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Big Mean Jerk posted:Isn't he wearing a disguise on that cover though? Everyone knows Corran looks like Michael Stackpole and it's definitely just a coincidence. Yeah corran horn is the center guy: Look at him leaning in to take a peek @ Luke's waifu. Anyone who's played the Star Wars CCG will agree that this is the definitive corran horn pic.
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# ? Mar 4, 2016 23:49 |
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# ? Jun 6, 2024 14:15 |
Improbable Lobster posted:Am I crazy or are HWKs just complete dogshit They are like this close to being OK, especially the Scum ones. Palob (steals tokens) and Torkil Mux (make enemy ship PS0) have really powerful, versatile pilot abilities. I really hate Mux, for example. On the rebel side, Jan and Kyle are both good for boosting offense and defense. But the ship itself is just garbage. They're way too fragile to keep close enough for their abilities, and are completely useless offensively without expensive upgrades. My HWK fix goes like this: 1. Make a hwk-only upgrade that takes the turret slot. It should be 0 points (or maybe even negative). This upgrade increases the primary weapon by 1 (for a total of 2) and gives them more maneuverability. I'm torn between giving them more green on the dial or letting them take a k-turn of the same speed if they pick a red maneuver. Now you have a support ship that can contribute in a fight with crew and weapons without needing to spend an additional 3-6 more points on a turret. (Would be similar to a TIE Shuttle) 2. Make a new hwk-only crew member with the purpose of making the HWK a bit hardier. I'd love it if it got a free evade token if you were within range 2 of at least one enemy ship. Encourage people to keep the HWK close, but not too close. Now you have a support ship that can get in close enough to use its native ability without dying the first time something sneezes at it.
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# ? Mar 4, 2016 23:53 |
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Admiral Joeslop posted:
Me too that book was great, it's still on my shelf. E: wow, that MWG vid is making rules errors within the first minute before they even deploy, they're doing 'roids 1 from the edge and 2 from each other, not the other way round. thespaceinvader fucked around with this message at 00:10 on Mar 5, 2016 |
# ? Mar 5, 2016 00:06 |
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bunnyofdoom posted:Man, these guys truly know their poo poo This guy reads at a 2nd grade level
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# ? Mar 5, 2016 00:12 |
I watched the first five minutes. 2:14 - Debris cloud from Imperial Raider in a non-Epic game. 2:32 - Another Raider debris cloud. 2:46 - Measuring obstacles as 2 range from each other and only 1 range from edge. 4:05 - Claiming that Imperials go first in the case of a PS tie. I might do more later if I can muster the energy.
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# ? Mar 5, 2016 00:13 |
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The only good books were the Thrawn Trilogy and the Wraith Squadron series.
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# ? Mar 5, 2016 00:15 |
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The actual in-play stuff hasn't been totally terrible for the first couple of rounds. Also, the guy who says 'turning/banking to the two' rather than a direction is irritating AF. E: also, it's really annoying that they film the ships from THIS loving CLOSE but you can't actually see where they *are*. Also, 360 degree arc. No, fuckwit. I don't care if people make errors, but MWG is a big channel, and people learn the game watching YouTube, they should really take some responsibility for actually doing it right. E: lol prototype pilot A wing barrel rolling to block. thespaceinvader fucked around with this message at 00:22 on Mar 5, 2016 |
# ? Mar 5, 2016 00:16 |
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thespaceinvader posted:The actual in-play stuff hasn't been totally terrible for the first couple of rounds. What I don't loving get is that the channel is known for 40k, which has a plethora of insane rules to know. But they can't grasp X-Wing. I'm not very good at X-Wing but even I can pick out all of their mistakes. The linked batrep is particularly bad. The Rebel player is dire as hell. I get to play like once every 2-3 weeks and I could soundly thrash him.
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# ? Mar 5, 2016 00:49 |
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TheHoosier posted:What I don't loving get is that the channel is known for 40k, which has a plethora of insane rules to know. But they can't grasp X-Wing. I'm not very good at X-Wing but even I can pick out all of their mistakes. I mean, are they actually any good at 40K? Because it seems like these guys are just bad at games.
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# ? Mar 5, 2016 00:57 |
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TheHoosier posted:What I don't loving get is that the channel is known for 40k, which has a plethora of insane rules to know. But they can't grasp X-Wing. I'm not very good at X-Wing but even I can pick out all of their mistakes.
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# ? Mar 5, 2016 01:07 |
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I've never met a 40k player who actually understands every rule correctly. So many 40k players make up their own interpretations of the rules.
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# ? Mar 5, 2016 01:27 |
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alg posted:I've never met a 40k player who actually understands every rule correctly. So many 40k players make up their own interpretations of the rules. Congrats to them. They have put more effort into the rules than the game designers did.
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# ? Mar 5, 2016 01:39 |
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Corbeau posted:The only good books were the Thrawn Trilogy and the Wraith Squadron series. Starfighters of Adumar is great. Fite me.
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# ? Mar 5, 2016 02:13 |
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ro5s posted:Starfighters of Adumar is great. Fite me. Starfighters of Aduar is pretty much a wraith squadron book tbf. So he did mention it.
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# ? Mar 5, 2016 02:28 |
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Corbeau posted:The only good books were the Thrawn Trilogy and the Wraith Squadron series. And even those were nothing to get super excited and spergy about.
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# ? Mar 5, 2016 03:01 |
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Chill la Chill posted:I don't like claiming any store as my "home" store, since there are so many in the nova area and I like supporting them all. There's 6 within 10 miles of me, all healthy and with their own demographic and preferences. The closest would be curio cavern in springfield since they have a weekly tournament that draws in 20-30 people and I got a free shirt that had curio cavern flight crew with star wars themed insignia on it. But I don't like claiming it or any other store as a home store since I'm not into those types of cliques and rivalries. Looking at the magic community there and how vicious they are wrt other stores means I don't want it happening to x wing. There's one gaming store in my country. The largest X-Wing tournament it ever held was 17. And X-Wing is probably the largest nerd-hobby after Magic. I'm jealous.
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# ? Mar 5, 2016 03:13 |
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Would anyone be interested in subbing in as scum for my x-wing risk campaign? Someone had to drop, and I'd rather not just have the area empty. The idea for this is to be a long-term campaign, but it should be fairly lax in commitment. just check in every couple days for the movement and build phases and do a few battles every month depending on how many people you attack/attack you. (There shouldn't be more than 5 battles in a month for each player max.) If so, let me know and I'll have the dropping player send you their list.
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# ? Mar 5, 2016 03:47 |
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Foolster41 posted:Would anyone be interested in subbing in as scum for my x-wing risk campaign? Someone had to drop, and I'd rather not just have the area empty. I can certainly try! Would I be stuck with whatever ships they're using?
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# ? Mar 5, 2016 03:55 |
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Madurai posted:And even those were nothing to get super excited and spergy about. The best Star Wars novels are average-quality pulp.
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# ? Mar 5, 2016 04:11 |
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I'm the guy who declines to attack at all with Coran because of Rebel Captive. E: In a subsequent turn he doesn't double tap when he's got a range 1 shot on a shieldless Decimator. In addition to the rules stuff the level of play is just sub-basement here, that's not even a choice. If this were two guys dicking around in their basement, fine, but they pretend at pro level play, like someone learning to play would watch this to see "oh, that's interesting, you play Coran by never using his ability, even in optimal circumstances." Owlbear Camus fucked around with this message at 11:35 on Mar 5, 2016 |
# ? Mar 5, 2016 05:27 |
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Some Numbers posted:I can certainly try! Would I be stuck with whatever ships they're using? I suppose re-doing the list would be alright if you could do it quickly. Perhaps it'd be best if you used the same sized ships already on the board, but I guess if not that's okay.
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# ? Mar 5, 2016 05:30 |
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I don't really want to drag up the whole target lock range check thing but based on the rules in the "Learn to Play" book from the new Force Awakens core set I think I can see where new players would be getting confused. I only just found the range check rule in the most recent FAQ and can see why my group have all been doing this wrong. Here are both the rules: The target lock example makes it pretty clear you measure in every direction then pick a target. The clarified FAQ rules makes much more sense from a competitive perspective.
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# ? Mar 5, 2016 08:49 |
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I'm trying to come up with a solid T-70/T-70/? list. I tried a bunch of times with T-70 (Poe)/E (Corran)/A (prototype) and I just can't handle the E-Wing dial. Corran just ends up as dead weight for a few turns after taking 2 attacks. Now I'm trying to figure out if Red Ace or Ello would be a better companion to Poe. Ello has that sweet maneuverability, but Red Ace is more tanky. Ello Asty (30) Veteran Instincts (1) R2-D2 (4) Autothrusters (2) Or "Red Ace" (29) R2-D2 (4) Comm Relay (3) Integrated Astromech (0) In either case I can the use a Stressbot or 2 Z-95's to fill the gap. I'll probably try the Y-Wing stressbot with an Ion Turret first. What are your thoughts on Ello vs. Red Ace?
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# ? Mar 5, 2016 14:20 |
Gerdalti posted:I'm trying to come up with a solid T-70/T-70/? list. Ello at PS9 is a really good ace hunter. It's impossible to get behind him and stay behind him in a 1on1 scenario. He's a bit fragile, though, so it can be hard to get him to that point. Red Ace is a total bitch to kill for most pilots. It's not too bad if you can focus fire him, but the fewer ships you have, the harder it is. From a competitive standpoint, Red Ace is better against most matchups. You need to find points for autothrusters if you expect to fight multiple TLTs per game. Poe+Ello can wreck Palpatine/Ace lists. Red Ace is better against most of the rest.
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# ? Mar 5, 2016 16:17 |
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ConfusedUs posted:Ello at PS9 is a really good ace hunter. It's impossible to get behind him and stay behind him in a 1on1 scenario. He's a bit fragile, though, so it can be hard to get him to that point. Palp/Vader/OL/Wampa is what I end up flying against in my casual games. Red Ace just couldn't handle it. I guess I'll keep a list saved with both.
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# ? Mar 5, 2016 17:04 |
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Stelarch posted:I don't really want to drag up the whole target lock range check thing but based on the rules in the "Learn to Play" book from the new Force Awakens core set I think I can see where new players would be getting confused. I only just found the range check rule in the most recent FAQ and can see why my group have all been doing this wrong. And yet the "When can you measure ranges" list directly below that has as its third line "During target lock actions measure range to the intended target and only to that target." :ffgruleswriting:
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# ? Mar 5, 2016 17:13 |
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Archenteron posted:And yet the "When can you measure ranges" list directly below that has as its third line "During target lock actions measure range to the intended target and only to that target." Yeah it's poo poo. The only way it could be worse is to get our board game messiah Vlaada to do it.
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# ? Mar 5, 2016 17:22 |
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Chill la Chill posted:Yeah it's poo poo. The only way it could be worse is to get our board game messiah Vlaada to do it. At least Vlaada would write an amusing narrative with chibi rebel and TIE pilots.
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# ? Mar 5, 2016 17:26 |
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Devlan Mud posted:At least Vlaada would write an amusing narrative with chibi rebel and TIE pilots. I...I want Vlaada-senpai to write the next (scum) core set rules.
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# ? Mar 5, 2016 17:50 |
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So, guys, if they do a 2nd rebels wave, what do you think 5th bro/7th sis will have as pilot abilities? Also rebels would get like Hera in an awing/bwing?
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# ? Mar 5, 2016 18:27 |
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Showed up for store championship tournament from out of town. Find out they ran out of space and are at tournament capacity. They need a bigger goddamn store. At least I got C3P0 out of it.
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# ? Mar 5, 2016 19:15 |
Gerdalti posted:Palp/Vader/OL/Wampa is what I end up flying against in my casual games. Red Ace just couldn't handle it. I guess I'll keep a list saved with both. That's literally the worst possible match for red ace. OL shuts him down, wanna cuts through to hull.
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# ? Mar 5, 2016 19:24 |
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bunnyofdoom posted:So, guys, if they do a 2nd rebels wave, what do you think 5th bro/7th sis will have as pilot abilities? Also rebels would get like Hera in an awing/bwing? We've barely seen them fly, so it could be anything, really.
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# ? Mar 5, 2016 19:24 |
Quad Linked Lasers - 3 points Tech upgrade. X-wing only. Dual card. After choosing a target when attacking, you may flip this card over. Increase your primary weapon value by one. You may only do this if you have a target lock. ------ Single Fire Lasers - 3 points Tech upgrade. X-wing only. Dual card. After choosing a target when attacking, you may flip this card over. Reduce your primary weapon value by one. You may make two attacks against the same target. If you spend a focus token when attacking this turn, it will apply to both attacks. ---- This doesn't really solve any of the X-wings problems (they don't even have a Tech slot on T-65s ) but I want a way to switch between quad, single fire and dual fire (this would be their normal primary of 3 dice).
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# ? Mar 5, 2016 19:46 |
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In all but very specific circumstances I'd think 2x2 dice attacks are worse than 1x3.
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# ? Mar 5, 2016 19:52 |
Chemmy posted:In all but very specific circumstances I'd think 2x2 dice attacks are worse than 1x3. Range 1 would be 2x3 or 1x5. Unless you make the double tap not get a range one bonus.
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# ? Mar 5, 2016 19:57 |
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Maybe change the text to when you have a target lock on the defender. Put it on tarn for fun
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# ? Mar 5, 2016 20:20 |
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Chemmy posted:In all but very specific circumstances I'd think 2x2 dice attacks are worse than 1x3. Decimatyr Shootsing Mode Activate!
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# ? Mar 5, 2016 20:21 |
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The guy I normally fly against often uses a ramming Decimator with bombs covered by a swarm of low PS ties. Is the best strategy to go after the big ship first or try to pick off the ties? Whats a good rebel or scum list to counter this? VVV for missile builds, is it better to go with proxying guidance chimps, Munitions failsafes or some other way to get a higher chance that the boom happens? Sushi in Yiddish fucked around with this message at 21:53 on Mar 5, 2016 |
# ? Mar 5, 2016 20:57 |
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# ? Jun 6, 2024 14:15 |
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Sushi in Yiddish posted:The guy I normally fly against often uses a ramming Decimator with bombs covered by a swarm of low PS ties. Is the best strategy to go after the big ship first or try to pick off the ties? Whats a good rebel or scum list to counter this? I feel like this might be a use case for Assault Missiles?
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# ? Mar 5, 2016 21:10 |