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Glory of Arioch posted:flint is going to be a problem i am already seeing It feels like the #1 biggest thing to get going in this is a tree farm. Fuel, coal, creosote, and of course, wood. You can't automate it but once you get a good TiCon axe you'll be pretty set.
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# ? Mar 4, 2016 03:17 |
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# ? May 28, 2024 13:42 |
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Edminster posted:which file is it, specifically? You'll see about a million things like this: # Multiplier on the time it takes a non-tree crop to grow [vanilla: 1] [range: 0 ~ 2147483647, default: 4] I:cropRegrowthMultiplier=2 Just change it to 1. This affects animal breeding, crop and sapling growth, sugar cane, cacti, cow milking, etc.
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# ? Mar 4, 2016 03:24 |
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McFrugal posted:You poor saps. hmm i have a large village near me, this looks like a good plan. Glory of Arioch posted:new horizons trip report: got 81% of tier 0 book done, currently waiting for carrots to grow High Five, same thing here. When i walk about i often get hit with mystery poison. Is that some sort of bees somewhere?
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# ? Mar 4, 2016 04:12 |
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Meskhenet posted:High Five, same thing here. possibly, or it also might be you walking on poison ivy on the ground (a normal part of extrabiomes)
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# ? Mar 4, 2016 04:14 |
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ohh that might be more likely, ill check the ground when i go next. Now i need to make paper, which needs wood pulp. How do i make that in the stone age? with this gtnh mod? i cant seem to figure it out at all. edit found it. the mortar :/ Meskhenet fucked around with this message at 06:15 on Mar 4, 2016 |
# ? Mar 4, 2016 06:03 |
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I hearby interrupt this live broadcast of Mass Suicide on Gregtech Island to ask what optimization mods I should be including these days in 1.7.10. I have Fastcraft 1.21 in BFSR, but I yearn for more. The demo rigs choking up on the server is disappointing and not very confidence-inspiring.
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# ? Mar 4, 2016 06:10 |
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Rocko Bonaparte posted:Mass Suicide on Gregtech Island Server name found
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# ? Mar 4, 2016 06:15 |
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ok how hosed am i? Some named witch had a blue creeper and it came to my door and exploded. My entire base is now encased in cobblestone and flooded with water. Chipping away at the cobblestone makes silverworms thing spawn. I really didnt have much to lose, but seriously >< If i manage to remove the cobblestone how do i get rid of the water? it seems to just respawn (which would be awesome as this mod has limited water, but not in my loving base ><)
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# ? Mar 4, 2016 06:38 |
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Joined in on this madness, but god drat is it infuriating. Especially after I looked on what's needed for better ore processing than the smeltery. I don't understand Greg's steam at all. Cheated in some steam boilers, a drum of water, and some ender io fluid conduits, all of a sudden, my base was gone. Lesson learned, I guess. Nothing non-greg connected to greg-stuff. And no cheating in advanced machinery.
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# ? Mar 4, 2016 06:41 |
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I'll be surprised if you guys stick with it once you realize what's supposed to happen next in GT: NH.
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# ? Mar 4, 2016 06:53 |
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CoreDuo posted:I'll be surprised if you guys stick with it once you realize what's supposed to happen next in GT: NH. GT:NH is designed to drive normal sane people into gibbering wrecks so that they find playing lego harry potter exciting and amazing.
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# ? Mar 4, 2016 07:58 |
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Meskhenet posted:ok how hosed am i? Just place blocks on the water to delete it. It really shouldn't be infinite, but so long as you get it all (gravel or sand works wonders) it won't come back. Your chests are most likely fine, I think Drowning creepers only replace air blocks. Oh uh, that reminds me... you should probably go into the specialmobs config and turn off Drowning, Dirt, and Gravel creepers. Dirt creepers just create a big ol' orb of dirt in hopes of suffocating you, while Gravel creepers do the same thing I think, except with gravel? Those three types just make a big mess and are not worth the minor added challenge. I've been turning off Fishing mobs as well, as they can make you fall in lava/off a cliff, but that's up to you. Hungry and Thief mobs are turned off already, thank god. I also suggest turning some parts of the "anger mod" off. The config is in the gtnewhorizons directory. I turned off kamikaze revenge(gives every mob a 5% chance to explode for minor damage upon death, even passive ones), and passive mob anger/fear response upon eating their kind of meat near them. Maybe something else too I forget. I turned off parts of Infernal Mobs that annoy me, such as Ghastly, Storm, Choking, Alchemist, and Blastoff. All those can trigger even if the mob is passive, like on zombie pigmen. I also turn off Rust, because it's dumb and glitchy.
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# ? Mar 4, 2016 08:23 |
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McFrugal posted:Just place blocks on the water to delete it. It really shouldn't be infinite, but so long as you get it all (gravel or sand works wonders) it won't come back. Your chests are most likely fine, I think Drowning creepers only replace air blocks. But.... you arent then playing it as the author intended. end of light was a fun pack back in the 1.6.4 days We were test playing it as the author tweaked stuff around us. it certainly promoted playing as a big team., doing solo was a big no no.
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# ? Mar 4, 2016 08:28 |
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I've just been avoiding hostile mobs in every way possible. Fortunately it's worked so far. I got 3 stacks of bone meal in reward bags so I've got a sleeping bag too finally.
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# ? Mar 4, 2016 08:35 |
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McFrugal posted:Just place blocks on the water to delete it. It really shouldn't be infinite, but so long as you get it all (gravel or sand works wonders) it won't come back. Your chests are most likely fine, I think Drowning creepers only replace air blocks. took a while, but my house now has a new landscaped front and a reflection pool. Ok turning this crap off asap.
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# ? Mar 4, 2016 08:37 |
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TheresaJayne posted:But.... I played End of Light solo for a while. I eventually managed to get some diamonds and make a Weather Deflector among other powerful things and sortof lost interest after that. I wonder if you ever noticed the gravestone bug? GoG2 had an "armor piercing" extra heart of damage on its mobs that wasn't coded properly or something, so the Gravestones mod didn't catch your death correctly and no gravestone was generated. Which means goodbye inventory. In other New Horizons news... I found out a coke oven will stop working once it's full of creosote oil. Yet, there are no easy to make fluid tanks at this stage of the game. What's a Steve to do? Welll.... I found a solution. Use the world as storage!
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# ? Mar 4, 2016 08:43 |
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thats how i dealt with my water problem at first, hey i might use that water some time. Im stuck though. I need a knife to make a hole in a piece of paper to make bricks (just like in real life) and i have no clue how to make the file to make the knife. Seems you already need to have iron.... I think ill do some skyfactory for a bit
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# ? Mar 4, 2016 08:53 |
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McFrugal posted:In other New Horizons news... I found out a coke oven will stop working once it's full of creosote oil. Yet, there are no easy to make fluid tanks at this stage of the game. What's a Steve to do? Congrats on your urine pool. Meskhenet posted:Im stuck though. I need a knife to make a hole in a piece of paper to make bricks (just like in real life) and i have no clue how to make the file to make the knife. You can make a knife out of flint. CoreDuo fucked around with this message at 08:56 on Mar 4, 2016 |
# ? Mar 4, 2016 08:54 |
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New Horizons: I've been digging, tunneling, caving, and spelunking around at the proper height for a while (y=10-40) and no sign of iron ore. Loads of magnetite and granitic/basaltic mineral sands, plenty of copper and tin ore (plain copper and plain tin only, it seems), even some gold. Yet no sign of plain old iron ore. Which this next quest seems to need. I'm now starting to worry that my method of worldgen somehow omitted some necessary deposits, as I've had similar trouble finding malachite, for instance. I don't know if this is just supposed to be super rare or I've hosed up. I did "realistic alpha" worldgen which I thought was fine (otherwise why have that mod installed?) and at least wouldn't alter ore gen, but now I'm not sure. And I don't know of any way to check, either, because the only xray mod I found doesn't work with Gregtech's method of handling ores VS block IDs (same for MCEdit's 'analyze' function), so I can't just make sure before pressing on. Is anyone else finding this stuff all right, and if so what worldgen method are you using? Did I screw up? Anyone have any insight on this? Vib Rib fucked around with this message at 09:10 on Mar 4, 2016 |
# ? Mar 4, 2016 09:05 |
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CoreDuo posted:Congrats on your urine pool. holy gently caress, why does that not show up in nei?, Then again the flint tools didnt either i think ><
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# ? Mar 4, 2016 09:11 |
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Vib Rib posted:New Horizons: I've been digging, tunneling, caving, and spelunking around at the proper height for a while (y=10-40) and no sign of iron ore. Loads of magnetite and granitic/basaltic mineral sands, plenty of copper and tin ore (plain copper and plain tin only, it seems), even some gold. Yet no sign of plain old iron ore. Which this next quest seems to need. I'm now starting to worry that my method of worldgen somehow omitted some necessary deposits, as I've had similar trouble finding malachite, for instance. I don't know if this is just supposed to be super rare or I've hosed up. I did "realistic alpha" worldgen which I thought was fine (otherwise why have that mod installed?) and at least wouldn't alter ore gen, but now I'm not sure. And I don't know of any way to check, either, because the only xray mod I found doesn't work with Gregtech's method of handling ores VS block IDs (same for MCEdit's 'analyze' function), so I can't just make sure before pressing on. I found iron ore in a magnetite vein, though I'm using BoP. I've closed Minecraft now, but I don't think I even got a quest for iron. Only copper, aluminum, and tin. I also haven't found malachite yet though I haven't been looking that hard for it since I've been mining for the whole fuckton of iron I need for my next project. EDIT: According to this page you need an actual iron vein to find malachite. So it's possible that you've just been unlucky. GregTech ore gen is a cruel mistress. Meskhenet posted:holy gently caress, why does that not show up in nei?, Then again the flint tools didnt either i think >< GregTech stuff is always wonky in NEI, I usually have to find it by hitting 'u' on the material. CoreDuo fucked around with this message at 09:23 on Mar 4, 2016 |
# ? Mar 4, 2016 09:15 |
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Gregtech ore generation is similar to TFC ore generation in that you may just get unlucky and have to dig for loving ever to find a particular type of vein. Once you find a vein though, you'll get a lot of ore out of it. Speaking of ore, the plain copper and tin ore is from ProjectRed which is NOT supposed to be generating. The config file is hosed up, you want to replace it with this: http://pastebin.com/gUJswM6S
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# ? Mar 4, 2016 09:23 |
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TheresaJayne posted:But.... Congrats, whether that author is myself or anyone else, this should have absolutely no reverence whatsoever, and idiots who worship at that altar are imbeciles.
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# ? Mar 4, 2016 11:03 |
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Ah, thanks for your help. Now I see the problem. I greatly misunderstood how GT ores spawn, and was getting confused/misled by the projectred tin/copper ores. So GT spawns ore in massive, mostly horizontal deposits every few chunks. These deposits contain about 2-5 ore types, grouped by presets. What I'm looking for is one that starts very low, around 10-30, and will contain Chalcopyrite, Iron Ore, and Copper Ore, which come in one of these preset groups. Once I find some I'll be set. My question is: how the gently caress are you supposed to mine for these normally? There's no means of prospecting that I can think of/find and the way they're spaced out at random heights means it seems like the best option is to walk a few chunks, then dig straight down to bedrock and see if you hit any ore on the way down. If not, go back up, and repeat. I want to say I'm missing something, but given GT, this seems like the actual answer.
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# ? Mar 4, 2016 11:06 |
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Vib Rib posted:Ah, thanks for your help. Now I see the problem. I greatly misunderstood how GT ores spawn, and was getting confused/misled by the projectred tin/copper ores. Caving is a good way to find ore. Normally, checking out cliffsides is a good option as well for some ore types, but I'm not sure Realistic World Generation has that much exposed rock. I found a mountain and it was mostly covered in either clay or cobble. If you're looking for a specific type, and thus have an optimal depth, a 2x1 tunnel is a simple method. Core samples like you describe sound like they'd work pretty well too, though you risk dunking yourself in lava that way without use of some technique that keeps you from immediately falling into the block you're mining out.
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# ? Mar 4, 2016 11:49 |
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Playstation 4 posted:Congrats, whether that author is myself or anyone else, this should have absolutely no reverence whatsoever, and idiots who worship at that altar are imbeciles. I was trying to be funny, as the whole argument between Greg and Tcon was that they were unnerfing stuff greg wanted to be nerfed and so greg threw his toys out the pram and added the code to crash minecraft if TCon was installed News Report posted:Code’s been discovered in the Minecraft GregTech mod which will crash the game if the mod’s alterations are undone by other mods. The discovery has resulted in GregTech’s inclusion in the Feed the Beast mod collection becoming tenuous as the collection’s curator, SlowPoke, says “Any mod that is found to contain code like this will be removed from a pack.”
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# ? Mar 4, 2016 12:19 |
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Ok, can someone mod in a 1 log (and maybe a dirt or something retarded) that makes a bench that doubles plank numbers. because this 2 planks per log is stuuuuuuuuuupid
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# ? Mar 4, 2016 13:14 |
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If getting half as many planks per log (and half as many sticks from that, so 2 sticks per log) is the breaking point for you, you are not going to like what lies beyond.
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# ? Mar 4, 2016 13:41 |
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TheresaJayne posted:I was trying to be funny, as the whole argument between Greg and Tcon was that they were unnerfing stuff greg wanted to be nerfed and so greg threw his toys out the pram and added the code to crash minecraft if TCon was installed What's stopping people from just releasing a branch of GregTech with the dumbest things undumbified?
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# ? Mar 4, 2016 14:34 |
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Cryohazard posted:What's stopping people from just releasing a branch of GregTech with the dumbest things undumbified? Sooooo... Vanilla mine craft?
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# ? Mar 4, 2016 14:53 |
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man this new horizons pack has awful performance more than about 30m of play and i get constant FPS drops and stuttering gonna try increasing the ram to 4GB and see if that helps e: trip report addendum, after relaunching with 4GB, i spawned underneath the earth at what appears to be y-level 30 or so and suffocated in solid rock Gwyneth Palpate fucked around with this message at 15:15 on Mar 4, 2016 |
# ? Mar 4, 2016 15:09 |
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Wow somebody out-unstabled OMPi, I don't know what to think of that.
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# ? Mar 4, 2016 15:27 |
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And in less stupid packs I have a question about FTB Mage Quest. Is the blood magic part only next to go upto the second orb? It didn't even cover rituals at all and that seemed a little weird.
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# ? Mar 4, 2016 15:36 |
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Cryohazard posted:What's stopping people from just releasing a branch of GregTech with the dumbest things undumbified? I don't think you even need to fork it because there's about 16 billion configuration options in it to make it less dumb. In GT: NH a lot of the worst stuff is done with MineTweaker scripts. You could even do the reverse of what they did and override GT recipes with easier ones. CoreDuo fucked around with this message at 17:55 on Mar 4, 2016 |
# ? Mar 4, 2016 17:53 |
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Looking for ideas/help on the Void modpack. I've been playing it a while now, and am stuck at a certain point. I cannot unlock the Machine quest under Technical (I think), that gives a Netherrack reward... I saw it on some playthrough. I've done all the quests I can, and it's still locked. There are two quests under the Village that I cannot do for reasons. The magnum torch quest, I cannot find Ernst -- I've looked repeatedly through the whole village. The gelid cryotheum quest I cannot do because I cannot find any blizzes. Am I screwed here? thanks in advance for any assistance.
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# ? Mar 4, 2016 19:25 |
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Vib Rib posted:New Horizons: I've been digging, tunneling, caving, and spelunking around at the proper height for a while (y=10-40) and no sign of iron ore. Loads of magnetite and granitic/basaltic mineral sands, plenty of copper and tin ore (plain copper and plain tin only, it seems), even some gold. Yet no sign of plain old iron ore. Which this next quest seems to need. I'm now starting to worry that my method of worldgen somehow omitted some necessary deposits, as I've had similar trouble finding malachite, for instance. I don't know if this is just supposed to be super rare or I've hosed up. I did "realistic alpha" worldgen which I thought was fine (otherwise why have that mod installed?) and at least wouldn't alter ore gen, but now I'm not sure. And I don't know of any way to check, either, because the only xray mod I found doesn't work with Gregtech's method of handling ores VS block IDs (same for MCEdit's 'analyze' function), so I can't just make sure before pressing on. Is anyone else finding this stuff all right, and if so what worldgen method are you using? It's also possible you're overlooking it; I certainly did for a bit because it looks almost identical to smoothstone: Anybody know how to get rid or at least adjust the readout in the top left?
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# ? Mar 4, 2016 19:32 |
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On the subject of dumb packs, are there any packs with slow/difficult progression that are slightly less dick-punchy and unstable than NH? I'd like a quest pack that has some harder progression than your standard tech/magic pack so I can't just blitz through everything like usual. But just not completely retarded.
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# ? Mar 4, 2016 20:01 |
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Taffer posted:slightly less dick-punchy I love the English language. Material Energy^4 maybe?
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# ? Mar 4, 2016 20:34 |
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gregtech trip report: can't find any copper except the invalid projectred copper
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# ? Mar 4, 2016 21:54 |
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# ? May 28, 2024 13:42 |
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Edminster posted:It's also possible you're overlooking it; I certainly did for a bit because it looks almost identical to smoothstone: Edminster posted:Anybody know how to get rid or at least adjust the readout in the top left? You may also want to drop Holo-Inventory, which pops up a visual of EVERY ITEM IN ANY CONTAINER when you look at it.
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# ? Mar 4, 2016 22:41 |