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I've been playing a 2H Soldier/Occultist recently, focusing on Chaos and Phys damage and kind of struggling on Elite. I took a tip from this thread and switched out the riftstone on my weapon for a severed claw and re-geared toward internal trauma. Now I can brutal slam a hero monster and walk away as it just melts.
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# ? Mar 5, 2016 15:36 |
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# ? Jun 10, 2024 02:30 |
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The Royal Scrub posted:I think Veteran just ups monster density and chance of Heroes/Bosses. If stuff is actively respawning on top of you then that's a boss fight, not some feature of Veteran. That area you were in is an optional side area, which will scale to your level +7 or so like you noticed (until you out-level the entire difficulty). Veteran is definitely worth it though, having never tried Normal :p Ok, thanks. as a new player with only the gear that this guy has found for drops, I managed to survive 3 waves of bosses before dying, but I'm honestly not sure how that area can be beat with my current melee build, as every it gets ridiculous pretty quick. Is that side area designed for people who are on a 2nd (9th) character rolling full epics/legendaries, or does my build just not stack up for it?
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# ? Mar 5, 2016 16:32 |
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The Locator posted:Ok, thanks. as a new player with only the gear that this guy has found for drops, I managed to survive 3 waves of bosses before dying, but I'm honestly not sure how that area can be beat with my current melee build, as every it gets ridiculous pretty quick. Is that side area designed for people who are on a 2nd (9th) character rolling full epics/legendaries, or does my build just not stack up for it? The area you're describing is the steps of torment. It scales with your level (in the sense that bosses will always be x levels above you), but it's always designed to be hard - it's meant to be a challenge arena that you run over and over again to see how far you can get before you die, and grind powerful loot. There are plenty of smaller dungeons like that scattered around the place too - but those usually have a really good chest at the end that you can only loot once per character. The steps are designed to be done over and over.
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# ? Mar 5, 2016 17:52 |
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The Locator posted:Ok, thanks. as a new player with only the gear that this guy has found for drops, I managed to survive 3 waves of bosses before dying, but I'm honestly not sure how that area can be beat with my current melee build, as every it gets ridiculous pretty quick. Is that side area designed for people who are on a 2nd (9th) character rolling full epics/legendaries, or does my build just not stack up for it? You should be able to complete it with just yellow and green gear, although it should be a challenge. Last boss does crazy frost damage, so bring a hoarfrost potion for resistance. A lifestealer potion may also be helpful on certain fights in there. If you're soloing it, you'll want a good armor value (and/or phys resist), piercing resist, vitality and frost resistance. I may be missing another resist that's helpful, but those are the standouts. What's your build?
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# ? Mar 5, 2016 17:53 |
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The Lord Bude posted:The area you're describing is the steps of torment. It scales with your level (in the sense that bosses will always be x levels above you), but it's always designed to be hard - it's meant to be a challenge arena that you run over and over again to see how far you can get before you die, and grind powerful loot. There are plenty of smaller dungeons like that scattered around the place too - but those usually have a really good chest at the end that you can only loot once per character. The steps are designed to be done over and over. This too.
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# ? Mar 5, 2016 17:56 |
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Dahbadu posted:You should be able to complete it with just yellow and green gear, although it should be a challenge. Last boss does crazy frost damage, so bring a hoarfrost potion for resistance. A lifestealer potion may also be helpful on certain fights in there. Pretty sure my armor is probably crap. Current build (take out 4 points in Storm Surge for when I did this at level 29) - http://grimcalc.com/build/etcxIu I'm following this guide - http://www.grimdawn.com/forums/showthread.php?t=26367 I'm following that guide because I'm hopelessly bad at figuring out builds, and this one looked like fun. The problem I'm having I think, is that I'm at the point where I should be transitioning to spellcaster from melee (pretty much a complete respec into , and I haven't found poo poo for a main-hand that works properly for the build. The build is really a lot of fun, and was honestly completely overpowering in Normal difficulty. Even in Veteran it's only the multiple bosses that give me difficulty, and huge ranged spike damage as I trot slowly over towards them, which is mitigated by Mirror of Ereoctes when I don't forget to use it. Because I'm still melee, I have to be right in the middle of the pile of god knows how many bosses (with all the effects, I honestly have no idea!) in that room, and they beat me down pretty quick. MoE, health potions, and running away as much as possible for MoE cooldowns got me through 3 waves, which is honestly a lot further than I thought I'd get when the first bunch spawned! How many waves are there total in that thing? I kept thinking "woo! I won" when I had it down to 1 or two bosses on each wave prior.. . then *poof*.. more bosses! I've been pretty lucky on some great green and blue 2h weapon drops (starting right out of the gate of town at level 3 with a nice 2h sword), and I just equipped a brand new shiny blue 2h axe that increased my Primal Strike damage on the character sheet by a solid 35%, so I might give it another try. Just wish there was a portal somewhere remotely near the entrance.
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# ? Mar 5, 2016 18:30 |
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The Chamber of Souls has three waves. Most rooms in the Steps (and the other dungeon in Act 4) are normal, only a couple lock you in and have you fight waves. As everyone said, you should be fine with regular gear. If you really can't beat the dungeon now, do something else and come back in 5-10 levels.
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# ? Mar 5, 2016 18:55 |
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The Lord Bude posted:The area you're describing is the steps of torment. It scales with your level (in the sense that bosses will always be x levels above you), but it's always designed to be hard - it's meant to be a challenge arena that you run over and over again to see how far you can get before you die, and grind powerful loot. There are plenty of smaller dungeons like that scattered around the place too - but those usually have a really good chest at the end that you can only loot once per character. The steps are designed to be done over and over. That's funny, the group I am playing ran through that place without realizing it was supposed to be a challenge. It didn't seem any harder than the normal content? I thought maybe I was misunderstanding and we just went through the first level for the main quest line, but I remember killing Igorr the Eternal so...? [Edit: Now I'm questioning myself. Will definitely have to run back that way next time we play.]
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# ? Mar 5, 2016 19:02 |
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The Lord Bude posted:The area you're describing is the steps of torment. It scales with your level (in the sense that bosses will always be x levels above you), but it's always designed to be hard - it's meant to be a challenge arena that you run over and over again to see how far you can get before you die, and grind powerful loot. There are plenty of smaller dungeons like that scattered around the place too - but those usually have a really good chest at the end that you can only loot once per character. The steps are designed to be done over and over. Quick question on a related note, are one-shot chests once per character, or once per character per difficulty?
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# ? Mar 6, 2016 00:49 |
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Is there a decent 2H melee Shaman-based build (I'm assuming it'd be Warder but who knows) floating around out there? I'm getting sort of tired of cross-classing everything with Nightblade and want to bash things over the head really hard for a while.
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# ? Mar 6, 2016 03:36 |
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Mister Adequate posted:Quick question on a related note, are one-shot chests once per character, or once per character per difficulty? No idea, I've only been playing for a few days.
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# ? Mar 6, 2016 04:04 |
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The Rokstar posted:Is there a decent 2H melee Shaman-based build (I'm assuming it'd be Warder but who knows) floating around out there? I'm getting sort of tired of cross-classing everything with Nightblade and want to bash things over the head really hard for a while. Current status of my Lightning-based 2H Warder (Ultimate, end of Act 2) : Crushing it.
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# ? Mar 6, 2016 05:32 |
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seravid posted:Current status of my Lightning-based 2H Warder (Ultimate, end of Act 2) : I'm sort of looking at making a Warder, do you have a build you could link? Played the soldier up to level 11 just as a quick start, but I have no idea how to make it much different than my Druid 2h lightning guy to be honest. I'd also be curious to see any sort of current builds for a 1h weapon / shield warder. Seems like it would be very tough to kill, but all the cool shaman attacks require a 2h weapon, so not sure whether that's even a good choice for 1h/shield dude.
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# ? Mar 6, 2016 05:37 |
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Build at lvl 79 (including bonuses) : http://grimcalc.com/build/ExsJ6o Active skills: Blitz, Totem, War Cry, Wind Devil, Sacred Strike (from Blessed Steel). This probably plays similar to your druid. I've actually started a sword and shield guy who has (little to) no fancy magical powers and I'm also unsure where to go for the second mastery. Shaman seems like a decent fit, with good weapon procs and boosts to physical damage. Demo should work, too.
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# ? Mar 6, 2016 06:06 |
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So I'm with Death's Vigil on my Witch Hunter, but I forgot about this augment that only Kymon offers. It has a 10% chance to reduce enemy damage by 20% for 5sec. I attack fast so I feel like this effect would work quite well. I'm on ultimate and this is my last chance to switch to Kymon. I should do it right? I haven't seen anything this useful on the Vigil vendor but I may have missed something.
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# ? Mar 6, 2016 07:24 |
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So I know it for future reference, what's the choice and which is the one that gimps you?
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# ? Mar 6, 2016 08:05 |
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I was exploring areas I'd already passed and I came across a long canyon filled with green damaging goo. After several deaths I got to the end of the canyon and as I died I saw a door - except it was described as "sealed/Locked by the ***". I can't remember who sealed it but is this a bonus dungeon or a plot door? I mean do I need to find a key to enter or can I risk another half-dozen deaths to get to and through the door?
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# ? Mar 6, 2016 10:11 |
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if its the one in deadmans gulch its a higher reputation black legion quest.
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# ? Mar 6, 2016 10:20 |
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karrethuun posted:if its the one in deadmans gulch its a higher reputation black legion quest. that's the one. Good to know I don't need to throw more attempts at that one.
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# ? Mar 6, 2016 10:22 |
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Look, with all these people dying there, i think Dahbadu needs to edit the op about that place and how to get past it without dying. There is a small path to the side about half way through, Run toward there while popping a heath potion at about 40% health. Then wait until you health pot is off cooldown then run to the gate while popping your pot at 40% again. If you make it to the gate without dying and it's locked, just spam portal until you get one off the corruption to get out. To get it unlocked, take the honored reputation black legion quest in act four to open it.
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# ? Mar 6, 2016 10:30 |
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Oh I found the safe spot. It's just that I died at the gate. Also I'm only on act 3 so ...
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# ? Mar 6, 2016 11:02 |
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I love this game but I wish it had a guild/chat system so goons could poo poo-talk each other and discuss the latest memes.
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# ? Mar 6, 2016 12:43 |
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Discord -> Second monitor
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# ? Mar 6, 2016 13:14 |
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victrix posted:Discord -> Second monitor For reals. If you haven't popped into Discord, try it. You don't have to voice chat with anyone if you don't want to.
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# ? Mar 6, 2016 16:36 |
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Mister Adequate posted:Quick question on a related note, are one-shot chests once per character, or once per character per difficulty? Per character per difficulty. So let's say you have a character named Joe Bob. Joe Bob could get the Warden's one-shot chest 3 times total -- once on Normal/Veteran, once on Elite, once on Ultimate.
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# ? Mar 6, 2016 16:39 |
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Updated the OP regarding:quote:Outcast and Black Legion factions
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# ? Mar 6, 2016 16:48 |
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Erz posted:So I'm with Death's Vigil on my Witch Hunter, but I forgot about this augment that only Kymon offers. It has a 10% chance to reduce enemy damage by 20% for 5sec. That proc could be pretty powerful, but that leads me to a question... I couldn't find an answer with a quick google search, so if someone in this thread knows the answer to the below question (The Mash?), feel free to speak up: We know that effects with wording such as "n% reduced resistance" (which is different from "-n% resistance", without the word reduced in it) don't stack. In such cases, the game will simply apply the affect with the greatest resistance reduction against the monster. Does it also work this way for reduced enemy damage?
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# ? Mar 6, 2016 16:57 |
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ssmagus posted:Look, with all these people dying there, i think Dahbadu needs to edit the op about that place and how to get past it without dying. Done: quote:In Deadman's Gultch, there's this long canyon filled with green aether poo poo that kills me. At the end of the canyon is a locked gate. What's the deal?
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# ? Mar 6, 2016 17:09 |
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Dahbadu posted:Per character per difficulty. That's what I figured, thanks
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# ? Mar 6, 2016 17:21 |
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The White Dragon posted:So I know it for future reference, what's the choice and which is the one that gimps you? I don't think Kymon's/Death Vigil decision matters too much. The Outcast/Black Legion decision can potentially gimp you: Dahbadu posted:Updated the OP regarding:
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# ? Mar 6, 2016 17:37 |
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The Locator posted:Pretty sure my armor is probably crap. Try something like this (redid your devotions a bit plus skill points): http://grimcalc.com/build/Qf5c1s Remember not to overlook armor. It's a defensive stat that can be quite powerful, especially on Veteran difficulty.
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# ? Mar 6, 2016 17:41 |
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Are Thermite Mines worth using? I'm playing a Demo/Arcanist and I'm basically just fire striking everything with 1 point in canister bomb and then 3 in the stun portion of it. I am however, running the Oathbreaker Set (if you can call a 2 item set a true set) and it gives like +5 to the Hellfire portion of Thermite Mines so I feel like I should maybe give a go once I hit 50 on the stat bar.
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# ? Mar 6, 2016 18:10 |
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MrBling posted:Are Thermite Mines worth using? I'm playing a Demo/Arcanist and I'm basically just fire striking everything with 1 point in canister bomb and then 3 in the stun portion of it. Thermite Mines kind of seem like they suck at first because they just shoot a jet of flame straight up in the air, but then you realize they do a shitload of damage.
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# ? Mar 6, 2016 20:15 |
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This game is surprisingly a lot of fun I really hated the early betas Oh my god do I love the devotion system though
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# ? Mar 6, 2016 20:16 |
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Dahbadu posted:Try something like this (redid your devotions a bit plus skill points): http://grimcalc.com/build/Qf5c1s Thanks. At this point I've gotten to level 39, and respected with Rovers and Kymon so I made the switch to the 'caster' build - http://grimcalc.com/build/PFjy97 I have upgraded my 'armor' a lot. The caster build currently uses lightning nova as the left click, and it kills stuff really fast, but drat I eat through my energy quick. It takes more 'hits' to kill stuff, but the hits come 3x as fast at a guess, maybe even faster. On long boss fights I'm running around a lot trying not to die while waiting for my energy potion timer. Need to focus a lot on energy regen obviously, as it's pretty low at the moment. The respec thing gave me some trouble, because of devotion skills tied to the skills I was trying to spec out of, and because I'm dumb (well, and I didn't know how it worked) I ended up spending a lot more than I should have for the respec as I did not realize that every time I exited and entered (and saved a change) my costs were going up. So now any future respec will cost me about 5x more than it should. Doh.
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# ? Mar 6, 2016 20:25 |
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Afaik, its actually the number of points respecced that makes the cost go up, not the number of times you open and close the screen. I also just got two piece Perdition on my Elementalist, and suddenly have nearly 1500 acid retaliation (thanks to an already present 196% retaliation boost)...how viable is it to try keep pushing that as an offensive option? I gather it doeant work on spells, but it should work on ranged characters? My Ulzuin's Flame seems to proc all the time at range, and stacking retaliation bonuses seems like it would be very efficient.
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# ? Mar 6, 2016 20:38 |
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Maggot Soup posted:I don't think Kymon's/Death Vigil decision matters too much. The Outcast/Black Legion decision can potentially gimp you: Cool, I thought it was a binary thing. Thanks! The Locator posted:The caster build currently uses lightning nova as the left click, and it kills stuff really fast, but drat I eat through my energy quick. Brah pump Elemental Exchange and Modrogen's Pact, that's your MP battery skills right there. Maybe you don't have the points to dump into them at the moment, but definitely do it when you get the chance. Fur20 fucked around with this message at 21:21 on Mar 6, 2016 |
# ? Mar 6, 2016 21:17 |
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Gammon posted:Afaik, its actually the number of points respecced that makes the cost go up, not the number of times you open and close the screen. Ok, I thought it was changing from me re-entering the screen, but I wasn't watching the cost closely as I did each thing, just noticed the final time I opened it that it was 4x as much as the 1st time. The White Dragon posted:Brah pump Elemental Exchange and Modrogen's Pact, that's your MP battery skills right there. Maybe you don't have the points to dump into them at the moment, but definitely do it when you get the chance. Being dumb at making builds, I didn't really want to stray far from the build post I'm following, but if it becomes a real problem I'll certainly have to do that. Thanks for the information.
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# ? Mar 6, 2016 22:08 |
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Which class or class combo in this game is best for causing absurd amounts of profound magical graphic effects all over the screen constantly?
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# ? Mar 6, 2016 23:15 |
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# ? Jun 10, 2024 02:30 |
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Kersch posted:Which class or class combo in this game is best for causing absurd amounts of profound magical graphic effects all over the screen constantly? Probably Sorceror (Arcanist/Demolitionist). Between Canister Bomb, Grenado, Flash Freeze, Stun Jacks, Sky Shard, and Devastation you've got plenty of options for blanketing the screen with fire, ice, and lightning.
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# ? Mar 6, 2016 23:23 |