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katkillad2
Aug 30, 2004

Awake and unreal, off to nowhere

BenRGamer posted:

So that's why they had that encounter.

Was this in one of the dungeons or a node on the map? I only have one and I did the campaign 4 times. If it was in a dungeon I guess I could have skipped it.

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Zurai
Feb 13, 2012


Wait -- I haven't even voted in this game yet!

It's the really hard/frustrating optional encounter in the Tom of the Rose Knights dungeon (the one up at the top past the barricade).

katkillad2
Aug 30, 2004

Awake and unreal, off to nowhere
So many of these PVE cards are already near worthless, they really screwed up with not being able to list this stuff at launch of the campaign.

DMW45
Oct 29, 2011

Come into my parlor~
Said the spider to the fly~
This is the single craziest combo I've ever seen.



Enter the Dream + Wrenlocke + Being a Cleric. Prospero + Equipment helps too, and I drew the Divine Altar in the middle and things just blew up from there, but it was already going crazy.

Drawng three cards per blessing... kept giving me blessings. Felt like I was going to deck myself by having it all in my hand if I kept it up.

Edit: And this was on the same turn I played Enter the Dream. It went that fast.

DMW45 fucked around with this message at 19:25 on Feb 18, 2016

The Moon Monster
Dec 30, 2005

BenRGamer posted:

This is the single craziest combo I've ever seen.



Enter the Dream + Wrenlocke + Being a Cleric. Prospero + Equipment helps too, and I drew the Divine Altar in the middle and things just blew up from there, but it was already going crazy.

Drawng three cards per blessing... kept giving me blessings. Felt like I was going to deck myself by having it all in my hand if I kept it up.

Edit: And this was on the same turn I played Enter the Dream. It went that fast.

Those will all still be turned into dinglers before you draw a card to revert the frog.

Vincent Valentine
Feb 28, 2006

Murdertime

In that fight do you have to revert AND somehow gain control of the frog, or just revert it? The only times I've managed to revert it I eventually lose so I haven't figured it out yet.

Grim
Sep 11, 2003

Grimey Drawer
Just reverting is fine, I tend to do that just before winning so that she's still Invincible and I don't accidentally board-wipe her

katkillad2
Aug 30, 2004

Awake and unreal, off to nowhere
I made top 2 in five shard event tonight! My finals opponent offered a split and let me have first place since they already qualified for the end of the month tournament.

Coolest part for me is I got that far with my own creation. Months back I linked a W/S/D deck I made trying to counter Cressida ramp. It was clunky and terrible and never made it past round one since I never got matched up against Cressida. So I dropped the wild stuff and basically took the outline of what makes B/D a good deck and applied it to D/S. I know Diamond Sapphire control isn't anything new, but I don't know of anyone else playing it recently.




First thing I'll say, this deck dies a horrible death against any serious aggro decks. Basically have to get lucky with a free angel against mono-ruby. Fortunately I didn't run into any at all. I feel like the average hand blows mono-blood out of the water and it's not terrible against Wintermoon. My finals opponent was a Rutherford deck, so didn't ever get a chance to play against one.

As far as the tournament goes, my first two rounds after the bye were the toughest. Round 2 I played that Dwarf/Robot budget deck from forever ago that ran Tectonic Megahulk, but pretty sure this deck wasn't running it. Still, them being able to dump their entire hand on turn 2 was a serious issue. If my opponent didn't mull to 5 in game three I probably would have lost.

My round 3 opponent was mono-wild?? They are probably salty and think I'm an idiot because I accidentally cast Blinding Light instead of Countermagic one turn due to a misclick and later I tried to Prides Fall Fist of Brigg. Probably shouldn't have made it out of that round with those huge mistakes.

Kind of easy sailing from there, I stopped making stupid mistakes and got lucky with no shard screw/flood shennanigans. Beat down on 2 mono-blood decks, had a crazy game against an Azurefate Wintermoon deck where they had literally 8 or 9 troops on the board and I was dead on their next turn and needed a shard for the Purge blowout and I got it. The following game they stuck an Azurefate on board but I had Reese cooking, a free AoD and 3 countermagics up to get rid of anything after the Azurefate. It was a pretty non-standard Wintermoon deck, pretty sure it was mostly troops and no counters or control except Croc. Interested in looking at that deck when it hits hexmeta. Semi-finals was against some weird Ruby/Diamond One Eye Open deck, also kind of interested in seeing that decklist.

If anyone stuck around this long to read this I'm open to suggestions/feedback with the deck, especially thoughts on the sideboard. It's mostly for the Wintermoon matchup, I'd like to say the Meeks are for aggro decks, but they aren't really enough. They are great against blood though obviously. Should maybe fit some Sappers in there for the aggro matchup, but still not sure if that would matter.

katkillad2 fucked around with this message at 07:52 on Feb 21, 2016

Grim
Sep 11, 2003

Grimey Drawer
Nice!

It's a shame that if you have to Purge you will probably end up killing lots of your own guys as well, but I guess at that point it's just good to kill your opponents and have something left on the board

I assume the Dreamer is just socketed with Draw a Card right? Would you change the socket when subbing in the Drowned Shrine or just sub the Dreamer out?

LightReaper
May 3, 2007

katkillad2 posted:

If anyone stuck around this long to read this I'm open to suggestions/feedback with the deck, especially thoughts on the sideboard. It's mostly for the Wintermoon matchup, I'd like to say the Meeks are for aggro decks, but they aren't really enough. They are great against blood though obviously. Should maybe fit some Sappers in there for the aggro matchup, but still not sure if that would matter.
Repel seems better if you're dedicating that sideboard slot to aggro decks, as it'll hit stuff that's bulked up due to the 1 drop lord that I forget the name of and tuskers. I would also give some serious thought to packing a couple of deathless guardians as aggro has a real hard time dealing with 2 power swiftstrike troops.

---

I've been playing with this deck to success in the gauntlet over the past 3 days:

http://hexmeta.com/deck/5000/show

This deck was first put together when set 3 was released, but it got shelved as it had an atrocious matchup versus Cressida (as it turns out, what didn't?). I recently decided to update the sideboard a little bit and give it a shot and was surprised when it went 5-0. Since then I've been tweaking it and working on it and it's actually pretty good versus a lot of the field right now! Winter Moon really struggles to deal with one single early threat (Because Crocosaur can't hit it) and if you have a pride's fall/martyr you can just hold resources up and remove it in response to the enter's play ability. Basically, the key to success versus these really slow grindy decks is to deploy a threat and then force them to respond to it, most players will happily take two a turn and draw a bunch of cards, but as long as you can answer the one solitary blocker they can put out in time it's generally a win. As you can see from the reserves, game two & three only becomes more favored.

Decks also great against Rutherford because that deck just does not interact well outside of Crocosaur which again, we just hold resources up for. In a pinch if you have valiant escort in play and two other troops you can just bounce one in response to the crocosaur hitting the chain, so by the time it enters play there's only one valid target and then it's just a big dumb body you just attack past using evasion or what have you.

Card I am least happiest with at the moment is the deathmask assailant, and I'm testing the deck with more copies of invoker as that card has put in work.

katkillad2
Aug 30, 2004

Awake and unreal, off to nowhere

Grim posted:

Nice!

It's a shame that if you have to Purge you will probably end up killing lots of your own guys as well, but I guess at that point it's just good to kill your opponents and have something left on the board

I assume the Dreamer is just socketed with Draw a Card right? Would you change the socket when subbing in the Drowned Shrine or just sub the Dreamer out?

Reese and Bucc are both rogues, but yea most of the time you are going to take some casualties as well. In the situations where Purge is good and it's not sided out after game one, still seems worth it though. Good point about the Dreamers with Drowned Shrine, just going to take the Shrines out all together and take LR's suggestion and put in 3x repels.

LightReaper posted:

I've been playing with this deck to success in the gauntlet over the past 3 days:

http://hexmeta.com/deck/5000/show

Nice, good to see some 5 shard action again.

katkillad2 fucked around with this message at 17:08 on Feb 21, 2016

malkav11
Aug 7, 2009

Afgad posted:

I absolutely killed it with my vennen mage using a replicator's gambit deck + darkspire. The only time I had to swap off it was Killipede. Honestly, a darkspire orcs deck works very well with vennen even without replicator's gambit: the darkspire equipment is amazing.

I used mage because the other two vennen classes are egg-centric and I didn't want to lose out on synergy.

Edit: Wait, by vennen-primary do you mean vennen cards?

You can do well by playing a debuff/removal-oriented deck. Rot caster and xenthoth's inquisitor are good cards. But yes, in general vennen benefit by at least splashing eggs. If you don't like spiderlings, look into Phenteo + Fifth book decks for terrorantula fun.

Yeah, vennen cards. Obviously the character you're playing doesn't force you into a particular strategy, although there are synergies. But the cards seem to have a definite focus. Honestly, I'm immensely entertained by running egg combos (they're kinda awful to be on the other side of, though), I was just curious if there were other viable approaches.

Vincent Valentine
Feb 28, 2006

Murdertime

Vincent Valentine posted:

I take back what I said about vennen before.

But DANG Vilefang Eremite + Hatchery Priest + Psychic Torment, with their respective equipment, is hilarious.

Rip infinite spider nightmare January 2016 - February 2016 taken too soon from this world

Vincent Valentine fucked around with this message at 21:59 on Feb 21, 2016

katkillad2
Aug 30, 2004

Awake and unreal, off to nowhere
Here was the mostly troop Wintermoon deck I faced that I thought was pretty interesting: http://hexmeta.com/deck/5016/show

Here was the deck I played against in the semi-finals: http://hexmeta.com/deck/5015/show

Less interested/impressed with that deck but thought it was interesting two non-standard decks made it that far.

LightReaper
May 3, 2007

katkillad2 posted:

Here was the mostly troop Wintermoon deck I faced that I thought was pretty interesting: http://hexmeta.com/deck/5016/show

Here was the deck I played against in the semi-finals: http://hexmeta.com/deck/5015/show

Less interested/impressed with that deck but thought it was interesting two non-standard decks made it that far.
It looks to me like Rutherford breaking Mono-Blood's (and to a lesser extent Winter Moon's) grip on the format has opened up the field a bit, there was a completely different build of five shards that looks like it made it to the quarterfinals of a fiveshards weekly.

http://hexmeta.com/deck/5021/show

poo poo's weird right now.

Dackel
Sep 11, 2014



Came back to try my luck with grinding dream packs again, and holy poo poo, when did the broken PvE cards start working? Phenteo's gift is absolutely amazing, and totally changed my crappy spider deck

Edit: Too bad, still can't beat devonshire. Tried twice, always at Wiktor for that maximum "well that was a waste of time"-feeling :negative:

Dackel fucked around with this message at 22:21 on Feb 22, 2016

DMW45
Oct 29, 2011

Come into my parlor~
Said the spider to the fly~

katkillad2 posted:

Here was the mostly troop Wintermoon deck I faced that I thought was pretty interesting: http://hexmeta.com/deck/5016/show

Here was the deck I played against in the semi-finals: http://hexmeta.com/deck/5015/show

Less interested/impressed with that deck but thought it was interesting two non-standard decks made it that far.

Oh, yeah. I should totally try to get some mosses now that I can.

logis
Dec 30, 2004
Slippery Tilde
Trying my luck at Vennen in PvE (after doing a full run as human-cleric). Started down the Vennen-mage path; anyone else do the same? I'm trying to figure out if I should switch to a different class (starting life total being low seems like the main current problem).

Dackel
Sep 11, 2014



logis posted:

Trying my luck at Vennen in PvE (after doing a full run as human-cleric). Started down the Vennen-mage path; anyone else do the same? I'm trying to figure out if I should switch to a different class (starting life total being low seems like the main current problem).

Vennen Clerics seem a lot stronger than the mages. They give you the heals to survive the early game before the spider-train starts. Their blessings also have spider synergy, which is nice.

JerryLee
Feb 4, 2005

THE RESERVED LIST! THE RESERVED LIST! I CANNOT SHUT UP ABOUT THE RESERVED LIST!
Mages just seem really weak right now. The charitable hypothesis is that they just have a different power curve and everything will be all balanced out once we have access to more areas and can level up to 30 or whatever the level cap is.

Vincent Valentine
Feb 28, 2006

Murdertime

Dackel posted:

Vennen Clerics seem a lot stronger than the mages. They give you the heals to survive the early game before the spider-train starts. Their blessings also have spider synergy, which is nice.

This is super true, but just to add to it there's a few encounters where Vennen(as in the cards, not the race) are just garbage and there's nothing you can do about it. Any fight that's a race against a clock you are probably going to lose. For example, in Tomb of the Rose Knights the inferno zombie encounter? Playing a vennen deck, you're just hosed and there's no way around it. By the time you get spiders into the enemy deck, then manage to get them into play, you've been dead for like ten rounds to Burning stacks. The only way to do this with spiders is to get crazy loving lucky and get him to 25 health before he gets 4 charges and wipes your 1/4 vennen. Not going to happen with any kind of reliability.

You can(and should!) just play a non-spider deck in those situations. I beat that dungeon by stacking lifedrain, clerics, and anything that had an on life gain effect(like paladin of the necropolis).

But overall, Vennen Cleric seems like the way Vennen should work and it works very very well. Get yourself a tough line of blockers, bloat yourself to ludicrous levels of health, then hold out until you eventually either Brood Baron them to death or you kill them with unblockable spiderlings.

Dackel
Sep 11, 2014



Vincent Valentine posted:

This is super true, but just to add to it there's a few encounters where Vennen(as in the cards, not the race) are just garbage and there's nothing you can do about it. Any fight that's a race against a clock you are probably going to lose. For example, in Tomb of the Rose Knights the inferno zombie encounter? Playing a vennen deck, you're just hosed and there's no way around it. By the time you get spiders into the enemy deck, then manage to get them into play, you've been dead for like ten rounds to Burning stacks. The only way to do this with spiders is to get crazy loving lucky and get him to 25 health before he gets 4 charges and wipes your 1/4 vennen. Not going to happen with any kind of reliability.

You can(and should!) just play a non-spider deck in those situations. I beat that dungeon by stacking lifedrain, clerics, and anything that had an on life gain effect(like paladin of the necropolis).

But overall, Vennen Cleric seems like the way Vennen should work and it works very very well. Get yourself a tough line of blockers, bloat yourself to ludicrous levels of health, then hold out until you eventually either Brood Baron them to death or you kill them with unblockable spiderlings.

Yeah I had Hunger of the Mountain God and Adaptatron (I actually kept adaptatron in deck) with lifesteal for that fight. Even then it got dicey. I can't wait until we're able to save multiple decks...

Afgad
Dec 24, 2006

Ask me about delicious soy products.

Dackel posted:

Vennen Clerics seem a lot stronger than the mages. They give you the heals to survive the early game before the spider-train starts. Their blessings also have spider synergy, which is nice.

I mentioned it above, but playing a non-spider deck made playing a vennen mage very strong. Vennen mages are the only ones without spider synergy, so if you want to make a B/S deck with a lot of rare/legendary cards, vennen mages are a good choice. Vennen are the only ones to get 3 rares in both colors.

Dackel
Sep 11, 2014



Afgad posted:

I mentioned it above, but playing a non-spider deck made playing a vennen mage very strong. Vennen mages are the only ones without spider synergy, so if you want to make a B/S deck with a lot of rare/legendary cards, vennen mages are a good choice. Vennen are the only ones to get 3 rares in both colors.

Oh that actually sounds reasonable. I'll have to make space to create a new Vennen mage and see what decks I can build with the cards I have. The cards you can get in PvE are actually alright for a spider deck. Can't really seem to say the same for other class/race combo netdecks.

Edit: VVV Elves are like ridiculously good for all classes, kinda funny...

Dackel fucked around with this message at 03:22 on Feb 24, 2016

The Moon Monster
Dec 30, 2005

JerryLee posted:

Mages just seem really weak right now. The charitable hypothesis is that they just have a different power curve and everything will be all balanced out once we have access to more areas and can level up to 30 or whatever the level cap is.

Elf mages seem pretty good since they can get the cycling spell and 8 card start without the poo poo hp penalty. Their +3/+3 buff also isn't as conditional as some of the racial spells.

Afgad
Dec 24, 2006

Ask me about delicious soy products.

Dackel posted:

Oh that actually sounds reasonable.

Yeah, packing 3 vampire princesses and 2 vampire kings is just the best.

Vennen mage also makes the best gambit deck because replicator's gambit is rare, and then there is the ability to soothsay your way to 6 copies of orcs. Good times.

God of Evil Cows
Feb 23, 2007

Let this be our final battle!
Mages in general are actually a very strong class overall, they just struggle a bit in Devonshire keep compared to Clerics.

Mages at level 6 get an extra starting card, which is HUUUUUGE. Their level 4 ability that gives one of the top 5 cards in your deck -2 cost is also a really big deal. Most of the mage racial abilities are underwhelming, but soothsaying helps ensure that your hand is composed of the cards you want, and can combo with stuff like elegy of death and rise again.

Mages are all about combo decks that can kill most opponents very quickly and consistently. You can run a fox cannon deck with Human, Dwarven, Orcish, Necrotic, or Elven mages (Orcish mages work best for this) and that will quickly tear through everything that isn't piranhas, killipede or Devonshire. Afgad mentioned earlier the B/S Darkspire Replicator's Gambit deck you can do with Vennen Mages, and that can take you through Devonshire.

So far I've beaten Devonshire with a Human Mage, Elven Mage, Orcish Mage, and Vennen Mage and am currently working my way through the campaign with a Coyotle Mage running a Storm Cloud/charge gain deck. Mages are a lot stronger than people give them credit for, and while Clerics are better for clearing Devonshire, I think Mages are going to be even stronger in future adventure zone battles that feature opponents that play board wipe spells.

Warriors on the other hand are pretty garbage compared to Clerics/Mages. -1 starting card really, really hurts and doesn't make up for their cool charge power, and most of their talents just aren't that impressive. The only exception is Elven Warriors, because the ramp their charge power provides is simply amazing. The Dwarven stun power is pretty good too I guess.

Zurai
Feb 13, 2012


Wait -- I haven't even voted in this game yet!

Elven, Dwarven, and Human warriors are all good with focused decks. Elven is the best ramp deck by far, Dwarf with the right deck can prevent an opponent from playing relevant cards for several turns, and Human's troop buff can be really strong.

JerryLee
Feb 4, 2005

THE RESERVED LIST! THE RESERVED LIST! I CANNOT SHUT UP ABOUT THE RESERVED LIST!

God of Evil Cows posted:

Mages in general are actually a very strong class overall, they just struggle a bit in Devonshire keep compared to Clerics.

Mages at level 6 get an extra starting card, which is HUUUUUGE. Their level 4 ability that gives one of the top 5 cards in your deck -2 cost is also a really big deal. Most of the mage racial abilities are underwhelming, but soothsaying helps ensure that your hand is composed of the cards you want, and can combo with stuff like elegy of death and rise again.

Mages are all about combo decks that can kill most opponents very quickly and consistently. You can run a fox cannon deck with Human, Dwarven, Orcish, Necrotic, or Elven mages (Orcish mages work best for this) and that will quickly tear through everything that isn't piranhas, killipede or Devonshire. Afgad mentioned earlier the B/S Darkspire Replicator's Gambit deck you can do with Vennen Mages, and that can take you through Devonshire.

So far I've beaten Devonshire with a Human Mage, Elven Mage, Orcish Mage, and Vennen Mage and am currently working my way through the campaign with a Coyotle Mage running a Storm Cloud/charge gain deck. Mages are a lot stronger than people give them credit for, and while Clerics are better for clearing Devonshire, I think Mages are going to be even stronger in future adventure zone battles that feature opponents that play board wipe spells.

Warriors on the other hand are pretty garbage compared to Clerics/Mages. -1 starting card really, really hurts and doesn't make up for their cool charge power, and most of their talents just aren't that impressive. The only exception is Elven Warriors, because the ramp their charge power provides is simply amazing. The Dwarven stun power is pretty good too I guess.

I won't deny that mages have a lot of good stuff on paper, but playing against the AI specifically, I find that I'd rather be a cleric practically every time if it just came down to quality of life. The benefits you mentioned like the extra card and -2 cost are great but it feels like rather than making me stronger, they're just helping me a bit in the struggle to stay alive against the AI's bullshit, if you see the subjective distinction.

It's quite possible that I'm playing far from the optimal mage deck, though, so there's that.

Lone Goat
Apr 16, 2003

When life gives you lemons, suplex those lemons.




If I could start with 11 life and 9 cards in hand, I would.

Grim
Sep 11, 2003

Grimey Drawer
The only PvE characters I've levelled up are an Elf Warrior (ramping up to huge poo poo like Ashwood Colossus / etc) and a Dwarf Warrior (gaining loads of charges and locking the AI out of getting to play cards), I'll have to play a Mage next though - is there any play in an Elemental based deck using Storm of the Century?

Snawszer
Jan 10, 2014
Can Set four come out so I don't have to wait for hours on stream for a draft to fire.

Orabilis
May 6, 2014

Grim posted:

The only PvE characters I've levelled up are an Elf Warrior (ramping up to huge poo poo like Ashwood Colossus / etc) and a Dwarf Warrior (gaining loads of charges and locking the AI out of getting to play cards), I'll have to play a Mage next though - is there any play in an Elemental based deck using Storm of the Century?

I've used the Convocation deck to clear arena a few times, it works quite well. I think Dwarf Cleric and its endless charge gain might be best for that in the campaign, thought that'll depend you having the Stormcoat... I think the main problem with such a deck right now is the card limitations, so it might be more feasible come AZ2. At least you have even more elementals you could stick in the deck like Bubblebee, though.

nearly killed em!
Aug 5, 2011

Finally beat the Chained Goliath fight. Had two Furious Taskmasters out before I summoned two other orcs and ended him with a Gore Feast turn . -30 HP will do just fine.

Afgad
Dec 24, 2006

Ask me about delicious soy products.

Orabilis posted:

I think Dwarf Cleric and its endless charge gain might be best for that in the campaign

The coyotle mage's board clear racial doesn't hurt elementals. They don't get ruby for stormy goodness, but the storm cloud/queen/king combo is very strong in coyotle hands.

Orabilis
May 6, 2014

Afgad posted:

The coyotle mage's board clear racial doesn't hurt elementals. They don't get ruby for stormy goodness, but the storm cloud/queen/king combo is very strong in coyotle hands.

Just be sure to use it before converting the storm clouds into stormlings. The stormlings are not elementals.

Bright Future
Oct 9, 2007

[let's] fuck that crazy-ass robot
Is there a bug where you have to redownload the game when you exit? Using Windows 10.

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound

Afgad posted:

The coyotle mage's board clear racial doesn't hurt elementals. They don't get ruby for stormy goodness, but the storm cloud/queen/king combo is very strong in coyotle hands.

Thanks for posting this, It's finally given me a character concept to try out PvE.

What level do I need to be to use more than one of a given rare in my deck?

Vincent Valentine
Feb 28, 2006

Murdertime

Hieronymous Alloy posted:

Thanks for posting this, It's finally given me a character concept to try out PvE.

What level do I need to be to use more than one of a given rare in my deck?

It's different for each race/class combo as far as I know. You can check it by going to the deck editor for your character and clicking on the magnifying glass above the rare/common/shard whatever chart in the lower right. The left and right arrows show you what is available at each level.

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Grim
Sep 11, 2003

Grimey Drawer

Vincent Valentine posted:

It's different for each race/class combo as far as I know. You can check it by going to the deck editor for your character and clicking on the magnifying glass above the rare/common/shard whatever chart in the lower right. The left and right arrows show you what is available at each level.

This is true, but also I put together a quick imgur album a while ago; http://imgur.com/a/VO3fV (it's still missing Elf because I can't update it :downs:)

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