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I have a feeling that this might be a good set.
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# ? Mar 7, 2016 16:52 |
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# ? May 17, 2024 13:42 |
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Sickening posted:I have a feeling that this might be a good set. yeah
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# ? Mar 7, 2016 16:54 |
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jassi007 posted:That is true. While that is true, it is also true that it is super obvious to anyone who pays attention to formats and the metagame that there is a problem that needs fixed and we're all just waiting until this future date for someone to fix it. It is only a game and all, so it isn't like we can't do something else, but it is just weird that a majority of players and WOTC all agree that action is needed, but WOTC says "we just have to wait for this date we set." I get the logic of not just acting rashly or prematurely, but I think it is safe to say we're beyond that point. We've seen a lot of games online, at events etc, we know the issue isn't one that can be solved by players and new strategies/decks/etc. Acting at this point would no longer be considered hasty or premature. Right now there is an odd choice "play this broken deck" or "just wait for another month" I find a company that tells me to check back with them in a month to enjoy their product which they currently acknowledge isn't working is odd, when they could fix it today. I guess they don't want my money? They don't want to suddenly ban out the person who splurged a little to buy the deck in time for GP Detroit. They could easily change the date, and I think it would make sense to, but changing the date because of a specific already existing deck is close enough to an emergency ban as to be worrying to some
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# ? Mar 7, 2016 16:57 |
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More importantly, here are some garbage rules changes about DFCs.Matt Tabak posted:DOUBLE-FACED CARDS RULES CHANGES
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# ? Mar 7, 2016 16:58 |
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Elusive Tormentor is cool as gently caress. Also I guess Nahiri is hanging around and not actually Avacyn.
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# ? Mar 7, 2016 16:59 |
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jassi007 posted:That is true. While that is true, it is also true that it is super obvious to anyone who pays attention to formats and the metagame that there is a problem that needs fixed and we're all just waiting until this future date for someone to fix it. It is only a game and all, so it isn't like we can't do something else, but it is just weird that a majority of players and WOTC all agree that action is needed, but WOTC says "we just have to wait for this date we set." I get the logic of not just acting rashly or prematurely, but I think it is safe to say we're beyond that point. We've seen a lot of games online, at events etc, we know the issue isn't one that can be solved by players and new strategies/decks/etc. Acting at this point would no longer be considered hasty or premature. Right now there is an odd choice "play this broken deck" or "just wait for another month" I find a company that tells me to check back with them in a month to enjoy their product which they currently acknowledge isn't working is odd, when they could fix it today. I guess they don't want my money? Ok, so let me ask you then. What is your end game in the Modern format? Obviously, the goal of the game is to win faster than your opponent can so in that context what form of achieving that goal is acceptable to you and the community. Obviously, things like Twin and Amulet could win the game quickly so the community complained until cards were banned. Now, people are playing Eldrazi because of it and the same people are complaining about it and want the cards from it to be banned. At what point does this link of thinking stop? You kill the Eldrazi decks and then people will start brewing new powerful decks that go infinite and dominate the format once again creating this never ending loop of "unfair decks" Will you ever view the format at completely stable with no needed changes or revisions? Like Sigma said people will spend $500 on these decks only to have them abolished months down the line and people are going to abandon the format more than they already are.
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# ? Mar 7, 2016 17:01 |
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Thing in the ice playable in legacy? 4 mana means bolt doesn't hit it, so it definitely goes in modern delver especially with the mass-unsummon Elusive Tormentor is too mana intensive though. Will be fun in limited. 1-mana Squire with investigate probably goes in my Pauper cube too.
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# ? Mar 7, 2016 17:06 |
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Lieutenant Centaur posted:Ok, so let me ask you then. What is your end game in the Modern format? Obviously, the goal of the game is to win faster than your opponent can so in that context what form of achieving that goal is acceptable to you and the community. I don't have a strong view on WoTC's stance re: Eldrazi bans, but just wanted to point out that conflating the reasons why Eldrazi will/should have pieces banned out to bring it back to earth with those for why Amulet/Twin was nerfed isn't really fair. And it's entirely reasonable to have your end game in Modern not be a format in which almost 50% of day 2 decks are not the same archetype.
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# ? Mar 7, 2016 17:06 |
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Thing In The Ice seems really good. The rest are all pretty cool. Warped Landscape is a cool piece of fixing, might even make it to standard if there are enough low decks in 3+ colours.
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# ? Mar 7, 2016 17:09 |
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MiddleEastBeast posted:I don't have a strong view on WoTC's stance re: Eldrazi bans, but just wanted to point out that conflating the reasons why Eldrazi will/should have pieces banned out to bring it back to earth with those for why Amulet/Twin was nerfed isn't really fair. But, the only reason these Eldrazi decks exist is because of the bannings to Bloom and Twin which at the time were dominators in the format. No one was playing Eldrazi in the Bloom/Twin world of Modern. These decks are a direct result of those bannings. By banning Temple/Eye you're going to wreck these decks and people are just going to brew some new format dominating deck which people will play and then we're back to the initial argument of what cards should we ban now since everyone is playing (insert new deck)
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# ? Mar 7, 2016 17:11 |
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mehall posted:Thing in the ice playable in legacy? I think it might be. That is a SUPER strong card. It seems so easy to flip in legacy.
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# ? Mar 7, 2016 17:11 |
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Lieutenant Centaur posted:But, the only reason these Eldrazi decks exist is because of the bannings to Bloom and Twin which at the time were dominators in the format. Counterpoint: I'd argue that a big reason no one was playing Eldrazi (in its current, broken, form) until after Twin/Amulet was banned was because like 1/3rd of the deck hadn't been released yet. MiddleEastBeast fucked around with this message at 17:16 on Mar 7, 2016 |
# ? Mar 7, 2016 17:13 |
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Lieutenant Centaur posted:But, the only reason these Eldrazi decks exist is because of the bannings to Bloom and Twin which at the time were dominators in the format. What. a) Eldrazi was a deck, albeit not a dominant one, before. b) Eldrazi would likely have still become the best deck in a format with bloom and twin because the actual reason it became better was due to cards released in Oath. c) Bloom was certainly not a dominant deck, and I'd argue Twin wasn't either.
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# ? Mar 7, 2016 17:13 |
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Guess I was wrong about CH2.
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# ? Mar 7, 2016 17:20 |
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I'm so hyped for this set. Cool top-down designs that are interesting mechanically and possibly actually good cards, mad angels wrecking poo poo, I love it all. Reaper of Flight Moonsilver is basically a Fallen Angel reprint in white with Delirium. That flavour! Warped Landscape looks kind of bad at first, but being untapped probably makes it better than evolving wilds late game when your colors are already fixed and getting a land in your graveyard helps enable Delirium. Evolving Wilds is probably better overall though. I'm curious if they thought Evolving Wilds was too good with Delirium. Holy poo poo the flavor on Magnifying Glass. Red/Black Madness looks more and more like a draftable deck, which is awesome.
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# ? Mar 7, 2016 17:21 |
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Missed this somehow: E: quote:Warped Landscape looks kind of bad at first, but being untapped probably makes it better than evolving wilds late game when your colors are already fixed and getting a land in your graveyard helps enable Delirium. Evolving Wilds is probably better overall though. I'm curious if they thought Evolving Wilds was too good with Delirium.
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# ? Mar 7, 2016 17:21 |
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Lieutenant Centaur posted:Ok, so let me ask you then. What is your end game in the Modern format? Obviously, the goal of the game is to win faster than your opponent can so in that context what form of achieving that goal is acceptable to you and the community. The issue with the eldrazi deck isn't just speed. If it was infect would be equally as bad. Magic is build on effects having certain costs. You can't get a 5/5 for 1 mana. You can get a 1/1 or a 2/1 generally. Conversly, a spell that costs 1 mana that kill creatures, will almost always kill a 1 mana creature. Obviously exceptions exist like Deaths shadow and phyrexian whatever the 12/12 but they have obvious drawbacks etc. A deck with fast cheap threats like infect can be dealt with by simple poo poo like lightning bolt. Infect has to play in a very certain way to not just get wrecked by simple removal, or hope that the opponent plays in a way which they can just go BLAP! Eldrazi doesn't work like that. They don't have to wait for you to tap out, and the effective mana cost of their threats don't line up at all with the reactive cards in the game. TKS is effectively a 2cmc creature. Most 2 cmc creatures should die to bolt or have some conditional nature about them. Like 'goyf is the obvious 2cmc creature that breaks this rule, but the more aggressive your deck is the less powerful goyf is. You have to find a way to get 3 different card types in a gy before he's bigger than what 2cmc can buy otherwise. He's only 2cmc but to be the 3/4 or 4/5 you probably aren't playing a speed game. Eldrazi don't have to do anything other than put certain lands in their deck, which have NO drawback to their deck to break the cmc construct the game has. It isn't about "how fast it kills" it is about playing cards on turns where other decks don't have tools to deal with them effectively. In addition to being cheaper than they should, the cards have UPSIDES not downsides. Cards that are too cheap should be worse than average, not better. a 2cmc 4/4 should make you discard a card, not your opponent. a 3 cmc 5/5 with haste and trample should be easier for your opponent to kill, not harder. The deck is bonkers broken because it has cheap stuff with upsides that most spells on curve can't deal with. As far as the format, it probably isn't possible for it to be stable because they keep printing new cards. I think 2015 was pretty loving close to stable. In an alternate universe where they make no bans in January a lot of pro's are trying out bloom, but some group probably still brings eldrazi and it is still super good and still ends up needing banned. 2015 saw multiple decks get very good. lantern control was proven a real thing, amulet bloom was good (i'm really on the fence about too good or not) and twin evolved and grixis actually got good enough to play as a non-twin deck, and that was real cool. I'd say the post BFZ pre-twin/bloom bans was the best metagame of modern i've played and i wish that was where we were at right now. The wasteland strangler/oblivion sower eldrazi deck was probably good enough. Take away all the OGW creatures and the deck just isn't that broken honestly. mimic/tks/smasher are DUMB when powered out by eye/temple.
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# ? Mar 7, 2016 17:21 |
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Elyv posted:What. If Twin and Bloom weren't dominant decks why were they banned?
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# ? Mar 7, 2016 17:21 |
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Procrastinator posted:More importantly, here are some garbage rules changes about DFCs. The third one is OK I guess (it's not really a huge detriment or anything) but the first 2 are garbage yeah. I can't Repeal flipped Delver's/Jace's for X=0 anymore? Not to mention the whole Clone thing. Bullshit.
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# ? Mar 7, 2016 17:23 |
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80s James Hetfield posted:If Twin and Bloom weren't dominant decks why were they banned? because they didn't know the eldrazi would invade the pro tour so they had to do something to make sure the metagame looked different.
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# ? Mar 7, 2016 17:25 |
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The actual answer is that Thought Knot Seer, Reality Smasher and Eldrazi Mimic hadn't actually seen print yet but okay let's blame it all on Twin being banned
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# ? Mar 7, 2016 17:25 |
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http://www.purplepawn.com/2015/11/magic-digital-next-in-development-by-hasbro/
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# ? Mar 7, 2016 17:26 |
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80s James Hetfield posted:If Twin and Bloom weren't dominant decks why were they banned? Bloom was banned because it's a deck that doesn't fit with their vision of modern since it's a turn 2-3 combo deck. If you look at representation in events, it was a tier 1 but lightly played deck. You would see 1-2 in top 8 sometimes and sometimes it would win, but that was it. Twin was, I think, 10-15% of the metagame? I think they wanted to shake up the format. Elyv fucked around with this message at 17:28 on Mar 7, 2016 |
# ? Mar 7, 2016 17:26 |
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jassi007 posted:because they didn't know the eldrazi would invade the pro tour so they had to do something to make sure the metagame looked different. I'm only asking as an interested party and as someone who doesn't really know the format. But if what you're saying is true then what are the chances they would unban them
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# ? Mar 7, 2016 17:27 |
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I like how they changed the CMC of DFCs but isn't create a reminder bubble for them like they do with p/t. (It's so they can change it back when they realize the change is poo poo) I also like the potential feelbads when someone puts a dead weight on the elusive tormentor.
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# ? Mar 7, 2016 17:28 |
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big props to the red almost-aquamoeba
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# ? Mar 7, 2016 17:31 |
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Cernunnos posted:The third one is OK I guess (it's not really a huge detriment or anything) but the first 2 are garbage yeah. I legitimately don't see the reason for those two changes. If anything, the first one includes an extra memory issue. Okay, "memory issue" might be overselling it since you only have to glance at the front face of the card to remind yourself, but what's the upside to making this change? On the other hand, did we know what the new Madness reminder text was going to be? I don't think I saw it before, but the wording they came up with is pretty elegant IMO.
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# ? Mar 7, 2016 17:32 |
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MiddleEastBeast posted:Counterpoint: I'd argue that a big reason no one was playing Eldrazi (in its current, broken, form) until after Twin/Amulet was banned was because like 1/3rd of the deck hadn't been released yet. I don't know if Bloom and Twin could've handled it since Thought-Knot Seer is really loving rude to removal-light combo decks. No, something is terribly loving wrong with Eldrazi Aggro and it's actually why bans exist. We can go back to the regular ban discussion when there isn't this monstrosity that needs it. I love this. I want to use it in something.
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# ? Mar 7, 2016 17:34 |
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80s James Hetfield posted:I'm only asking as an interested party and as someone who doesn't really know the format. But if what you're saying is true then what are the chances they would unban them They won't. bloom never did something like what the eldrazi are doing, that indicates it is broken. But it was a deck that could just win and there was no way you could stop them on turn 2 or 3, so in that sense it had a HUGE ban me target on it. If you think about the metagame and overall win % for decks, twin would fluctuate between 5-15%. However there is almost always a deck/decks in that range. Twin was never consistently 15%+ of the metagame which is where I'd really start to go (this is probably broken) The truth is, people hated playing against amulet and twin, because sometimes nothing you could do would prevent you from losing quickly to them. Twin required everyone to pack specific hate cards for it or to have generally good removal for it. Those are the strongest reasons they both got banned, because sometimes they did things that were to powerful and were just not fun. personally I never minded playing against twin or with it. Twin being gone has just opened up a huge void in tempo/control decks. But that may not be permanently true, we don't know what the metagame "should" look like because eldrazi broke it. Which is why the wait till april thing sucks, because it'll take a couple months after that for the metagame that should exist to exist, so really we should have a solved metagame around now, we'll get a good idea of what the real modern metagame post twin/bloom is in like May/June. So its not just a couple months or 3 months, its basically 1/2 of 2016 modern is in chaos. Hope you didn't care for it as a format.
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# ? Mar 7, 2016 17:34 |
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Investigate is a sweet, sweet mechanic and I think that a mana rock with 6: draw a card has some cool potential in standard. There's a lot of payoff for that 0/4, but it needs to stick around for at least a turn in Legacy without being StPed or Decayed and those seem like two of the more important deck matchups for it. Are there any decks with Daze and Force that have horrible Elves or D&T match-ups? The former especially. And there's been a suicide aggro deck in Modern for ages that runs 4 Probe, this seems like major for it, and surviving Bolt in general puts it a long way towards being a Modern card.
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# ? Mar 7, 2016 17:34 |
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So are the pointy-headed rocks that are showing up everywhere supposed to be an Emrakul thing or just something Nahiri is doing, or both?
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# ? Mar 7, 2016 17:37 |
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TheKingofSprings posted:And there's been a suicide aggro deck in Modern for ages that runs 4 Probe, this seems like major for it, and surviving Bolt in general puts it a long way towards being a Modern card. why isn't death's shadow a horror
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# ? Mar 7, 2016 17:42 |
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They're called "liths" and not at all related to the Lithomancer I'm sure.
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# ? Mar 7, 2016 17:42 |
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They're Herons
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# ? Mar 7, 2016 17:42 |
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It's something Nahiri is doing. She invented the Hedrons as well. My guess is the eldrazi thing is a red herring and she's doing something related to Innistrad and the source of all the curses and monsters. She seems to be amplifying all the curses and turning the angels into bloodthirsty killers.
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# ? Mar 7, 2016 17:44 |
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Warped landscape has nahiri swinging her sword around so it is probably her.
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# ? Mar 7, 2016 17:44 |
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Elyv posted:Missed this somehow: Best green common.
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# ? Mar 7, 2016 17:45 |
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You can actually see Nahiri in the land's art, so uh, probably liths.
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# ? Mar 7, 2016 17:46 |
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Judging by the packaging Jace/Sorin/werewolf lady are the planeswalkers for this set
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# ? Mar 7, 2016 17:47 |
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# ? May 17, 2024 13:42 |
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I don't know why people want a new Emrakul that is guaranteed to be a worse version of the original. I mean Ulamog only got a buff since the OG version set a really low bar.
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# ? Mar 7, 2016 17:48 |