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GotLag posted:In anticipation of the Steam release, I'd like some balance feedback on my Electric Furnaces mod. Giving it one upgrade slot would be a pretty good incentive.
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# ? Feb 24, 2016 05:17 |
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# ? May 25, 2024 15:18 |
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That reduces the jump from the steel electric furnace to the vanilla electric furnace too much I think. The vanilla progression is from 2x2 fuel-powered furnaces to 3x3 electric with upgrade slots, my aim is to add basic, relatively low-efficiency electric versions of the 2x2 furnaces for people like me who don't like running coal belts everywhere early-game. The power consumption and speed of the 3 vanilla furnaces (stone, steel, electric) are limiting me a lot but I really don't want to change them.
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# ? Feb 24, 2016 06:01 |
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GotLag posted:In anticipation of the Steam release, I'd like some balance feedback on my Electric Furnaces mod. As far as balance goes, the stone electric furnace doesn't make much sense to me. It let's you save on tons of belts and inverters and basically skip the early game. If you're doing it because you're lazy and don't want to run belts, why is balance a concern? Steel looks fine. Advanced looks completely broken to high hell and needs some purple science packs as part of the cost. Faster smelting and 4 expansion slots? Gibbo fucked around with this message at 09:21 on Feb 24, 2016 |
# ? Feb 24, 2016 08:45 |
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Honestly I think the burner stage sucks. It's a pain in the arse and is only relevant for like 15 minutes. The player may as well spawn with a boiler, pump and steam engine.
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# ? Feb 24, 2016 09:09 |
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GotLag posted:Honestly I think the burner stage sucks. It's a pain in the arse and is only relevant for like 15 minutes. The player may as well spawn with a boiler, pump and steam engine. Pretty much. Either the primitive stage needs to be much longer or it should be cut entirely. A lot of the progression is rather iffy and I think it's a big fault in the research system which doesn't do a good job of educating a new player on what he needs to do. I read the devs are working on a new research screen but weren't able to get it into a condition they were happy with.
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# ? Feb 24, 2016 09:14 |
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I have been looking at this game for quite a while, should i jump on it before it goes steam? How long it has been in development? Is it almost done or is it a long way until it's finished?
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# ? Feb 24, 2016 13:10 |
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It's almost done in that it'll be "released" soon-ish IIRC. But they'll continue working on it, because from what I know we're supposed to get a new endgame still, though that got delayed until after said "release".
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# ? Feb 24, 2016 13:19 |
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It's 15 eurobux from the Factorio site, will be 20 on Steam. You can get a Steam key for a copy bought from the site.
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# ? Feb 24, 2016 13:27 |
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Are there any mods which are a must from the beginning or are mods more a thing to pick up later when i'm done with them game?
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# ? Feb 24, 2016 15:09 |
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RattiRatto posted:Are there any mods which are a must from the beginning I'd go modless until you get a handle on things and just grab them when you're bored or they can fix something that's really annoying you.
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# ? Feb 24, 2016 15:13 |
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RattiRatto posted:Are there any mods which are a must from the beginning Up to you! I would at least play 1 game without any mods so that you can mod areas you don't like instead of modding everything. I have played 3 "complete" factorio games (Playing until most/everything is researched, i have thousands of bots, and the biters pose no threat) and never used a mod. On the other hand my Skyrim game is modded to hell and back with hundreds of quality of life mods and such, and i never played it unmodded.
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# ? Feb 24, 2016 15:42 |
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RattiRatto posted:I have been looking at this game for quite a while, should i jump on it before it goes steam?
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# ? Feb 24, 2016 15:48 |
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Then it's settled, i'll buy it tonight and i'll go for a first modless first run. Thanks for the heads up
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# ? Feb 24, 2016 15:58 |
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Truga posted:It's almost done in that it'll be "released" soon-ish IIRC. But they'll continue working on it, because from what I know we're supposed to get a new endgame still, though that got delayed until after said "release". I think on the Steam page itself it says that they want about a year of early access before officially launching. There's plenty of room for growth in the game even though it's been super fun and good for years now.
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# ? Feb 24, 2016 17:11 |
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GotLag posted:Honestly I think the burner stage sucks. It's a pain in the arse and is only relevant for like 15 minutes. The player may as well spawn with a boiler, pump and steam engine. The burner stage is really good for getting a lot of mining set up quickly. If you're running coal for furnaces anyway, burner inserters can refuel themselves from that belt while refueling the furnaces. (Assuming you're running ore and coal on the same belt, of course.) That said, I also don't like the burner stage and prefer to use nice, clean(er) electricity for everything as soon as possible.
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# ? Feb 24, 2016 17:28 |
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Solumin posted:The burner stage is really good for getting a lot of mining set up quickly. If you're running coal for furnaces anyway, burner inserters can refuel themselves from that belt while refueling the furnaces. (Assuming you're running ore and coal on the same belt, of course.) Yeah, my biggest complaint about the burner stage is that it's so massively pollution heavy. The miners are horrifically inefficient, which makes it hard to get a good clip of resources created before biters start swarming in. I think cutting their pollution by 1/4 to 1/3 would go a long way towards making that stage less painful. The burner assembler also helps make things less annoying since you can start automation without electricity.
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# ? Feb 24, 2016 22:17 |
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I've updated Electric Furnaces: https://forums.factorio.com/viewtopic.php?f=93&t=13528 The advanced furnace now uses the same power as the regular electric furnace and smelts 1.5x faster (instead of twice as fast), and is now crafted from two regular electric furnaces and an efficiency module. It's now got 2 module slots instead of 4.
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# ? Feb 25, 2016 12:50 |
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Someone posted this in the star citizen thread and I'll just crosspost it here, because it's really factorio.avi https://www.youtube.com/watch?v=7Pq-S557XQU
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# ? Feb 25, 2016 14:02 |
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GotLag posted:I've updated Electric Furnaces: You should add the old one back in as just yet another tier of furnace, so those of use that use your mod because we gottta smelt fast don't need to go looking for another mod.
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# ? Feb 25, 2016 16:18 |
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Factorio is now available on Steam! (and also the Humble store.) EDIT: Also new trailer https://www.youtube.com/watch?v=KVvXv1Z6EY8 2nd edit: Seems like the Steam version uses the same locations for saves and mods (AppData/Roaming by default). This makes switching to the steam version trivially easy. Solumin fucked around with this message at 20:11 on Feb 25, 2016 |
# ? Feb 25, 2016 20:05 |
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That's a really neat trailer. I think they do a good job of not scaring people too much.
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# ? Feb 25, 2016 20:11 |
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What a lovely little trailer. So welcoming!
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# ? Feb 25, 2016 20:20 |
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Game just downloaded on steam for me, Anyone want to play factorio together? Skype or mumble or teamspeak or irc whatever anyone have any suggestions for ways to get together (or is there a steamgroup or something?)
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# ? Feb 25, 2016 20:23 |
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Truga posted:Someone posted this in the star citizen thread and I'll just crosspost it here, because it's really factorio.avi Pffft, I have a big stick and a wooden clog.
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# ? Feb 25, 2016 20:29 |
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Any significant changes since last October, roughly? I played 0.12.8 last time, just restarted an old game of mine. I never made it to constant, full speed rocket/satellite production with my bus back then and, as far as a bus-build goes, felt like I had exhausted what could be done in a reasonable amount of time (well...roughly 100 hours). Still, I was rather happy with the train network and concreted end result. It takes more than a minute of rail-time to go from one end to the other.
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# ? Feb 25, 2016 20:38 |
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Forer posted:Game just downloaded on steam for me, Anyone want to play factorio together? #factgoonio on synirc It has been quiet but might get more lively now. Fleve posted:Any significant changes since last October, roughly? Not really. Just stability and multiplayer port forwarding changes. Can't remember if headless server was a thing yet then but it works very well now.
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# ? Feb 25, 2016 20:47 |
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So did the train patch come with or are we just on Steam now?
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# ? Feb 25, 2016 20:50 |
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Just steam. Latest patch added a bit of music and some bug fixes but the train stuff is yet to come.
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# ? Feb 25, 2016 20:52 |
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I really want to start a new game but the new train timing options look too good to go without.
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# ? Feb 25, 2016 21:06 |
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Hagop posted:You should add the old one back in as just yet another tier of furnace, so those of use that use your mod because we gottta smelt fast don't need to go looking for another mod. In the meantime, the old versions are all available at http://gozaima.su/factorio/old/
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# ? Feb 25, 2016 21:14 |
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GotLag posted:Like an extra tier? Yes, just change the name to be highly advanced furnace, color swap it to red or hot pink, or whatever and add it back in. Feel free to lock it behind whatever recipe and tech requirements you feel like, by the time I am switching over to those monsters almost no cost is too much for a four book furnace.
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# ? Feb 25, 2016 22:07 |
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Is there an ETA on train stuff? Does it have workshop support on steam now? Will it?
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# ? Feb 25, 2016 22:17 |
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Elendil004 posted:Is there an ETA on train stuff? Does it have workshop support on steam now? Will it? No ETA on train stuff. No it doesn't have workshop support right now. Yes it will in the future, they're planning it for 0.13, same time as the train stuff but it may fall back depending on how fussy it is.
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# ? Feb 25, 2016 23:00 |
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I'm waiting for trains
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# ? Feb 25, 2016 23:08 |
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Hagop posted:Yes, just change the name to be highly advanced furnace, color swap it to red or hot pink, or whatever and add it back in. Feel free to lock it behind whatever recipe and tech requirements you feel like, by the time I am switching over to those monsters almost no cost is too much for a four book furnace. What do you think it should cost?
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# ? Feb 25, 2016 23:10 |
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GotLag posted:What do you think it should cost? I never saw anything thing wrong with the original costs, but I am not a champion of the fair and balanced approach to sand boxes. I would go personally go with two adv electric furnaces and an efficiency two module just to keep the pattern up, but like said when I normally would be switching over to the old adv electrics anything short of a stack of level three modules is a non-issue.
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# ? Feb 25, 2016 23:39 |
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I'm planning to start a MP game to introduce a friend to factorio. What mods should I use? I'm leaning towards larger inventory and RSO for an easier start.
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# ? Feb 26, 2016 00:15 |
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LLSix posted:I'm planning to start a MP game to introduce a friend to factorio. What mods should I use? Honestly if you're introducing a friend then it's probably best to get them started on vanilla, just on the principle of starting from the standard game and introducing mods to make up for whatever gripes people come up with. Inventory sizes aren't really an issue, and I'm not sure that there is much need for something like RSO unless you're looking for a super easy factory-building-focused start.
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# ? Feb 26, 2016 00:59 |
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lohli posted:Honestly if you're introducing a friend then it's probably best to get them started on vanilla, just on the principle of starting from the standard game and introducing mods to make up for whatever gripes people come up with. This, except you should have autoloader to cut down on tedium when placing burners/turrets.
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# ? Feb 26, 2016 01:02 |
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# ? May 25, 2024 15:18 |
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Eh, it really trivializes turret creeping (more than normal).
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# ? Feb 26, 2016 01:03 |