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The term 'rules lawyer' comes to mind. I have no idea how allocating troops to a specific floor in a 10mm scale game would improve anything tbh. I guess next time just keep repeating that line of sight is drawn to and from any point of the wall that the squad is manning and hope they have mental agility. I do agree that buildings can be used to teleport your troops and that this is weird, but damned if I know how to fix it elegantly or how much of a problem it really is. Only the fastest troops (hello Valkyries) ever seem to building hop without using a vehicle anyway.
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# ? Feb 19, 2016 00:15 |
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# ? May 25, 2024 14:59 |
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Flipswitch posted:Gonna pimp this here but UK Goons, Firestorm Games down in Cardiff has our first ever Dropzone tournament, we have Hawk dudes down and Hawk backed prizes. It's on the 6th/Mothers Day which isn't ideal but you should come down if you can make it! You owe me a pint :P From the newly installed Bar, with Real-Ale and Larger on Tap, as well as a selection of Bottled Beers, Larger and Cider..
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# ? Feb 19, 2016 00:49 |
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I painted up a bunch of Scourge and a Medusa this month. The orange and brown ones look much better in person than what the camera captured.
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# ? Feb 22, 2016 03:26 |
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Medusa looks simultaneously really cool and a huge pain in the rear end to paint. I'm not looking forward to that.
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# ? Feb 22, 2016 03:28 |
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Safety Factor posted:I will give him credit for being the first person I have taught to actually shoot occupied buildings. Falling masonry is mean. Yeah, from what I've heard people almost never do this and I don't understand why. I play Shaltari and I usually bring the minimum amount of Infantry and maybe some Firstborn. Everything else is just big guns, and when applicable I grab the objectives closest to me and try to demolish buildings that are out of my reach. It usually works out pretty well for me. I'm weird and I bring only like three Edens and a couple of Spirits and I just turtle and mow everything down. It's pretty rare for me to actually utilize the faction's mobility. I remember I was playing the Super Laser Bunker scenario with the local Hawk Talon once. He was playing Resistance with a boatload of infantry and he had a ridiculous number of berserkers in the laser. So I just thought a moment and then asked "Can I destroy the laser?" and he sighed and, n a very defeated tone said "Yeah, you can."
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# ? Feb 22, 2016 03:44 |
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There is a Hawk employee who considers Demo to be too good and is trying to lobby for tournament rules tweaking to make it less effective. He isn't succeeding but is still trying. I have played against his UCM demo lists twice at Invasion in objective based scenarios. It was painful and I have a growing resentment towards Katanna's. They collapse the buildings my Longreach teams are trying to snipe from.
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# ? Feb 22, 2016 11:22 |
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Wooo, finally caught up on this thread. Are any goons going to the demo day in London next week?
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# ? Feb 26, 2016 16:01 |
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krushgroove posted:Wooo, finally caught up on this thread. Are any goons going to the demo day in London next week? Is this only for those who backed the top KS level or can anyone turn up?
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# ? Feb 26, 2016 16:03 |
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It's only for Admiral pledges but they can bring along a friend. I'm the friend but I ended up getting I think one of every available ship with the add-ons and the stuff my buddy didn't want.
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# ? Feb 26, 2016 16:08 |
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My group informally started a narrative campaign today. We played 2000 points of the stronghold defense scenario with my Resistance holding the center of the table while 2000 points of Scourge descended on it. What devolved led us to decide to make it a campaign instead of a one-off type of learning game. I had a 670 point list with an Alexander, some rocket technicals, gun wagons, storm wagons, a pair of hannibals and a pair of zhukovs. Quite surprisingly to me, I didn't get deleted on turn 1 by all of scourge's liquid hot plasma barreling down on me. I wrecked 2 buildings with scourge infantry and objectives inside to keep them from scoring, while the storm wagons put large blasts all over scourge's anti-tank squad coming through a gap and deleted 5 of 6 plus an infantry transport. UCM was supposed to come bail me out, but their commander seemed to have missed that memo (and all of his reserve rolls for like 3 solid turns). So next week (after I receive my order for another starter, barrel bomber and technicals), our PHR buddy and myself are going UCM hunting. We chose to play on the world from Reconquest that was the factory planet that produced tanks and the like. I'm not quite sure how we'll play it out with any narrative bonuses or whatnot, but it seemed fun and cool and I'm totally excited for it.
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# ? Feb 28, 2016 04:42 |
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I'm done with a Star Wars Armada side project so it's back to endlessly hemming and hawing over the exact shape of my raven tails (the vertical stabilizers are placeholders with no detail)
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# ? Feb 28, 2016 18:07 |
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Just got an email saying that there's going to be some more Dropfleet images on "the pledge manager and on social media" so keep an eye out for those I guess.
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# ? Mar 2, 2016 18:11 |
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Pledge manager closes on Sunday too, so just in time
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# ? Mar 2, 2016 18:20 |
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wdarkk posted:Just got an email saying that there's going to be some more Dropfleet images on "the pledge manager and on social media" so keep an eye out for those I guess. Pretty sure that email (I got it too) is word for word the exact email they sent out a month ago before posting images of like 2 things on social media and then nothing else. Feels like someone just accidentally sent it out again...
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# ? Mar 2, 2016 18:38 |
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Pash posted:Pretty sure that email (I got it too) is word for word the exact email they sent out a month ago before posting images of like 2 things on social media and then nothing else. Feels like someone just accidentally sent it out again... Huh, that would explain why they refer to Feb 11th in the future tense. Shame, though. I'm kind of hoping to see what Battleships/Dreadnoughts look like (other than the Beijing).
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# ? Mar 2, 2016 18:44 |
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wdarkk posted:Huh, that would explain why they refer to Feb 11th in the future tense. Shame, though. I'm kind of hoping to see what Battleships/Dreadnoughts look like (other than the Beijing). Or you know, pictures of the rest of the potential PHR cruisers/frigates would be nice.
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# ? Mar 2, 2016 19:27 |
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Pledge manager has been extended to late march (21st?). Hopefully that means they will fill in those placeholder images for tokens etc.
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# ? Mar 3, 2016 08:20 |
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They should probably consider putting that in a KS update, rather than just on their facebook wall where I would very likely not have seen it without your prompt sending me out to look
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# ? Mar 3, 2016 08:44 |
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So my friend that got the Admiral pledge got his printed Dropfleet rules today to go over them for Saturday, he told me it's a d6 game and we'll be using all the resin ships for the beta test. We have to bring our own dice and tape measures, though! Trying to squeeze more details out of him but he's working. I might be able to have a look at them tonight.
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# ? Mar 3, 2016 14:02 |
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You're using the studio models for the play test then? I'm jealous!
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# ? Mar 3, 2016 14:19 |
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Yeah, can't wait : ) Kicks off at 9 and the games start at 10. After lunch there's 'open play and rules discussions' until 5 PM, then a feedback session. So a few more details, I don't know if these are new or relevatory but this is what's come back to me after repeated Whatsapp messages of 'more. more. more': 4x4 tables, I'm assuming everyone expected this premeasuring is fine as it's part of advanced tech/optics/whatever, measuring from the stem similar play style to DZC: passive countermeasures Shaltari are hard to hit (yay) PHR and USM highly armored and tougher some ships have a 90 degree front arc, others have a narrow 22 degree arc PHR (my friend's chosen faction) are slower and pricier but have nastiest guns, including dark matter cannon figuring range is interesting - ships have a scan range (the ability to detect enemies) as well as signature levels (how easy it is to detect that ship) and the combined value sets the range of the gun being fired My friend is really good at reading through rules and learning them and wants to be 'poo poo hot' so he/we can know the rules ahead of time rather than try to learn as we play. krushgroove fucked around with this message at 16:39 on Mar 3, 2016 |
# ? Mar 3, 2016 16:24 |
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If you haven't already watch the Beasts of War videos on the kickstarter main page. I think those are probably still current for most stuff, it seemed like mechanics were mostly nailed down by that point aside from boarding action/CQB stuff were the vids run up to, then its on to racial balance and flavour.
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# ? Mar 3, 2016 17:25 |
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Oh ok, so nothing nobody knows already! Well I'll be taking and hopefully uploading pictures while I'm there, if they let us. Should be interesting and way more gaming than we've done in a while. I'll have to watch those BoW videos so I know what the hell is going on!
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# ? Mar 3, 2016 17:27 |
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I like the way combat seems to work in the Beasts of War videos. Rolling a bunch of attacks at once creates a pseudo-dice pool that seems quick to resolve, and then the saves are a fixed target so they resolve quickly as well.
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# ? Mar 3, 2016 17:32 |
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I'm pretty excited for this and i'm not even going Thanks for being our informant, krushgroove! the one thing i was unenthused about in the BoW videos were the d6+x close action dice, pure gut feeling without any actual playing experience but it comes off as too much variance to me. Otherwise the rules seemed very solid at that stage and i can't wait to get all the stuff into my hands.
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# ? Mar 3, 2016 17:42 |
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https://www.youtube.com/watch?v=8YsykyWSFEA Beast of war has another interview with Hawk Wargames that went up today... With tons of new info. Very good look at PHR frigates also.
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# ? Mar 3, 2016 17:57 |
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Reminder it's not too late to come down to Cardiff on Sunday for the Hawk-Sponsored tourny - they've also extended the deadline to get lists submitted
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# ? Mar 3, 2016 19:04 |
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I was thinking about it, but apparently I have a family dinner to be at it and blah blah blah....
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# ? Mar 3, 2016 19:05 |
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Pash posted:https://www.youtube.com/watch?v=8YsykyWSFEA Jesus gently caress that detail. Hawk Dave is going to make me weep with how badly I paint.
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# ? Mar 3, 2016 19:13 |
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wdarkk posted:Jesus gently caress that detail. Hawk Dave is going to make me weep with how badly I paint. watching the video made me finally decide to get an airbrush in a month or two... so i can have time to learn how to use it so that i can help with the dropfleet stuff...
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# ? Mar 3, 2016 20:17 |
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PHR Frigate variants: *Standard frigate with two little broadside batteries. *Escort carrier - the only frigate level ship that can launch fighters and bombers. *The only frigate in the game with a burn-through laser. It is less powerful though. *ECM frigate with no guns that makes it harder for a friendly ship to be hit. *Strike carrier with a small orbital bombardment cannon. It's the only one with that capability. Other stuff: *Burn-through lasers now have damage caps depending on the variant to prevent things like hilariously instant-killing huge ships with good rolls. *Some renders of the modular space station kit were shown. A ton of bits in that thing. They even showed a render using all of the parts to make one gigantic space station.
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# ? Mar 3, 2016 20:36 |
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Safety Factor posted:PHR Frigate variants: Burn through lasers also give spikes to the target they hit. So those little PHR frigates can light up a target to let your further away stuff blow them away.
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# ? Mar 3, 2016 20:38 |
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I am loving the burn through laser new target painting effect, that should make when to use the PHR frigs into quite a tactical decision. Ideally you want them shooting first to light something up, which means you won't be using something bigger as early... I also like that the bigger UCM burn through causes an (major?) energy spike, seems like it should be the case that big guns light you up big time. PHR getting the only frigate carrier seems a little odd given that in the past Hawk have described PHR as favouring larger hulls more than other races. The stand out moment for me though was the bit about cloaking devices and the Scourge BC having the ability to NEVER gain spikes. That sounds awesome and I fear the fact that Grey Hunter is getting two of the things! MK3 bases is cool, very encouraging to see that Hawk are still refining the designs. The MK2 at Invasion were ok, but I wasn't 100% sure about them. I gave them a pass as they were prototypes and not final quality so this is good. The beta day sounds really impressive actually. I wasn't expecting it to be so many people or that Hawk would do a one off resin production run just to put pieces on tables! I guess those models will travel to the other beta days but I wonder what will happen to them afterwards?
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# ? Mar 4, 2016 00:05 |
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Ugleb posted:The stand out moment for me though was the bit about cloaking devices and the Scourge BC having the ability to NEVER gain spikes. That sounds awesome and I fear the fact that Grey Hunter is getting two of the things! Well, there's always the option of using tournament rules to exclude kickstarter-only ship classes, although he might be a little put out. Also there might be a regular-game ship that is similar. I'm wondering if cloaks might be one of the big Scourge gimmicks, since the fluff describes them as using them extensively for their Seed Ships. Video is really making me want to up my order.
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# ? Mar 4, 2016 00:40 |
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I am curious how Scourge and PHR play out. Both seem to be close range sluggers. My first world problem at the moment seems to be whether I want to turn my station kit into one massive space colony or a bunch of smaller stations.
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# ? Mar 4, 2016 01:07 |
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Now I'm wondering where I can find a O'Neill cylinder to scale.
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# ? Mar 4, 2016 01:18 |
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I going to get buzzed and make an rear end of myself for Admiral day. Should be pretty sweet! EDIT: Annoyingly I'll have to wait until monday to see if my beta rules came in.
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# ? Mar 4, 2016 01:55 |
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Wind Tempest posted:I am curious how Scourge and PHR play out. Both seem to be close range sluggers. I think PHR may be more mid-ranged, at least compared to Scourge. Their challenge is to bring all guns to bear else they are stuck using half their guns or just their weaker front arcs. It does look like Scourge will be trying to sneak up on you before melting your face off. Partly by using those frigates that can go down into atmosphere then shoot straight up with their pipe gun things.
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# ? Mar 4, 2016 11:13 |
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Oh yeah, the other-other thing Dave kept mentioning in that video. Frigate SQUADRONS. I hadn't heard that come up before.
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# ? Mar 4, 2016 11:17 |
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# ? May 25, 2024 14:59 |
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Yeah, the way I see it, it looks like they could break down like this - (Conjecture, probibily wrong) Scourge - Sneak in close and hit hard UCM - Mid ranged, good fire arcs due to turrets, but less power on each shot. PHR - Mid ranged with fixed arcs - front firing or broadsides, but heavy hitting. Shaltari - Long range sniper with shields. fragile, except when their player rolls well on the sheilds.
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# ? Mar 4, 2016 14:44 |