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PCGamer Weekender
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# ? Mar 7, 2016 12:14 |
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# ? Jun 8, 2024 18:26 |
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BeefThief posted:Now model how long the stimpire has left with 7,000,000,000 people out of 4,000,000,000,000,000 being served in the restaurants every day The number of people served is less than 0.0002% of the population, so compared to standard events such as just regular ageing and births (which would probably be on the order of a single-digit percent), it's pretty much an insignificant rounding error.
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# ? Mar 7, 2016 12:14 |
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So, SQ42 will feature running around with a coolant tank. Good! A capital ship with 50 crew is a tiny destroyer.
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# ? Mar 7, 2016 12:21 |
I knew about Star Citizen back when they did the CGI trailer for the Kickstarter. My first thought was literally that it looked like someone doing a very 'inspired by' Wing Commander, with the green and white human ships and the angular, jagged alien ships. Then I saw that it was actually Chris Roberts and it seemed like the guy was trying to recapture the stuff that people actually liked him for, before he tanked it with one of the worst movie adaptations (and movies in general) of all time. Only really started paying attention to it though when the dogfighting portion was revealed and it was terrible.
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# ? Mar 7, 2016 12:23 |
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I backed Elite Dangerous instead because Wing Commander was poo poo and Chris Roberts was always a hack. My feelings were vindicated when a friend ranted to me about how the modular development process was new and incredible about the time the dogfighting module was released. <several years missing> Someone linked me to this thread and I fell into the rabbit hole. I still don't understand how anyone fell for it in the first place.
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# ? Mar 7, 2016 12:26 |
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I pledged late 2013, mostly forgot about Star Citizen and only sometimes watched their flashy videos while thinking "This looks cool I guess". Late 2015 I decided to see how Star Citizen was doing and found this thread and now I make dumb gifs, pictures and videos.
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# ? Mar 7, 2016 12:31 |
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Me? Just here for the lulz and the sweet dancey cat booty Here's some booty for your ears, dancey cats: It's a loop, so just put it on repeat and drift off whatever space station you're on into the starfield...see you in the verse commando o9
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# ? Mar 7, 2016 13:00 |
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Oh nice. Very, very soon feels like a real time measurement I can trust.
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# ? Mar 7, 2016 13:05 |
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"At the current stage, the graphics could run on a PS4." Well it's nice to know they're designing for consoles.
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# ? Mar 7, 2016 13:05 |
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intardnation posted:For me it was the leveraging of the old backers vs the new and LTI. Then they said LTI was gone and would never come back. When it did - that was it for me. I had been pretty vocal about how poorly they had managed the community I more or less stopped paying attention to anything about SC- even 'this is a funny trainwreck' related- after the initial dog fighter module launched. But one of the more amusing things to me now that I'm back is all the jargon and terminology CRI has built up around not even their game, but just around the weird constant pledging situation and non-game things they've done. Everything's a module, and even after a month or two of reading this thread again I couldn't tell you if any of them fit together or what's active or really anything. They have acronyms like LTI and terms like 'melt' which feel like terms you'd use to describe game mechanics but nope- it's all about what you can do with your 'pledge' money. I'm pretty sure there's a team sitting around trying to come up with new variations on the term 'pre-alpha' so they can describe more things in ways that put a positive spin on non-functioning code. They've made the act of donating money to them have a learning curve.
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# ? Mar 7, 2016 13:14 |
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I was expecting an article that went on about a bunch of hypothetical and abstract technical points that couldn't be verified in an interview that was little more than an advertisement but bugger me if they didn't break the joke about refusing to show actual gameplay right over their knee.
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# ? Mar 7, 2016 13:29 |
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Planet design: 50/50 procedural/manual. Lol, they are hosed. Environment design: 60/40 modular/artist. so hosed. Local Physic Grids: transfer of momentum... unbelievably hosed.
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# ? Mar 7, 2016 13:31 |
Important things to note: - PS4 hilarity incoming - As we thought, even with their fancy new PG tech, 50% of each planet has to be done by an artist, so enjoy the one starsystem a year, spergs!
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# ? Mar 7, 2016 13:31 |
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http://culteducation.com/warningsigns.htmlquote:Ten warning signs of a potentially unsafe group/leader. Just a reminder that this exists. The whole "cultists" thing isn't even a joke. REDDIT EDIT: Before any of you go "yeah but Lowtax and DSmart can't be questioned lol run along little troll and try harder" I'd urge you to read this thread properly TTerrible fucked around with this message at 13:36 on Mar 7, 2016 |
# ? Mar 7, 2016 13:33 |
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trucutru posted:Planet design: 50/50 procedural/manual. Lol, they are hosed.
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# ? Mar 7, 2016 13:38 |
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Beet Wagon posted:Important things to note: https://www.reddit.com/r/starcitizen/comments/49bj3a/how_far_do_you_think_the_persistent_universe_is/
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# ? Mar 7, 2016 13:38 |
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Sushi in Yiddish posted:. the initial pitch never looked viable to me. they were going to have the best flight simulator ever, with a fantastic fps built into it. even if they weren't horribly technically incompetent, making that combination fun and balanced is essentially impossible for any development group. Then as they started adding additional promises and got even more surreal. at one point they were talking up their full base building SimCity like game you would do on planets. and the RTS game that they would have in for planetary warfare. I believe the backer response to these concerns was that it was going to be modular, so by 2014 or so they would have the full persistant universe and just have to add in the planet stuff.
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# ? Mar 7, 2016 13:39 |
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This focus on things being modular is crazy. No other developer does it, for blindingly obvious reasons. CIG obviously can't get it to work. Yet apparently it is the answer to all the problems they ever have.
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# ? Mar 7, 2016 13:40 |
Sushi in Yiddish posted:QUESTION FOR THE THREAD: WHEN WAS THE MOMENT YOU CAME TO YOUR SENSES? I basically stopped following Star Citizen shortly after I backed in 2013. I popped into the subreddit every now and then, but my general thought was that big games take a loving crazy long time to make, and I was better off just putting it out of my mind until there was something substantial. I played Arena Commander a couple times, but mostly we were waiting until we could get my buddy's Constellation into space and do cool poo poo with it. I started poking my head back in the door in 2015, wondering why the gently caress there was so little done. The Escapist article didn't bother me that much - not because I didn't care about the allegations, but taken on their face I didn't really see much to indicate they were more than pot-stirring. And then Chris wrote his response. That letter loving scared the poo poo out of me, because it was apparent that the man in charge was a petulant baby. I started following the drama on reddit and realized pretty quickly that the subreddit had become dangerously toxic.
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# ? Mar 7, 2016 13:44 |
Daztek posted:https://www.reddit.com/r/starcitizen/comments/49bj3a/how_far_do_you_think_the_persistent_universe_is/ In two years nobody will use fiat currency anymore, you'll see!
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# ? Mar 7, 2016 13:47 |
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This poo poo it absolutely insane. Nothing is working on the PU, there are no game systems, and there are not even functioning ship physics. Never mind all that. We're going to have: - AI crew of 50-70 personnel on capital ships. Never mind that there is no AI in the game beyond pirates flying in circles (if you can find them) - they're going to program 50-70 separate crew AI components. - Environment 60% modular, 40% artist. They pinned down the exact percentages - wow! That must mean they have been making progress. - Planets (that do not exist yet) - 50% procedural, 50% artist. I obviously know nothing about game development, but it seems having to make the artists do half of a planet anyway rather defeats the purpose of having procedural generation in the first place. Procedural generation is what you use when your environments are too vast and numerous to possibly have someone hand-craft them all. I could understand having everything procedurally generated and then having artist create points of interest (cities, outposts, etc.) but 50%? If that is to be achieved, then the planets will have to be very small, and at that point why not just have 100% artist? "OK guys, we need you to manually create a planet the size of Earth and fill it with cool poo poo." "That is insane - nobody can do that." "OK how about just half of Earth?" "OK, that's more like it! Two weeks." - Ballistics grids conferring transfer of momentum, like ballistics through a ship. Anyone here remember WWII Online? They claimed the same poo poo. "Your shots will bounce around the inside of the tank in a realistic way and hit certain important mechanical points and cause realistic damage!!!" Remember how well that translated into actual gameplay? "Shell hits tank - tank blows up." It's all smoke and mirrors bullshit, making it look like they're doing all this complex poo poo. Who falls for this? Oh... - Graphics will run on a PS4. Thanks guys, nice to know this uncompromising PC game with next-gen fidelity will work on consoles.
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# ? Mar 7, 2016 13:48 |
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Scruffpuff posted:Anyone here remember WWII Online? They claimed the same poo poo. "Your shots will bounce around the inside of the tank in a realistic way and hit certain important mechanical points and cause realistic damage!!!" Remember how well that translated into actual gameplay? "Shell hits tank - tank blows up."
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# ? Mar 7, 2016 13:51 |
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Maybe Chris was playing XCOM 2 and decided he liked the plot system of procedural generation, so the 50/50 means that planets will be made from procedurally assigned tiles of handcrafted environments?
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# ? Mar 7, 2016 13:51 |
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Scruffpuff posted:- Graphics will run on a PS4. Thanks guys, nice to know this uncompromising PC game with next-gen fidelity will work on consoles. How are the citizens not pantshitting about this? How dare they mention consoles when talking about the graphical fidelity of SC. One of the main selling points to these pcmasterrace assholes is that you'll need a $10k rig to play it properly.
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# ? Mar 7, 2016 13:54 |
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It sounds to me like all of that was made up on the spot, except for the fact that they're trying to get SQ42 on PS4. e: wrong quote
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# ? Mar 7, 2016 13:54 |
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WhiskeyWhiskers posted:Maybe Chris was playing XCOM 2 and decided he liked the plot system of procedural generation, so the 50/50 means that planets will be made from procedurally assigned tiles of handcrafted environments? Chris playing XCOM 2? He would have fits even on the lowest difficulty given his (in)ability to play even his own drat game.
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# ? Mar 7, 2016 13:55 |
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Krakenwagen posted:Chris playing XCOM 2? He would have fits even on the lowest difficulty given his (in)ability to play even his own drat game. *Squaddie 42 dies* *CR starts coding a new movie script at midnight*
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# ? Mar 7, 2016 13:56 |
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ewe2 posted:Me? Just here for the lulz and the sweet dancey cat booty you should do the theme music for space plebeian. say each note was a different instrument so it has EVEN MORE pieces than fart shitizen music
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# ? Mar 7, 2016 13:57 |
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Krakenwagen posted:Chris playing XCOM 2? He would have fits even on the lowest difficulty given his (in)ability to play even his own drat game. Counterpoint: https://www.youtube.com/watch?v=pRd20xaoChM If DSP can bumble-gently caress his way to the end of XCOM:EU I'm pretty sure Chris could pull off a similar cocaine fuelled feat for the sequel.
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# ? Mar 7, 2016 13:59 |
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Scruffpuff posted:- Ballistics grids conferring transfer of momentum, like ballistics through a ship. Anyone here remember WWII Online? They claimed the same poo poo. "Your shots will bounce around the inside of the tank in a realistic way and hit certain important mechanical points and cause realistic damage!!!" Remember how well that translated into actual gameplay? "Shell hits tank - tank blows up." It's all smoke and mirrors bullshit, making it look like they're doing all this complex poo poo. Who falls for this? Oh... But think of the possibilities! Like, you hit an Idris real hard so their shields are down so one of their AI repairmen takes a replacement shield generator from storage and moves towards the shield room. Then you activate your space x-ray vision, take your marvok mkIV sniper rifle, open your space windows and snipe the repairmen from your ship. You hit him in the leg, which causes him to drop and break the generator! Best game ever!
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# ? Mar 7, 2016 14:00 |
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Pgabz use one of these songs for your vids next, they're thematically relevant to star citizen. Up on the ladder- Radiohead https://www.youtube.com/watch?v=Hj-fk8Q-oRc wind up space - John frusciante https://www.youtube.com/watch?v=DKXO_I5Ef8c john frusciante the first season https://www.youtube.com/watch?v=J8fVseBCxRc the loop- Morrissey https://www.youtube.com/watch?v=uDtT5eNYzpU why don't you find out for yourself - Morrissey https://www.youtube.com/watch?v=fQvy2uu2BV0 crazy horses- The osmonds https://www.youtube.com/watch?v=H2WJt6Cpwus stand and deliver - Adam and the ants https://www.youtube.com/watch?v=OSseiQglvG4 the darkness- growing on me https://www.youtube.com/watch?v=fGIcxeyWp_I stuck in a rut - The Darkness https://www.youtube.com/watch?v=YhH3BBgw0Ww the byrds- everybodys been burned https://www.youtube.com/watch?v=I7Uh8933Jvs aeroplane- Red hot chili peppers https://www.youtube.com/watch?v=o5zgHGUfMQo
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# ? Mar 7, 2016 14:01 |
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WhiskeyWhiskers posted:Maybe Chris was playing XCOM 2 and decided he liked the plot system of procedural generation, so the 50/50 means that planets will be made from procedurally assigned tiles of handcrafted environments? I think it means "oh gently caress this is never getting done just copy and paste everything then make half the colors different "
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# ? Mar 7, 2016 14:01 |
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WhiskeyWhiskers posted:Counterpoint: Chris can't figure out control alt delete or plugging in his poo poo. He sits there bewildered like an old lady who saw her first computer while a homeless man hovers around unhelpfully
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# ? Mar 7, 2016 14:05 |
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Yeah I'm going to post 3 times in a row Also I can't get the dancy cat hoedown out of my head
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# ? Mar 7, 2016 14:07 |
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trucutru posted:But think of the possibilities! Like, you hit an Idris real hard so their shields are down so one of their AI repairmen takes a replacement shield generator from storage and moves towards the shield room. Then you activate your space x-ray vision, take your marvok mkIV sniper rifle, open your space windows and snipe the repairmen from your ship. You hit him in the leg, which causes him to drop and break the generator! Best game ever! This is exactly the kind of thing they're promising, and WWII Online was doing the same thing. Even if they made it work this way, they're running way off the deep end of the cost to benefit ratio. Spending 99.999% of the development time making a system that will occasionally manifest in something like you've described %0.001 of the time if the planets align, and the player might not even notice.
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# ? Mar 7, 2016 14:08 |
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Scruffpuff posted:This is exactly the kind of thing they're promising, and WWII Online was doing the same thing. Even if they made it work this way, they're running way off the deep end of the cost to benefit ratio. Spending 99.999% of the development time making a system that will occasionally manifest in something like you've described %0.001 of the time if the planets align, and the player might not even notice. Thanks for ruining my dreams man! *Tears up ideas and notes for my own videogame/boardgame/rpg/postapocalyptic sci-fi thriller. *seriously
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# ? Mar 7, 2016 14:14 |
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trucutru posted:But think of the possibilities! Like, you hit an Idris real hard so their shields are down so one of their AI repairmen takes a replacement shield generator from storage and moves towards the shield room. Then you activate your space x-ray vision, take your marvok mkIV sniper rifle, open your space windows and snipe the repairmen from your ship. You hit him in the leg, which causes him to drop and break the generator! Best game ever! gently caress yes where do I peldge again??
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# ? Mar 7, 2016 14:14 |
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darkarchon posted:Shouldn't it be h = (h × 3) × s I would have said yes, but that also falls into the trap of there being a moment where there is no hilarity, which is simply not the case. Our maths needs better fidelity to adequately describe it.
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# ? Mar 7, 2016 14:15 |
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Scruffpuff posted:This is exactly the kind of thing they're promising, and WWII Online was doing the same thing. Even if they made it work this way, they're running way off the deep end of the cost to benefit ratio. Spending 99.999% of the development time making a system that will occasionally manifest in something like you've described %0.001 of the time if the planets align, and the player might not even notice. See also, Hideo Kojima's true to life bucket of procedurally generated ice that melts realistically in MGS2. fake edit: They removed it because it was a) stupid, b) never noticed, and c) it took up crazy resources for a PS2.
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# ? Mar 7, 2016 14:19 |
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# ? Jun 8, 2024 18:26 |
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Brazilianpeanutwar posted:Pgabz use one of these songs for your vids next, they're thematically relevant to star citizen. pgabz please use Phil Collins In The Air Tonight
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# ? Mar 7, 2016 14:23 |