|
Mans posted:Let's take a step back and appreciate EU3 for a while. Do you remember when they added in dynamic map names in a patch as the new hotness?
|
# ? Feb 28, 2016 02:41 |
|
|
# ? May 9, 2024 02:07 |
|
Westminster System posted:Central Eurasia is known for its plains.
|
# ? Feb 28, 2016 05:14 |
|
Cantorsdust posted:Do you remember when they added in dynamic map names in a patch as the new hotness? I think that was the last patch they did for EU3. My only complaint with that is that EU3 games usually ended in giant patchworks blobs of nuttiness, so part of the fun was clicking on some random colored nation that had snaked its way from Europe to India and discovering it was Ming .
|
# ? Feb 28, 2016 05:54 |
|
Gotta say, one thing that really pisses me off about EU3 (and now EU4 with region-naming I guess) is that it doesn't display a name at all until there's more than one province. Why. I get why having French North Africa stretched across one province would look retarded. So why can't it just say France.
|
# ? Feb 28, 2016 09:33 |
|
I think one of my biggest (nerdiest) hopes for Stellaris is that you might get a power struggle/relationship similar to Babylon 5's Centauri and Narn.
|
# ? Feb 28, 2016 10:22 |
|
A White Guy posted:I think that was the last patch they did for EU3. It was the final patch for HttT, which was released after DW was announced, because up to that point HttT's latest version was a beta patch and not a proper one.
|
# ? Feb 28, 2016 12:04 |
|
The best part of EU3 was the comical amount of people who bought EU3 Complete
|
# ? Feb 28, 2016 15:53 |
|
me included don't really see why Paradox doesn't just include the full game in it at this point, it's old enough it couldn't be costing them much money anyway
|
# ? Feb 28, 2016 16:01 |
|
Ofaloaf posted:Oldest one I got is a few patches in, since Austria was colorchanged to white, but it's the best I got: I think this is probably a mod. I don't think France has ever been Bleu de France in vanilla. This is a thing I am invested enough in this game series to know
|
# ? Feb 28, 2016 16:09 |
|
Autonomous Monster posted:I think this is probably a mod. I don't think France has ever been Bleu de France in vanilla. It looks like that when I load up the game without HttT or DW.
|
# ? Feb 28, 2016 16:42 |
|
I really want to know the story behind the disgusting red borders because there's no way anyone thought that looked good.
|
# ? Feb 28, 2016 16:46 |
|
RabidWeasel posted:I really want to know the story behind the disgusting red borders because there's no way anyone thought that looked good.
|
# ? Feb 28, 2016 17:02 |
|
zedprime posted:Isn't Johan one of those people that play in terrain 100% of the time? Pluralisation implies there's more than one.
|
# ? Feb 28, 2016 17:05 |
|
I play in terrain at least 95% of the time...
|
# ? Feb 28, 2016 17:10 |
|
Freudian posted:Pluralisation implies there's more than one.
|
# ? Feb 28, 2016 17:24 |
|
nutranurse posted:I play in terrain at least 95% of the time... Are you on the pill from limitless?
|
# ? Feb 28, 2016 18:26 |
|
Since they went through all the effort of making the map look pretty, may as well look at it for a while and admire it. Anyway, there is a 'new' interview for Stellaris out. I say 'new' because it's new in the sense that it didn't exist a short time ago but it also contains nothing new if you've been paying attention. The are insisting that it will be out this year though, so it'll be interesting to see how they go about separating it and HOI4; they'll need to get crackin' on those release dates if they don't want them coming out on top of each other. I'd buy them both anyway, but it's be interesting to see what would get more love since I (an most other people) can't play them both simultaneously. Psychotic Weasel fucked around with this message at 00:37 on Feb 29, 2016 |
# ? Feb 29, 2016 00:15 |
|
Paradox games have maps with other colors than green and red?
|
# ? Feb 29, 2016 00:22 |
|
Demiurge4 posted:Paradox games have maps with other colors than green and red? Paradox games have blue, yellow, green, and white.
|
# ? Feb 29, 2016 13:02 |
|
We put up one of them dev diaries for Stellaris. MP owns.
|
# ? Feb 29, 2016 14:29 |
|
Never played any multiplayer Paradox games before - previously they were too obscure for most of my friends and now I simply don't have the time to coordinate with people to set aside several hours of the day. But good on them for fixing it, I guess. Much more eager to see what will be discussed at this weekend's presentation. Hoping we get a much more aubstantial look at the game.
|
# ? Feb 29, 2016 15:11 |
|
zedprime posted:Isn't Johan one of those people that play in terrain 100% of the time? I remember when I did the Conclave stream and twitch chat was screaming "STOP PLAYING IN TERRAIN MODE!"
|
# ? Feb 29, 2016 15:34 |
|
I wonder how EU4 plays for someone with color blindness. Quite a few mapmodes have green-to-yellow-to-red color scales which wouldn't be fun to play with, I don't think?
|
# ? Feb 29, 2016 15:54 |
|
double nine posted:I wonder how EU4 plays for someone with color blindness. Quite a few mapmodes have green-to-yellow-to-red color scales which wouldn't be fun to play with, I don't think? I would guess that there's a map mod out there to fix that.
|
# ? Feb 29, 2016 15:56 |
|
double nine posted:I wonder how EU4 plays for someone with color blindness. Quite a few mapmodes have green-to-yellow-to-red color scales which wouldn't be fun to play with, I don't think?
|
# ? Feb 29, 2016 16:08 |
|
Yeah, I'm not colorblind and I don't usually use those map modes either just because I don't really find them helpful. I mean I guess someone out there might want them, but they're hardly a requirement to play the games.
|
# ? Feb 29, 2016 18:00 |
|
It sounds like they are really prioritizing getting Stellaris stable for multiplayer right out of the gate, which is very good. OOS errors are the worst. I would say that about 3/4 of the time I've spent playing EU4 has been multiplayer, but it's all been basically co-op with a few people. I know they've been adding stuff like score and victory cards to eu4 for competitive mp, but I hope they consider people who are playing mp in non adversarial ways too.
|
# ? Feb 29, 2016 19:53 |
|
Stellaris might be the first paradox game I bother trying multiplayer out in. I just can't ever wrap my head around real time multiplayer. In paradox games I'm constantly going between max speed and pause or low speed or medium, basically all the speeds. If the game is running to fast I'll gently caress up and miss things, if it's running too slow it's wasting my time, but when I want things fast might be when someone wants it slow. I'm just flat out not interested in playing a paradox game at some compromise consistent low speed where I spend 90% of it waiting. With a turn based game if nothing is going on every can just end their turn and the game's pace ends up matching what's going on. With paradox multiplayer games can you set it so the game goes as slow as the slowest person's speed? So it's like everyone personally sets what speed they want like in single player, and it just goes at the slowest speed. If everyone wants to fast forward the game can shoot forward, but if a couple players are having a war, it can go slower? Something like that would seem ideal to me.
|
# ? Feb 29, 2016 22:13 |
|
Baronjutter posted:Stellaris might be the first paradox game I bother trying multiplayer out in. The key is to embrace failure. In single player you pause constantly and min max everything. You want your armies to arrive at precisely the correct time for maximum impact. In multiplayer you have no pause button so you flail about trying to do as much as you can. Armies will inevitably be thrown into the meat grinder and you will lose multiples of them. Any time you become too big your neighbors will try to crush you and you will be set upon militarily, economically and culturally. Once you accept that multiplayer is nothing like single player you will be ready for it. Chaos reigns.
|
# ? Feb 29, 2016 22:17 |
|
Or you could spend 90% of the time talking poo poo in chat.
|
# ? Feb 29, 2016 22:20 |
|
In fact EU4 multiplayer, especially the Paradox stream ones, and single player have a lot of parallels with Dominions 4 multiplayer with regards to pubbie vs goons mentalities. If you join most pubbie games the first 40 turns will be spent turtling up, researching spells and building armies that are just right, forging NAP's and alliances and being generally passive. A goon match is loving cutthroat and the second a neighbor senses weakness he will pounce at your throat and drag you kicking and screaming into the void, this usually happens on turn 3.
|
# ? Feb 29, 2016 22:21 |
|
Pretty much strategy games in a nutshell, dating back at least as far as Warcraft 1 MP 'no rush' matches.
|
# ? Feb 29, 2016 22:39 |
|
It's me, I'm the pubbie that just wants to turtle up and has actually no strategy or "eye on the prize". If I ever did a paradox game multiplayer it would be with non-competitive friends and we'd probably mostly co-op it.
|
# ? Feb 29, 2016 22:46 |
|
Baronjutter posted:It's me, I'm the pubbie that just wants to turtle up and has actually no strategy or "eye on the prize". That's fine, do what you have the most fun with. The caveat is that if you don't enforce a minimum speed setting and no pauses in a Paradox game, you are going to be playing for 40 hours and then abandon it by the time the reformation hits.
|
# ? Feb 29, 2016 22:58 |
Demiurge4 posted:That's fine, do what you have the most fun with. The caveat is that if you don't enforce a minimum speed setting and no pauses in a Paradox game, you are going to be playing for 40 hours and then abandon it by the time the reformation hits. The Goon EU4 game runs at speed 2, very rarely bursts of speed 3, with no pausing ever. We play for 4 hours a week, with a rehost or two in the middle, and will get through about 35 years every session: poo poo-talking, keeping an eye on other wars, and diplo take up some time. Also diplomacy-wise: I'd say goon EU4 games have a very Napoleonic/congress of Vienna style diplomacy. There's alot of making alliances with your enemies enemy, coalitioning leading powers, and basically people trying to keep each other in check. This leads to betrayals, large hellwars (each person joins a war because their rival joined the other side, spread over the whole of europe and ME), and some ruthless crushing of states without good allies.
|
|
# ? Feb 29, 2016 23:08 |
|
Baronjutter posted:It's me, I'm the pubbie that just wants to turtle up and has actually no strategy or "eye on the prize". This is fun. Nothing wrong with playing Muscovy and France and seeing if you can each conquer your starting continent by game end. I actually think it's superior to games like Civilisation where there's a definite winner and all other players lose, there's less pressure when everyone can do well.
|
# ? Feb 29, 2016 23:36 |
|
nothing to seehere posted:The Goon EU4 game runs at speed 2, very rarely bursts of speed 3, with no pausing ever. We play for 4 hours a week, with a rehost or two in the middle, and will get through about 35 years every session: poo poo-talking, keeping an eye on other wars, and diplo take up some time. Everyone gets bored and then every single war turns into a hellwar, though.
|
# ? Feb 29, 2016 23:58 |
|
But we must all remember that the Imperial City of East Frisia and its dominions always wins. Long Live the Empire! Until that sucker Emperor removed my Imperial City status..... Well Elderbark got what Elderbark deserved
|
# ? Mar 1, 2016 00:43 |
|
I really hope we have the ability to mod in starts for multiplayer and single player games. One of the ideas I'd like to be able to do for multiplayer is having several people playing factions of humans, starting out in the solar system, possibly either fighting over that, or having to abandon it because earth's all doomed or such.
|
# ? Mar 1, 2016 01:31 |
|
|
# ? May 9, 2024 02:07 |
|
Just want to say thank you to the devs for putting the 'Continue game' button into the EU4 menu screen. It cheers me up everytime knowing I no longer have to go hunting through menus to find my save game.
|
# ? Mar 1, 2016 07:53 |