest hatred are the proliferation of Jenner II-C's. It seemed like every match last night had a wolfpack of 3 of the fuckers just appearing on the flank under ECM from a Cheetah and chewing their way inward through the battle line with SRM's & Small pulses. I want them to all to die. Tell me how I can make them all die, barring Streak-Crows. Run an awesome 8t with 4 lpl, xl 295, endo skeleton, and fill that bitch with std heat sinks. Aim for light legs with your arm lasers and you will cripple them in a 450m bubble around your assaults
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# ? Feb 25, 2016 22:03 |
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https://twitter.com/russ_bullock/status/702969523238887424 Bushwacker? Flea? Stone Rhino?
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# ? Feb 25, 2016 22:40 |
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Pattonesque posted:https://twitter.com/russ_bullock/status/702969523238887424 Jump to 3063 tech
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# ? Feb 25, 2016 22:42 |
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Idea: ER LRMs
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# ? Feb 25, 2016 22:44 |
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Great Beer posted:Jump to 3063 tech That would get us the Hauptmann.
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# ? Feb 25, 2016 22:44 |
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Safety Factor posted:That would get us the Hauptmann.
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# ? Feb 25, 2016 22:46 |
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Precisely, my friend.
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# ? Feb 25, 2016 22:46 |
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Commoners posted:Run an awesome 8t with 4 lpl, xl 295, endo skeleton, and fill that bitch with std heat sinks. Aim for light legs with your arm lasers and you will cripple them in a 450m bubble around your assaults Don't ever use commoners builds, only commoner can use commoners builds.
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# ? Feb 25, 2016 22:49 |
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Olesh posted:I'll probably be running SRM4+As over SRM6s, personally, but 32 missiles a volley every 3 seconds is still a comedic level of damage, and 32 missiles with artemis is arguably better than 48 without. Maybe. We'll see.
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# ? Feb 25, 2016 22:51 |
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Commoners posted:Run an awesome 8t with 4 lpl, xl 295, endo skeleton, and fill that bitch with std heat sinks. Aim for light legs with your arm lasers and you will cripple them in a 450m bubble around your assaults Posts like this sometimes make me want a Pretty Baby. Just so you know the damage you're causing.
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# ? Feb 25, 2016 23:02 |
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Olesh posted:Everyone knows the comedy option is using Fire Control and 9 SRM2+As. 8 x non-Artemis SRM6 would let you run 8.5 tons of ammo, max armor, and a 340XL engine - the max for the chassis. With Speed Tweak you'd go 85kph. I feel like you could get so much up in people's grills with it, it might counterbalance the lack of Artemis. It would be scary as gently caress anyway. Time will tell which is actually the more effective build but I think either will be a blast to play (gonna be a long wait until it's out for c-bills). I'm also very curious about what the quirks will be... probably some general missile buffs, and the 5W even comes with SRMs stock so there might be SRM-specific quirks. By the way, as much as it's fun to theorycraft around how crazy this mech might be, it's pretty loving stupid that PGI expresses concerns about weapons boating, implements the broadly unpopular ghost heat system, but continues to add mechs with a billion of the same type of hardpoint to the game.
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# ? Feb 25, 2016 23:05 |
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Supraluminal posted:8 x non-Artemis SRM6 would let you run 8.5 tons of ammo, max armor, and a 340XL engine - the max for the chassis. With Speed Tweak you'd go 85kph. I feel like you could get so much up in people's grills with it, it might counterbalance the lack of Artemis. It would be scary as gently caress anyway. Well yeah. So that you run 4xSRM4 4xLRM10 bracket builds and eventually just drat well play how Russ wants.
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# ? Feb 25, 2016 23:09 |
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tarbrush posted:Well yeah. So that you run 4xSRM4 4xLRM10 bracket builds and eventually just drat well play how Russ wants. Never.
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# ? Feb 25, 2016 23:10 |
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So clan-PPCs prohibit acutators? With lasers i can check them, PPCs uncheck the box.
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# ? Feb 25, 2016 23:35 |
I want an eight hatchet quad mech
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# ? Feb 25, 2016 23:40 |
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Yolomon Wayne posted:So clan-PPCs prohibit acutators? a quick google found me this reddit thing that says PPC and AC disable them: https://www.reddit.com/r/OutreachHPG/comments/28prhj/til_arm_actuators_for_clan_mechs_are_enabled_by/
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# ? Feb 25, 2016 23:43 |
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I love watching LRMboats shooting missiles at below minimum range. Those unarmed missiles bouncing off your cockpit glass is pretty funny.
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# ? Feb 25, 2016 23:50 |
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Washout posted:My damage numbers will be far superior to yours! It's all moot since I don't think either of us bought the Archer pack. Since the game is actually fun for the moment, I don't mind throwing the occasional $20 PGI's way. Supraluminal posted:8 x non-Artemis SRM6 would let you run 8.5 tons of ammo, max armor, and a 340XL engine - the max for the chassis. With Speed Tweak you'd go 85kph. I feel like you could get so much up in people's grills with it, it might counterbalance the lack of Artemis. It would be scary as gently caress anyway. There's pretty much no way that this variant isn't going to be some kind of bananas. It's the first mech that has more than 6 missile hardpoints and it has the tonnage to make meaningful use of them in bulk. With Endo-Steel and an XL 340 you have 32.5 tons and 27 slots to play with. If you keep the stock XL 280, you get 39 tons to play with. You'll be able to dump your missile load incredibly fast, although it's worth mentioning that it's going to run hot as balls. You won't shut down from an alpha strike, though, which means you can alpha people in the face or back and scuttle away giggling at the 103 damage alpha you just dropped. I'm seriously doubtful that we'll see any meaningful quirks on this mech. What I'm saying is, expect pubbies to be rolling out the gates with no Endo-Steel, 9xLRM5s, and 17.5 tons of ammo.
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# ? Feb 25, 2016 23:51 |
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Olesh posted:What I'm saying is, expect pubbies to be rolling out the gates with no Endo-Steel, 9xLRM5s, and 17.5 tons of ammo. 4 LRM10's and 5 SSRM2's. Wtf why are SSRM2 cooldown 3.5? That is super dumb. If the cooldown was 2s it might be viable on the archer. It might actually be worthwhile to make a standard engine build with 4xSRM6 and 5xSRM2 to avoid ghost heat and have better ammo conservation. Washout fucked around with this message at 00:35 on Feb 26, 2016 |
# ? Feb 26, 2016 00:30 |
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Olesh posted:Since the game is actually fun for the moment, I don't mind throwing the occasional $20 PGI's way. The sheer number of dumb pubbie builds will be staggering.
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# ? Feb 26, 2016 00:42 |
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Yeah, there will be no avoiding the LRMageddon. We are going to have to embrace the insanity.
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# ? Feb 26, 2016 01:00 |
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could you, uh, could you fit 9 LRM20 on it
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# ? Feb 26, 2016 01:20 |
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Drythe posted:I want an eight hatchet quad mech
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# ? Feb 26, 2016 01:33 |
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Pattonesque posted:could you, uh, could you fit 9 LRM20 on it 9 LRM 20s is 90 tons, which no mech can carry with both ammo and an engine.
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# ? Feb 26, 2016 01:42 |
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is 6 tons of ams ammo too much?
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# ? Feb 26, 2016 01:43 |
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Banano posted:is 6 tons of ams ammo too much? How many AMS are you boating? If your answer is One, then yes. Yes thats too much.
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# ? Feb 26, 2016 02:12 |
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What mechs can carry 3 AMS? Could see some comedy is making bad archers waste all their ammo
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# ? Feb 26, 2016 02:15 |
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# ? May 28, 2024 06:08 |
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I'm glad I picked up that 3 AMS Kit Fox.
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# ? Feb 26, 2016 02:15 |