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Koramei posted:Colonial nations were in the free patch They came in a free patch but they have a ton of DLC interactions. Anyway I'd probably never make another colonial nation if I could just keep that territory myself
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# ? Feb 25, 2016 23:44 |
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# ? May 28, 2024 14:47 |
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You only get 2 states (at the beginning), and one of them is your capital, so unless you're only planning on only colonizing a really tiny area, that wouldn't be feasible.Pellisworth posted:To me, Corruption seems like a prime example of unnecessary feature bloat. If the devs want to balance the game by giving a penalty to Empires, highly Mercantile nations, those behind their neighbors in tech and so on that's fine. Why do we need an entirely new system? How is Corruption doing anything that couldn't be modeled through the existing Stability, Prestige, Legitimacy, rebellion/disaster, Inflation, and Autonomy mechanics? Corruption sounds like the monarch point variation on inflation. I agree with what you're saying in general (the loot bar could have just been tied to autonomy imo, for instance) but this particular feature could have some genuine new uses and lots of nice modding implications.
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# ? Feb 25, 2016 23:47 |
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Has anyone ever had the league wars fire since... I dunno, 3 patches ago?
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# ? Feb 26, 2016 00:32 |
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Average Bear posted:Has anyone ever had the league wars fire since... I dunno, 3 patches ago? Not nearly as much as they used to but yes.
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# ? Feb 26, 2016 00:35 |
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Yes. They're plenty common, the key is just how the leagues shake out. The Emperor gets all of the Catholic League plus all his allies, which often includes 2 of Spain, France or Poland, which means the Protestant league rarely thinks it can win that war, so nothing ever breaks out. But if the Emperor takes a beating from somebody else, the Protos will jump right on that. PittTheElder fucked around with this message at 00:45 on Feb 26, 2016 |
# ? Feb 26, 2016 00:36 |
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Corruption sounds like a really inelegant fix to some general balance stuff but it does solve some issues which crop up when playing the game optimally or in MP, i.e. admin and dip tech kind of suck compared to blobbing as hard and fast as possible, mercantilism has no downside, etc. Let's not forget that you can dump cash directly into reducing corruption, it's not just a thing that happens. Agreed on the main concern on states being that they're too big leading to you getting screwed over just because your border covers 3 different arbitrary map regions - though this will quickly stop being an issue once you get 1000 dev and have some tech. I do like how they will encourage tidy borders and discourage enclaves etc. Even if the changes aren't a perfect implementation I like that they're moving further away from the design goal of more territory always being better and they can always be refined later.
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# ? Feb 26, 2016 00:39 |
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PittTheElder posted:Yes. They're plenty common, the key is just how the leagues shake out. The Emperor gets all of the Catholic League plus all his allies, which often includes 2 of Spain, France or Poland, which means the Protestant league rarely thinks it can win that war, so nothing ever breaks out.
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# ? Feb 26, 2016 00:54 |
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Too Poetic posted:I don't think I've seen Spain at all recently. Usually Aragon shits on Castille and breaks the Iberian wedding because they are too strong. I usually see one of two things in Iberia post-Cossacks: -Aragon and/or France demolish Castile -Castile gets the Iberian Wedding fairly early and eats Portugal
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# ? Feb 26, 2016 00:56 |
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Koramei posted:You only get 2 states (at the beginning), and one of them is your capital 3, I think, for most. 2 for being a kingdom, one for being non tribal. It does seem kinda... arbitrary, but we'll have to see how it plays. Culture groups seem to make more sense to me then abstract regions.
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# ? Feb 26, 2016 01:04 |
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Too Poetic posted:I don't think I've seen Spain at all recently. Usually Aragon shits on Castille and breaks the Iberian wedding because they are too strong. This is true. Although the last couple games I've seen, both will subsequently join any Catholic league, which is better than having a united Spain in there anyway.
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# ? Feb 26, 2016 01:07 |
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Pellisworth posted:I usually see one of two things in Iberia post-Cossacks: Yeah, this has been my experience. Rough times for Portugal...
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# ? Feb 26, 2016 01:10 |
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PleasingFungus posted:It seems like it'd be exactly the opposite, really, given that a small country stands a good chance of fitting entirely within a state. It's a drag on expansion, which doesn't matter if you're Frankfurt or w/e. A small country that isn't in the HRE is way more likely to find the only avenues for expansion are spread out across multiple regions which would be an income drain they can't handle. If you're nestled deep within the German regions then yeah sure knock yourself out. If you're playing, say, Trebizond or Theodoro, this is an awful situation because you will be expanding into bits of Crimea, Caucasia, Russia, Anatolia, Ruthenia and Central Asia as the opportunities present themselves. When you're sandwiched by the PLC, the Ottomans and Muscovy you really can't really be choosy about where you expand. Also it was only a few patches ago when they put a 30 day delay on declaring wars, put in the favour/promise territory system and nerfed gold mines which are all things that minors rely on to not get destroyed early on.
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# ? Feb 26, 2016 01:20 |
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Probably the state system shouldn't even apply to countries under a certain size. 10 provinces? This means that you can do Venetian Sea without having to declare a half-dozen states.
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# ? Feb 26, 2016 01:31 |
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Dibujante posted:Probably the state system shouldn't even apply to countries under a certain size. 10 provinces? This means that you can do Venetian Sea without having to declare a half-dozen states. That and/or having duke-level nations exempt.
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# ? Feb 26, 2016 01:35 |
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Odobenidae posted:That and/or having duke-level nations exempt. Only of upgrading to a kingdom is automatic/forced. Otherwise you're going to see some really big duchies!
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# ? Feb 26, 2016 01:38 |
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Eej posted:A small country that isn't in the HRE is way more likely to find the only avenues for expansion are spread out across multiple regions which would be an income drain they can't handle. If you're nestled deep within the German regions then yeah sure knock yourself out. If you're playing, say, Trebizond or Theodoro, this is an awful situation because you will be expanding into bits of Crimea, Caucasia, Russia, Anatolia, Ruthenia and Central Asia as the opportunities present themselves. When you're sandwiched by the PLC, the Ottomans and Muscovy you really can't really be choosy about where you expand. I've never relied on day-1 wars or gold mine abuse when playing microcountries for achievements, and somehow I've survived. the favours system definitely does make the game harder, but it doesn't matter if you're fighting a defensive war, of course - don't have to promise anything to get allies to come in for that! i mean, look. is the state system going to make the game harder? in most cases, yes (though of course it'll affect the AI too, and I can see some niche cases where it makes life easier wrt what's now overseas territory). is anything that makes the game harder going to have a disproportionate impact on small countries? yeah, probably. but that's not a huge deal to me. something like theodoro or trebizond is the definition of an edge case - they're set up to be borderline impossible. as long as the game's still presenting me with new, fun experiences, i'm fine with what they're doing. and the state system seems like it could be an improvement for the sizeable fraction of the game that doesn't consist of playing a near-doomed microstate. no more futzing around with setting up vassals to block off (asia/africa) to optimize my coring costs, or feeling guilty about not bothering! hail johan, sez I. e: and of course people will still find ways to play your theodoro or ryukyu or w/e. I mean, isn't that the whole point of those achievements - to take something that the game's made every effort to render impossible, and pull it off anyway?
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# ? Feb 26, 2016 01:59 |
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So does this new state system apply to all provinces, colonial provinces, or provinces outside your capital's region?
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# ? Feb 26, 2016 02:22 |
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PleasingFungus posted:I've never relied on day-1 wars or gold mine abuse when playing microcountries for achievements, and somehow I've survived. the favours system definitely does make the game harder, but it doesn't matter if you're fighting a defensive war, of course - don't have to promise anything to get allies to come in for that!
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# ? Feb 26, 2016 03:40 |
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Now that I think about it, the new state system substantially streamlines one of the gamier exploits that you needed whenever you did world conquest: vassal buffers to create distant overseas. Now, if you want something to be distant overseas, it simply is. You don't need to game the system. You already have a 75% autonomy floor. This opens WC up to a lot more countries, rather than only countries that can effectively straddle continental divides. I think that's a good change.
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# ? Feb 26, 2016 04:35 |
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what are the chances of Podebrady winning the Sejm? I dunno, I'd have to Czech the Poles!
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# ? Feb 26, 2016 04:42 |
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Fintilgin posted:Only of upgrading to a kingdom is automatic/forced. Otherwise you're going to see some really big duchies! Good thing there's already an achievement for having a giant duchy!
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# ? Feb 26, 2016 05:30 |
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I just formed Malaya as Majapajit for The Spice Must Flow. I dont see any other exciting achievements to go for in this run and I am debating what to go for next. I think I would like to get away from Monarchies because I am getting sick of Regencies/being stuck with lovely rulers with no way out/dealing with Legitimacy, and I'm not ready for anything too advanced because I am a bad. I'm thinking maybe Baltic Crusader? In other news - does anyone know of any way to see in the UI who is paying War Reparations to who?
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# ? Feb 26, 2016 06:22 |
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PleasingFungus posted:i mean, look. is the state system going to make the game harder? in most cases, yes (though of course it'll affect the AI too, and I can see some niche cases where it makes life easier wrt what's now overseas territory). is anything that makes the game harder going to have a disproportionate impact on small countries? yeah, probably. but that's not a huge deal to me. The only thing this change does is basically force everyone into the vassal buffers for overseas coring game whether you want to or not and I don't see what actual value this adds to the game except making that specific playstyle easier to pull off at the cost of pre 1.16 gameplay.
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# ? Feb 26, 2016 06:47 |
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Eej posted:The only thing this change does is basically force everyone into the vassal buffers for overseas coring game whether you want to or not and I don't see what actual value this adds to the game except making that specific playstyle easier to pull off at the cost of pre 1.16 gameplay. My impression is that the state system means that you will no longer be able to use the vassal buffer -> overseas coring strat. If I'm wrong, then I'll be a lot more critical of the system!
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# ? Feb 26, 2016 07:02 |
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PleasingFungus posted:My impression is that the state system means that you will no longer be able to use the vassal buffer -> overseas coring strat. If I'm wrong, then I'll be a lot more critical of the system! From the dev diary it sounds like every core not in one of your states is cheap/"overseas" and then you have to pay the rest when it becomes a state.
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# ? Feb 26, 2016 07:24 |
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PleasingFungus posted:My impression is that the state system means that you will no longer be able to use the vassal buffer -> overseas coring strat. If I'm wrong, then I'll be a lot more critical of the system! You will no longer need the vassal buffer. If you want something to be "overseas", you just designate it as such. But really, for almost all players, "overseas" means "I get a 50% coring cost reduction in exchange for not getting much out of this and I'm okay with that." As well, territory beyond the number of states you can maintain is always overseas. It's a double-edged sword.
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# ? Feb 26, 2016 08:07 |
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Eej posted:What would you rename provinces to, then? Good lord what terrible ideas I have sometimes. I know states is a common enough term, it's the combo of states and territories that make it sound so American. PittTheElder fucked around with this message at 08:29 on Feb 26, 2016 |
# ? Feb 26, 2016 08:15 |
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What would you rename provinces to, then? (Also I think a lot of non-Americans living in countries that name their constituent states as "states" would take umbrage at the idea that it sounds too American)
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# ? Feb 26, 2016 08:26 |
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I am in the camp that would prefer those two unfun sounding feature to be DLC only content so I can disable them. I don't really see how those two mechanics add anything to the game that I need/want. Corruption especially sounds like a really lame anti-blobbing mechanic, might as well just put diminishing returns on every province stat.
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# ? Feb 26, 2016 08:35 |
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Anyone else wish you could always have at least 1 general and 1 admiral?
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# ? Feb 26, 2016 09:36 |
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Seems like the system could be streamlined a little better by folding overextension into corruption.
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# ? Feb 26, 2016 14:09 |
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Gort posted:Anyone else wish you could always have at least 1 general and 1 admiral? Also is there any way for me to tell who is paying me War Reparations?
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# ? Feb 26, 2016 16:30 |
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PittTheElder posted:
I thought something similar but have no good ideas. Call one of them crown land and the other nothing?
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# ? Feb 26, 2016 16:34 |
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Dibujante posted:I thought something similar but have no good ideas. Call one of them crown land and the other nothing? Demesne The gaps between CK2 and EU4 grow ever narrower
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# ? Feb 26, 2016 16:35 |
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Bort Bortles posted:Also is there any way for me to tell who is paying me War Reparations? Economy tab, if you hover over the amount next to "war reparations" in the list it gives a break down.
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# ? Feb 26, 2016 16:38 |
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Tsyni posted:Economy tab, if you hover over the amount next to "war reparations" in the list it gives a break down.
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# ? Feb 26, 2016 16:44 |
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Bort Bortles posted:Hah, drat thats hidden but it works, thanks! Yeah, it might be nice if it were in the diplomacy tab in the list of marriages, alliances, coalitions, etc.
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# ? Feb 26, 2016 17:13 |
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it should be habit to hover your cursor over every pixel of the interface in a paradox game
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# ? Feb 26, 2016 17:21 |
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Dibujante posted:I thought something similar but have no good ideas. Call one of them crown land and the other nothing?
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# ? Feb 26, 2016 17:33 |
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# ? May 28, 2024 14:47 |
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A Buttery Pastry posted:Heartland and Borderland. Tenderloin and Flank.
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# ? Feb 26, 2016 18:23 |