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Is Grey taking a break because 1942 wasn't a leap year?
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# ? Feb 29, 2016 20:50 |
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# ? May 18, 2024 07:20 |
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Jesenjin posted:Is Grey taking a break because 1942 wasn't a leap year? whitewhale posted:Are you sure you selected the correct island for the Pearl raid? The naval war is going to get painful soon.
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# ? Feb 29, 2016 23:13 |
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Cruiser raiding fleets, only with battleships instead.
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# ? Feb 29, 2016 23:18 |
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Jesenjin posted:Is Grey taking a break because 1942 wasn't a leap year? Yes, sadly Grey gets one day off over the next 3+ years and today was it.
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# ? Feb 29, 2016 23:32 |
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Look forward to a double post in two years' time, since 1944 was a leap year! e. Also 1948, of course. Can you even keep the game going into 1948, or does it have to stop earlier than that?
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# ? Feb 29, 2016 23:37 |
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Mikl posted:Look forward to a double post in two years' time, since 1944 was a leap year! The latest the game ends is on March 31 1946.
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# ? Feb 29, 2016 23:40 |
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I'm sure we'll be done with the conquest of the continental United States before that, though.
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# ? Mar 1, 2016 00:26 |
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As the leap years don't match up this time, I'm going to use this day to make my February report. While I'm behind the AI game, there are several reasons for this – I was saving troops by abandoning Singapore and the Philippines, while the AI is defending them hard, so my progress will be slower. I've also been a lot more conservative with my ships this time around, so the losses there have been lower. The number of bases is lower, but this should pick up now I've freed up troops in the Philippines. In base points, things look about the same. I'm making gains in the aircraft kills, but its been a lot less bloody this time around. Here are our top pilots, for those who are interested. Its been a lot less bloody on the ground as well. In the last game, We'd already had a major carrier battle, but here the allied ships are hiding, and I'm not hunting them as hard. The ship points say the same, and there are no juicy battleships one there from Pearl. The number of good kills on there is small. I need them to send out their carriers! So, lets take a look at the economy! Here are the pools, at this stage, its mostly for reference. Aaaand thats the RnD – comments would be helpful, this is where I struggle the most! The very bottom is our current production pools. The good thing about the reduced air combat? I have fighters in the pools! Look at this people, this may well be the only time..... I have a save of this time point, so I can get any screens/comments needed.
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# ? Mar 1, 2016 06:29 |
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What's with the messed up X axes on these? Just some quick of whatever you used to make them (Excel presumably)?
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# ? Mar 1, 2016 06:38 |
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I spy a Shinden in the middle of that list, you have an engine lined up for it? And some research into Seirans, mayby my lucky ship will get built.
Ardeem fucked around with this message at 07:18 on Mar 1, 2016 |
# ? Mar 1, 2016 07:15 |
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PittTheElder posted:What's with the messed up X axes on these? Just some quick of whatever you used to make them (Excel presumably)? Google docs, I didn't even notice, but it may be that I only updated the cells for one section and not the other - I'll try and sort it for next month.
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# ? Mar 1, 2016 08:57 |
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Do you have user-defined upgrades on?
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# ? Mar 1, 2016 09:05 |
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Grey Hunter posted:
This UI. Goddamn. I would love to get into this game, but the UI just looks unbelievably bad.
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# ? Mar 1, 2016 09:26 |
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N1Ks are cool, make those.
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# ? Mar 1, 2016 13:30 |
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Grey, would it be possible to get a brief rundown of our major surface vessels and what they're currently up to/ their short term plans?
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# ? Mar 1, 2016 15:18 |
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Confidence remains high amongst our sub captains. We begin attacking the base that has the enemy planes stationed there. We strike hard at Changsha, and take down more of their fortifications. We are going to need to rest up for a few days however. We also start attacking at Chengchow. We're into another of those troops on the move times. So things have quietened down a smig. One kill is better than none – or a loss! In other news, we clear the mines from Bataan, so ships can now head there to pick up the troops currently resting there.
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# ? Mar 1, 2016 18:58 |
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Probably this Santa Rita: http://uboat.net/allies/merchants/1914.html, though I'm not sure why it's in theatre.
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# ? Mar 1, 2016 19:44 |
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Um when I started up scenario one, a text file was generated in my save folder called "updateReport" and has messages like "TOE difference in unit 1st Burma(6695) --> slot 16 has Support(252), to become (0) TOE difference in unit 2nd Burma(6696) --> slot 10 has (0), to become Engineers(251) TOE difference in unit 2nd Burma(6696) --> slot 11 has (0), to become Engineer Vehicle(250)" How bad is this? Also, once I destroy enough units in Central China to keep Burma open, which direction should I advance in, Indochina or Korea? Dreamsicle fucked around with this message at 19:59 on Mar 1, 2016 |
# ? Mar 1, 2016 19:51 |
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A White Guy posted:This UI. Goddamn.
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# ? Mar 1, 2016 20:17 |
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Hmm, what happens if an allied unit crosses the soviet border pre-45? Can you keep them supplied while they're there?
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# ? Mar 1, 2016 20:34 |
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goatface posted:Probably this Santa Rita: http://uboat.net/allies/merchants/1914.html, though I'm not sure why it's in theatre. That's the wrong ship, tonnage is different It "should" be the SANTA RITA built by Burmeister & Wain. http://cruiselinehistory.com/last-of-the-american-flag-passenger-ships-ss-santa-maria-1983-delta-lines-the-grace-line/ Its pretty far down, just ctrl+F it. In-game, the SANTA RITA has a tonnage of 4620 and speed of 12 knots, which coincides with the details provide above and below. "Santa Rita (1) 1929 1940 to US Government renamed William Ward Burrows, 1946 laid up, 1957 scrapped. 4,576" http://www.theshipslist.com/ships/lines/grace.shtml
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# ? Mar 1, 2016 22:45 |
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Its really quiet in the air. We take more land in Sumatra. We once again strike the enemy. Tomorrow we shall shock attack and destroy them. If I remember to set the attack and not get distracted moving ships around. This is the largest Chinese force around, and it seems to be marching on Sinyang..... Nothing to say today!
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# ? Mar 2, 2016 18:01 |
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Our subs have been quiet for a while, but they are still out there. The men in Buna get bombed once more. Another Chinese Corps is obliterated. The lull continues. This should change in the next few days. At least we get one of those cruisers from last month. It is confession time – I thought this port was large enough to resupply the Kido Butai – it has the fuel, but no port large enough to dock them, so I'm going to give it a go using an oiler. After that, I may just have to mess around with the task force size itself. Its not like the allied carriers are anywhere to be seen. (Yes, this is a deliberate ploy to bring them out.)Q
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# ? Mar 3, 2016 18:15 |
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Submarining inside the Great Barrier Reef must be terrifying.
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# ? Mar 3, 2016 18:27 |
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I notice that this task force is indeed named 'Kido Butai', is that automatic, or can the player give names to task forces?
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# ? Mar 3, 2016 18:42 |
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Rexim posted:I notice that this task force is indeed named 'Kido Butai', is that automatic, or can the player give names to task forces? Yes you can name TF's whatever you want.
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# ? Mar 3, 2016 18:45 |
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Grey Hunter posted:
That port isn't big enough to refuel the Kaga on its own and it would take all day to do that one ship even if it could.
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# ? Mar 3, 2016 19:08 |
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Where would you even go? Send a fleet oiler along and get them to Manilla on fumes? Cleared Bataan enough yet to risk the big slabs?
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# ? Mar 3, 2016 19:17 |
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The oiler is small enough to dock and can fuel all the ships. Sticking repair/ammo/oiler ships in tiny ports is how you keep your big ships topped off on the front lines.
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# ? Mar 3, 2016 19:19 |
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How long does that take? I suppose they don't need repairs, so docking isn't that important, but leaving them sitting there...
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# ? Mar 3, 2016 19:21 |
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The first troops being to leave the Philippines, and there is an American sub waiting – one of the smaller ones with the working torpedoes. Australia is such a nice place to hunt. The I-24 is having a good day! The Vildebeest! They live! We strike another ship. My tanks roll over an enemy unit. A new header! These guys have been marching north for literally months, and now get into action. We have reached Burma, and the ships are arriving at Bataan to pick up the troops there – who are slowly replacing their losses. This is not an even trade. I dock up the large ships, but its still going to take several days to refuel them – on the plus side, at least their not needlessly burning precious fuel. Plus they only need enough to get to Truk.
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# ? Mar 4, 2016 18:15 |
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How much are the ops penalties hurting him regarding the KB? Wouldn't it be better to put them in separate task forces but in the same hex? It's helped me at Guadalcanal. Of course knowing Grey he might send one of those task forces to beach itself at Pearl Harbor by accident.
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# ? Mar 4, 2016 20:43 |
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# ? Mar 4, 2016 20:49 |
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If it means what I think it means, RIP Kido Butai, killed by Grey's fuel negligence.
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# ? Mar 4, 2016 20:50 |
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Task force is going to end up half ships with max fuel, half ships with fumes. Then it will take 20 days to rebalance the fuel load.
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# ? Mar 4, 2016 21:04 |
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I'm not quite sure why the hell you'd send such a giant TF to a size 3 port in the first place. That should really be such an obvious no no that you should automatically disregard it without even thinking about it. IIRC, port size 3 is barely big enough to unload vehicles from transports.
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# ? Mar 4, 2016 21:10 |
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well, it's not like they're going that far. :p
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# ? Mar 4, 2016 21:11 |
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steinrokkan posted:I'm not quite sure why the hell you'd send such a giant TF to a size 3 port in the first place. That should really be such an obvious no no that you should automatically disregard it without even thinking about it. So what is the minimum recommended port size to use as a forward base for amphibious operations? EDIT: Also where should I move Force Z after the DEI fall? I'm thinking of Darwin but the port seems too small. Dreamsicle fucked around with this message at 21:59 on Mar 4, 2016 |
# ? Mar 4, 2016 21:14 |
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Dreamsicle posted:So what is the minimum recommended port size to use as a forward base for amphibious operations? If you want to fully service a badly depleted fleet the size Grey is using in less than like a week, I'd say you need a size 8 port. There's just a handful of those. Large guns and torpedoes can't be rearmed under port level 7, basically. I think you can't replenish carrier sorties at all in a port below level 6, since there's a minimum rearm cost threshold for each sortie. Dreamsicle posted:EDIT: Also where should I move Force Z after the DEI fall? I'm thinking of Darwin but the port seems too small. What are your strategic plans? You should be able to move to Perth, possibly refuelling at Java, once you get there you can reach pretty much any point on the map; other than that there's not much of a choice besides Rangoon -> India. steinrokkan fucked around with this message at 22:10 on Mar 4, 2016 |
# ? Mar 4, 2016 22:05 |
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# ? May 18, 2024 07:20 |
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steinrokkan posted:If you want to fully service a badly depleted fleet the size Grey is using in less than like a week, I'd say you need a size 8 port. There's just a handful of those. Large guns and torpedoes can't be rearmed under port level 7, basically. I think you can't replenish carrier sorties at all in a port below level 6, since there's a minimum rearm cost threshold for each sortie. You can move them to Perth. I get rather OCD and move PoW off map to cape town until she gets her January 42 upgrade (1200 AA!). Then I OCD about things, like not having capital ships in mixed fleets national fleets. So I move Warspite easy to India via Capetown, then if Repulse is still alive combine in Colombo. Really though my OCD is a pain, because I will keep Repulse and PoW together with slow dinosaur Battleships like Royal Sovereign and Ramillies.
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# ? Mar 4, 2016 23:36 |