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Atreiden posted:The Xian scout was advertised as a two seat ship and sold for $150,- You would think people who have spent hundreds of dollars getting banned for asking innocent question would be enough to make the faithful question the legitimacy of the whole organization. Internet drama has burned poo poo to the ground over a lot less.
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# ? Feb 27, 2016 15:54 |
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# ? Jun 1, 2024 18:49 |
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Blazing Ownager posted:I still think they were massively dumb as gently caress to try to stuff the starship interiors actually INTO the starship models. That's why this project is so off the rails, not all of the other problems, I honestly believe. From a technological standpoint, I also think this, above all else, is what doomed the project even before it began. Consider that SWG: Jump to Lightspeed figured out how to merge ship interiors, free space flight, multicrew, and ships you could decorate like a house in loving 2004. They were able to do this by layering trick on top of trick, but the end result was fantastic. I feel it was a very underrated expansion, and once they released it, I spend 90% of my time in that game in space. It lacked EVA, but everything else was fun and functional. Over a decade ago. The insistence on simulating something as vast as space with a loving FPS map, with every object being discrete, and having its own gravity - it's insane. It pisses me off when cultists consider it "ambitious" - it's not ambitious, it's ignorant. Ambition is when you aim for a very difficult yet achievable goal. It's not ambition to say you're gonna do something you, and everyone you hire, have no idea how to accomplish. It's like when Miss America contestants say how they want to "cure cancer". You get right on that, Tiffani - I'm sure you and your friends have all the tools you need.
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# ? Feb 27, 2016 15:54 |
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https://forums.robertsspaceindustries.com/discussion/319406/ten-4-the-dissapointed-now-with-new-and-useless-poll
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# ? Feb 27, 2016 15:58 |
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Wooten posted:You would think people who have spent hundreds of dollars getting banned for asking innocent question would be enough to make the faithful question the legitimacy of the whole organization. Internet drama has burned poo poo to the ground over a lot less. They're finally starting to wake up. It took Chris Roberts directly insulting and lying to them and one of their precious autism chariots getting scaled back, with the implication that there is more to come, but people are getting salty. Kavak fucked around with this message at 16:01 on Feb 27, 2016 |
# ? Feb 27, 2016 15:58 |
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Wooten posted:You would think people who have spent hundreds of dollars getting banned for asking innocent question would be enough to make the faithful question the legitimacy of the whole organization. Internet drama has burned poo poo to the ground over a lot less. I honestly gave up on SC-Backers logic when several of them told me, that you where not entitled to refunds, despite the European consumer laws saying so and that CIG did not have to deliver any finished game at all. Regarding the scout and other ships that have changed, a lot them really believe the defence, that the game is in alpha and things are subject to change, makes it completely okay for CIG to do these things. I can't thing of any other game or product where I have seen the consumers defend the company breaking consumer laws and outright lying to them. I mean they released a video where Croberts says he gets annoyed with people asking for a promised gamemode and one where Ben calls Cutlass owners who complain for dinks. Though these things have woken some backers up, these same backers tend to get banned fairly quickly, when they start asking critical questions.
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# ? Feb 27, 2016 16:02 |
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Is this too poo poo or not poo poo enough for Space Plebian?
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# ? Feb 27, 2016 16:03 |
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Fatkraken posted:A jpeg with two seats (so you could imagine flying with a friend rather than imagine flying it alone) now has one seat, even though it was being sold as a co-op jpeg until #~#2 week#~# ago Atreiden posted:The Xian scout was advertised as a two seat ship and sold for $150,- Holy poo poo I know people joke about the Christ Roberts cult but this is truly some 1984 2 minutes hate poo poo
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# ? Feb 27, 2016 16:03 |
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ShredsYouSay posted:Is this too poo poo or not poo poo enough for Space Plebian? Cans need to be rusty/spattered and bottle needs to have a hole in it.
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# ? Feb 27, 2016 16:05 |
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I was going to post the link to gamepolitics and ask on here if they'd write an article.....then I saw the website, what the gently caress happened? it's a mess :|
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# ? Feb 27, 2016 16:06 |
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Glad to see the latest patch is only 19.1 GB.
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# ? Feb 27, 2016 16:06 |
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ShredsYouSay posted:Is this too poo poo or not poo poo enough for Space Plebian? Add a rush and bowl stem.
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# ? Feb 27, 2016 16:13 |
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ShredsYouSay posted:Is this too poo poo or not poo poo enough for Space Plebian? Where are the pain modules stimpizen?
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# ? Feb 27, 2016 16:13 |
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Hangar-ready Idris: ]
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# ? Feb 27, 2016 16:25 |
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Cans made shitter, bottle torn and pain modules installed. Second seat uninstalled. https://skfb.ly/LxzX ShredsYouSay fucked around with this message at 16:44 on Feb 27, 2016 |
# ? Feb 27, 2016 16:30 |
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Jontron might be in on the paaarping : https://www.youtube.com/watch?v=m76z5mgv5_A&t=980s
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# ? Feb 27, 2016 16:31 |
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ShredsYouSay posted:Is this too poo poo or not poo poo enough for Space Plebian? perfection in jpeg form
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# ? Feb 27, 2016 16:34 |
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Ponzi posted:Hangar-ready Idris: Mrs Spoon is being extensively mocapped for Squadron 42 and will be the first female character in game
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# ? Feb 27, 2016 16:58 |
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I think somehow this hasn't been done yet http://brorlandi.github.io/StarWarsIntroCreator/#!/KBY-3XbZl0UAFGUPqNg Phoneposting, if someone can gif it tia And come up with better titles teh_Broseph fucked around with this message at 17:17 on Feb 27, 2016 |
# ? Feb 27, 2016 17:06 |
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cocaine's a hell of a drug
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# ? Feb 27, 2016 17:20 |
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Tokamak posted:From my understanding it was originally supposed to be one game. When you get tired of doing your MMO bullshit in Star Citizen you could start a single player mission and do something more story focused. It was originally supposed to be a fairly modest campaign to add a bit of flair to the game, but quickly spun out of control into it's own thing. And I imagine having two different teams, with completely different goals, working on the same codebase, also motivated them to sever the games. No. Money and the fact that they came to realize that the tech simply wasn't there to do Star Citizen, motivated them to do that. They know they have tapped out the Sperg whales on SC; so the split was done in order to engage additional gamers who only wanted that sort of game and weren't likely to stick around for the long haul that SC requires. Before the split, Foundry42 was working on just that SQ42 game alone in parallel. Now that game is the lead focus; while Spergs get bug fixes to their tech demo, complete with previously unannounced features (ignoring features which have been announced) and effort posts in their changelog. What these people don't realize is that a LOT of the people who work there, don't like it there. It's a pay check for now. So yeah, most are talking to each other and their friends. And stuff leaks like every loving day. Seriously, a day doesn't pass whereby something new doesn't hit me. Hence my tweets from a few days ago. https://twitter.com/dsmart/status/703331016946159617 https://twitter.com/dsmart/status/703330409057226753 https://twitter.com/dsmart/status/703329949785186304
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# ? Feb 27, 2016 17:23 |
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AugmentedVision posted:You could make an identical looking plot for Star Citizen but they'll just say it's an alpha You could probably do what some did a while back: put stream viewer numbers against each other. This is a hotly anticipated, revolutionary game that will save PC gaming, right? So obviously the crowds will be flocking to see even a preview of the latest fantastical news from the dream factory, and the front page says there are already over one million interested parties. Then compare that sky-high viewership against something like, say, a boring old barely-3D, low-fidelity strategy game where the player just clicks random buttons and locations on the screen…
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# ? Feb 27, 2016 17:25 |
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Blazing Ownager posted:I still think they were massively dumb as gently caress to try to stuff the starship interiors actually INTO the starship models. That's why this project is so off the rails, not all of the other problems, I honestly believe. Is there any reason why you could not simply do the physics simulation for the stuff moving inside the ship (including commandos) using a separate, static interior model, and then simply render it inside the moving ship? The ships are rigid objects and the interior feels no inertial forces no matter how crazily they are flying, it should not be any more complicated than adding the ship origin vector (and rotation) to all interior object coordinates and player avatar viewpoints prior to rendering. No need for trickery like window portals. The only complicated issue I can see here are objects leaving/entering the ship, which need to be moved from the interior physics simulation to the space simulation when they cross the threshold.
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# ? Feb 27, 2016 17:25 |
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runsamok posted:This is how the 2-pilot thing was supposed to work: No, that's not it. Because how else were they able to do that in multi-crew ships? It's the same thing. This fighter is just a multi-crew fighter they gimped. And my guess is that it probably has a lot to do with SQ42, than it does SC.
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# ? Feb 27, 2016 17:26 |
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MedicineHut posted:Here you have a translated quote from this Top Head Cultist, lets call him THC, with regards to the recent split of the game, trying to rationalize the price hike after some of our local gaming press dared to critizice CIG´s decision and the consequent debate in our forums. Thanks for the translation . That's a rather disingenuous pricing comparison. If you want the full Star Citizen experience, you're also going to need to pay for Squadron 42 episodes 2 and 3 which are supposed to be full priced "AAA games" . The paranoia about the press being against Star Citizen is risible.
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# ? Feb 27, 2016 17:27 |
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Sabre wings , dont move like the concept art
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# ? Feb 27, 2016 17:37 |
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Hillary Clintons Thong posted:Derek Smart does it concern you that when SC fails that you will probably not be able to do anything game related for years without the trolls coming out to destroy it in retaliation? Because obviously its your fault this game sucks or whatever they tell themselves. Nope. No concern at all. In fact, I'd like them to continue hating me as a reminder that I lurk in their wildest wet dreams.
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# ? Feb 27, 2016 17:43 |
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D_Smart posted:Nope. No concern at all. In fact, I'd like them to continue hating me as a reminder that I lurk in their wildest wet dreams. Stone cold, not sure why I expected any less.
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# ? Feb 27, 2016 17:44 |
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D_Smart posted:Nope. No concern at all. In fact, I'd like them to continue hating me as a reminder that I lurk in their wildest wet dreams. That is HOT!
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# ? Feb 27, 2016 17:45 |
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Herman Merman posted:Is there any reason why you could not simply do the physics simulation for the stuff moving inside the ship (including commandos) using a separate, static interior model, and then simply render it inside the moving ship? Yes, the difficulty of having interaction between spaces is the only reason for not doing it that way. You'd still have to use a portal system of some sort for those interactions but here's the thing: the means for doing that existed in Unreal — the first one, from 1998. Now, granted, there were limitations to that engine that made it so that you couldn't fully do what they're going for. For on, UE1's portals didn't get along with some hitscan weapons. You were just shooting a wall texture, after all, and while the renderer knew what to draw on that surface (viz. some completely different part of the level), the game logic for the weapons didn't know that. Weapons that fired projectiles worked because it was an in-game object being moved through the level, which would enter the portal volume and be transported like anything else. Another limitation was that all these surfaces and meshes had to be parts of the static BSP tree. They couldn't be movers and could definitely not be part of any kind of moving actor object. …but that was almost 20 years ago. Another “immershun” argument the sane solution was damage states. There was some old PPT-slide bullet point making the rounds about how you'd be able to dynamically blow holes in the opponent's ship and see new stuff inside of it. Now, putting aside the silly amount of effort trying to make that work in relation to the fact that most ships will just explode when sustaining that kind of damage, the whole “dynamic” part was a pipe dream to begin with. Like everywhere else, it would be done with predetermined damage states on different meshes, and at that point it's a solved problem regardless: both the ship model and the ship “level” display the same state, and communicating this between the two instances is a truly trivial amount of data.
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# ? Feb 27, 2016 17:45 |
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D_Smart posted:Nope. No concern at all. In fact, I'd like them to continue hating me as a reminder that I lurk in their wildest wet dreams.
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# ? Feb 27, 2016 17:46 |
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I wish I had time to do this better, but effort
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# ? Feb 27, 2016 17:51 |
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https://forums.robertsspaceindustries.com/discussion/comment/6404880/#Comment_6404880
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# ? Feb 27, 2016 17:51 |
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zcrow posted:I wish I had time to do this better, but effort
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# ? Feb 27, 2016 17:52 |
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Mirificus posted:
I have yet to see anyone who really hates Steam give a coherent explanation as to why they are so awful.
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# ? Feb 27, 2016 17:55 |
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# ? Feb 27, 2016 17:57 |
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Kavak posted:I have yet to see anyone who really hates Steam give a coherent explanation as to why they are so awful. That's because the only real problems they have is poo poo customer service, everything else is fine.
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# ? Feb 27, 2016 17:59 |
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zcrow posted:I wish I had time to do this better, but effort
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# ? Feb 27, 2016 17:59 |
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alf_pogs posted:cool stuff sandi Except a) she's lying - Chris doesn't code for this game b) she's talking about programmers in general c) she's lying - again
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# ? Feb 27, 2016 18:00 |
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zcrow posted:I wish I had time to do this better, but effort It's brilliant
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# ? Feb 27, 2016 18:00 |
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# ? Jun 1, 2024 18:49 |
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D1E posted:OK serious effortpost here: SQ42 is coming to consoles. It just hasn't been publicly announced yet. And they will totally frame it as saying that this is SQ42 and not Star Citizen. They would be right; since they've up and split the games into two parts.
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# ? Feb 27, 2016 18:04 |