|
Did I have a dream that 7th edition was out yet?
|
# ? Dec 1, 2015 09:40 |
|
|
# ? Jun 4, 2024 05:51 |
|
Call of Cthulhu 7th Edition has been out for a while now.
|
# ? Dec 1, 2015 09:43 |
|
There still isn't a printed version of the main books and screen available though if that's what you mean.
|
# ? Dec 1, 2015 12:51 |
|
Yoshimo posted:Did I have a dream that 7th edition was out yet? I've heard many tales about 7th edition - something around the lines of "frittered away all of the money" and "cleaning house" were some of the things I've heard. Glad to hear they're getting it back on track, but it's been a horror show so far.
|
# ? Dec 1, 2015 14:12 |
|
They basically let idiots run the Kickstarter to ruin. Chaosium has since restructured and taken 7e back in-house, and production has resumed on the physical product. The books themselves are complete - if they'd partnered with Drivethru you could probably have ordered a PoD copy months ago.
|
# ? Dec 1, 2015 15:45 |
|
Wow, really? Guess I'll stick with 6th for now then.
|
# ? Dec 2, 2015 01:50 |
|
But what of 7e as a ruleset? I thought things like the quick character creation were especially nifty, but I know just about nothing about CoC.
|
# ? Dec 2, 2015 02:09 |
|
moths posted:They basically let idiots run Pretty much this. I'm optimistic about the future of the company after chatting with all the principle players and listening to them speak but who knows. They are correct in the fact that Chaosium should be an industry leader right now instead of a 2nd or 3rd tier company. gradenko_2000 posted:But what of 7e as a ruleset? I thought things like the quick character creation were especially nifty, but I know just about nothing about CoC. It's a solid ruleset. It's very similar to previous editions, it's Chaosium so don't expect them to reinvent the wheel, but a bigger divergence than previous editions that it's worth picking up. I'd wait until they release the physical editions but that should be soon according to recent news.
|
# ? Dec 2, 2015 02:44 |
|
Have an idea dump. Delta Green ideas. From Nature: http://www.nature.com/news/what-sparked-the-cambrian-explosion-1.19379?WT.mc_id=SFB_NNEWS_1508_RHBox quote:What sparked the Cambrian explosion? This reads straight out of the Mythos. I think these images are of the pinnacle reefs in Namibia. Haven't verified. Here's a useful related excerpt from The Color of Dust (Laurel Halbany) in the DG fiction book Extraordinary Renditions. quote:"Go to hell," she snapped. quote:Within several million years, this simple ecosystem would disappear, and give way to a world ruled by highly mobile animals that sported modern anatomical features. The Cambrian explosion, as it is called, produced arthropods with legs and compound eyes, worms with feathery gills and swift predators that could crush prey in tooth-rimmed jaws. Biologists have argued for decades over what ignited this evolutionary burst. Some think that a steep rise in oxygen sparked the change, whereas others say that it sprang from the development of some key evolutionary innovation, such as vision. The precise cause has remained elusive, in part because so little is known about the physical and chemical environment at that time. If we are going by the "Shoggoths were the antecedent for life on Earth" Mythos canon you could place Shoggoth influence on animal development as the X factor that is responsible for the generation of predators and rapid differentiation of body plans we see in the Cambrian explosion. One could also place Shoggoth progenitor influence eons earlier in the RNA world when nucleic acids started to polymerize and double membranes began to co function with primitive long chain nucleic acids. Anyway, if the Shoggoths are a reason for the Cambrian explosion, then one could assume there are proto-Shoggoth remnants or fossils laying dormant in the Nambian pinnacle reefs. Other locations (below) where the pre-Cambrian is being investigated include China and Siberia. Areas rife with Mythos links. quote:But over the past several years, discoveries have begun to yield some tantalizing clues about the end of the Ediacaran. Evidence gathered from the Namibian reefs and other sites suggests that earlier theories were overly simplistic — that the Cambrian explosion actually emerged out of a complex interplay between small environmental changes that triggered major evolutionary developments. Easy to blame Shoggoths for the initiation of carnivorous behavior. quote:Energy to burn Here's a thought. At this point in the timeline the hypothesis is that there are vast fields of "peaceful" multicellular life that feed off of microbes. Then this population of predators forms. If we examine this dichotomy from the Catholic Mythos viewpoint, I can't help but draw parallels between a "good" and "evil" force and a war in Heaven. In this case the predators (Satan?) won. Shall we speculate that the ancient non-predator life had intelligence and prayed to some Great One of their own? Did Nyarty in one of his myriad masks tempt an ancient multi-cellular progenitor with the power of becoming a carnivore? Was some peaceful race extinguished beneath the anoxic seas as a dark god laughed? Does the potential Great One weep over it's fallen worshipers? Does it wish revenge upon those descended from a diversified body plan? quote:Studies of those ancient Namibian reefs suggest that animals were indeed starting to fall prey to predators by the end of the Ediacaran. When palaeobiologist Rachel Wood from the University of Edinburgh, UK, examined the rock formations, she found spots where a primitive animal called Cloudina had taken over parts of the microbial reef. Rather than spreading out over the ocean floor, these cone-shaped creatures lived in crowded colonies, which hid their vulnerable body parts from predators — an ecological dynamic that occurs in modern reefs5. Great way to inject a little science in your game is to have an artifact out of place in deep Ediacaran sediments. The current hypothesis is Life couldn't burrow into that strata so what intelligent agent left it there? quote:Tracks from the early Cambrian show that animals started to burrow several centimetres into the sediments beneath the mat, which provided access to previously untapped nutrients — as well as a refuge from predators. It's also possible that animals went in the opposite direction. Sperling says that the need to avoid predators (and pursue prey) may have driven animals into the water column above the seabed, where enhanced oxygen levels enabled them to expend energy through swimming.
|
# ? Feb 20, 2016 06:35 |
|
Well this is pretty big news: quote:Chaosium Cult of Chaos Gamemaster Program There's more information at the Chaosium site. $3 in Chaosium credit is pretty LOL compensation, but I applied anyway - the real payoff is free adventures and the prospect of running a regular CoCthulhu game for new players.
|
# ? Feb 24, 2016 23:51 |
|
I did think of this thread and the general complaints 'round these parts about how Chaosium should really be a real company since they have one of the most beloved games, and it looks like they might actually be trying now???
|
# ? Feb 25, 2016 00:05 |
|
"That's like... a dollar an hour." These sorts of things you do because you love and want to grow the community, but it would probably be better to just do exclusive little swag items like exclusive pins or dice, directly "paying" in a tiny pittance of credit just makes it feel insulting. But it's cool to have an organized play aparatus for a game one likes to keep it healthy and played, so they can always refine the specifics.
|
# ? Feb 25, 2016 00:06 |
|
At best the store credit is a pittance, at worst it's a huge "gently caress you." More interesting is the actual organized play adventure. I knew I forgot something... The first campaign is an amazing six months of new adventures that you get for the low, low price of actually running them. If I'm mathing it out right, it's a crap $72 credit for a half-year's work (6 months x 4 sessions x $3) but if it's something you'd want to do anyway the payoff is free adventures plus a hardcover or two.
|
# ? Feb 25, 2016 01:06 |
|
Honestly it sounds pretty okay aside from having to know anything about Chaosium's other games.
|
# ? Feb 25, 2016 01:35 |
|
It doesn't look like familiarity with the other games is required, but then I haven't gotten a reply yet so...
|
# ? Feb 25, 2016 02:01 |
|
The free introductory rules for the new version of Delta Green are out: https://www.dropbox.com/s/6vc7fuxg5n5jyfd/Delta%20Green%20Need%20to%20Know.pdf
|
# ? Feb 28, 2016 04:19 |
|
Looks like the stars are right... http://www.theguardian.com/books/2016/mar/01/could-cthulhu-trump-other-super-tuesday-contenders-hp-lovecraft How old is the whole "Cthulhu for President" joke anyway? I started playing CoC in school way the gently caress back in 1995 or thereabouts - which is probably nothing compared to a lot of grizzled greybeards in this thread! - and I remember seeing "Cthulhu For America '96" or something similar.
|
# ? Mar 1, 2016 16:23 |
Did a quick one-off last sunday. It was fun and so I thought I'd post about it. Story time. (Some of the players are goons. If you're reading this, no. I'm not gonna post about anything that hasn't happened yet. So go ahead and read it if you want to know what i really think about you.) The players all arrived at an old house in the countryside (1918) at the call of a man named Mr. Beck. Beck is a semi-famous adventurer who has just come back from a trip to India, and fallen very ill. He has called the players (A variety of investigators, professors, doctors, and also a fake chemist here to try and steal Mr. Beck's fortune) because he believes he is not, in fact, ill. But that he is being poisoned. His recent trip was a failure due to sabotage, and he thinks that someone is trying to finish the job, and end his life. The players, of course, take the job, because as I mentioned, Mr. Beck is loaded. They start their investigation immediately, attempting and failing horribly to perform a variety of medical tests on Beck. They borrow his journal, and get a general idea of the trip he took, but don't do much else with it yet. They also begin interviewing his creepy butler, who seems to follow them around everywhere, and the cook, and the maid. All of them have some opportunity to be poisoning Beck, but no clear motive, unless perhaps they're being paid off by one of Beck's associates. They find a few items of interest such as a book in the library about some rituals and superstitions in India, and they develop some of Beck's photographs from the trip, which gives them images of a bunch of carvings to look at. Unfortunately they haven't pieced them together just yet. Mr. Beck wants the players to stay in his fancy mansion with him as protection, of course, so they decide they've done enough for one day and turn in for the night, going into various guestrooms. There are so many of them, however, (eight players, actually) that some of them sleep in other rooms. Including a delirious Russian professor who decides to sleep in the bathtub outside the master bedroom. Surprisingly, this turns out to be a smart move. In the middle of the night, there's a shout of surprise, and a thump, coming from Beck's room. The professor quickly kicks the door down and enters. The bedsheets are all over the floor. Beck is missing. On the sheets near the pillows is a small bloodstain, but nothing else. The other players arrive quickly and attempt to make sense of the scene. They decide to search the premise before Mr. Beck, and, if he doesn't turn up, the creepy butler is going to call the police. Checking outside the mansion, they find something bizarre. There is a set of footprints that start in the middle of the backyard, wander around the area, then enter the house in the servant's quarters. However, there's no indication of how the tracks start. They simply appear in the yard. They decide to check Beck's locked basement storage room. However, the butler does not want them to. He tells them it is Beck's private collection, and seeing as the door is locked, there's no way anyone is inside. The players convince the butler to let them in, but even after picking the lock, they can't find anyone inside. Just a bunch of strange artifacts. Much wandering about and searching for clues ensues. Sometimes a player will hear odd noises or find doors ajar that were closed before, but this may just be the other household staff, as they are going about from room to room, sometimes making themselves hard to find, in their own efforts to find Beck (or, as it grows longer and longer, his body.) Eventually, the police are called. But since it's a dark countryside in the middle of winter at night, it will take a while for them to arrive. Meanwhile the players keep searching, until a gunshot is heard. One of the players was yanked out the library window by some unseen person (or thing) and attacked. They failed their roll to hit the target, but after firing into the dark, their attacker fled, and everyone showed up to help after hearing the noise. It's clear now that someone is certainly here who is working against them actively. The players aim to find out who by splitting up and trying to bait the attacker into striking again. They tell the household staff to hide out. The butler locks himself in the winecellar. The cook and maid hold up in the study. This is where everything goes to poo poo. One of the players, an inept politician, hides in the pantry. He hears the sound of someone in the kitchen, so he climbs up as high as he can and gets ready to dump a sack of flower on the intruder. Unfortunately the intruder is another player who was investigating the sound of something else that led him to the kitchen. He opens the pantry and is doused with flour. This gives someone else the bright idea to pour flour in the hallways to see if they can track the movements of this slippery intruder by their footprints. But as they prepare to do so, another gunshot! While this was happening, two sociopathic numbskulls came up with a bright idea after almost shooting each other in the basement. The butler did it. As such, they convince him to open the wine cellar door, and ask him to sing. He is very confused, and does not sing. So, they shot him. Right in the stomach. He winces in pain and falls over, dead. Their plan was that since shoggoths cannot sing, they wanted to check if he could. However, it seems he wasn't a shoggoth. Surprise? All the other players come running, to see what's the matter. "Oh no!" One of them says. "Someone attacked us and I accidentally shot the butler instead of the enemy!" The players are suspicious of this incredible retardation, but before they can draw and quarter their team mates, they notice something. There's only seven of them in the basement. One of them was secretly asked to come with Gloria, the maid. She said he needed to come to the study. In the second dumbest move i've ever seen in a Call of Cthulhu game, the player willingly abandoned the party, telling nobody, and went into the study. Surprise, they got knocked unconcious. So the other players start searching, until finally, they get suspicious when they're not let into the study. One player wants to climb up onto the roof from the guest bedroom to peek into the study window. They do. They find two figures on the roof. One lying down on the snow, the other, a hunched figure with an odd silhouette, doing something to the one lying down. The player draws their weapon, after failing a stealth check. The hunched figure turns around. It's a body. I say body because there is no head. Instead, the neck ends in a gross stump sealed with brown crust, with a yellowish eye poking out of the throat. Running across the collarbones of the body is a mouth, all the way from shoulder to shoulder, with horrible pointed teeth. As you might, guess, this is Mr. Beck, although it takes a few combat rounds for the players to realize that. Beck's body has been taken over by something, and his head is nowhere to be found. A rooftop battle ensues, with more players joining and scrambling about. Bullets have little effect but they don't seem to be entirely pointless, as enough of them can stun the creature for long enough that others can get away. They're trying to save their friend, the missing player, who is the body on the roof. Not dead yet, just unconscious. The creature isn't much faster than them but has incredible strength, grabbing players by the head and slamming their skulls against the roof tiles again and again. One of the players attempts to gain entry into the study. The maid and cook let her in, but, they apprehend her and tie her up, much to her surprise and horror. To even more surprise and horror, as gunshots fire on the roof, both of them look upwards. Blood starts to trickle out of their necks, until their heads roll off, silently screaming. The bodies, now similar monsters, crawl out the window, onto the roof, to the terror of the other players, who were barely winning in a 6v1, and now must fight a 6v3. In the study, the heads of the maid and the cook are silently screaming, still alive. Their neck stumps have a swollen brown sack attached to them, keeping them alive somehow. Combat continues for some time, with the players gradually retreating as they are picked off one by one. Eventually it turns into a full retreat. Mr. Beck's body is badly damaged by several attacks, notably the previously mentioned inept politician, who manages to impale it with his cane as he jumps downwards, and goomba-stomps on it to land inside the study. (He rolled a 2, so sue me.) Right now, the only players left are the politician, the Russian, the fake chemist, and the the two that murdered the butler (a zealous PI, and the professor, who they just untied as they climbed into the study.) They are hotly pursued as they decide to get the gently caress out of the mansion. The PI makes a quick stop in the basement to gather a few armfuls of Mr. Beck's sick loot, while everyone else is trying to start their cars. (The PI has a motorcycle, for whatever reason.) There is a desperate fight to start the cars in freezing winter while the headless monsters leap from the roof, landing with thunks and denting the car roof, while Beck's body comes back for more. They dive from one car to another trying to get one to work. The politician is grabbed as he valiantly tries to defend the others and is strangled in a death grip. The Russian man is beaten to death as he tries to make his escape. The professor and the fake chemist manage to get a car started, even as the driver-side door is ripped off its hinges. They start it up, unbalancing the one on the roof and buying themselves some time. With incredible resolve, however, they drive to the front of the mansion to grab the PI, who yet lives. He leaps into the back of the car. And surprise! So does the investigator who was lying on the roof. They managed to interrupt the thing before it actually killed him. Or not. Even before they drive away, (which they do with haste,) they're very suspicious of this investigator back from the dead, and rightly so. He had been converted to one of the things, and they made quick work of the impostor, shooting him in the head and dumping his body, as well as the car, in a river in the next state. Thus, only the fake chemist, and the two butler-murders survived. Everyone had a good time, minus some player salt. I was very happy with how my scenario turned out except I definitely made a LOT of the clues that would have helped them win too difficult to figure out. If I ever run it again I will make most of them much easier. If you're wondering: The book and pictures had instructions on how to ward them off. Also, they don't like the chemicals in the dark room, and that can stop them from taking you over if you accidentally get infected. (I definitely didn't give enough clues for that one.) They make more of themselves by using the heads of their occupants as egg-laying machines. The heads are kept alive in horrible agony for several decades while vomiting eggs, that are then forced into other people. This was all started by one of the professor's associates, who mixed a few eggs into his food in India. There's no way to catch him this adventure, but it's a potential plothook for if you want to continue this. The butler actually could get infected, but he hadn't been yet. They just straight up killed him. My GM notes are kind of lovely but if anybody wants, I will fix them up, and post them, so that anybody can run this game for their players with all my maps and character notes and such. Most of it you can honestly glean from the story itself though.
|
|
# ? Mar 2, 2016 09:12 |
|
Yoshimo posted:Looks like the stars are right... Since 1988, though I've heard rumours of a 1984 popular campaign too.
|
# ? Mar 2, 2016 09:21 |
|
Gosts posted:Did a quick one-off last sunday. It was fun and so I thought I'd post about it. Story time. (Some of the players are goons. If you're reading this, no. I'm not gonna post about anything that hasn't happened yet. So go ahead and read it if you want to know what i really think about you.) Sounds really fun and I quite like the monster. The murder mystery set up is a good one, though in general it's difficult to run a scary game with that many players. I am really curious why the two murderous players decided a) the butler was a shoggoth and b) shoggoths can't sing?? The thing with the clues being too difficult is really common, both in homemade and published scenarios. It's part of the reason that Trail of Cthulhu makes it easier to find clues, but still leaves it up to players to apply/interpret them. Even in CoC, it works well to let them find something on failed rolls - but maybe it's incomplete or doesn't have the full context.
|
# ? Mar 2, 2016 20:24 |
|
Sionak posted:Sounds really fun and I quite like the monster. The murder mystery set up is a good one, though in general it's difficult to run a scary game with that many players.
|
# ? Mar 2, 2016 20:35 |
Sionak posted:I am really curious why the two murderous players decided a) the butler was a shoggoth and b) shoggoths can't sing?? I cannot explain either of these things. They were private messaging each other to come to that conclusion. If we had been a little more serious at the time I probably would not have allowed them to kill the butler for such an absurd reason. But since it was actually a fairly suspicious NPC, even if their reasons were all wrong, I decided to let them do it. We're not a very serious group so if there's no mythos going on at that exact second I usually let them get away with silly stuff. Although that was a lot more over-the-top than usual.
|
|
# ? Mar 2, 2016 21:36 |
|
LatwPIAT posted:Since 1988, though I've heard rumours of a 1984 popular campaign too. This is about right I think. As someone who has been playing since 1986 I can remember it being a running joke pretty much the whole time.
|
# ? Mar 2, 2016 23:09 |
|
I ran a fun little outing of Delta Green last night, in which a CGIS agent, a Forest Ranger, an Army Chaplain and a NASA analyst managed to muck up Last Things Last so badly they ended up blowing up a petrol station to put an end to the thing which was Marlene. In a fortnight, they're going to find out all about the CIA smuggling Mythos-tainted drugs out of Aghanistan, and how to impersonate a defunct USAF UFO programme for fun and profit.
|
# ? Mar 4, 2016 22:02 |
|
I'm planning to run a CoC oneshot for some friends in a week or two, probably in the classic 1920s. I'm trying to choose an adventure. Two have already played through The Haunting with me, so that's right out; any suggestions?
|
# ? Mar 7, 2016 22:22 |
|
I really like the structure of Caleb Stokes The Wives of March. http://www.drivethrurpg.com/product/120072/The-Wives-of-March Does include a tentacled beasty. It's not the main horror though. 1930s iirc Also there was another "haunted house" adventure. Can't remember the title. Grey Hunter ran three different groups through the scenario. There was a racoon under the bed as a red herring jump scare. Seemed like a fun one shot. Helical Nightmares fucked around with this message at 00:13 on Mar 8, 2016 |
# ? Mar 7, 2016 23:58 |
|
Helical Nightmares posted:I really like the structure of Caleb Stokes The Wives of March. Wives of March looks interesting, although I'm leery about putting this group up against any weird sex poo poo- gotta ease them in first. The rest of the free adventures by Stokes look cool, although it would be nice if they were statted for CoC. I love the premise for Lover in the Ice, but again, weird sex poo poo.
|
# ? Mar 8, 2016 19:58 |
|
If I am someone who thinks cosmic horror is cool, but the c'thulhu mythos is played out, what should I look into game-wise?
|
# ? Mar 8, 2016 21:19 |
|
If you're looking for a horror game, I'd steer you towards something like tremulous (but I've also heard Dread is really great.) Are you just looking for a non-mythos threat to scare players with? You could probably poach some ideas from Ravenloft (or even vanilla D&D) and dump them into an unusual real-world setting. Even a crappy pack of kobolds could be scary if you're playing in a real-world setting like an 1870s Arizona turquoise mine.
|
# ? Mar 8, 2016 21:44 |
|
Make them Tucker's kobolds for a real survival horror game
|
# ? Mar 8, 2016 22:09 |
|
Fuligin posted:I'm planning to run a CoC oneshot for some friends in a week or two, probably in the classic 1920s. I'm trying to choose an adventure. Two have already played through The Haunting with me, so that's right out; any suggestions? I really like the Edge of Darkness scenario, included in the 6th Edition booklet. A lot more lethal than The Haunting, but you should maybe add in a little bit of side-intrigue yourself to spice things up as its a bit tame.
|
# ? Mar 8, 2016 22:12 |
|
moths posted:If you're looking for a horror game, I'd steer you towards something like tremulous (but I've also heard Dread is really great.) I mean more like "still giant, unfeeling/malevolent gods in a universe that doesn't care about humans" but not the same old, boring elder gods.
|
# ? Mar 8, 2016 22:18 |
|
Covok posted:I mean more like "still giant, unfeeling/malevolent gods in a universe that doesn't care about humans" but not the same old, boring elder gods. Try the gumshoe games, fear itself, esoterrorist, or trail of cthulhu.
|
# ? Mar 8, 2016 22:20 |
|
Mechanically speaking you're still going to be playing Call of Cthulhu (or Trail of Cthulhu), you're just not going to be using the Mythos. The quickstart scenario for Delta Green, for example, doesn't even really delve into any sort of relationship or call-back to the Mythos, just that it's a supernatural problem, ditto Caleb Stokes' work, especially since Stokes AFAIK isn't (or wasn't) really into the Mythos and so just writes poo poo that is bad, weird, unknowable, and near-hopeless to fight against, rather than picking and choosing Gugs and Ghouls and Polyps like it was some sort of D&D Bestiary.
|
# ? Mar 8, 2016 22:40 |
|
Covok posted:I mean more like "still giant, unfeeling/malevolent gods in a universe that doesn't care about humans" but not the same old, boring elder gods. In that case, you could try using the named elder gods as presented in the source material - instead of as the NPC stat blocks most games ended up presenting them as. The real horror of Cthulhu in his big story is that without ever intending to, he sends thousands of borderline people over the edge into insanity, pushes bad people into a bloodlust, freaks-out tens of thousands of artists, and makes millions of people generally uncomfortable. That's the Cool Good place for a game, but gamers always want to drive a boat through him and go batty. They're a lot of fun when you use them as a straight on, subtle force of nature but never tell the players exactly what they're dealing with.
|
# ? Mar 8, 2016 23:15 |
|
Well, I did have an idea for elder gods based on pigs instead of seafood. No physical form and drive people insane as they feast upon people's minds like gluttons. One day, you're fine. Next day, you keep hearing squeeling very faintly. Then, you always hear it. Next, it drives you paranoid. You begin to forget and lose touch. Your body withers as you forget to eat. Everyone is out to get you. Insame alsyums can't help: they're prisons. Then, you just expire as all you were was chowed away from the inside out. Don't know if it'd work for a game.
|
# ? Mar 8, 2016 23:24 |
|
Fuligin posted:Wives of March looks interesting, although I'm leery about putting this group up against any weird sex poo poo- gotta ease them in first. The rest of the free adventures by Stokes look cool, although it would be nice if they were statted for CoC. I love the premise for Lover in the Ice, but again, weird sex poo poo. Both "Red Tower" and "Fall without End" don't have any sex-related content if that's a problem. Bryson Springs has a little relating to an NPC but you could adjust/cut that. If you poke around the RPPR forums (http://slangdesign.com/forums/index.php), you can find most of the monsters from No Security statted up for CoC. Red Tower can be tricky to run since it's likely that at least some of the PCs will have clashing goals and the mystery is fairly involved. Fall without End, though I haven't run it, is very clear in terms of what the objective and (later) the problem are and might be better for newer players. Covok posted:I mean more like "still giant, unfeeling/malevolent gods in a universe that doesn't care about humans" but not the same old, boring elder gods. Go for it. Even Delta Green has moved a bit away from easily recognizable mythos threats over time. While there's still colonies of deep ones statted up, there's also pernicious number sequences (The Last Equation). Or stuff that's still weird no matter how much Lovecraft you've read. One of the original run of Delta Green books (Countdown) pretty much reinvented Hastur (as an embodiment/manifestation of entropy) after feeling that its portrayal in classic CoC was lacking. Covok posted:Well, I did have an idea for elder gods based on pigs instead of seafood. No physical form and drive people insane as they feast upon people's minds like gluttons. Like, this is a lot of fun. In particular the parallels between asylums and the conditions of factory farms would be horrific. You could tie it to the mythos god Tsathoggua or to Shub-Niggurath, but if you are more interested in making it your own, go for it. Generally for a game you'd want to give the characters some chance to figure out what's going on and (unlikely but possibly) avert their fate. Why are they the ones suffering from this? Cursed, did something wrong, just bad luck? Are the elder gods really pigs or is that the closest reference point humans have? Conversely, you certainly can run a game where the point is to realize you are doomed, then die horribly (for example: http://site.pelgranepress.com/index.php/the-final-revelation/) - but even among Cthulhu players, not everyone is going to enjoy that flavor. Anyways, if you end up running it, Delta Green just put out rules for free. They work quite well for sanity blasting stories and are pretty quick to teach.
|
# ? Mar 9, 2016 05:33 |
|
If you want Cthulhu stuff, you should dig through the Fairfield Project, the Delta Green Mailing List wiki http://fairfieldproject.wikidot.com/ TONS of freely usable scenarios and other material for your game. Some of it is statted out, some of it is not. Random scenario that I found and looks interesting: http://fairfieldproject.wikidot.com/radio-silence If you want a more curated list, look at the Shotgun Scenarios: http://fairfieldproject.wikidot.com/shotgun-scenarios It's a yearly contest of short (under 1500 words) scenarios. I've entered a few times.
|
# ? Mar 9, 2016 08:27 |
|
Cross posting Smugglers ship large antiquities murals by first cutting them into pieces. Some of the murals depict seals and beings associated with protection. Clearly nothing could go wrong. http://www.bbc.com/news/magazine-35755273 quote:Museum of Lost Objects: The Genie of Nimrud Guess who also is represented by a "combination of man and fish". The Phonetician diety Dagon Wikipedia https://en.wikipedia.org/wiki/Dagon quote:Dagon (Hebrew: דגון', Tib. Dāḡôn) or Dagan (Ugaritic: Dgn, Dagnu, or Daganu; Akkadian: Dagana) was originally an East Semitic Mesopotamian (Akkadian, Assyrian, Babylonian) fertility god who evolved into a major Northwest Semitic god, reportedly of grain (as symbol of fertility) and fish and/or fishing (as symbol of multiplying). He was worshipped by the early Amorites and by the inhabitants of the cities of Ebla (modern Tell Mardikh, Syria) and Ugarit (modern Ras Shamra, Syria). He was also a major member, or perhaps head, of the pantheon of the Philistines. quote:Museum of Lost Objects: The Genie of Nimrud Cont. Other useful stuff: The RPPR crew Adam Scott Glancy hosted Delta Green game "Iconoclasts": http://actualplay.roleplayingpublicradio.com/2015/08/systems/call-of-cthulhu/call-of-cthulhu-iconoclasts/ quote:A group of useful idiots from the West have journeyed to war-torn Iraq in search of power and fame as soldiers of ISIS. Barely speaking the local language, they are used as pawns and propaganda tools. Their latest mission seems like a cakewalk – search an old man’s mansion for possible hidden antiquities and artifacts. The man is unarmed, assisted by a few servants, one of whom is an informant for ISIS. Ancient artifacts can be sold on the black market or smashed on video for propaganda, both valuable to the terrorist organization. Little do they realize that some artifacts are not meant to be sold or broken. The Robert E Howard short pulpy Mythos story "The Fire of Asshurbanipal" Text: http://gutenberg.net.au/ebooks06/0601741.txt Resources and commentary: http://www.sffaudio.com/the-fire-of-asshurbanipal-by-robert-e-howard/
|
# ? Mar 11, 2016 23:05 |
|
|
# ? Jun 4, 2024 05:51 |
|
That's a really great post! The Delta Green might be a bit too "ripped from the headlines" but I'll try to give it a listen. There's a few news bits / announcements recently: A new licensed videogame in the vein of Dark Corners of the Earth, organized play starts later this month, and Sandy Petersen is writing a Free RPG Day adventure. (If you're on the mailing list you'll also get the RPG Day adventure as a download.)
|
# ? Mar 16, 2016 13:51 |