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Boz0r posted:Are there any kickstarter board games that you guys find interesting right now? Council of Blackthorn, In The Name of Odin, Vinhos Deluxe. I'm not pledging to any of them, mainly due to shipping, but I'll probably pick up all three subject to reviews.
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# ? Feb 29, 2016 15:56 |
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# ? May 29, 2024 22:33 |
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504 seems like a brilliant piece of game design, but a pretty mediocre game playing experience.
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# ? Feb 29, 2016 15:56 |
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Boz0r posted:Are there any kickstarter board games that you guys find interesting right now? Gloomhaven which was kickstarted but you can still preorder: quote:Gloomhaven is a game of Euro-inspired tactical combat in a persistent world of shifting motives. Players will take on the role of a wandering adventurer with their own special set of skills and their own reasons for travelling to this dark corner of the world. Players must work together out of necessity to clear out menacing dungeons and forgotten ruins. In the process they will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make. It also has a 13 pound box: https://www.kickstarter.com/projects/1350948450/gloomhaven/posts/1490547
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# ? Feb 29, 2016 15:59 |
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Foehammer posted:504 seems like a brilliant piece of game design, but a pretty mediocre game playing experience. It would be a brilliant piece of design if the games were mostly good or better, or if each game was radically different. As-is it's an overpriced boring novelty.
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# ? Feb 29, 2016 16:43 |
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The Grey posted:I'm not sure this is the right place for this, but... My suggestion is Sherlock Holmes: Consulting Detective. You don't need a table at all and can just pass the book and player aids back and forth. It's also a good game if you can only play for 15 minutes at a time, you can spend the rest of the time discussing the case or thinking about the clues.
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# ? Feb 29, 2016 16:50 |
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So i managed to pick up the Pathfinder Adventure card game and all of its expansions for a fraction of the price. Played 2 games of it and I've come to realize it is the "Destiny" of boardgames. Light mechanics, Random flashy cards to encounter that don't have a lot of strategy. The main point of the game is to keep playing to watch your character level up. Would recommend for $30 (Thats the game + all of its expansions)
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# ? Feb 29, 2016 16:57 |
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Exmond posted:So i managed to pick up the Pathfinder Adventure card game and all of its expansions for a fraction of the price. Played 2 games of it and I've come to realize it is the "Destiny" of boardgames. That sounds a lot like Talisman... Good news is, there's a Pathfinder app coming out (or maybe it's out?) so you can try before you buy. edit-- whoops it's March 29th Count Thrashula fucked around with this message at 17:04 on Feb 29, 2016 |
# ? Feb 29, 2016 17:02 |
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Boz0r posted:Are there any kickstarter board games that you guys find interesting right now? I'm still looking forward to Scythe. The theme is unique and interesting, the component quality looks top notch, and I really enjoy one of their previous games, Viticulture. Some people in this thread have started doomsaying about the game, but that seems based on pure speculation rather than any evidence.
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# ? Feb 29, 2016 17:41 |
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Exmond posted:So i managed to pick up the Pathfinder Adventure card game and all of its expansions for a fraction of the price. Played 2 games of it and I've come to realize it is the "Destiny" of boardgames. Yeah, I bought it hoping it would scratch my "GM-less dungeon crawler" type experience. It failed, because there just isn't anything going on there. I'm a bit baffled it was successful enough for a sequel, and a Shadowrun-themed spin off.
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# ? Feb 29, 2016 17:47 |
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Look what you made me do! I kill you, you bastard suckers of poo poo! I kill you! But first I gently caress your nostril, and use hedgehog as condom!
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# ? Feb 29, 2016 17:51 |
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foxxtrot posted:Yeah, I bought it hoping it would scratch my "GM-less dungeon crawler" type experience. It failed, because there just isn't anything going on there. I'm a bit baffled it was successful enough for a sequel, and a Shadowrun-themed spin off. Hold on, whats the shadowrun themed spin off? Is that the Shadowrun Crossfire? Crossfire is TERRIBLE compared to Pathfiner!
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# ? Feb 29, 2016 17:51 |
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Exmond posted:Hold on, whats the shadowrun themed spin off? Is that the Shadowrun Crossfire? Crossfire is TERRIBLE compared to Pathfiner! What makes it so much worse? I wrote it off without looking very closely because it looked like the same game with a different theme.
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# ? Feb 29, 2016 17:59 |
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Boz0r posted:Are there any kickstarter board games that you guys find interesting right now? Recent projects I've backed include Scythe (as mentioned above, there's been some naysaying about this game, and if it actually has more than nice art/theme, but I'm still looking forward to it), Islebound (Ryan Laukat's designs are generally pretty tight, if not particularly new or mind blowing; I loved Above & Below though, and enjoy everything else he's done to some degree), and Tiny Epic Western (Galaxies was a solid game for the size, and Western seems like it may be better still). All of those are complete though and not sure if any of them are offering any post-KS pre-orders or whatever. Currently I'm backing the newest Evolution expansion (Climate), since the base game and Flight expansions were both really solid.
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# ? Feb 29, 2016 18:00 |
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Boz0r posted:Are there any kickstarter board games that you guys find interesting right now? Probably going to back Evolution: Climate, since I really like Evolution, though I don't play it as much as I would like. I actually played Star Traders at Gen Con last year. It was fun, and the dice mechanic generally forces you to change direction rather than locking you out. When we played, I did end up with a run-away lead that even the three other players actively working to thwart me couldn't stop. It's basically a simple pick-up-and-deliver game, where smart play requires you to place stations to allow greater freedom of movement through the map, particularly around high cost links. It's fairly light, though not in a bad way. But, I didn't like it enough to back it for $50 though.
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# ? Feb 29, 2016 18:15 |
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Boz0r posted:Are there any kickstarter board games that you guys find interesting right now? Villages of Valeria, I just backed it. Rahdo raved about it and I'm looking for a 5 player tableau builder that doesn't ask for $80 for shipping
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# ? Feb 29, 2016 19:18 |
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Jedit posted:Look what you made me do! That Roads & Boats logo is even uglier than the FCM map tiles
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# ? Feb 29, 2016 19:41 |
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Bottom Liner posted:That Roads & Boats logo is even uglier than the FCM map tiles
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# ? Feb 29, 2016 19:44 |
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So we cycled out Trains for the base Dominions over the weekend. It was my second time playing. Somebody had played three times, and the other two never played it. I gave sufficient warning about playing Village Idiot, set up an hourglass and we went for it. I hope with 4 players that you set out all of the provinces, since that's what we did. The scores came out 36, 33, 27, and ...3. One of the newcomers went Village Idiot despite the growing, hilarious commentary about it, and he never bought any property. I wound up winning with a fairly even basket of markets, villages (only two of them!), and smithies. The other new player went Big Money and actually played admirably well with that in his first game. However, him and another one got a few militias and slowed the game down. That was great for me because then I didn't have to buy them. I am pretty sure I would have lost if the game was not slowed with militia. It's pretty clear we have a crew that like to drop out a gajillion cards in one turn that spit out confetti and prizes, so I am thinking we should get Prosperity to boost this up. Or we should just play Deus or something to scratch that itch.
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# ? Feb 29, 2016 19:50 |
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Okay, FCM question: The rules say that any demand tokens created remain on the houses indefinitely. Does that mean that theoretically you could have a house that demands like 15 burgers and if no restaurant can fulfill that amount, it could just keep getting bigger and bigger, especially if you have an eternal marketer set up next door? Or have I screwed up something somewhere?
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# ? Feb 29, 2016 20:20 |
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foxxtrot posted:What makes it so much worse? I wrote it off without looking very closely because it looked like the same game with a different theme. There isn't any way to control difficulty. You place random obstacles into the deck so you can be facing an easy obstacle, or a super hard one! Unlike pathfinder you are "stuck" dealing with an obstacle, it stays until it is defeated. The Pathfinder hitpoint things is missing from the game so there's no cool deck mechanics. Character progression isn't interesting, nor do you "gain" cards when you gain a level. The Drafting game is okay in shadowrun, but is offset by its brutal difficulty.
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# ? Feb 29, 2016 20:20 |
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FulsomFrank posted:Okay, FCM question: Per the rulebook, Phase 6: Marketing Campaigns: quote:Note that each house can have at most 3 demand tokens in total, or 5
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# ? Feb 29, 2016 20:27 |
"This may lead to some campaigns being utterly useless, as is the nature of marketing campaigns." Harsh but true.
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# ? Feb 29, 2016 20:31 |
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Boz0r posted:Are there any kickstarter board games that you guys find interesting right now? Codex, but I've finally decided that I won't be buying it, simply because I'll likely be moving soon and I can't count on people in a place I've never been to want to play a non-M:tG card game. Hopefully the online version isn't too far away.
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# ? Feb 29, 2016 20:35 |
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silvergoose posted:"This may lead I like how when you first play FCM people are like "this is nothing like real fast food!" until you point out this to them and how you can play a game where you are a slave master screwing people out of wages.
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# ? Feb 29, 2016 21:06 |
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Rocko Bonaparte posted:So we cycled out Trains for the base Dominions over the weekend. I am still newish to Dominion, and I liked the strategy article for dummies that said "the object of the game is to get 8 coins in your hand every turn, and to do that more often than your opponent". Of course there are exceptions and different ways to accomplish that through creative interactions, but a good principle.
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# ? Feb 29, 2016 21:24 |
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Rocko Bonaparte posted:It's pretty clear we have a crew that like to drop out a gajillion cards in one turn that spit out confetti and prizes, so I am thinking we should get Prosperity to boost this up. Or we should just play Deus or something to scratch that itch. Haven't played Deus so I can't comment on that (but would love to hear more about it, if anyone has experience). Prosperity or Seaside are both good first expansions that also have chainable cards with huge payouts. Prosperity's theme is big money so it has a bunch of treasure cards with effects (like you play a silver but it does something cool like put a buy on top of your deck so you immediately draw it) and action cards that cost 7 and have really big effects (so perfect for playing at the end of an action chain). Hell, King's Court by itself is probably worth the price of admission. Seaside has cards that stay into play until next turn so you might not be playing all those cards in one turn but you will have a bunch of cards out from your previous turn doing stuff for you right from the start. In general the expansions have flashier action cards but they don't invalidate the staples that are in the first set.
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# ? Feb 29, 2016 21:45 |
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Does anyone have a recommendation for a medium length (~2 hours) civ builder? I'm tempted to just go for the new TtA but I'm not sure I can get it to the table with the amount of time it demands. I have Nations, but that's also really long in addition to its own problems, such as the really dumb death spiral effects. Some people are understandably wary of catch-up mechanisms, but a mechanism that just shoves the last-place player back further just seems malicious. I'm reading a lot of good buzz about The Golden Ages, but the lack of goon discussion makes me afraid that something gamebreaking is lurking just out of view. Gimnbo fucked around with this message at 21:56 on Feb 29, 2016 |
# ? Feb 29, 2016 21:53 |
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Azran posted:Villages of Valeria, I just backed it. Rahdo raved about it and I'm looking for a 5 player tableau builder that doesn't ask for $80 for shipping I've got this one backed too, looks like it'll be a good slot in with my normal group which likes light-medium weight games and is usually five people too. Considering adding on Valeria: Card Kingdoms at the end of the pledge period too because it seems like that'd work for my group too. Aside from that, I played my first two games of Roll for the Galaxy Ambition last night with my roommate and we tied each match, coming down to the dice in cup tiebreaker. So I guess that means that produce/ship strategies are a bit better now! deadwing fucked around with this message at 22:04 on Feb 29, 2016 |
# ? Feb 29, 2016 21:59 |
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Gimnbo posted:Does anyone have a recommendation for a medium length (~2 hours) civ builder? I'm tempted to just go for the new TtA but I'm not sure I can get it to the table with the amount of time it demands. I have Nations, but that's also really long in addition to its own problems, such as the really dumb death spiral effects. Some people are understandably wary of catch-up mechanisms, but a mechanism that just shoves the last-place player back further just seems malicious. TTA can work if you plan on only playing 2p. I played an irl game in like 2.5 hours with a friend last night that definitely could have been even shorter. I feel like you can't really make a 4x shorter than 2 hours without losing a certain something though.
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# ? Feb 29, 2016 22:35 |
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Gimnbo posted:Does anyone have a recommendation for a medium length (~2 hours) civ builder? I'm tempted to just go for the new TtA but I'm not sure I can get it to the table with the amount of time it demands. I have Nations, but that's also really long in addition to its own problems, such as the really dumb death spiral effects. Some people are understandably wary of catch-up mechanisms, but a mechanism that just shoves the last-place player back further just seems malicious. My first 3p game of nTTA took 7(!!) hours. Granted, one of the guys playing literally drank a 12 pack during the game, so his Age 2.5/Age 3 turns started takes ages (lol) but wow. It's a testament to the game that I didn't even really notice the length. e: Paging TASTY LEMONS to the nTTA game up on boardgaming-online. Please, for the love of god, choose your first card.
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# ? Feb 29, 2016 22:37 |
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Countblanc posted:Codex, but I've finally decided that I won't be buying it, simply because I'll likely be moving soon and I can't count on people in a place I've never been to want to play a non-M:tG card game. Hopefully the online version isn't too far away. Seconding Codex, but mostly because I've already sunk in for the Deluxe edition like a complete stooge. Thankfully, I was able to convince my FLGS to order it for me in exchange for the $300 in store credit I'd built up from offloading old Magic cards. Still, I only bought in because I'm a complete loving goober about single-box storage, and Deluxe comes with a huge box and custom binders. If you don't care about that sort of poo poo, then I absolutely recommend waiting until retail.
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# ? Feb 29, 2016 22:51 |
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Gutter Owl posted:Seconding Codex, but mostly because I've already sunk in for the Deluxe edition like a complete stooge. Thankfully, I was able to convince my FLGS to order it for me in exchange for the $300 in store credit I'd built up from offloading old Magic cards. Also, like most of Sirlin's games, even though it says that the Deluxe edition won't be "available for retail," he's confirmed that the surplus copies of the Deluxe edition will show up on his webstore, so it's not like you'll have no chance to grab it if you really want to get it. Kamikaze Raider fucked around with this message at 23:08 on Feb 29, 2016 |
# ? Feb 29, 2016 23:05 |
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I bought Tobago the other day, and my girlfriend really enjoys that. So that's cool.
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# ? Feb 29, 2016 23:06 |
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Boz0r posted:I bought Tobago the other day, and my girlfriend really enjoys that. So that's cool. Tobago's a good light game, especially if you get the Zoch Verlag first edition with the really nice components.
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# ? Feb 29, 2016 23:10 |
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My copy of TTA arrived today, and somehow I spent more time trying to get the stickers on the tokens correctly than it took for me to get all those decks in spyfall in separate baggies.
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# ? Mar 1, 2016 00:12 |
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If you like Dominion and want to learn more, I found the article The Five Fundamental Deck Types very helpful in starting out.
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# ? Mar 1, 2016 00:28 |
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My wife and I have been playing the free print and play version of Codex, and it's really fun. Can't wait for the remaining 18 decks. Last 2 days on kickstarter, all original stretch goals met. In for a deluxe, might get a core set for the neighbours. It's also worth noting that you can get the print and play set of all the cards through his patreon if that's your bag.
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# ? Mar 1, 2016 04:58 |
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sliderule posted:My wife and I have been playing the free print and play version of Codex, and it's really fun. Can't wait for the remaining 18 decks. No need to do anything through patreon, print and play versions of every faction can be purchased here now: http://www.sirlingames.com/collections/codex
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# ? Mar 1, 2016 08:35 |
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I was checking the factions and some stuff is so on the nose, it's great.
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# ? Mar 1, 2016 12:44 |
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# ? May 29, 2024 22:33 |
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The starter set is pretty good for players of two skill levels. The Bashing spec summons big creatures pretty easily and is a straightforward play. The Finesse spec is all combos, requiring a bit more skill and luck to pull off. A top level hero can cast ultimate spells, and you could summon and level up the Finesse hero to max with only 6 gold. You could be playing this on turn 3 if things go your way: The best part about that card is you can draw two of them, and sideline X patrollers for X gold. I hope the game's meta turns out balanced. David Sirlin JUST introduces a rules nerf yesterday, and it makes it seem like despite being in development for 10 years, it might have balance issues. (The nerf was with Heroes. Before, if you killed an opponent's hero on your turn, your hero would level up twice, but if your hero died on your turn, nothing levelled. Now, if your hero dies on your turn, the opponent's hero levels twice. The problem with this is that the game is asynchronous, which means that the suiciding player gets to choose which hero gets the levels. Some heroes have abilities that proc at different level bands, so the deciding player gets to fizzle those abilities. The nerf eliminated using heroes as pawns, but created a situational counter to some powerful heroes.) Anyhow, I don't anticipate my group of friends playing at a high enough level to tear open a seam, so I'm happy to finally buy in to a (non-collectable) CCG where I don't face the dual spectres of deckbuilding (hard to get my wife to do this, so I end up building two decks) and expansion content. We ran Netrunner dry in about 6 months. I started looking at the expansion packs and saw some great possibilities, but ultimately they felt like a band-aid. Hopefully Codex has some life in it. Because you can essentially draft cards from 3 decks, you'll always have different options for responding, although the drafting mechanic puts your responses 1-3 turns out, depending. So there's some skill level in watching what your opponent is setting up and trying to anticipate where he's going. Here's Black vs. Blue. https://www.youtube.com/watch?v=-lytm3I_TxU
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# ? Mar 1, 2016 14:32 |