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Maybe next time we'll get both?
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# ? Feb 29, 2016 00:07 |
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# ? Jun 1, 2024 15:23 |
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Periphery posted:I can understand them not wanting to blow their load too early but most of the info they've been releasing has been pretty lackluster and trivial. They've done 3 decently long game game play videos since July 2015 iirc. Of those there was a heavily scripted battle, a campaign walk through and the dwarf game play battle. Would it really have hurt to do one or two more in that time? It is a fact that releasing gameplay videos or demos hurts sales though. It sounds backwards but the less information they release the better sales will be. http://www.mtv.com/news/2456654/study-publishers-shouldnt-release-demos-just-trailers/
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# ? Feb 29, 2016 00:16 |
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Demos hurt sales too, for the same reasons. It's hilarious.
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# ? Feb 29, 2016 00:58 |
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Washout posted:It is a fact that releasing gameplay videos or demos hurts sales though. It sounds backwards but the less information they release the better sales will be. When they say demo what do they mean exactly? Cause in that article they seem to imply that it is a playable version of the game available to the consumer ("hands-on time with the product"). That's pretty different to releasing gameplay videos so do they classify those as "trailers"? I totally can see why not releasing playable demos or open betas would hurt sales by giving the consumer too much info and allow reality to ruin the hype, but that's a bit different to a gameplay video.
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# ? Feb 29, 2016 01:26 |
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Periphery posted:When they say demo what do they mean exactly? Cause in that article they seem to imply that it is a playable version of the game available to the consumer ("hands-on time with the product"). That's pretty different to releasing gameplay videos so do they classify those as "trailers"? I've read a few articles about it, and interpreted it to mean either game play videos or real playable demo's but I don't think any of the studies actually checked that. What they do mention is that if only trailer videos are released sales are significantly better than if a demo was released. But yeah it still leaves the word demo open to interpretation.
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# ? Feb 29, 2016 02:48 |
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demos are nice the unfortunate downside of being nice is the consequences you face from people being, generally, stupid assholes
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# ? Feb 29, 2016 06:49 |
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Demos are great for consumers because it means you get to see if you like a game or not without putting any money into it. I don't think that makes consumers "stupid assholes" for using their experience with the demo to decide not to buy a game they won't enjoy.
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# ? Feb 29, 2016 07:25 |
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Demos and betas build hype for a good game because of increased word of mouth(and social media) advertising, but do the opposite for bad games.
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# ? Feb 29, 2016 12:26 |
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Asehujiko posted:Demos and betas build hype for a good game because of increased word of mouth(and social media) advertising, but do the opposite for bad games. If you already have the attention of your target audience, they do more harm than good, "good" game or not. You don't lose those word of mouth sales, they just occur slightly later in the game's life cycle.
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# ? Feb 29, 2016 12:47 |
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Hooray a gameplay quest battle video as orcs https://www.youtube.com/watch?v=p_AD4gHVrWU
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# ? Feb 29, 2016 13:02 |
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peer posted:Hooray a gameplay quest battle video as orcs https://www.youtube.com/watch?v=p_AD4gHVrWU I like how it looks and feels, that Purple Sun of Xereus was pretty sattisfing. A bit disappointed that Bretonnia didn't have any actual knights, only filthy peasants. Edit: I wonder what graphical settings they are using and how optimized this game will be, especially compared to Rome II. Angry Lobster fucked around with this message at 13:25 on Feb 29, 2016 |
# ? Feb 29, 2016 13:21 |
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Guard mode is back huzzah
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# ? Feb 29, 2016 13:30 |
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^So happy about returning guard mode. Can't wait for the eventual Brettonia FLC/DLC! I want peasants dying in droves until my knights show up to steal the thunder. Also, it's (almost) March and they've been heavily hinting about some Vampire Count footage. I hope they don't wait until the end.
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# ? Feb 29, 2016 13:32 |
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MilitantBlackGuy posted:^So happy about returning guard mode. CA has been spamming "Beware the Ides of March" as their go-to Vampire answer, which would be March 15th.
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# ? Feb 29, 2016 13:41 |
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peer posted:Hooray a gameplay quest battle video as orcs https://www.youtube.com/watch?v=p_AD4gHVrWU I love how the goblin archers have the advantage "Expendable"
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# ? Feb 29, 2016 13:46 |
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Two months left oh god two months gotta survive for two more months unghhhhh ii mean that brettonian lineup looks quite fleshed out, and cool looking! I noticed that the selected orc flags makes the unit look like its routing, and so did someone else on Youtube which was answered by the devs: Total War12 minutes ago (edited) +The King Yeah they're picking up light reflections, will be tweaked / toned down by release. Which is good because it was slightly off-putting thinkin' yer boyz wuz abouts to run luike somez sortz of squig-herder!
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# ? Feb 29, 2016 14:18 |
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How do you show Brettonia for the first time and have the cavalry charges be made up of loving peasants? Disgraceful.
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# ? Feb 29, 2016 14:33 |
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Tiler Kiwi posted:demos are nice THIS GAME DOESN'T WORK WHERE ARE ALL THE FACTIONS WHY CAN'T I PLAY ONLINE
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# ? Feb 29, 2016 14:36 |
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Cool, mistcasts do a bit of damage to the caster but otherwise magic works basically like Dark Omen, where you save up "dots" over time. Glad they went that route.
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# ? Feb 29, 2016 14:51 |
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sassassin posted:Guard mode is back huzzah MilitantBlackGuy posted:^So happy about returning guard mode. Guard mode never left. It in fact became the unchangeable default. We lost the ability to turn off guard mode with Rome 2, not to turn it on.
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# ? Feb 29, 2016 16:51 |
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Chomp8645 posted:Guard mode never left. It in fact became the unchangeable default. We lost the ability to turn off guard mode with Rome 2, not to turn it on. So why do I lose all those units or archers when they chase broken units through my own pike lines?
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# ? Feb 29, 2016 17:23 |
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peer posted:Hooray a gameplay quest battle video as orcs https://www.youtube.com/watch?v=p_AD4gHVrWU Oh that general speech I knew Ahzag and his Nagash-possessed crown would provide some good speeches.
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# ? Feb 29, 2016 17:24 |
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That battle video was awesome. I'm really hoping for some fun multiplayer battles, I can't really get into single player campaigns.
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# ? Feb 29, 2016 17:30 |
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The default behavior since Rome 2 has been that units continue their last order until given a new one (in most cases). If you tell someone to stand still, they won't chase down enemies that charged them and then ran away. If you tell someone to attack an enemy (even at range), they will chase that enemy down until it is dead, no matter how far this chase takes them. The advantage of an explicit guard mode is that it allows you to change what happens when you issue an attack order, so that when the enemy breaks off you don't chase them down and break your formation
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# ? Feb 29, 2016 17:31 |
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sassassin posted:So why do I lose all those units or archers when they chase broken units through my own pike lines? Playing badly. This is not a guess I am making. The developers have confirmed on video that they only removed the toggle for guard mode and changed it to the default behavior in the process (effectively making it the only behavior). If you feel you are experiencing otherwise then your own play is to blame.
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# ? Feb 29, 2016 17:32 |
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Chomp8645 posted:Playing badly. So this video describes the way that the behavior changed. Before, units on guard mode would not pursue disengaging enemy units, meaning that your line would remain a line. Now, they do. https://www.youtube.com/watch?v=wsP98h0dg8g So how come you couldn't follow the conversation? "Your bad play is making the game move the units differently" really doesn't make sense as a response.
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# ? Feb 29, 2016 17:44 |
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Rakthar posted:So how come you couldn't follow the conversation? How ironic that you seem to be having this difficulty. I never commented on the actual behavior exhibited by guard mode. All I said was that right now guard mode is always on. He doubted it was on because of X. The fact is that he experienced X does not mean that guard mode isn't on, because it is. I haven't made any claims beyond that. Guard mode is always on in Rome 2. If someone feels it isn't then they are in error and should modify their play. Wanting guard mode to be something else is a separate issue. Personally I hate guard mode and never use it (when that is an option) so I'm just glad I'll be able to toggle if off again.
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# ? Feb 29, 2016 17:54 |
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Chomp8645 posted:I haven't made any claims beyond that. Guard mode is always on in Rome 2. If someone feels it isn't then they are in error and should modify their play. Wanting guard mode to be something else is a separate issue. Ah cool the semantics argument. He was saying he was having problems with units getting out of position, you explained that it was bad play because guard mode is built in. In previous Total War games, guard mode meant that if attacked, your units didn't pursue the disengaging unit. In Rome 2 / Attila, that behavior changed. You have no way of telling your dudes to stand still, which is what guard mode did before. So when you say it's built into Rome 2, the mode that meant that units would stand still even if attacked, what are you talking about? Because in Rome 2 they move forward and pursue disengaging units. Which was not the behavior when Guard mode was enabled in previous games.
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# ? Feb 29, 2016 18:00 |
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Guard mode in Rome 2 worked like this: if you get charged but don't click on the enemy to attack you hold ground and don't advance. But if you right click to say counter charge your men will pursue. With a guard mode toggle you could do that same counter charge without a subsequent pursuit. They will also keep formation on the offensive this way rather than breaking into mobs.
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# ? Feb 29, 2016 18:05 |
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Rakthar posted:you explained that it was bad play because guard mode is built in. No, I explained that his play was not evidence of guard mode being off. He thought that guard mode was off because of what was happening. I was telling him it was not. That is really all I have to say on the matter.
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# ? Feb 29, 2016 18:07 |
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My hope is that in Total War: Warhammer: The game about war and hammers, they have a button or toggle or something that makes your dudes stand still so that I don't have to constantly tell them to stop chasing routing units.
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# ? Feb 29, 2016 18:12 |
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His formation was REALLY concentrated, especially for when the enemy had artillery and he didn't. I mean, I've used a similar formation, but not when the enemy is throwing giant hunks of masonry at you.
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# ? Feb 29, 2016 18:41 |
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Chomp8645 posted:No, I explained that his play was not evidence of guard mode being off. He thought that guard mode was off because of what was happening. I was telling him it was not. You are being purposefully dense regarding that the entire definition of what guard modes does was changed, which was his actual complaint. Or your reading comprehension is just poor.
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# ? Feb 29, 2016 19:01 |
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While we're at it, I would like a "Fire at enemy units that are not engaged in Melee" setting for archers. So that I don't have to either: click them to attack units / order them to stop when it starts routing, or leave them on fire at will so they friendly fire my dudes.
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# ? Feb 29, 2016 19:05 |
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Klaus88 posted:His formation was REALLY concentrated, especially for when the enemy had artillery and he didn't. Wow you're right. Let's make a petition to get CA to let you do the battle videos. You'll do them right
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# ? Feb 29, 2016 19:07 |
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God, I hope they optimized the poo poo out of this engine, because Attila ran terribly despite not looking much better than Rome 2. Any idea on when they are releasing the system specs for this? Steam page still has "to be confirmed".
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# ? Feb 29, 2016 19:08 |
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I liked the music and scenery. It gave the game a really grand "Lord of the Rings" type feel. The fun battle parts of LoTR at least.
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# ? Feb 29, 2016 19:24 |
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The music in Karl Franz's trailer is godly, I seriously hope that's his theme in the game because god drat it was good. Who's doing the OST this time around anyway? We know it isn't Jeff but this guy sounds way better than the dude they had for the other TW games. BillBear fucked around with this message at 19:43 on Feb 29, 2016 |
# ? Feb 29, 2016 19:35 |
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In more "What is GW thinking ?" It looks like they are completely discontinuing the Tomb King faction so the only way you'll be able to play your skeleman army with Egyptian themes will be in this game. http://www.belloflostsouls.net/2016/02/gw-tomb-king-miniatures-going-going-almost-gone.html
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# ? Feb 29, 2016 20:05 |
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# ? Jun 1, 2024 15:23 |
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Ironic that the faction which is the remains of ages past is now the remains of games past.
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# ? Feb 29, 2016 20:07 |