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Annointed
Mar 2, 2013

Okay, so my ini edits are not being applied on any difficulty. How do I fix the files to make my ini edits apply again? EDIT: Even the Gremlins no longer give a hack boost to stats now, I have no idea what's going on.

Also would like to know how to fix XCOM 2 still says "running" even when I already closed the game, and the only way to play XCOM 2 again from there is to restart Steam. I have to do this every time, and restarting my computer doesn't seem to stop the problem.

Annointed fucked around with this message at 22:26 on Mar 4, 2016

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RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

SeaTard posted:

This is incorrect, you can hack them at any time.

Yeah, I don't think I've ever hacked one in concealment. I save the bonus for in combat.

If you fail the hack do you get alerted out of concealment?

e: You can use fan fire and face off in the same turn if you have the perk where shooting with the pistol doesn't end your turn. :stare:

RBA Starblade fucked around with this message at 22:21 on Mar 4, 2016

Vib Rib
Jul 23, 2007

God damn this shit is
fuckin' re-dic-a-liss

🍖🍖😛🍖🍖

RBA Starblade posted:

A lot of [endgame speech] is stuff like "nah brah we totally want you to do this" "please stop" "we're warning you stop or we're going to take it out on more civvies" "we worked in peace to help you guys!" and so on. Bradford's mostly like "shut up idiots no one's listening".
I really didn't like this whole bit. Endgame mission spoilers ahoy:
Speaking thematically/to the story as a whole, the alien forces are separated from humanity by a layer of misinformation. ADVENT is basically the only face humanity sees on the reg, but they're low-level mind-controlled thugs, so it's not like anyone has a chance to engage them in a dialog about their occupation of earth. There's no real way to TALK to the aliens. Getting a one-on-one with the Speaker is probably the only real opportunity anyone would have to actually discuss the whole thing, but of course he's a mouthpiece for propaganda and would just regurgitate party lines about humanity and the elders walking arm-in-arm and all that.
So I was really hoping that when we finally got talking with the Elders, we'd get down to business, you know? Actually discuss the real issues, hear the real story, cut the bullshit. But nope! Even after everything we've seen and done the aliens still presume we're some city-center rube and keep going "ohh we were never your enemy, we're totally peaceful, we have no ill intent and we never were going to hurt anyone" like we didn't just see them melting down millions of people and gearing up for a planetwide genocide. And every turn for the first dozen or so turns they just keep talking and all they say is the same poo poo. It's kind of ridiculous how many lines they recorded that are just them babbling on about "oh no we're the good guys though, we wouldn't hurt a fly, and we're only being violent now because you made us, and if you stop we'll stop, and we're good guys, and we're not violent, did we say that already". Props to the team for having all the other characters respond with "yeah, that's bullshit and we're not idiots, just ignore them" but I was really holding out hope that at some point the Elders would just be all "okay fine gently caress it you want the truth? We're dying and we got desperate" or at least switch to some NEW lie that's ostensibly believable, like "once we get our Avatars, we'll leave your planet alone and things will be back to normal, plus you'll still have all our cool gifts!" Some kind of bargaining or new offer or anything other than just more propaganda. Especially after how much it just felt like the same stuff they were saying in 1's final mission, but with even less honesty.
I don't know, it's a weird thing to get hung up on, but after building up to that last mission so hard and finally getting to hear from the Elders, I was disappointed that it was just more of the same poo poo.


Grizzwold posted:

On the topic of mission names, I added a few extra words. It's mostly stuff cribbed from this one for EW plus some random poo poo when I ran out of ideas.
As far as I can tell, Guerrilla ops use OpName variables and blacksites use OpWord ones, not sure about the other mission types.

If you want to use them you can just paste them at the end of their respective lists in XComGame\Localization\INT\XcomGame.int
Does this actually work? I remember in XCOM 1 this was not an option because if you had more entries than the vanilla value the game would crash or not load them right or something. There were like 52 prefixes and if you added more at the end it just wouldn't work.

NmareBfly
Jul 16, 2004

I posted my food for USPOL Thanksgiving!


Ending talk: Don't they, right at the very end, say some leading garbage like 'no now you won't be able to deal with---' before you DBZ them to death? I assume that means there's some extragalactic cosmic horror that wants to extinguish all life in the galaxy or something so they're PROTECTING humanity by doing this stuff because humans are special and the galaxy's last hope, but... like. Guys, if that's the case you could have come out and said it instead of being mysterious dicks about the whole ordeal.

I did really really appreciate the TFTD teaser at the very end, though.

800peepee51doodoo
Mar 1, 2001

Volute the swarth, trawl betwixt phonotic
Scoff the festune

RBA Starblade posted:

e: You can use fan fire and face off in the same turn if you have the perk where shooting with the pistol doesn't end your turn. :stare:

No way

e: holy poo poo

e2: its got to be fan fire then then face off. Doesn't work the other way around. Still, that's crazy.

800peepee51doodoo fucked around with this message at 22:42 on Mar 4, 2016

Thyrork
Apr 21, 2010

"COME PLAY MECHS M'LANCER."

Or at least use Retrograde Mini's to make cool mechs and fantasy stuff.

:awesomelon:
Slippery Tilde

Vib Rib posted:

I really didn't like this whole bit. Endgame mission spoilers ahoy:

I suspect some of that ties to the untold truth behind the Commander. Because lets be fair, something is going on there. The Ethereal vision "saving" you at the start and when you enter the Avatar body, the fact that you survived and seemingly wasn't overwhelmingly impeded by twenty loving years in a suit being CENTRAL for ADVENT and that you got out of the whole ending without dying in the process. Theres also that one line coming from an Ethereal about how you beat them before.

Sure, it could be plot armour, but I'm inclined to hope that there's more going on. Specifically? I reckon our buddy Speedball is barking up the right tree. Maybe not as directly as "you are an ascended ethereal from the Bureau times" but perhaps the mind/guiding force behind the Commander isn't human.

Dinictus
Nov 26, 2005

May our CoX spray white sticky fluid at our enemies forever!
HAIL ARACHNOS!
Soiled Meat

Thyrork posted:

Theres also that one line coming from an Ethereal about how you beat them before.

Might be tied to XCOM: EU/EW. You beat the Ethereals before. In simulation. With all the tools you could research within that simulation. You failed many times, but you won a few times too.

many johnnys
May 17, 2015

Are the breakthrough dark events tied to specific facilities? I had two pips to go, and a major breakthrough coming up, so I figured hey let's make some headway by wrecking the facility I have access to. When I blew it up, the upcoming Major Breakthrough just sort of vanished. Not complaining :)

Protect-The-Thingy missions late-game are the worst.

Scanning Protocol revealed a buncha dudes all over, including the VIP in the van. At some point he auto-revealed while still in the van, and then got smashed by an andromedon. I should have reloaded (I'm basically playing "ironman" where I reload a turn/mission if there's a bug, because the game is buggy as poo poo).

Zomborgon
Feb 19, 2014

I don't even want to see what happens if you gain CHIM outside of a pre-coded system.

many johnnys posted:

Are the breakthrough dark events tied to specific facilities? I had two pips to go, and a major breakthrough coming up, so I figured hey let's make some headway by wrecking the facility I have access to. When I blew it up, the upcoming Major Breakthrough just sort of vanished. Not complaining :)

Protect-The-Thingy missions late-game are the worst.

Scanning Protocol revealed a buncha dudes all over, including the VIP in the van. At some point he auto-revealed while still in the van, and then got smashed by an andromedon. I should have reloaded (I'm basically playing "ironman" where I reload a turn/mission if there's a bug, because the game is buggy as poo poo).

We call that Bronzeman, and it's the way to go.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Son of a BITCH I clicked heavy weapon and not powered weapon and got a flamethrower. :argh:

800peepee51doodoo posted:

No way

e: holy poo poo

e2: its got to be fan fire then then face off. Doesn't work the other way around. Still, that's crazy.

I know it's loving insane. Gunslingers are the best. :allears:

Fuzz
Jun 2, 2003

Avatar brought to you by the TG Sanity fund

RBA Starblade posted:

Son of a BITCH I clicked heavy weapon and not powered weapon and got a flamethrower. :argh:


I know it's loving insane. Gunslingers are the best. :allears:

The only way they could be better would be if you could make an option to use Kill Zone with the pistol and maybe it's only one action, or something like that.

many johnnys
May 17, 2015

hello new recruits from HQ, yes I will take a max-level sharpshooter please

CapnAndy
Feb 27, 2004

Some teeth long for ripping, gleaming wet from black dog gums. So you keep your eyes closed at the end. You don't want to see such a mouth up close. before the bite, before its oblivion in the goring of your soft parts, the speckled lips will curl back in a whinny of excitement. You just know it.

Thyrork posted:

I suspect some of that ties to the untold truth behind the Commander. Because lets be fair, something is going on there. The Ethereal vision "saving" you at the start and when you enter the Avatar body, the fact that you survived and seemingly wasn't overwhelmingly impeded by twenty loving years in a suit being CENTRAL for ADVENT and that you got out of the whole ending without dying in the process. Theres also that one line coming from an Ethereal about how you beat them before.
More ending talk: I think that line's misleadingly phrased: "them", from an alien, means humanity, and you did beat humanity as the guiding mind behind their conquest.

That said, the ending mission is weird as hell between the multiple Etherals who are all telling you completely different things, and the frequent hints that you're playing right into their hands. Which, although they never say it, I interpreted this way: They never completed the Avatar project. Tygan notes in his Avatar autopsy that for a supposed perfect god-entity, Avatars sure die pretty easy, and hypothesizes that they're incomplete. The Commander Avatar is more powerful than the regular alien Avatars; I think you're the perfected form. I think when Tygan and Shen put together everything they've learned about the Avatar project and then go "and this is how we make it all work", they leapfrog the Elders. Which explains their reaction when you open up a portal and march the Commander Avatar right into their headquarters -- they couldn't figure out how to make a perfect Avatar and you've just hand-delivered the blueprint.

Which is why I find it very disconcerting that you seem to leave that body on the other side of the portal.

Speedball
Apr 15, 2008

Oh, for god's sake, do not forget to upgrade your gremlins! Specialists can't hack for poo poo without at least a Mark II and once Heavy MECs start showing up you need to be able to shut them down with regularity.

SpookyLizard
Feb 17, 2009
You guys do know that the Speaker is a loving thin man right? And that the ending mission itself is the TFTD nod, not merely the glowy bit. I think your Avatar is better because your brain is basically used to doing this thing and the etherals are just kinda figuring it out while scared and desperate as their end is at hand,but you've been playing puppet master for like, the entire game, and the etherals have like four total avatars ready to actually be used. And you already killed one. And repurposed it. I'd trust nothing the aliens say, it's only in their nature to lie and do anything in their power to make you NOT murder them after you broke into their house. Although EU kinda implied there was a species in the past that uplifted the Etherals and then abandoned them, so they may bring that group up in the future. It's never really clear if they're real or not though, or if the Uber Etheral is actually telling the truth or not.

BTW: I was thinking with hacking being such a weak mess, I was thinking of changing it to remove the negative results. Because they're mostly complete rear end, and replacing them with really weak successes. Like Haywire'ing a MEC would go Disorient > Stun > Mind Control. The lamp posts would come with small intel bonuses or the like. Because as it stands now the negative results, are, at best, an enemy pod being alerted to your presence, and the other results are dramatically worse. And it seems a lot better than just giving you really high hacking bonuses. Anyone have any thoughts or the like?

SpookyLizard fucked around with this message at 02:35 on Mar 5, 2016

Radio
Jul 25, 2003

Oh no, trash bear!

Segmentation Fault posted:

You can hack multiple robots, but you can't hack the same robot twice.

Security posts are weird, you can hack multiple posts and have done so before but you can't hack more than one in the same engagement? I'm not sure how it works exactly.

What game is this happening in?

malhavok
Jan 18, 2013
You can hack the posts once, it doesn't matter whether you succeed or fail.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Outside of missiles in the early game I don't find most robotic enemies to be a threat; building an emp grenade as a backup helps take care of them and a gunslinger with bluescreen rounds can all but solo a sectopod. I've never been able to MC a sectopod though, hacking has never been good enough. I got a mec once but it stabbed me in the back. :v:

Archons and Andromedons remain assholes.

Thyrork
Apr 21, 2010

"COME PLAY MECHS M'LANCER."

Or at least use Retrograde Mini's to make cool mechs and fantasy stuff.

:awesomelon:
Slippery Tilde

SpookyLizard posted:

BTW: I was thinking with hacking being such a weak mess, I was thinking of changing it to remove the negative results. Because they're mostly complete rear end, and replacing them with really weak successes. Like Haywire'ing a MEC would go Disorient > Stun > Mind Control. The lamp posts would come with small intel bonuses or the like. Because as it stands now the negative results, are, at best, an enemy pod being alerted to your presence, and the other results are dramatically worse. And it seems a lot better than just giving you really high hacking bonuses. Anyone have any thoughts or the like?

I'd like this. Haywire might need some tweaking to not be too strong as a result but it does sound nicer.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

By the way, does Restoration revive unconscious soldiers if the gremlin encounters one and you don't have the Revival Protocol? I've never taken it, and I've never had a guy get ko'd.

SpookyLizard
Feb 17, 2009
I probably could also make a weaker disorient type status effect to go with it, but using the actual disorient hacking reward would make life easier. I try to lean towards easier, ini focused mods because they're easier to disable/stop using than mods that extend UE classes and poo poo, y'know?

Helical Nightmares
Apr 30, 2009
Long War Enemy Within questions.

Got Long War to work and have played about 7 missions. Two dastardly small UFO crash landed missions that I completely failed.

Are grenades supposed to do gently caress all? They (AP and HE) seem to do nothing to enemies in the air. Rockets too.

I see that I'm getting the occasional bit of meld from missions but I can't walk upto and activate the meld canister. This is normal right?

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

I'm watching Beaglerush's last stream and I feel like a colossal moron for not realizing mimic beacons get cover bonuses. I just whip them out in the open. :v:

What mod is he using that has "...but probably X%" underneath the hit percentages?

Jetamo
Nov 8, 2012

alright.

alright, mate.
Anyone had issues with the game just... not revealing the fog of war at all? Went to start a new campaign and the game only reveals the statue to blow up, and not any of the area where my soldiers are standing.

oohhboy
Jun 8, 2013

by Jeffrey of YOSPOS

RBA Starblade posted:

By the way, does Restoration revive unconscious soldiers if the gremlin encounters one and you don't have the Revival Protocol? I've never taken it, and I've never had a guy get ko'd.

Yes.

Segmentation Fault
Jun 7, 2012

CapnAndy posted:

More ending talk: I think that line's misleadingly phrased: "them", from an alien, means humanity, and you did beat humanity as the guiding mind behind their conquest.

That said, the ending mission is weird as hell between the multiple Etherals who are all telling you completely different things, and the frequent hints that you're playing right into their hands. Which, although they never say it, I interpreted this way: They never completed the Avatar project. Tygan notes in his Avatar autopsy that for a supposed perfect god-entity, Avatars sure die pretty easy, and hypothesizes that they're incomplete. The Commander Avatar is more powerful than the regular alien Avatars; I think you're the perfected form. I think when Tygan and Shen put together everything they've learned about the Avatar project and then go "and this is how we make it all work", they leapfrog the Elders. Which explains their reaction when you open up a portal and march the Commander Avatar right into their headquarters -- they couldn't figure out how to make a perfect Avatar and you've just hand-delivered the blueprint.

Which is why I find it very disconcerting that you seem to leave that body on the other side of the portal.


I still believe the Commander is being controlled by Asaru from The Bureau (thus making Asaru the actual player character just like in The Bureau). It explains how the commander survives 20 years in a tube, and their psionic ability in the final mission. This also ties into my theory about the Ethereals.

XCOM 1's final boss mentions "we who were cast out." Given that XCOM's Ethereals are different from The Bureau's Ethereals (XCOM's have a fragile physical form, while The Bureau's are made up almost entirely of energy), I believe that there was a schism of some kind among the Ethereal race. This schism resulted in XCOM's Ethereals reverting into a physical form while the Bureau Ethereals were forced to become nomads. Both types of Ethereals would be considered "cast out" from society, whether it was cast out by another, more powerful race, a planetary (or larger) scale disaster, or something else entirely.

It could be that the XCOM Ethereals knew what they were dealing with with the commander/Asaru, so they sealed him in a tube to use his power for their will (though not overly so, since they might know about the events regarding Origin).

SpookyLizard
Feb 17, 2009
Is there anything besides the use of the same IP that ties the games together? Y'know, other than Speedball's LP?

Segmentation Fault
Jun 7, 2012

SpookyLizard posted:

Is there anything besides the use of the same IP that ties the games together? Y'know, other than Speedball's LP?

The Bureau's ending heavily implies Asaru merges with the commander in XCOM:EU.

Synthbuttrange
May 6, 2007

XCOM modding talk:

There's two main tools to mod with. Modbuddy handles all the code poo poo, XCOM 2 Editor (actually Unreal Editor 3) handles the resources like models, sound, animation, etc.

XCOM 2 editor prevents modbuddy from building a mod while it is running. So if I need to make a change and test it in game, I've to open x2ed, make the change, save the changes, close x2ed. Build with modbuddy, launch the game, check out the changes.

If more are needed I have to load up x2ed again.

I suspect x2ed has a memory leak because the load times to start it up keep getting longer and longer with each edit, currently approaching 5 minutes on my current work session and operations inside it also take much longer. :|

Synthbuttrange fucked around with this message at 04:14 on Mar 5, 2016

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Segmentation Fault posted:

The Bureau's ending heavily implies Asaru merges with the commander in XCOM:EU.

I don't remember that part of it. I thought both games just had winks and nods towards the other (and Bureau got permission to use the sectoid models, which is cool). The plot was a trainwreck in general.

Synthbuttrange
May 6, 2007

The bereau would really have been better off going on its own rather than trying and failing to tie into XCOM lore. The geometric aliens and poo poo were neat,

The Cheshire Cat
Jun 10, 2008

Fun Shoe

Gharbad the Weak posted:

*Lots of Modding stuff*

This page is from ages ago and I still haven't really had time to dig into modding beyond installing the SDK at this point, but I just wanted to say that it was super helpful and sorry for not replying sooner, it's not unappreciated!

RBA Starblade posted:

Yeah, I don't think I've ever hacked one in concealment. I save the bonus for in combat.

If you fail the hack do you get alerted out of concealment?

e: You can use fan fire and face off in the same turn if you have the perk where shooting with the pistol doesn't end your turn. :stare:

It does blow your concealment if you fail the hack, but if you succeed it removes the detection from around the post, so there's a slight advantage to doing it while stealthy, although a lot of the bonuses are combat-oriented and often have a turn duration that begins as soon as you finish the hack, so it can be a waste not to save them for combat.

There's no cost if you just want to see what the hacking results are and then cancelling, though, so you can still check it out while in stealth and then choose to save it for later.

The Cheshire Cat fucked around with this message at 04:38 on Mar 5, 2016

Rookersh
Aug 19, 2010

RBA Starblade posted:

I don't remember that part of it. I thought both games just had winks and nods towards the other (and Bureau got permission to use the sectoid models, which is cool). The plot was a trainwreck in general.

It literally ends with it saying "And then the mystical alien energy stuck around. Just in case Earth needed another hero....in the future? Maaaybe? You know. Like XCOM:EU!"

Strongly implied to the point it's almost outright stated.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Rookersh posted:

It literally ends with it saying "And then the mystical alien energy stuck around. Just in case Earth needed another hero....in the future? Maaaybe? You know. Like XCOM:EU!"

Strongly implied to the point it's almost outright stated.


Does it say that in every ending? I don't recall that at all. I thought it left in mine to come back with the aliens in EU woooOOOooOOoo

Lprsti99
Apr 7, 2011

Everything's coming up explodey!

Pillbug

RBA Starblade posted:

I'm watching Beaglerush's last stream and I feel like a colossal moron for not realizing mimic beacons get cover bonuses. I just whip them out in the open. :v:

What mod is he using that has "...but probably X%" underneath the hit percentages?

Lifetime stats. The 'but probably' stuff is purely for flavor, the mod calculates how lucky/unlucky a soldier is somehow (probably something like their average hit chance over all shots vs actual accuracy, maybe with crits in there somewhere), and then mixes that up with the current hit chance. It's definitely caused me more :xcom: moments than I would have otherwise :v:.

Loel
Jun 4, 2012

"For the Emperor."

There was a terrible noise.
There was a terrible silence.



RBA Starblade posted:

I'm watching Beaglerush's last stream and I feel like a colossal moron for not realizing mimic beacons get cover bonuses. I just whip them out in the open. :v:

What mod is he using that has "...but probably X%" underneath the hit percentages?

It's the record keeping one, from the currently popular mod list on steam. Gives you historical percentages, says if you are lucky or not. I'd link you but I'm on my phone :v:

Synthbuttrange
May 6, 2007




Getting decent shots of it in action is a real fucker tho.

Synthbuttrange
May 6, 2007



ChickenHeart
Nov 28, 2007

Take me at your own risk.

Kiss From a Hog

Captain Baseball Bat Boy took some really dark turns in the reboot.

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Uncle Jam
Aug 20, 2005

Perfect
I think I had a berzerker bug out on me. I thermal grenaded him so he was on fire, and he ran next to a ranger. I missed a 99%, 95%, 91%, and 77% shot on him. Then on the alien turn he moved to the other side of the ranger, then back to his original place and that was it.

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